NewUserGuiderManager.cs 32 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using UnityEngine.SceneManagement;
  7. using JCUnityLib;
  8. public class NewUserGuiderManager : MonoBehaviour
  9. {
  10. [SerializeField] GameObject prefab_NewUserGuider;
  11. public static NewUserGuiderManager ins;
  12. void Awake()
  13. {
  14. if (ins) {
  15. Destroy(gameObject);
  16. return;
  17. }
  18. ins = this;
  19. DontDestroyOnLoad(gameObject);
  20. }
  21. void OnDestroy()
  22. {
  23. if (ins == this) ins = null;
  24. if (onSceneLoaded_added) SceneManager.sceneLoaded -= onSceneLoaded;
  25. }
  26. void Start()
  27. {
  28. SceneManager.sceneLoaded += onSceneLoaded; onSceneLoaded_added = true;
  29. }
  30. bool onSceneLoaded_added = false;
  31. void onSceneLoaded(Scene scene, LoadSceneMode loadSceneMode) { //初始话的场景不会触发
  32. if (scene.name == "Game" && GameMgr.gameType == 1) {
  33. switch (curConfigKey) {
  34. case "开始-限时游戏":
  35. OnClickedDestroyed(curConfigKey);
  36. break;
  37. case "限时游戏-选择距离":
  38. ExecuteCurConfig();
  39. break;
  40. }
  41. }
  42. }
  43. public void OnSkip()
  44. {
  45. curConfigKey = null;
  46. LoginMgr.myUserInfo.SaveGuideFinish(0);
  47. }
  48. public void OnEnd()
  49. {
  50. curConfigKey = null;
  51. LoginMgr.myUserInfo.SaveGuideFinish(0);
  52. }
  53. public void ReviewNewUserGuide()
  54. {
  55. int viewCount = PersistenHandler.ins.menuBackCtr.views.Count;
  56. for (int i = 0; i < viewCount; i++) {
  57. PersistenHandler.ins.menuBackCtr.OnOnceBack();
  58. }
  59. foreach (var item in FindObjectsOfType<NewUserGuider>()) Destroy(item);
  60. curConfigKey = "模块开机";
  61. ExecuteCurConfig();
  62. LoginMgr.myUserInfo.SaveGuideFinish(0);
  63. }
  64. void InitConfigs()
  65. {
  66. if (configsInited) return;
  67. configsInited = true;
  68. NewUserGuiderConfig config = new NewUserGuiderConfig();
  69. config.key = "模块开机";
  70. config.hitPosType = 1;
  71. config.hitPos = new Vector2(-138.9f, -56.1f);
  72. config.pointerRotZ = 120;
  73. config.pointerPosType = 1;
  74. config.pointerPos = new Vector2(-205, 4);
  75. config.frameTipPivot = "lc";
  76. config.frameTipPosType = 1;
  77. config.frameTipPos = new Vector2(0, 0);
  78. config.onStart = (g) => {
  79. RectTransform iconModule = g.transform.Find("IconModule") as RectTransform;
  80. iconModule.anchoredPosition = new Vector2(-146, -39);
  81. iconModule.gameObject.SetActive(true);
  82. g.SetIconPointerHitOpacity(0.2f);
  83. };
  84. configs.Add(config.key, config);
  85. config = new NewUserGuiderConfig();
  86. config.key = "连接设备";
  87. config.frameTipPivot = "lb";
  88. config.onPrepare = (g) => {
  89. RectTransform btn = GameObject.Find("HomeView/RenderBow/BtnConnectBLE").GetComponent<RectTransform>();
  90. g.hollowOutMask.SetTarget(btn);
  91. // g.hollowOutMask.isTargetRectCanThrough = false;
  92. g.SetIconPointerHitOpacity(0.5f);
  93. g.config.hitPos = btn.position;
  94. g.config.pointerPos = btn.position + RectTransformUtils.CanvasV3ToScreenV3(Vector3.up * 80f, btn);
  95. g.config.frameTipPos = btn.position + RectTransformUtils.CanvasV3ToScreenV3(Vector3.up * 150f, btn);
  96. g.hollowOutMask.autoUpdate = true;
  97. };
  98. config.onStart = (g) => {
  99. g.GetMaskClickedEvent().RemoveAllListeners();
  100. g.GetMaskClickedEvent().AddListener(() => {
  101. if (BluetoothAim.ins.status == BluetoothStatusEnum.ConnectSuccess) {
  102. g.OnClick_ToNext();
  103. }
  104. });
  105. Func<bool> action_DoConnectInterceptor = () => {
  106. bool isConnected = BluetoothAim.ins.status == BluetoothStatusEnum.ConnectSuccess;
