SetUpView.cs 6.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using UnityEngine.Events;
  7. using UnityEngine.SceneManagement;
  8. /* 设置界面 */
  9. public class SetUpView : MonoBehaviour
  10. {
  11. [SerializeField] Image[] crossHairOptionChecks;
  12. InputField inputSize;
  13. InputField inputDistance;
  14. void Start()
  15. {
  16. this.transform.Find("Items/BGM/Check").gameObject.SetActive(UserSettings.ins.openBGM);
  17. this.transform.Find("Items/Effect/Check").gameObject.SetActive(UserSettings.ins.openEffect);
  18. this.transform.Find("Items/BowCameraFixed/Check").gameObject.SetActive(UserSettings.ins.bowCameraFixed);
  19. RenderSelectCrossHairOption();
  20. RenderShootLevel();
  21. RenderActualArrowWeight();
  22. InitForRotateConvert();
  23. }
  24. void InitForRotateConvert() {
  25. inputSize = transform.Find("Items/RotateConvert/InputSize").GetComponent<InputField>();
  26. inputDistance = transform.Find("Items/RotateConvert/InputDistance").GetComponent<InputField>();
  27. UnityAction<string> onEndEdit_inputSize = (string str) => {
  28. inputSize.SetTextWithoutNotify("");
  29. float v = (float) System.Math.Round(double.Parse(str), 2);
  30. if (v < 1 || v > 120) {
  31. PopupMgr.ins.ShowTip("输入值不在常规范围内");
  32. return;
  33. }
  34. ShowScreenSize(v);
  35. //save
  36. UserSettings.ins.bowRotateConvert.screenSize = v;
  37. UserSettings.ins.Save();
  38. PopupMgr.ins.ShowTip("游戏旋转角度 : 实际旋转角度 = " + UserSettings.ins.bowRotateConvert.GetRate());
  39. };
  40. UnityAction<string> onEndEdit_inputDistance = (string str) => {
  41. inputDistance.SetTextWithoutNotify("");
  42. float v = (float) System.Math.Round(double.Parse(str), 2);
  43. if (v < 0.1 || v > 100) {
  44. PopupMgr.ins.ShowTip("输入值不在常规范围内");
  45. return;
  46. }
  47. ShowScreenDistance(v);
  48. //save
  49. UserSettings.ins.bowRotateConvert.screenDistance = v;
  50. UserSettings.ins.Save();
  51. PopupMgr.ins.ShowTip("游戏旋转角度 : 实际旋转角度 = " + UserSettings.ins.bowRotateConvert.GetRate());
  52. };
  53. inputSize.onEndEdit.AddListener(onEndEdit_inputSize);
  54. inputDistance.onEndEdit.AddListener(onEndEdit_inputDistance);
  55. ShowScreenSize(UserSettings.ins.bowRotateConvert.screenSize);
  56. ShowScreenDistance(UserSettings.ins.bowRotateConvert.screenDistance);
  57. if (CommonConfig.isReleaseVersion) {
  58. inputSize.transform.parent.gameObject.SetActive(false);
  59. }
  60. }
  61. void ShowScreenSize(float v) {
  62. string vStr = v.ToString("#0.00");
  63. inputSize.transform.Find("Placeholder").GetComponent<Text>().text = $"屏幕尺寸 {vStr} 英寸";
  64. }
  65. void ShowScreenDistance(float v) {
  66. string vStr = v.ToString("#0.00");
  67. inputDistance.transform.Find("Placeholder").GetComponent<Text>().text = $"屏幕距离 {vStr} 米";
  68. }
  69. public void CheckBox(GameObject checkBox) {
  70. AudioMgr.ins.PlayBtn();
  71. checkBox.SetActive(!checkBox.activeSelf);
  72. if (checkBox.transform.parent.gameObject.name.StartsWith("BGM")) {
  73. UserSettings.ins.openBGM = checkBox.activeSelf;
  74. UserSettings.ins.Save();
  75. }
  76. else if (checkBox.transform.parent.gameObject.name.StartsWith("Effect")) {
  77. UserSettings.ins.openEffect = checkBox.activeSelf;
  78. UserSettings.ins.Save();
  79. }
  80. else if (checkBox.transform.parent.gameObject.name.StartsWith("BowCameraFixed")) {
  81. UserSettings.ins.bowCameraFixed = checkBox.activeSelf;
  82. UserSettings.ins.Save();
  83. }
  84. }
  85. public void SelectCrossHairOption(bool on)
  86. {
  87. AudioMgr.ins.PlayBtn();
  88. UserSettings.ins.openCrossHair = on;
  89. UserSettings.ins.Save();
  90. RenderSelectCrossHairOption();
  91. }
  92. void RenderSelectCrossHairOption()
  93. {
  94. crossHairOptionChecks[0].enabled = UserSettings.ins.openCrossHair;
  95. crossHairOptionChecks[1].enabled = !UserSettings.ins.openCrossHair;
  96. }
  97. public void ChangeLanguage()
  98. {
  99. AudioMgr.ins.PlayBtn();
  100. if (TextAutoLanguage.GetLanguage() == LanguageEnum.English)
  101. {
  102. TextAutoLanguage.ChangeLanguage(LanguageEnum.Chinese);
  103. }
  104. else if (TextAutoLanguage.GetLanguage() == LanguageEnum.Chinese) {
  105. TextAutoLanguage.ChangeLanguage(LanguageEnum.English);
  106. }
  107. }
  108. public void ChangeShootLevel()
  109. {
  110. AudioMgr.ins.PlayBtn();
  111. int currentShootLevel = UserSettings.ins.shootLevel;
  112. if (currentShootLevel < 2) {
  113. currentShootLevel++;
  114. } else {
  115. currentShootLevel = 0;
  116. }
  117. UserSettings.ins.shootLevel = currentShootLevel;
  118. UserSettings.ins.Save();
  119. RenderShootLevel();
  120. }
  121. void RenderShootLevel()
  122. {
  123. int currentShootLevel = UserSettings.ins.shootLevel;
  124. int[] textID = {310, 311, 312};
  125. this.transform.Find("Items/ShootLevel/Value").GetComponent<TextAutoLanguage>().SetText(textID[currentShootLevel]);
  126. }
  127. public void ChangeActualArrowWeight() {
  128. AudioMgr.ins.PlayBtn();
  129. float[] itemValues = {20f, 27f, 30.5f};
  130. float actualArrowWeight = UserSettings.ins.actualArrowWeight;
  131. if (actualArrowWeight == itemValues[itemValues.Length - 1]) {
  132. actualArrowWeight = itemValues[0];
  133. } else {
  134. for (int i = 0; i < itemValues.Length; i++) {
  135. if (itemValues[i] == actualArrowWeight) {
  136. actualArrowWeight = itemValues[i + 1];
  137. break;
  138. }
  139. }
  140. }
  141. UserSettings.ins.actualArrowWeight = actualArrowWeight;
  142. UserSettings.ins.Save();
  143. RenderActualArrowWeight();
  144. }
  145. void RenderActualArrowWeight()
  146. {
  147. TextAutoLanguage textAutoLanguage = this.transform.Find("Items/ActualArrowHeight/Value").GetComponent<TextAutoLanguage>();
  148. textAutoLanguage.textFormatArgs = new string[]{UserSettings.ins.actualArrowWeight.ToString()};
  149. textAutoLanguage.SetText(314);
  150. }
  151. public void Back() {
  152. AudioMgr.ins.PlayBtn();
  153. Destroy(this.gameObject);
  154. }
  155. }