RankView.cs 9.6 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using Newtonsoft.Json.Linq;
  7. /* 界面-排行榜 */
  8. public class RankView : MonoBehaviour, MenuBackInterface
  9. {
  10. [SerializeField] GameObject rankListBox;
  11. int rankArea = 0; //0: 全球,1: 本省,2: 本市
  12. int rankGameType = 9; //9: 静止靶PK
  13. void Awake() {
  14. InitBtnTabs();
  15. InitBtnTabs1();
  16. InitRankListBox();
  17. }
  18. void Start() {
  19. PersistenHandler.ins?.menuBackCtr.views.Add(this);
  20. SetBtnTabSelected(btnTabs[0]);
  21. }
  22. void OnDestroy()
  23. {
  24. PersistenHandler.ins?.menuBackCtr.views.Remove(this);
  25. }
  26. public bool OnMenuBack() {
  27. Destroy(gameObject);
  28. return true;
  29. }
  30. public void Back() {
  31. AudioMgr.ins.PlayBtn();
  32. Destroy(this.gameObject);
  33. }
  34. #region 排行列表
  35. void InitRankListBox() {
  36. rankListBox.SetActive(false);
  37. GetRankListItemPrefab().SetActive(false);
  38. }
  39. Transform GetRankListItemParent() {
  40. return rankListBox.transform.Find("ScrollView/Viewport/Content");
  41. }
  42. GameObject GetRankListItemPrefab() {
  43. return GetRankListItemParent().Find("Item").gameObject;
  44. }
  45. GameObject GetMyRankItem() {
  46. return rankListBox.transform.Find("MyRankItem").gameObject;
  47. }
  48. void EnterRankListBox() {
  49. rankListBox.SetActive(true);
  50. GetMyRankItem().SetActive(false);
  51. ClearRankList();
  52. int rankArea_copy = rankArea;
  53. int rankGameType_copy = rankGameType;
  54. string countryCode = LoginMgr.myUserInfo.country;
  55. string stateCode = LoginMgr.myUserInfo.state;
  56. string cityCode = LoginMgr.myUserInfo.city;
  57. if (rankArea_copy != 0) {
  58. if (string.IsNullOrWhiteSpace(countryCode)) {
  59. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByCNKey("你尚未设置所属地区,无法查看该排行榜!"));
  60. return;
  61. }
  62. }
  63. Action<JArray, JArray> cb = delegate(JArray rankList, JArray myRank) {
  64. if (rankArea_copy != rankArea || rankGameType_copy != rankGameType) return;
  65. GetMyRankItem().SetActive(false);
  66. ClearRankList();
  67. foreach (var itemInfo in rankList) {
  68. int rankNum = itemInfo.Value<int>("rankNum");
  69. int userID = itemInfo.Value<int>("userID");
  70. int score = itemInfo.Value<int>("score");
  71. int avatarID = itemInfo.Value<int>("avatarID");
  72. string nickname = itemInfo.Value<string>("nickname");
  73. string country = itemInfo.Value<string>("country");
  74. GameObject o = GameObject.Instantiate(GetRankListItemPrefab(), GetRankListItemParent());
  75. o.SetActive(true);
  76. o.transform.Find("Rank1").gameObject.SetActive(rankNum == 1);
  77. o.transform.Find("Rank2").gameObject.SetActive(rankNum == 2);
  78. o.transform.Find("Rank3").gameObject.SetActive(rankNum == 3);
  79. o.transform.Find("RankNum").gameObject.SetActive(rankNum >= 4);
  80. if (rankNum >= 4) {
  81. o.transform.Find("RankNum").GetComponent<Text>().text = rankNum.ToString();
  82. }
  83. o.transform.Find("Avatar/Sprite").GetComponent<Image>().sprite = RoleMgr.GetAvatar(avatarID);
  84. o.transform.Find("Name").GetComponent<Text>().text = nickname;
  85. o.transform.Find("Score").GetComponent<Text>().text = score.ToString();
  86. if (rankArea == 0) {
  87. // string countryStr = JC.Unity.Picker.LocationParseComponent.ins.ParseNameByCode(country, "", "").Item1.Trim();
  88. // o.transform.Find("Country").GetComponent<Text>().text = countryStr;
  89. //后端返回的gps地理位置
  90. o.transform.Find("Country").GetComponent<Text>().text = country;
  91. } else {
  92. o.transform.Find("Country").GetComponent<Text>().text = "";
  93. }
  94. }
  95. if (myRank.Count > 0) {
  96. JToken itemInfo = myRank[0];
  97. int rankNum = itemInfo.Value<int>("rankNum");
  98. int userID = itemInfo.Value<int>("userID");
  99. int score = itemInfo.Value<int>("score");
  100. int avatarID = itemInfo.Value<int>("avatarID");
  101. string nickname = itemInfo.Value<string>("nickname");
  102. string country = itemInfo.Value<string>("country");
  103. GameObject o = GetMyRankItem();
  104. o.SetActive(true);
  105. o.transform.Find("Rank1").gameObject.SetActive(rankNum == 1);