  107. if (isConnected) {
  108. g.OnClick_ToNext();
  109. }
  110. return isConnected;
  111. };
  112. BluetoothAim.ins.action_DoConnectInterceptor += action_DoConnectInterceptor;
  113. g.action_OnDestroy += () => BluetoothAim.ins.action_DoConnectInterceptor -= action_DoConnectInterceptor;
  114. };
  115. configs.Add(config.key, config);
  116. config = new NewUserGuiderConfig();
  117. config.key = "弓箭详情";
  118. config.frameTipPivot = "lt";
  119. config.onPrepare = (g) => {
  120. RectTransform btn = GameObject.Find("HomeView/RenderBow/BtnShowDetail").GetComponent<RectTransform>();
  121. g.hollowOutMask.SetTarget(btn);
  122. g.hollowOutMask.isTargetRectCanThrough = false;
  123. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  124. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.8f, 0.7f));
  125. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.8f, 0.5f));
  126. };
  127. config.onStart = (g) => {
  128. g.GetMaskClickedEvent().RemoveAllListeners();
  129. g.GetNewUserGuiderButton().onClick += () => {
  130. HomeView.ins.OnClick_ShowDeviceView();
  131. g.clickedWillPlayAudioBtn = false;
  132. g.OnClick_ToNext();
  133. };
  134. };
  135. configs.Add(config.key, config);
  136. config = new NewUserGuiderConfig();
  137. config.key = "设备-陀螺仪校准";
  138. config.frameTipPivot = "rt";
  139. config.onPrepare = (g) => {
  140. if (!DeviceView.ins) {
  141. g.customPreparePass = false;
  142. return;
  143. }
  144. g.customPreparePass = true;
  145. RectTransform btn = DeviceView.ins.transform.Find("ItemInfo/BowOptions/GyrCalibrate") as RectTransform;
  146. g.hollowOutMask.SetTarget(btn);
  147. // g.hollowOutMask.isTargetRectCanThrough = false;
  148. g.SetIconPointerHitOpacity(0.8f);
  149. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  150. g.config.pointerRotZ = 180;
  151. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(-0.1f, 0.2f));
  152. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.3f, 0))
  153. + RectTransformUtils.CanvasV3ToScreenV3(Vector3.down * 80f, g.iconPointer);
  154. };
  155. config.onStart = (g) => {
  156. g.GetMaskClickedEvent().RemoveAllListeners();
  157. Action onclickTarget = () => {
  158. g.clickedWillPlayAudioBtn = false;
  159. g.OnClick_ToNext();
  160. };
  161. DeviceView.ins.action_OnClickGyr += onclickTarget;
  162. g.action_OnDestroy += () => DeviceView.ins.action_OnClickGyr -= onclickTarget;
  163. };
  164. configs.Add(config.key, config);
  165. config = new NewUserGuiderConfig();
  166. config.key = "陀螺仪校准-开始";
  167. config.frameTipPivot = "rt";
  168. config.frameTipText = "";
  169. config.delayExecute = false;
  170. config.onPrepare = (g) => {
  171. g.SetCanvasSortOrder(DeviceCalibrateView.ins.GetComponent<Canvas>().sortingOrder + 1);
  172. RectTransform btn = DeviceCalibrateView.ins.transform.Find("Gyr/Button") as RectTransform;
  173. g.hollowOutMask.SetTarget(btn);
  174. g.SetIconPointerHitOpacity(0.8f);
  175. g.SetMaskOpacity(0.33f);
  176. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  177. g.config.pointerRotZ = 180;
  178. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(-0.1f, 0.2f));
  179. g.frameTip.gameObject.SetActive(false);
  180. };
  181. config.onStart = (g) => {
  182. g.GetMaskClickedEvent().RemoveAllListeners();
  183. g.action_Update += () => {
  184. bool doing = DeviceCalibrateView.ins.gyrCalibrating;
  185. g.iconPointer.gameObject.SetActive(!doing);
  186. g.iconPointerHit.gameObject.SetActive(!doing);
  187. };
  188. Func<bool> interceptor = () => {
  189. return DeviceCalibrateView.ins.gyrCalibrating;
