ChallengeOptionView.cs 1.7 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.SceneManagement;
  5. /* 界面-挑战关卡选择 */
  6. public class ChallengeOptionView : MonoBehaviour, MenuBackInterface
  7. {
  8. void Start() {
  9. HomeMgr.CacheView(this);
  10. PersistenHandler.ins?.menuBackCtr.views.Add(this);
  11. TopBarView.NeedShowIt(this);
  12. }
  13. void OnDestroy() {
  14. HomeMgr.RemoveCacheView(this);
  15. PersistenHandler.ins?.menuBackCtr.views.Remove(this);
  16. TopBarView.DontNeedShowIt(this);
  17. }
  18. public void StartGame(int gameType) {
  19. AudioMgr.ins.PlayBtn();
  20. if (GlobalDataTemp.pkMatchType == PKMatchType.OnlinePK) {
  21. int newGameType = 0;
  22. if (gameType == 3) newGameType = 10;
  23. else if (gameType == 4) newGameType = 11;
  24. else if (gameType == 5) newGameType = 12;
  25. GlobalDataTemp.matchGameType = newGameType;
  26. JCUnityLib.CanvasUtils.PlusSortOrder(
  27. gameObject,
  28. GameObject.Instantiate(SceneResMgr.ins.GetPrefab("PKMatchView")),
  29. 1
  30. );
  31. return;
  32. }
  33. if (GlobalDataTemp.pkMatchType == PKMatchType.LocalPK) {
  34. if (gameType == 3) gameType = 6;
  35. else if (gameType == 4) gameType = 7;
  36. else if (gameType == 5) gameType = 8;
  37. }
  38. GlobalData.pkMatchType = GlobalDataTemp.pkMatchType;
  39. GameMgr.gameType = gameType;
  40. SceneManager.LoadScene("GameChallenge", LoadSceneMode.Single);
  41. }
  42. public void back() {
  43. AudioMgr.ins.PlayBtn();
  44. Destroy(this.gameObject);
  45. }
  46. public bool OnMenuBack() {
  47. Destroy(gameObject);
  48. return true;
  49. }
  50. }