DeviceCalibrateView.cs 12 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. /* 设备校准界面,公用(设备界面的校准、校准教程) */
  7. public class DeviceCalibrateView : MonoBehaviour, MenuBackInterface
  8. {
  9. [SerializeField] Button btnGyrCalibrate;
  10. [SerializeField] Text progressGyrCalibrate;
  11. [SerializeField] Text progressMagCalibrate;
  12. [SerializeField] GameObject prefab_MagInterferenceTipView;
  13. [SerializeField] GameObject magReset; //地磁校准按钮
  14. [SerializeField] GameObject magTipOk;
  15. [SerializeField] Button btnBack;
  16. [SerializeField] Button btnNext;
  17. [SerializeField] Button btnFinish;
  18. public Action action_OnDestroy;
  19. public DeviceCalibrateItem deviceCalibrateItem = DeviceCalibrateItem.Guide;
  20. DeviceCalibrateItem[] deviceCalibrateItemForGuide = {
  21. DeviceCalibrateItem.Gyr,
  22. DeviceCalibrateItem.Mag
  23. };
  24. int guideIndex = 0;
  25. public bool guide = true;
  26. public static DeviceCalibrateView ins;
  27. public static void Create(DeviceCalibrateItem itemType = DeviceCalibrateItem.Guide) {
  28. GameObject o = GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/DeviceCalibrateView"));
  29. o.GetComponent<DeviceCalibrateView>().deviceCalibrateItem = itemType;
  30. o.GetComponent<DeviceCalibrateView>().guide = itemType == DeviceCalibrateItem.Guide;
  31. }
  32. void Awake() {
  33. ins = this;
  34. try {
  35. GlobalEventCenter.ins.onDeviceCalibrateViewAwakeChanged?.Invoke(true);
  36. } catch (System.Exception e) { Debug.LogError(e.Message); }
  37. }
  38. void Start()
  39. {
  40. btnGyrCalibrate.GetComponent<Button>().onClick.AddListener(ClickGyrCalibrate);
  41. magReset.GetComponent<Button>().onClick.AddListener(ClickResetMag);
  42. btnBack.GetComponent<Button>().onClick.AddListener(delegate() {
  43. guideIndex--;
  44. RefreshPage();
  45. });
  46. btnNext.GetComponent<Button>().onClick.AddListener(delegate() {
  47. guideIndex++;
  48. RefreshPage();
  49. });
  50. btnFinish.GetComponent<Button>().onClick.AddListener(delegate() {
  51. Destroy(this.gameObject);
  52. if (guide && guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  53. GameMgr.ins.FinishDeviceCalibrateGuide();
  54. }
  55. });
  56. if (guide) { //看看哪项没校准,就引导校准
  57. List<DeviceCalibrateItem> guideList = new List<DeviceCalibrateItem>();
  58. if (string.IsNullOrEmpty(PlayerPrefs.GetString("o0GyrCalibrater", null))) {
  59. guideList.Add(DeviceCalibrateItem.Gyr);
  60. }
  61. if (string.IsNullOrEmpty(PlayerPrefs.GetString("new_mag_record", null))) {
  62. guideList.Add(DeviceCalibrateItem.Mag);
  63. }
  64. deviceCalibrateItemForGuide = guideList.ToArray();
  65. if (deviceCalibrateItemForGuide.Length == 0) {
  66. guideIndex = -1;
  67. btnFinish.GetComponent<Button>().onClick.Invoke();
  68. return;
  69. }
  70. }
  71. RefreshPage();
  72. if (!guide) {
  73. PersistenHandler.ins?.menuBackCtr.views.Add(this);
  74. }
  75. }
  76. void OnDestroy()
  77. {
  78. if (ins == this) ins = null;
  79. PersistenHandler.ins?.menuBackCtr.views.Remove(this);
  80. try {
  81. GlobalEventCenter.ins.onDeviceCalibrateViewAwakeChanged?.Invoke(false);
  82. } catch (System.Exception e) { Debug.LogError(e.Message); }
  83. action_OnDestroy?.Invoke();
  84. }
  85. public bool OnMenuBack() {
  86. var is_interactable = btnFinish.interactable;
  87. if (is_interactable) Destroy(gameObject);
  88. return is_interactable;
  89. }
  90. void Update()
  91. {
  92. UpdateForGyr();
  93. UpdateForMag();
  94. }
  95. void RefreshPage() {
  96. if (guide) {
  97. deviceCalibrateItem = deviceCalibrateItemForGuide[guideIndex];
