GameUI.cs 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using DG.Tweening;
  6. namespace DuckHunter
  7. {
  8. public class GameUI : MonoBehaviour
  9. {
  10. [SerializeField] Text textScore;
  11. [SerializeField] Text textScoreBest;
  12. [SerializeField] Text textHitScore;
  13. [SerializeField] Button btnReset;
  14. [SerializeField] Button btnAim;
  15. [SerializeField] Button btnCrosshair;
  16. [SerializeField] Button btnBack;
  17. [SerializeField] RectTransform duckForGameStart;
  18. [SerializeField] GameObject textGameOver;
  19. [SerializeField] GameObject textGameCompleted;
  20. [SerializeField] GameObject bottomBox;
  21. [SerializeField] Slider levelSlider;
  22. public static GameUI Instance;
  23. void Awake()
  24. {
  25. Instance = this;
  26. btnReset.onClick.AddListener(() =>
  27. {
  28. AudioManager.Instance.PlayBtn();
  29. UnityEngine.SceneManagement.SceneManager.LoadScene("DuckHunter");
  30. });
  31. if (GlobalData.MyDeviceMode == DeviceMode.Gun || BluetoothAim.ins && BluetoothAim.ins.isMainConnectToHOUYIPRO())
  32. {
  33. btnAim.gameObject.SetActive(false);
  34. btnCrosshair.gameObject.SetActive(true);
  35. btnCrosshair.onClick.AddListener(delegate () {
  36. AudioManager.Instance.PlayBtn();
  37. bool onlyShow = !CrossHair.Instance.GetOnlyShow();
  38. CrossHair.Instance.SetOnlyShow(onlyShow);
  39. //记录准心值
  40. InfraredDemo._ins.setCrosshairValue(onlyShow);
  41. });
  42. }
  43. else {
  44. btnAim.gameObject.SetActive(true);
  45. btnAim.onClick.AddListener(() =>
  46. {
  47. if (btnAim.GetComponent<LongPressMonitor>().isLongPress) return;
  48. AudioManager.Instance.PlayBtn();
  49. SmartBowController.Instance.ResetAim();
  50. });
  51. btnAim.gameObject.AddComponent<LongPressMonitor>().onLongPress += () =>
  52. {
  53. AudioManager.Instance.PlayBtn();
  54. if (SB_EventSystem.ins) SB_EventSystem.ins.AwakenSimulateMouse();
  55. };
  56. }
  57. btnBack.onClick.AddListener(() => {
  58. AudioManager.Instance.PlayBtn();
  59. // UnityEngine.SceneManagement.SceneManager.LoadScene("Home", UnityEngine.SceneManagement.LoadSceneMode.Single);
  60. //野鸭退出时候操作一次分数
  61. Debug.Log("野鸭btnBack上传的积分:" );
  62. GameManager.Instance.onUploadScore();
  63. //结束游戏页面
  64. GameManager.Instance.userGameAnalyse1.showResultView(() => {
  65. UnityEngine.SceneManagement.SceneManager.LoadScene("Home", UnityEngine.SceneManagement.LoadSceneMode.Single);
  66. });
  67. });
  68. InitLevelSlider();
  69. levelSlider.onValueChanged.AddListener(OnLevelSliderUpdate);
  70. //根据模式切换图标
  71. tempRTF = GlobalData.MyDeviceMode == DeviceMode.Archery ? arrowsRTF : bulletRTF;
  72. tempRTF.gameObject.SetActive(true);
  73. }
  74. void OnDestroy()
  75. {
  76. if (Instance == this) Instance = null;
  77. DOTween.KillAll(false);
  78. }
  79. // Update is called once per frame
  80. void Update()
  81. {
  82. GameManager gm = GameManager.Instance;
  83. if (!gm) return;
  84. // int t = (int)(Time.time - startTime);
  85. // int m = t / 60;
  86. // int s = t % 60;
  87. // string mStr = m < 10 ? "0" + m : m.ToString();
  88. // string sStr = s < 10 ? "0" + s : s.ToString();
  89. // textTime.text = $"{mStr}:{sStr}";
  90. }
  91. void InitLevelSlider()
  92. {
  93. RenderLevelSliderText();
  94. levelSlider.SetValueWithoutNotify(GameManager.Instance.level);
  95. }