  190. };
  191. Action operateFinished = () => {
  192. g.hollowOutMask.isTargetRectCanThrough = false;
  193. g.OnClick_ToNext();
  194. };
  195. DeviceCalibrateView.ins.action_OnClickGyrCalibrateInterceptor += interceptor;
  196. DeviceCalibrateView.ins.action_GyrCalibarateOperateAndFinish += operateFinished;
  197. g.action_OnDestroy += () => {
  198. DeviceCalibrateView.ins.action_OnClickGyrCalibrateInterceptor -= interceptor;
  199. DeviceCalibrateView.ins.action_GyrCalibarateOperateAndFinish -= operateFinished;
  200. };
  201. };
  202. configs.Add(config.key, config);
  203. config = new NewUserGuiderConfig();
  204. config.key = "陀螺仪校准-完成";
  205. config.frameTipPivot = "rt";
  206. config.frameTipText = "";
  207. config.onPrepare = (g) => {
  208. g.SetCanvasSortOrder(DeviceCalibrateView.ins.GetComponent<Canvas>().sortingOrder + 1);
  209. RectTransform btn = DeviceCalibrateView.ins.transform.Find("BtnFinish") as RectTransform;
  210. g.hollowOutMask.SetTarget(btn);
  211. g.SetIconPointerHitOpacity(0.8f);
  212. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  213. g.config.pointerRotZ = 120;
  214. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(-0.2f, 1.2f));
  215. g.frameTip.gameObject.SetActive(false);
  216. };
  217. config.onStart = (g) => {
  218. g.GetMaskClickedEvent().RemoveAllListeners();
  219. Action operateFinished = () => {
  220. g.clickedWillPlayAudioBtn = false;
  221. g.OnClick_ToNext();
  222. };
  223. DeviceCalibrateView.ins.action_OnDestroy += operateFinished;
  224. };
  225. configs.Add(config.key, config);
  226. config = new NewUserGuiderConfig();
  227. config.key = "设备-地磁计校准";
  228. config.frameTipPivot = "rb";
  229. config.onPrepare = (g) => {
  230. if (!DeviceView.ins) {
  231. g.customPreparePass = false;
  232. return;
  233. }
  234. g.customPreparePass = true;
  235. RectTransform btn = DeviceView.ins.transform.Find("ItemInfo/BowOptions/MagCalibrate") as RectTransform;
  236. g.hollowOutMask.SetTarget(btn);
  237. // g.hollowOutMask.isTargetRectCanThrough = false;
  238. g.SetIconPointerHitOpacity(0.8f);
  239. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  240. g.config.pointerRotZ = 210;
  241. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.3f, -1));
  242. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(-0.1f, 0))
  243. + RectTransformUtils.CanvasV3ToScreenV3(Vector3.down * 220f, g.iconPointer);
  244. g.FixFrameTipWidth(930);
  245. };
  246. config.onStart = (g) => {
  247. g.GetMaskClickedEvent().RemoveAllListeners();
  248. Action onclickTarget = () => {
  249. g.clickedWillPlayAudioBtn = false;
  250. g.OnClick_ToNext();
  251. };
  252. DeviceView.ins.action_OnClickMag += onclickTarget;
  253. g.action_OnDestroy += () => DeviceView.ins.action_OnClickMag -= onclickTarget;
  254. };
  255. configs.Add(config.key, config);
  256. config = new NewUserGuiderConfig();
  257. config.key = "地磁计校准-开始";
  258. config.frameTipPivot = "rt";
  259. config.frameTipText = "";
  260. config.delayExecute = false;
  261. config.onPrepare = (g) => {
  262. g.SetCanvasSortOrder(DeviceCalibrateView.ins.GetComponent<Canvas>().sortingOrder + 1);
  263. RectTransform btn = DeviceCalibrateView.ins.transform.Find("Mag/MagReset") as RectTransform;
  264. g.hollowOutMask.SetTarget(btn);
  265. g.SetIconPointerHitOpacity(0.8f);
  266. g.SetMaskOpacity(0.33f);
  267. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  268. g.config.pointerRotZ = 180;
  269. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(-0.1f, 0.2f));
  270. g.frameTip.gameObject.SetActive(false);