  98. if (deviceCalibrateItemForGuide.Length == 1) {
  99. btnBack.gameObject.SetActive(false);
  100. btnNext.gameObject.SetActive(false);
  101. btnFinish.gameObject.SetActive(true);
  102. } else {
  103. if (guideIndex == 0) {
  104. btnBack.gameObject.SetActive(false);
  105. btnNext.gameObject.SetActive(true);
  106. btnFinish.gameObject.SetActive(false);
  107. } else if (guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  108. btnBack.gameObject.SetActive(true);
  109. btnNext.gameObject.SetActive(false);
  110. btnFinish.gameObject.SetActive(true);
  111. } else {
  112. btnBack.gameObject.SetActive(true);
  113. btnNext.gameObject.SetActive(true);
  114. btnFinish.gameObject.SetActive(false);
  115. }
  116. }
  117. } else {
  118. btnBack.gameObject.SetActive(false);
  119. btnNext.gameObject.SetActive(false);
  120. btnFinish.gameObject.SetActive(true);
  121. }
  122. this.transform.Find("Gyr").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Gyr);
  123. this.transform.Find("Mag").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Mag);
  124. RefreshResetMagBtn();
  125. }
  126. /* ------ 新地磁计校准(2022-10-3) ------ */
  127. [NonSerialized] public bool calibrateMagDoing = false;
  128. float calibrateMagStartTime = 0; //地磁校准开始时刻
  129. void RefreshResetMagBtn()
  130. {
  131. if (calibrateMagDoing) {
  132. magReset.GetComponentInChildren<Text>().color = Color.red;
  133. magReset.GetComponentInChildren<TextAutoLanguage>().SetText(121);
  134. return;
  135. }
  136. Color outColor;
  137. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  138. magReset.GetComponentInChildren<Text>().color = outColor;
  139. if (AimHandler.ins.MagCalibrater.Complete) {
  140. magReset.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  141. } else {
  142. magReset.GetComponentInChildren<TextAutoLanguage>().SetText(85);
  143. }
  144. }
  145. //在当前页面中,用户是否点击了开始校准并校准成功;有则flag=1
  146. [NonSerialized] public int flag_MagCalibarateOperateAndFinish = -1;
  147. public Action action_MagCalibarateOperateAndFinish;
  148. public Func<bool> action_OnClickMagCalibrateInterceptor;
  149. void ClickResetMag()
  150. {
  151. if (action_OnClickMagCalibrateInterceptor != null) {
  152. if (action_OnClickMagCalibrateInterceptor.Invoke()) return;
  153. }
  154. calibrateMagDoing = !calibrateMagDoing;
  155. if (calibrateMagDoing) {
  156. calibrateMagStartTime = Time.realtimeSinceStartup;
  157. AimHandler.ins.MagCalibrater = new o0._9Axis.MagnetometerAutoCalibrater();
  158. PlayerPrefs.DeleteKey("new_mag_record");
  159. flag_MagCalibarateOperateAndFinish = 0;
  160. }
  161. interactableAllSkipBtns(!calibrateMagDoing);
  162. RefreshResetMagBtn();
  163. }
  164. void CancelResetMag() {
  165. calibrateMagDoing = false;
  166. interactableAllSkipBtns(!calibrateMagDoing);
  167. RefreshResetMagBtn();
  168. }
  169. void UpdateForMag() {
  170. if (deviceCalibrateItem == DeviceCalibrateItem.Mag) {
  171. if (!AimHandler.ins.MagCalibrater.Complete) {
  172. progressMagCalibrate.gameObject.SetActive(true);
  173. magTipOk.SetActive(false);
  174. //地磁校准超时提示
  175. if (calibrateMagDoing) {
  176. float doingTime = Time.realtimeSinceStartup - calibrateMagStartTime;
  177. float progress = Mathf.FloorToInt(doingTime / 20 * 100);
  178. if (progress >= 100) {
  179. CancelResetMag();
  180. //地磁干扰提示页面-start
  181. GameObject o = Instantiate(prefab_MagInterferenceTipView);
  182. var nug = FindObjectOfType<NewUserGuider>(); //判断是否处于引导界面
  183. if (nug && nug.gameObject && nug.gameObject.activeSelf) {
  184. JC.Unity.UI.CanvasUtils.PlusSortOrder(nug.gameObject, o, 1);