  96. void OnLevelSliderUpdate(float v)
  97. {
  98. GameManager.DefaultLevel = GameManager.Instance.level = (int)v;
  99. RenderLevelSliderText();
  100. }
  101. void RenderLevelSliderText()
  102. {
  103. var tal2 = levelSlider.transform.Find("Text").GetComponent<TextAutoLanguage2>();
  104. tal2.textFormatArgs = new object[] { GameManager.Instance.level };
  105. tal2.ApplyToText();
  106. }
  107. int _renderHitScore = 0;
  108. Tween _sequenceRenderHitScore;
  109. public void RenderHitScore(int score, int bestScore)
  110. {
  111. if (!GameManager.Instance) return;
  112. if (_sequenceRenderHitScore != null)
  113. {
  114. _sequenceRenderHitScore.Kill();
  115. _sequenceRenderHitScore = null;
  116. }
  117. _sequenceRenderHitScore = DOTween.To(() => _renderHitScore, v =>
  118. {
  119. _renderHitScore = v;
  120. textScore.text = _renderHitScore.ToString();
  121. }, score, 0.5f);
  122. if (bestScore > 0)
  123. {
  124. textScoreBest.gameObject.SetActive(true);
  125. var tal2 = textScoreBest.GetComponent<TextAutoLanguage2>();
  126. tal2.textFormatArgs = new object[] { bestScore };
  127. tal2.ApplyToText();
  128. }
  129. }
  130. public bool CheckHitDuckForGameStart(Vector2 screenPosition)
  131. {
  132. return RectTransformUtility.RectangleContainsScreenPoint(duckForGameStart, screenPosition);
  133. }
  134. public void HandleGameStart(System.Action callback, bool startImmediate)
  135. {
  136. if (startImmediate) TextGameScreenCenter.Instance.ShowText(TextGameScreenCenter.TextName.GAME_START_HIDE);
  137. else TextGameScreenCenter.Instance.ShowText(TextGameScreenCenter.TextName.GAME_START_FADEOUT);
  138. TweenCallback cb = () =>
  139. {
  140. bottomBox.SetActive(true);
  141. duckForGameStart.gameObject.SetActive(false);
  142. levelSlider.gameObject.SetActive(false);
  143. callback?.Invoke();
  144. };
  145. if (startImmediate) cb.Invoke();
  146. else
  147. {
  148. Sequence sequence = DOTween.Sequence();
  149. sequence.Append(duckForGameStart.transform.DOMoveX(Screen.width * 1.125f, 1f));
  150. sequence.AppendCallback(cb);
  151. }
  152. }
  153. List<Sequence> arrowsFadeSeqList = new List<Sequence>();
  154. [SerializeField] RectTransform arrowsRTF;
  155. [SerializeField] RectTransform bulletRTF;
  156. RectTransform tempRTF;
  157. public void RenderArrowCount(int count)
  158. {
  159. if (count == 0 && arrowsFadeSeqList.Count > 0) return;
  160. if (arrowsFadeSeqList.Count > 0)
  161. {
  162. for (int i = arrowsFadeSeqList.Count - 1; i >= 0; i--)
  163. {
  164. var seq = arrowsFadeSeqList[i];
  165. arrowsFadeSeqList.RemoveAt(i);
  166. seq.Kill();
  167. }
  168. }
  169. for (int i = 1; i < tempRTF.childCount; i++)
  170. {
  171. RectTransform iconRTF = tempRTF.GetChild(i) as RectTransform;
  172. Image iconIMG = iconRTF.GetComponent<Image>();
  173. iconIMG.color = Color.white;
  174. iconRTF.gameObject.SetActive(i <= count);
  175. if (count == 0)
  176. {
  177. if (i <= 3) iconRTF.gameObject.SetActive(true);
  178. var seq = DOTween.Sequence();
  179. arrowsFadeSeqList.Add(seq);
  180. seq.Append(iconIMG.DOFade(0.5f, 0.2f));
  181. seq.Append(iconIMG.DOFade(1f, 0f));
  182. seq.SetLoops(-1);
  183. }
  184. }
  185. }
  186. [SerializeField] RectTransform duckCountRTF;
  187. int _renderHitDuckCount = 0;
  188. List<Sequence> _duckIconListSequences = new List<Sequence>();