  271. };
  272. config.onStart = (g) => {
  273. g.GetMaskClickedEvent().RemoveAllListeners();
  274. g.action_Update += () => {
  275. bool doing = DeviceCalibrateView.ins.calibrateMagDoing;
  276. g.iconPointer.gameObject.SetActive(!doing);
  277. g.iconPointerHit.gameObject.SetActive(!doing);
  278. };
  279. Func<bool> interceptor = () => {
  280. return DeviceCalibrateView.ins.calibrateMagDoing;
  281. };
  282. Action operateFinished = () => {
  283. g.hollowOutMask.isTargetRectCanThrough = false;
  284. g.OnClick_ToNext();
  285. };
  286. DeviceCalibrateView.ins.action_OnClickMagCalibrateInterceptor += interceptor;
  287. DeviceCalibrateView.ins.action_MagCalibarateOperateAndFinish += operateFinished;
  288. g.action_OnDestroy += () => {
  289. DeviceCalibrateView.ins.action_OnClickMagCalibrateInterceptor -= interceptor;
  290. DeviceCalibrateView.ins.action_MagCalibarateOperateAndFinish -= operateFinished;
  291. };
  292. };
  293. configs.Add(config.key, config);
  294. config = new NewUserGuiderConfig();
  295. config.key = "地磁计校准-完成";
  296. config.frameTipPivot = "rt";
  297. config.frameTipText = "";
  298. config.onPrepare = (g) => {
  299. g.SetCanvasSortOrder(DeviceCalibrateView.ins.GetComponent<Canvas>().sortingOrder + 1);
  300. RectTransform btn = DeviceCalibrateView.ins.transform.Find("BtnFinish") as RectTransform;
  301. g.hollowOutMask.SetTarget(btn);
  302. g.SetIconPointerHitOpacity(0.8f);
  303. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  304. g.config.pointerRotZ = 120;
  305. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(-0.2f, 1.2f));
  306. g.frameTip.gameObject.SetActive(false);
  307. };
  308. config.onStart = (g) => {
  309. g.GetMaskClickedEvent().RemoveAllListeners();
  310. Action operateFinished = () => {
  311. FindObjectOfType<DeviceView>()?.OnClick_Back();
  312. g.clickedWillPlayAudioBtn = false;
  313. g.OnClick_ToNext();
  314. };
  315. DeviceCalibrateView.ins.action_OnDestroy += operateFinished;
  316. };
  317. configs.Add(config.key, config);
  318. config = new NewUserGuiderConfig();
  319. config.key = "查看设置";
  320. config.frameTipPivot = "rt";
  321. config.onPrepare = (g) => {
  322. RectTransform btn = GameObject.Find("TopBarView/TopBar/IconSetUp").GetComponent<RectTransform>();
  323. g.hollowOutMask.SetTarget(btn);
  324. g.hollowOutMask.isTargetRectCanThrough = false;
  325. g.SetIconPointerHitOpacity(0.6f);
  326. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  327. g.config.pointerRotZ = 180;
  328. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * -0.1f);
  329. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.zero)
  330. + RectTransformUtils.CanvasV3ToScreenV3(Vector3.down * 80f, g.iconPointer);
  331. };
  332. configs.Add(config.key, config);
  333. config = new NewUserGuiderConfig();
  334. config.key = "查看商城";
  335. config.frameTipPivot = "rt";
  336. config.onPrepare = (g) => {
  337. RectTransform btn = GameObject.Find("TopBarView/TopBar/IconShop").GetComponent<RectTransform>();
  338. g.hollowOutMask.SetTarget(btn);
  339. g.hollowOutMask.isTargetRectCanThrough = false;
  340. g.SetIconPointerHitOpacity(0.6f);
  341. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  342. g.config.pointerRotZ = 180;
  343. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * -0.1f);
  344. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.zero)
  345. + RectTransformUtils.CanvasV3ToScreenV3(Vector3.down * 80f, g.iconPointer);
  346. };
  347. configs.Add(config.key, config);
  348. config = new NewUserGuiderConfig();
  349. config.key = "切换好友/排行榜";
