BoxLevel.cs 6.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. public class BoxLevel : MonoBehaviour
  6. {
  7. [SerializeField] Transform boxLevelArrowWeightSelects;
  8. [SerializeField] Transform boxLevelShootLevelSelects;
  9. [SerializeField] Transform boxLevelCrossHairSelects;
  10. [SerializeField] Transform boxLevelBowCameraFixed;
  11. [SerializeField] Transform boxLevelTrainMode;
  12. readonly static float[] ArrowWeights = { 20f, 27f, 30.5f };
  13. readonly static int[] ShootLevels = { 0, 1, 2 };
  14. readonly string[] ShootLevelStrs = { "Easy", "Normal", "Hard" };
  15. readonly static int[] buttons = { 0, 1 };
  16. readonly string[] buttonStrs = { "Yes", "No" };
  17. [SerializeField] Slider calibrationSlider;
  18. [SerializeField] Text calibrationTimeText;
  19. [SerializeField] InputField calibrationInput;
  20. void OnEnable()
  21. {
  22. float arrowWeight = UserSettings.ins.actualArrowWeight;
  23. if (System.Array.IndexOf(ArrowWeights, arrowWeight) < 0) arrowWeight = ArrowWeights[0];
  24. RenderArrowWeight(arrowWeight);
  25. int shootLevel = UserSettings.ins.shootLevel;
  26. if (System.Array.IndexOf(ShootLevels, shootLevel) < 0) shootLevel = ShootLevels[0];
  27. RenderShootLevel(shootLevel);
  28. //准心
  29. bool openCrossHair = UserSettings.ins.openCrossHair;
  30. RenderButtos(openCrossHair ? 0 : 1, boxLevelCrossHairSelects);
  31. //固定背景
  32. bool bowCameraFixed = UserSettings.ins.bowCameraFixed;
  33. RenderButtos(bowCameraFixed ? 0 : 1, boxLevelBowCameraFixed);
  34. //训练模式
  35. bool trainMode = UserSettings.ins.trainMode;
  36. RenderButtos(trainMode ? 0 : 1, boxLevelTrainMode);
  37. //视角归位视角设置
  38. calibrationSlider.maxValue = 20;
  39. calibrationSlider.minValue = 3;
  40. InForCalibrationConvert();
  41. }
  42. public void OnClick_SelectArrowWeight(Transform target)
  43. {
  44. float oldValue = UserSettings.ins.actualArrowWeight;
  45. int index = target.GetSiblingIndex();
  46. float newValue = ArrowWeights[index];
  47. RenderArrowWeight(newValue);
  48. if (oldValue != newValue)
  49. {
  50. AudioMgr.ins.PlayBtn();
  51. UserSettings.ins.actualArrowWeight = newValue;
  52. UserSettings.ins.Save();
  53. }
  54. }
  55. public void OnClick_SelectShootLevel(Transform target)
  56. {
  57. int oldValue = UserSettings.ins.shootLevel;
  58. int index = target.GetSiblingIndex();
  59. int newValue = ShootLevels[index];
  60. RenderShootLevel(newValue);
  61. if (oldValue != newValue)
  62. {
  63. AudioMgr.ins.PlayBtn();
  64. UserSettings.ins.shootLevel = newValue;
  65. UserSettings.ins.Save();
  66. }
  67. }
  68. public void OnClick_CrossHairs(Transform target)
  69. {
  70. int oldValue = UserSettings.ins.openCrossHair?0:1;
  71. int index = target.GetSiblingIndex();
  72. int newValue = buttons[index];
  73. RenderButtos(newValue, boxLevelCrossHairSelects);
  74. if (oldValue != newValue)
  75. {
  76. AudioMgr.ins.PlayBtn();
  77. UserSettings.ins.openCrossHair = newValue == 0?true:false;
  78. UserSettings.ins.Save();
  79. }
  80. }
  81. public void OnClick_BowCameraFixed(Transform target)
  82. {
  83. int oldValue = UserSettings.ins.bowCameraFixed ? 0 : 1;
  84. int index = target.GetSiblingIndex();
  85. int newValue = buttons[index];
