AimHandler.cs 5.5 KB

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  1. using System;
  2. using UnityEngine;
  3. using System.Collections;
  4. /* 瞄准处理器 */
  5. public class AimHandler : MonoBehaviour
  6. {
  7. Transform m_controlObj {
  8. get {
  9. if (CameraToLook.ins) {
  10. return CameraToLook.ins.transform;
  11. }
  12. return null;
  13. }
  14. }
  15. public int DeviceType
  16. {
  17. get
  18. {
  19. if (m_axisHandler.GetType() == typeof(Axis9Handler)) return 9;
  20. if (m_axisHandler.GetType() == typeof(Axis663Handler)) return 663;
  21. return 0;
  22. }
  23. }
  24. private AxisBaseHandler m_axisHandler;
  25. //陀螺仪校准进度记录
  26. [NonSerialized] public int gyrCalibrateCompleteCount = 0;
  27. [NonSerialized] public int gyrCalibrateTotalCount = 2000;
  28. public static AimHandler ins;
  29. void Start()
  30. {
  31. ins = this;
  32. BluetoothDispatcher.aim = OnDataReceived;
  33. // m_axisHandler = new Axis9NopackHandler(this); //九轴旧
  34. m_axisHandler = new Axis9Handler(this); //九轴新
  35. // m_axisHandler = new Axis663Handler(this); //双陀螺仪
  36. m_axisHandler.Init();
  37. // StartCoroutine(TestRecord());
  38. }
  39. // System.Collections.IEnumerator TestRecord() {
  40. // while (LoginMgr.myUserInfo.id == 0) yield return null;
  41. // UserComp.Instance.saveMac();
  42. // }
  43. [NonSerialized] private Quaternion newRotation = Quaternion.identity;
  44. public void SetNewRotation(Quaternion quat) {
  45. if (float.IsNaN(quat.x) || float.IsNaN(quat.y) || float.IsNaN(quat.z) || float.IsNaN(quat.w)) {
  46. Debug.LogWarning("九轴算法返回的Rotation存在Nan值:" + quat.ToString());
  47. return;
  48. }
  49. this.newRotation = quat;
  50. }
  51. [NonSerialized] public bool lerpForRotation = true;
  52. [NonSerialized] public float lerpTimeRate = 7;
  53. public void Update()
  54. {
  55. if (m_controlObj && !m_ban9AxisCalculate)
  56. {
  57. if (lerpForRotation)
  58. m_controlObj.localRotation = Quaternion.Lerp(m_controlObj.localRotation, newRotation, Time.deltaTime * lerpTimeRate);
  59. else
  60. m_controlObj.localRotation = newRotation;
  61. }
  62. if (IsMagCompleted())
  63. {
  64. if (!m_magCompleted)
  65. {
  66. StartCoroutine(SaveMag());
  67. PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("tip_mag-calibrate_success"));
  68. }
  69. m_magCompleted = true;
  70. } else {
  71. m_magCompleted = false;
  72. }
  73. }
  74. public void OnDataReceived(byte[] bytes)
  75. {
  76. // Debug.Log("瞄准模块数据长度" + bytes.Length);
  77. if (bytes.Length != 27 && bytes.Length != 39)
  78. {
  79. if (bytes.Length == 2) {
  80. if (bytes[0] == 0x66 && bytes[1] == 0x31) {
  81. if (SB_EventSystem.ins && SB_EventSystem.ins.simulateMouseIsAwaked) {
  82. //视角回正
  83. DoIdentity();
  84. //鼠标居中自然会居中
  85. } else {
  86. AutoResetView.DoIdentity();
  87. }
  88. } else if (bytes[0] == 0x66 && bytes[1] == 0x32) {
  89. if (SB_EventSystem.ins) {
  90. // if (SB_EventSystem.ins && !CommonConfig.SpecialVersion1) {
  91. //唤起/隐藏虚拟鼠标
  92. SB_EventSystem.ins.AwakenSimulateMouse();
  93. }
  94. } else if (bytes[1] == 10) {
  95. //显示电量
  96. DeviceBatteryView.ins.RenderBattery(1, bytes[0]);
  97. }
  98. } else if (bytes[0] == 0x5b) {
  99. //红外射击检测
  100. ShootCheck.ins.ShootByInfrared(bytes);
  101. }
  102. return;
  103. }
  104. m_axisHandler.Update(bytes);
  105. if (BowQuatDebug.ins) BowQuatDebug.ins.ShowModuleQuat(newRotation.eulerAngles);
  106. if (SB_EventSystem.ins && SB_EventSystem.ins.simulateMouseIsAwaked) SB_EventSystem.ins.MoveSimulateMouse(newRotation);
  107. }
  108. private bool m_magCompleted;
  109. public void CorrectMagCompleted(bool value) { m_magCompleted = value; }
  110. private bool m_ban9AxisCalculate = false;
  111. public void Ban9AxisCalculate(bool ban)
  112. {
  113. m_ban9AxisCalculate = ban;
  114. if (!ban)
  115. {
  116. SetMsOldDefault();
  117. if (m_controlObj) m_controlObj.localRotation = newRotation;
  118. }
  119. }
  120. public void SetMsOldDefault()
  121. {
  122. if (m_axisHandler.GetType() == typeof(Axis9NopackHandler))
  123. (m_axisHandler as Axis9NopackHandler).msOld = default;
  124. }
  125. public void DoIdentity()
  126. {
  127. m_axisHandler.DoIdentity();
  128. if (m_controlObj) m_controlObj.localRotation = newRotation;
  129. }
  130. public void NotifyAxisOnShot() { m_axisHandler.NotifyAxisOnShot(); }
  131. public void CalibrateGyr(bool calibration) { m_axisHandler.CalibrateGyr(calibration); }
  132. public void InitGyr(string record) { m_axisHandler.InitGyr(record); }
  133. public void InitMag(string record) { m_axisHandler.InitMag(record); }
  134. public void ResetGyr() { m_axisHandler.ResetGyr(); }
  135. public void ResetMag() { m_axisHandler.ResetMag(); }
  136. public bool IsGyrCompleted() { return m_axisHandler.IsGyrCompleted(); }
  137. public bool IsMagCompleted() { return m_axisHandler.IsMagCompleted(); }
  138. public IEnumerator SaveGyr() { return m_axisHandler.SaveGyr(); }
  139. public IEnumerator SaveMag() { return m_axisHandler.SaveMag(); }
  140. public void ResumeCalibrateRecord(string record) { m_axisHandler.ResumeCalibrateRecord(record); }
  141. }