  350. config.frameTipPivot = "lt";
  351. config.onPrepare = (g) => {
  352. RectTransform btn = GameObject.Find("HomeView/FriendBar/FrameBtnTop").GetComponent<RectTransform>();
  353. g.hollowOutMask.SetTarget(btn);
  354. g.hollowOutMask.isTargetRectCanThrough = false;
  355. g.SetIconPointerHitOpacity(0.6f);
  356. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  357. g.config.pointerRotZ = -30;
  358. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(1.2f, 0.9f));
  359. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(1.2f, 0));
  360. };
  361. configs.Add(config.key, config);
  362. config = new NewUserGuiderConfig();
  363. config.key = "展开好友/排行榜";
  364. config.frameTipPivot = "lc";
  365. config.onPrepare = (g) => {
  366. RectTransform btn = GameObject.Find("HomeView/FriendBar/FrameBtnBottom").GetComponent<RectTransform>();
  367. g.hollowOutMask.SetTarget(btn);
  368. g.hollowOutMask.isTargetRectCanThrough = false;
  369. g.SetIconPointerHitOpacity(0.8f);
  370. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  371. g.config.pointerRotZ = -30;
  372. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(1, 0.9f));
  373. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(1.5f, 0.5f));
  374. };
  375. configs.Add(config.key, config);
  376. config = new NewUserGuiderConfig();
  377. config.key = "联机游戏";
  378. config.frameTipPivot = "lt";
  379. config.onPrepare = (g) => {
  380. RectTransform btn = GameObject.Find("HomeView/RightPanel/Item (1)").GetComponent<RectTransform>();
  381. g.hollowOutMask.SetTarget(btn);
  382. g.hollowOutMask.isTargetRectCanThrough = false;
  383. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.5f, 0.6f));
  384. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.8f, 0.9f));
  385. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.zero)
  386. + RectTransformUtils.CanvasV3ToScreenV3(Vector3.left * 150f, g.iconPointer);
  387. };
  388. configs.Add(config.key, config);
  389. config = new NewUserGuiderConfig();
  390. config.key = "开始游戏";
  391. config.frameTipPivot = "lt";
  392. config.onPrepare = (g) => {
  393. RectTransform btn = GameObject.Find("HomeView/RightPanel/Item").GetComponent<RectTransform>();
  394. g.hollowOutMask.SetTarget(btn);
  395. // g.hollowOutMask.isTargetRectCanThrough = false;
  396. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.5f, 0.6f));
  397. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.8f, 0.9f));
  398. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.zero)
  399. + RectTransformUtils.CanvasV3ToScreenV3(Vector3.left * 150f, g.iconPointer);
  400. };
  401. config.onStart = (g) => {
  402. g.GetMaskClickedEvent().RemoveAllListeners();
  403. Action onClickTarget = () => {
  404. g.clickedWillPlayAudioBtn = false;
  405. g.OnClick_ToNext();
  406. };
  407. HomeView.ins.action_OnClickStartGame += onClickTarget;
  408. g.action_OnDestroy += () => HomeView.ins.action_OnClickStartGame -= onClickTarget;
  409. };
  410. configs.Add(config.key, config);
  411. config = new NewUserGuiderConfig();
  412. config.key = "开始-限时游戏";
  413. config.frameTipPivot = "lt";
  414. config.onPrepare = (g) => {
  415. if (!GameStartView.ins) {
  416. g.customPreparePass = false;
  417. return;
  418. }
  419. g.customPreparePass = true;
  420. RectTransform btn = GameStartView.ins.transform.Find("EntryList/Item (1)") as RectTransform;
  421. g.hollowOutMask.SetTarget(btn);
  422. // g.hollowOutMask.isTargetRectCanThrough = false;
  423. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  424. g.config.pointerRotZ = 180;