  185. } else {
  186. JC.Unity.UI.CanvasUtils.PlusSortOrder(gameObject, o, 1);
  187. }
  188. //地磁干扰提示页面-end
  189. PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("tip_mag-calibrate_please-leave-interfere"));
  190. } else {
  191. progressMagCalibrate.text = progress + "%";
  192. }
  193. } else {
  194. progressMagCalibrate.text = "0%";
  195. }
  196. } else {
  197. progressMagCalibrate.gameObject.SetActive(false);
  198. magTipOk.SetActive(true);
  199. if (calibrateMagDoing) {
  200. CancelResetMag();
  201. }
  202. if (flag_MagCalibarateOperateAndFinish == 0) {
  203. flag_MagCalibarateOperateAndFinish = 1;
  204. action_MagCalibarateOperateAndFinish?.Invoke();
  205. }
  206. }
  207. }
  208. }
  209. // ------ 陀螺仪校准 ------
  210. //在当前页面中,用户是否点击了开始校准并校准成功;有则flag=1
  211. [NonSerialized] public int flag_GyrCalibarateOperateAndFinish = -1;
  212. public Action action_GyrCalibarateOperateAndFinish;
  213. public Func<bool> action_OnClickGyrCalibrateInterceptor;
  214. [NonSerialized] public bool gyrCalibrating = false;
  215. void ClickGyrCalibrate()
  216. {
  217. if (action_OnClickGyrCalibrateInterceptor != null) {
  218. if (action_OnClickGyrCalibrateInterceptor.Invoke()) return;
  219. }
  220. //Logic
  221. gyrCalibrating = !gyrCalibrating;
  222. interactableAllSkipBtns(!gyrCalibrating);
  223. if (gyrCalibrating) {
  224. AimHandler.ins.gyrCalibrateCompleteCount = 0;
  225. canUpdateGyrCalibrateProgress = true;
  226. flag_GyrCalibarateOperateAndFinish = 0;
  227. } else {
  228. canUpdateGyrCalibrateProgress = false;
  229. }
  230. AimHandler.ins.CalibrateGyr(gyrCalibrating);
  231. //UI
  232. Button btn = btnGyrCalibrate.GetComponent<Button>();
  233. if (gyrCalibrating) {
  234. btn.GetComponentInChildren<TextAutoLanguage>().SetText(121);
  235. btn.GetComponentInChildren<Text>().color = Color.red;
  236. } else {
  237. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  238. Color outColor;
  239. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  240. btn.GetComponentInChildren<Text>().color = outColor;
  241. }
  242. }
  243. void FinishGyrCalibrate()
  244. {
  245. //Logic
  246. gyrCalibrating = false;
  247. interactableAllSkipBtns(true);
  248. canUpdateGyrCalibrateProgress = false;
  249. AimHandler.ins.CalibrateGyr(false);
  250. //UI
  251. Button btn = btnGyrCalibrate.GetComponent<Button>();
  252. if (guide) {
  253. btn.enabled = false;
  254. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  255. btn.GetComponentInChildren<Text>().color = Color.gray;
  256. } else {
  257. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  258. Color outColor;
  259. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  260. btn.GetComponentInChildren<Text>().color = outColor;
  261. }
  262. }
  263. bool canUpdateGyrCalibrateProgress = false;
  264. void UpdateForGyr()
  265. {
  266. if (canUpdateGyrCalibrateProgress) {
  267. int progress = AimHandler.ins.gyrCalibrateCompleteCount * 100 / AimHandler.ins.gyrCalibrateTotalCount;
  268. progressGyrCalibrate.text = progress + "%";
  269. if (progress >= 100) {
  270. FinishGyrCalibrate();
  271. if (flag_GyrCalibarateOperateAndFinish == 0) {
  272. flag_GyrCalibarateOperateAndFinish = 1;
  273. action_GyrCalibarateOperateAndFinish?.Invoke();
  274. }
  275. }
  276. }
  277. }
  278. //设置所有跳转按钮是否可交互
  279. private void interactableAllSkipBtns(bool value) {
  280. this.btnBack.interactable = value;
  281. this.btnNext.interactable = value;
  282. this.btnFinish.interactable = value;
  283. }
  284. }
  285. public enum DeviceCalibrateItem
  286. {
  287. Guide, Gyr, Mag
  288. }