  106. o.transform.Find("Rank2").gameObject.SetActive(rankNum == 2);
  107. o.transform.Find("Rank3").gameObject.SetActive(rankNum == 3);
  108. o.transform.Find("RankNum").gameObject.SetActive(rankNum >= 4);
  109. if (rankNum >= 4) {
  110. o.transform.Find("RankNum").GetComponent<Text>().text = rankNum.ToString();
  111. }
  112. o.transform.Find("Avatar/Sprite").GetComponent<Image>().sprite = RoleMgr.GetAvatar(avatarID);
  113. o.transform.Find("Name").GetComponent<Text>().text = nickname;
  114. o.transform.Find("Score").GetComponent<Text>().text = score.ToString();
  115. if (rankArea == 0) {
  116. // string countryStr = JC.Unity.Picker.LocationParseComponent.ins.ParseNameByCode(country, "", "").Item1.Trim();
  117. // o.transform.Find("Country").GetComponent<Text>().text = countryStr;
  118. //后端返回的gps地理位置
  119. o.transform.Find("Country").GetComponent<Text>().text = country;
  120. } else {
  121. o.transform.Find("Country").GetComponent<Text>().text = "";
  122. }
  123. }
  124. };
  125. UserPlayer.ins.call("rankComp.getRankList", new object[]{rankArea_copy, rankGameType_copy, countryCode, stateCode, cityCode}, cb);
  126. }
  127. void ClearRankList() {
  128. Transform parent = GetRankListItemParent();
  129. for (int i = 1; i < parent.childCount; i++) {
  130. Destroy(parent.GetChild(i).gameObject);
  131. }
  132. }
  133. #endregion
  134. #region 顶部条目
  135. [SerializeField] Sprite[] btnTabTextures1;
  136. Button[] btnTabs1 = {null, null, null, null};
  137. void InitBtnTabs1() {
  138. btnTabs1[0] = this.transform.Find("LineH/BtnTab0").GetComponent<Button>();
  139. btnTabs1[1] = this.transform.Find("LineH/BtnTab1").GetComponent<Button>();
  140. btnTabs1[2] = this.transform.Find("LineH/BtnTab2").GetComponent<Button>();
  141. btnTabs1[3] = this.transform.Find("LineH/BtnTab3").GetComponent<Button>();
  142. for (int i = 0; i < btnTabs1.Length; i++) {
  143. Button btnTab = btnTabs1[i];
  144. int btnTabIndex = i;
  145. btnTab.onClick.AddListener(() => {
  146. if (AudioMgr.ins) AudioMgr.ins.PlayBtn();
  147. if (!IsBtnTabSelected1(btnTab)) {
  148. SetBtnTabSelected1(btnTab);
  149. }
  150. });
  151. }
  152. }
  153. bool IsBtnTabSelected1(Button btn) {
  154. Image img = btn.GetComponent<Image>();
  155. return img.sprite.name.Equals(btnTabTextures1[1].name);
  156. }
  157. void SetBtnTabSelected1(Button btn) {
  158. foreach (var item in btnTabs1) {
  159. Image img = item.GetComponent<Image>();
  160. img.sprite = item == btn ? btnTabTextures1[1] : btnTabTextures1[0];
  161. }
  162. int index = Array.IndexOf(btnTabs1, btn);
  163. HandleBtnTabSelectedLogic1(index);
  164. }
  165. void HandleBtnTabSelectedLogic1(int btnIndex) {
  166. rankGameType = 9 + btnIndex;
  167. EnterRankListBox();
  168. }
  169. #endregion
  170. #region 左栏条目切换
  171. [SerializeField] Sprite[] btnTabTextures;
  172. Button[] btnTabs = {null, null, null};
  173. void InitBtnTabs() {
  174. btnTabs[0] = this.transform.Find("LineV/BtnTab0").GetComponent<Button>();
  175. btnTabs[1] =this.transform.Find("LineV/BtnTab1").GetComponent<Button>();
  176. btnTabs[2] =this.transform.Find("LineV/BtnTab2").GetComponent<Button>();
  177. for (int i = 0; i < btnTabs.Length; i++) {
  178. Button btnTab = btnTabs[i];
  179. int btnTabIndex = i;
  180. btnTab.onClick.AddListener(() => {
  181. if (AudioMgr.ins) AudioMgr.ins.PlayBtn();
  182. if (!IsBtnTabSelected(btnTab)) {
  183. SetBtnTabSelected(btnTab);
  184. }
  185. });
  186. }
  187. }
  188. bool IsBtnTabSelected(Button btn) {
  189. Image img = btn.GetComponent<Image>();
  190. return img.sprite.name.Equals(btnTabTextures[1].name);
  191. }
  192. void SetBtnTabSelected(Button btn) {
  193. foreach (var item in btnTabs) {
  194. Image img = item.GetComponent<Image>();
  195. img.sprite = item == btn ? btnTabTextures[1] : btnTabTextures[0];
  196. }
  197. int index = Array.IndexOf(btnTabs, btn);
  198. HandleBtnTabSelectedLogic(index);
  199. }
  200. void HandleBtnTabSelectedLogic(int btnIndex) {
  201. rankArea = btnIndex;
  202. EnterRankListBox();
  203. }
  204. #endregion
  205. }