  425. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.2f, 0.3f));
  426. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.4f, 0.15f))
  427. + RectTransformUtils.CanvasV3ToScreenV3(Vector3.left * 150f, g.iconPointer);
  428. };
  429. config.onStart = (g) => {
  430. g.GetMaskClickedEvent().RemoveAllListeners();
  431. };
  432. configs.Add(config.key, config);
  433. config = new NewUserGuiderConfig();
  434. config.key = "限时游戏-选择距离";
  435. config.frameTipPivot = "lc";
  436. config.onPrepare = (g) => {
  437. if (g.hollowOutMask.enabled) g.hollowOutMask.enabled = false;
  438. g.ActiveBtnSkip(false);
  439. if (!TimeLimitGameDistanceSelectView.ins) {
  440. g.customPreparePass = false;
  441. return;
  442. }
  443. //马上重构布局,否则引导初始化获取到的目标坐标不对
  444. LayoutRebuilder.ForceRebuildLayoutImmediate(TimeLimitGameDistanceSelectView.ins.transform.Find("Layout") as RectTransform);
  445. g.customPreparePass = true;
  446. g.hollowOutMask.enabled = true;
  447. g.ActiveBtnSkip(true);
  448. RectTransform btn = TimeLimitGameDistanceSelectView.ins.transform.Find("Layout/Item") as RectTransform;
  449. g.hollowOutMask.SetTarget(btn);
  450. // g.hollowOutMask.isTargetRectCanThrough = false;
  451. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  452. g.config.pointerRotZ = -30;
  453. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.85f, 0.5f));
  454. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(1.15f, 0.4f));
  455. };
  456. config.onStart = (g) => {
  457. g.GetMaskClickedEvent().RemoveAllListeners();
  458. Action onClickTarget = () => {
  459. g.clickedWillPlayAudioBtn = false;
  460. g.OnClick_ToNext();
  461. };
  462. TimeLimitGameDistanceSelectView.ins.action_OnClickSelectDistance += onClickTarget;
  463. g.action_OnDestroy += () => {
  464. if (!TimeLimitGameDistanceSelectView.ins) return;
  465. TimeLimitGameDistanceSelectView.ins.action_OnClickSelectDistance -= onClickTarget;
  466. };
  467. };
  468. configs.Add(config.key, config);
  469. config = new NewUserGuiderConfig();
  470. config.key = "视角归位-触发";
  471. config.frameTipPivot = "rb";
  472. config.frameTipPos = Vector2.zero;
  473. config.onPrepare = (g) => {
  474. RectTransform btn4 = GameAssistUI.ins.transform.Find("Button4") as RectTransform;
  475. g.hollowOutMask.SetTarget(btn4);
  476. RectTransform btn4_img = btn4.Find("Image") as RectTransform;
  477. g.config.hitPos = btn4_img.position;
  478. g.config.pointerRotZ = 120;
  479. g.config.pointerPos = btn4_img.position + RectTransformUtils.CanvasV3ToScreenV3(new Vector3(-60, 60), btn4);
  480. g.config.frameTipPos = btn4_img.position + RectTransformUtils.CanvasV3ToScreenV3(new Vector3(-120, 120), btn4);
  481. RectTransform iconHumanShoot = g.transform.Find("IconHumanShoot") as RectTransform;
  482. iconHumanShoot.pivot = Vector2.one * 0.5f;
  483. iconHumanShoot.anchoredPosition = new Vector2(-350, -85);
  484. iconHumanShoot.gameObject.SetActive(true);
  485. GameMode gameMode = GameMgr.ins.gameMode;
  486. if (gameMode.GetType().Equals(typeof(TimeLimitGameMode))) {
  487. gameMode.PauseTimeCounting(g);
  488. g.action_OnDestroy += () => gameMode.ResumeTimeCounting(g);
  489. }
  490. };
  491. config.onStart = (g) => {
  492. g.GetMaskClickedEvent().RemoveAllListeners();
  493. Action onClickTarget = () => {
  494. g.gameObject.SetActive(false);
  495. AutoResetView.ins.action_OnDestroy += () => {
  496. if (!g) return;
  497. g.clickedWillPlayAudioBtn = false;
  498. g.OnClick_ToNext();
  499. };
  500. };
  501. GameAssistUI.ins.action_OnClickBtnIdentity += onClickTarget;