  189. /// <summary>
  190. /// 渲染鸭子的状态图标列表
  191. /// </summary>
  192. public void RenderHitDuckCount(int duckType)
  193. {
  194. if (duckType > 0)
  195. {
  196. _renderHitDuckCount++;
  197. RectTransform iconRTF = duckCountRTF.GetChild(_renderHitDuckCount) as RectTransform;
  198. Image iconIMG = iconRTF.GetComponent<Image>();
  199. iconIMG.sprite = Resources.Load<Sprite>("DuckHunter/Textures/Icons/Duck" + duckType);
  200. }
  201. else if (duckType == 0)
  202. {
  203. _renderHitDuckCount++;
  204. RectTransform iconRTF = duckCountRTF.GetChild(_renderHitDuckCount) as RectTransform;
  205. Image iconIMG = iconRTF.GetComponent<Image>();
  206. var seq = DOTween.Sequence();
  207. _duckIconListSequences.ForEach(e => e.Restart());
  208. _duckIconListSequences.Add(seq);
  209. seq.AppendCallback(() =>
  210. {
  211. Color c = iconIMG.color;
  212. c.a = 1;
  213. iconIMG.color = c;
  214. });
  215. seq.Append(iconIMG.DOFade(0.2f, 0.2f));
  216. seq.Append(iconIMG.DOFade(1f, 0f));
  217. seq.SetLoops(-1);
  218. }
  219. else
  220. {
  221. _duckIconListSequences.ForEach(e => e.Kill());
  222. for (int i = 1; i < duckCountRTF.childCount; i++)
  223. {
  224. RectTransform iconRTF = duckCountRTF.GetChild(i) as RectTransform;
  225. Image iconIMG = iconRTF.GetComponent<Image>();
  226. var seq = DOTween.Sequence();
  227. Color c = iconIMG.color;
  228. c.a = 1;
  229. iconIMG.color = c;
  230. seq.Append(iconIMG.DOFade(0.5f, 0.2f));
  231. seq.Append(iconIMG.DOFade(1f, 0f));
  232. seq.SetLoops(-1);
  233. }
  234. }
  235. }
  236. Sequence _sequenceShowTextHitScore;
  237. public void ShowTextHitScore(int score, Vector2 screenPosition)
  238. {
  239. if (_sequenceShowTextHitScore != null)
  240. {
  241. _sequenceShowTextHitScore.Kill();
  242. _sequenceShowTextHitScore = null;
  243. }
  244. textHitScore.gameObject.SetActive(true);
  245. textHitScore.text = score.ToString();
  246. textHitScore.transform.position = screenPosition;
  247. _sequenceShowTextHitScore = DOTween.Sequence();
  248. _sequenceShowTextHitScore.Append(textHitScore.DOFade(0.8f, 0));
  249. float lpy = textHitScore.transform.localPosition.y;
  250. _sequenceShowTextHitScore.Append(textHitScore.transform.DOLocalMoveY(lpy + 100, 0.5f));
  251. _sequenceShowTextHitScore.AppendInterval(1.5f);
  252. _sequenceShowTextHitScore.Append(textHitScore.DOFade(0, 0.5f));
  253. _sequenceShowTextHitScore.AppendCallback(() => textHitScore.gameObject.SetActive(false));
  254. }
  255. [SerializeField] Text textLevel;
  256. public void RenderLevel(int level)
  257. {
  258. var tal2 = textLevel.GetComponent<TextAutoLanguage2>();
  259. tal2.textFormatArgs = new object[] { level };
  260. tal2.ApplyToText();
  261. }
  262. [SerializeField] RectTransform arrowBox;
  263. public void AddArrowOnScreen(Vector2 screenPosition)
  264. {
  265. //arrowBox.GetChild(0)
  266. var o = Instantiate(arrowBox.GetChild((int)GlobalData.MyDeviceMode).gameObject, arrowBox);
  267. var tf = o.transform;
  268. tf.position = screenPosition;
  269. tf.gameObject.SetActive(true);
  270. Image img = tf.GetComponent<Image>();
  271. Sequence seq = DOTween.Sequence();
  272. seq.AppendInterval(2.5f);
  273. seq.Append(img.DOFade(0, 0.5f));
  274. seq.AppendCallback(() => Destroy(o));
  275. }
  276. }
  277. }