  86. RenderButtos(newValue, boxLevelBowCameraFixed);
  87. if (oldValue != newValue)
  88. {
  89. AudioMgr.ins.PlayBtn();
  90. UserSettings.ins.bowCameraFixed = newValue == 0 ? true : false;
  91. UserSettings.ins.Save();
  92. }
  93. }
  94. public void OnClick_TrainMode(Transform target)
  95. {
  96. int oldValue = UserSettings.ins.trainMode ? 0 : 1;
  97. int index = target.GetSiblingIndex();
  98. int newValue = buttons[index];
  99. RenderButtos(newValue, boxLevelTrainMode);
  100. if (oldValue != newValue)
  101. {
  102. AudioMgr.ins.PlayBtn();
  103. UserSettings.ins.trainMode = newValue == 0 ? true : false;
  104. UserSettings.ins.Save();
  105. }
  106. }
  107. void RenderArrowWeight(float value)
  108. {
  109. for (int i = 0; i < ArrowWeights.Length; i++)
  110. {
  111. var itemValue = ArrowWeights[i];
  112. var item = boxLevelArrowWeightSelects.GetChild(i);
  113. var text = item.GetComponentInChildren<Text>();
  114. if (itemValue == value)
  115. {
  116. item.GetComponent<Image>().color = Color.black;
  117. text.color = Color.white;
  118. }
  119. else
  120. {
  121. item.GetComponent<Image>().color = new Color(1, 1, 1, 0);
  122. text.color = Color.black;
  123. }
  124. text.text = itemValue + "Grams";
  125. }
  126. }
  127. void RenderShootLevel(int value)
  128. {
  129. for (int i = 0; i < ShootLevels.Length; i++)
  130. {
  131. var itemValue = ShootLevels[i];
  132. var item = boxLevelShootLevelSelects.GetChild(i);
  133. var text = item.GetComponentInChildren<Text>();
  134. if (itemValue == value)
  135. {
  136. item.GetComponent<Image>().color = Color.black;
  137. text.color = Color.white;
  138. }
  139. else
  140. {
  141. item.GetComponent<Image>().color = new Color(1, 1, 1, 0);
  142. text.color = Color.black;
  143. }
  144. text.text = ShootLevelStrs[i];
  145. }
  146. }
  147. void RenderButtos(int value,Transform target)
  148. {
  149. for (int i = 0; i < buttons.Length; i++)
  150. {
  151. var itemValue = buttons[i];
  152. var item = target.GetChild(i);
  153. var text = item.GetComponentInChildren<Text>();
  154. if (itemValue == value)
  155. {
  156. item.GetComponent<Image>().color = Color.black;
  157. text.color = Color.white;
  158. }
  159. else
  160. {
  161. item.GetComponent<Image>().color = new Color(1, 1, 1, 0);
  162. text.color = Color.black;
  163. }
  164. text.text = buttonStrs[i];
  165. }
  166. }
  167. void InForCalibrationConvert() {
  168. UnityEngine.Events.UnityAction<string> onEndEdit_inputSize = (string str) => {
  169. calibrationInput.SetTextWithoutNotify("");
  170. float v = (float)System.Math.Round(double.Parse(str), 2);
  171. if (v < 3 || v > 20)
  172. {
  173. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByCNKey("输入值不在常规范围内"));
  174. return;
  175. }
  176. SetCalibrationTime(v);
  177. //save
  178. UserSettings.ins.calibrationTime = v;
  179. UserSettings.ins.Save();
  180. };
  181. calibrationInput.onEndEdit.AddListener(onEndEdit_inputSize);
  182. SetCalibrationTime(UserSettings.ins.calibrationTime);
  183. }
  184. void SetCalibrationTime(float v)
  185. {
  186. string vStr = v.ToString("#0");
  187. calibrationTimeText.text = vStr + "s";
  188. }
  189. }