  502. g.action_OnDestroy += () => GameAssistUI.ins.action_OnClickBtnIdentity -= onClickTarget;
  503. };
  504. configs.Add(config.key, config);
  505. // config = new NewUserGuiderConfig();
  506. // config.key = "视角归位-瞄准";
  507. // config.frameTipPivot = "lc";
  508. // config.onPrepare = (g) => {
  509. // float rectSideLen = RectTransformUtils.ScreenV3ToCanvasV3(Vector3.right * Screen.height * 100 / 720f, g.GetComponent<RectTransform>()).x;
  510. // Vector2 rectSize = new Vector2(rectSideLen, rectSideLen);
  511. // RectTransform iconRect = g.transform.Find("IconRect") as RectTransform;
  512. // iconRect.sizeDelta = rectSize;
  513. // iconRect.gameObject.SetActive(true);
  514. // g.hollowOutMask.isTargetRectCanThrough = false;
  515. // g.hollowOutMask.SetTarget(iconRect);
  516. // g.config.hitPosType = 1;
  517. // g.config.hitPos = Vector2.zero;
  518. // g.config.pointerPosType = 1;
  519. // g.config.pointerRotZ = 120;
  520. // g.config.pointerPos = new Vector2(-rectSideLen / 2 * 1.2f, rectSideLen / 2 * 1.1f);
  521. // RectTransform iconHumanShoot = g.transform.Find("IconHumanShoot") as RectTransform;
  522. // iconHumanShoot.anchoredPosition = g.config.pointerPos;
  523. // iconHumanShoot.gameObject.SetActive(true);
  524. // g.config.frameTipPosType = 1;
  525. // g.config.frameTipPos = new Vector2(rectSideLen / 2 * 1.3f, 0);
  526. // GameMode gameMode = GameMgr.ins.gameMode;
  527. // if (gameMode.GetType().Equals(typeof(TimeLimitGameMode))) {
  528. // gameMode.PauseTimeCounting(g);
  529. // g.action_OnDestroy += () => gameMode.ResumeTimeCounting(g);
  530. // }
  531. // };
  532. // configs.Add(config.key, config);
  533. config = new NewUserGuiderConfig();
  534. config.key = "准心高亮";
  535. config.hitActive = false;
  536. config.pointerActive = false;
  537. config.frameTipText = "";
  538. config.onStart = (g) => {
  539. g.GetMaskClickedEvent().RemoveAllListeners();
  540. GameMode gameMode = GameMgr.ins.gameMode;
  541. if (gameMode.GetType().Equals(typeof(TimeLimitGameMode))) {
  542. gameMode.PauseTimeCounting(g);
  543. g.action_OnDestroy += () => gameMode.ResumeTimeCounting(g);
  544. }
  545. RectTransform iconRect = g.transform.Find("IconRect") as RectTransform;
  546. iconRect.gameObject.SetActive(true);
  547. g.hollowOutMask.isTargetRectCanThrough = false;
  548. g.hollowOutMask.SetTarget(iconRect);
  549. Transform centerPoint = TargetBody.ins.transform.Find("CenterPoint");
  550. Transform sidePoint = TargetBody.ins.transform.Find("SidePoint");
  551. RectTransform crossHairLight = g.transform.Find("CrossHair-Light") as RectTransform;
  552. crossHairLight.gameObject.SetActive(true);
  553. float countDown = 5;
  554. g.action_Update += () => {
  555. Vector3 centerPos = RectTransformUtility.WorldToScreenPoint(Camera.main, centerPoint.position);
  556. Vector3 sidePos = RectTransformUtility.WorldToScreenPoint(Camera.main, sidePoint.position);
  557. float sizeLen = Mathf.Abs(centerPos.x - sidePos.x) * 2;
  558. iconRect.position = centerPos;
  559. iconRect.sizeDelta = JCUnityLib.RectTransformUtils.ScreenV3ToCanvasV3(Vector3.one * sizeLen, iconRect);
  560. g.hollowOutMask.RefreshViewImmediate();
  561. countDown -= Time.deltaTime;
  562. if (countDown <= 0) {
  563. g.clickedWillPlayAudioBtn = false;
  564. g.OnClick_ToNext();
  565. }
  566. };
  567. Action a_updateCrossHair = () => {
  568. crossHairLight.position = CrossHair.ins.transform.position;
  569. };
  570. CrossHair.ins.action_UpdatePostionWhenFixedCamera += a_updateCrossHair;
  571. g.action_OnDestroy += () => {
  572. if (CrossHair.ins) CrossHair.ins.action_UpdatePostionWhenFixedCamera -= a_updateCrossHair;
