HuntGameSelectLevelView.cs 1.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. /* 动物关卡的选难度界面 */
  6. public class HuntGameSelectLevelView : MonoBehaviour
  7. {
  8. void Awake()
  9. {
  10. SimulateMouseController.ins?.AddOpenLocker(this);
  11. }
  12. void Start()
  13. {
  14. GameMgr.ins.addLockerForGamePause(this);
  15. Sprite avatarSprite = RoleMgr.GetAvatar(LoginMgr.myUserInfo.avatarID);
  16. int myPassLevel = LoginMgr.myUserInfo.GetChallengeLevelPass(GameMgr.gameType);
  17. for (int level = 1; level <= 5; level++)
  18. {
  19. Transform levelTF = this.transform.Find("Level" + level);
  20. int levelRecord = level;
  21. bool isLock = levelRecord > myPassLevel + 1;
  22. // if (!isLock) {
  23. Button button = levelTF.gameObject.AddComponent<Button>();
  24. button.onClick.AddListener(delegate(){
  25. AudioMgr.ins.PlayBtn();
  26. ChallengeGameMode gameMode = (ChallengeGameMode) GameMgr.ins.gameMode;
  27. gameMode.SetLevel(levelRecord);
  28. gameMode.AddHuntGameView();
  29. Destroy(this.gameObject);
  30. });
  31. // }
  32. levelTF.Find("Icon0").gameObject.SetActive(isLock);
  33. levelTF.Find("Icon1").gameObject.SetActive(myPassLevel >= levelRecord);
  34. levelTF.Find("Icon2").gameObject.SetActive(levelRecord == myPassLevel + 1);
  35. levelTF.Find("Icon2").GetComponent<Image>().sprite = avatarSprite;
  36. }
  37. }
  38. void OnDestroy()
  39. {
  40. if (GameMgr.ins) GameMgr.ins.removeLockerForGamePause(this);
  41. SimulateMouseController.ins?.RemoveOpenLocker(this);
  42. }
  43. public void OnClick_Back()
  44. {
  45. GameAssistUI.ins.onBtnBack();
  46. }
  47. }