InfraredGuidanceView.cs 1.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class InfraredGuidanceView : JCUnityLib.ViewBase
  5. {
  6. [SerializeField]
  7. GameObject layout1;
  8. [SerializeField]
  9. GameObject layout2;
  10. // Start is called before the first frame update
  11. void Start()
  12. {
  13. }
  14. public void OnClick_EnterLayout2() {
  15. //进入标定的页面
  16. AudioMgr.ins.PlayBtn();
  17. layout1.SetActive(false);
  18. layout2.SetActive(true);
  19. }
  20. public void OnClick_EnterScreenPositioningView()
  21. {
  22. //进入标定的页面
  23. AudioMgr.ins.PlayBtn();
  24. ViewManager2.HideView(ViewManager2.Path_InfraredView);
  25. ViewManager2.ShowView(ViewManager2.Path_InfraredScreenPositioningView);
  26. }
  27. public void OnClick_Back()
  28. {
  29. AudioMgr.ins.PlayBtn();
  30. if (!layout1.activeSelf)
  31. {
  32. layout1.SetActive(true);
  33. layout2.SetActive(false);
  34. }
  35. else {
  36. ViewManager2.HideView(ViewManager2.Path_InfraredView);
  37. }
  38. }
  39. }