  573. };
  574. };
  575. configs.Add(config.key, config);
  576. config = new NewUserGuiderConfig();
  577. config.key = "教程结束";
  578. config.hitActive = false;
  579. config.pointerActive = false;
  580. config.frameTipPivot = "ct";
  581. config.frameTipPosType = 1;
  582. config.frameTipPos = Vector2.zero;
  583. config.onStart = (g) => {
  584. g.GetMaskClickedEvent().AddListener(() => {
  585. OnEnd();
  586. });
  587. GameMode gameMode = GameMgr.ins.gameMode;
  588. if (gameMode.GetType().Equals(typeof(TimeLimitGameMode))) {
  589. gameMode.PauseTimeCounting(g);
  590. g.action_OnDestroy += () => gameMode.ResumeTimeCounting(g);
  591. }
  592. };
  593. configs.Add(config.key, config);
  594. }
  595. #if UNITY_EDITOR
  596. bool warn_test = false;
  597. void Update() {
  598. if (!warn_test) {
  599. warn_test = true;
  600. Debug.LogWarning("F3-重置设备校准引导,规则引导");
  601. Debug.LogWarning("F4-重置新手引导记录");
  602. Debug.LogWarning("F5-新手引导强行下一步");
  603. }
  604. if (Input.GetKeyDown(KeyCode.F3)) {
  605. Debug.Log("重置设备校准引导,规则引导");
  606. AimHandler.ins.ResetMag();
  607. UserSettings.ins.deviceCalibrateGuideFinish = false;
  608. UserSettings.ins.gameRuleGuideFinish = new HashSet<int>();
  609. }
  610. if (Input.GetKeyDown(KeyCode.F4)) {
  611. Debug.Log("重置新手引导记录");
  612. LoginMgr.myUserInfo.SaveGuideFinish(0);
  613. }
  614. if (Input.GetKeyDown(KeyCode.F5)) {
  615. Debug.Log("新手引导强行下一步");
  616. FindObjectOfType<NewUserGuider>()?.OnClick_ToNext();
  617. }
  618. }
  619. #endif
  620. private Dictionary<string, NewUserGuiderConfig> configs = new Dictionary<string, NewUserGuiderConfig>();
  621. private bool configsInited = false;
  622. [SerializeField] public string curConfigKey = "模块开机";
  623. private List<string> configKeyList = new List<string>(new string[]{
  624. "模块开机",
  625. "连接设备",
  626. "弓箭详情",
  627. "设备-陀螺仪校准",
  628. "陀螺仪校准-开始",
  629. "陀螺仪校准-完成",
  630. "设备-地磁计校准",
  631. "地磁计校准-开始",
  632. "地磁计校准-完成",
  633. "查看设置",
  634. "查看商城",
  635. "切换好友/排行榜",
  636. "展开好友/排行榜",
  637. "联机游戏",
  638. "开始游戏",
  639. "开始-限时游戏",
  640. "限时游戏-选择距离",
  641. "视角归位-触发",
  642. // "视角归位-瞄准",
  643. "准心高亮",
  644. "教程结束",
  645. });
  646. [ContextMenu("执行当前配置")]
  647. void ExecuteCurConfig() {
  648. InitConfigs();
  649. NewUserGuiderConfig config = configs[curConfigKey];
  650. NewUserGuider guider = Instantiate(prefab_NewUserGuider).GetComponent<NewUserGuider>();
  651. guider.config = config;
  652. }
  653. public void OnClickedDestroyed(string configKey) {
  654. int nextIndex = configKeyList.IndexOf(configKey) + 1;
  655. if (nextIndex >= configKeyList.Count) return;
  656. curConfigKey = configKeyList[nextIndex];
  657. ExecuteCurConfig();
  658. }
  659. }
  660. public class NewUserGuiderConfig
  661. {
  662. public string key;
  663. //0:position,1:anchoredPosition
  664. public int hitPosType = 0;
  665. public Vector2 hitPos;
  666. public bool hitActive = true;
  667. //icon pointer rotation z
  668. public float pointerRotZ;
  669. public int pointerPosType = 0;
  670. public Vector2 pointerPos;
  671. public bool pointerActive = true;
  672. //frameTip-Pivot l:left,r:right,t:top,b:bottom,ct:center
  673. public string frameTipPivot = "lt";
  674. public int frameTipPosType = 0;
  675. public Vector2 frameTipPos;
  676. //frameTip text
  677. public string frameTipText = null;
  678. public string frameTipTextKey = null;
  679. public Action<NewUserGuider> onPrepare;
  680. public Action<NewUserGuider> onStart;
  681. public bool delayExecute = true;
  682. }