MeView.cs 14 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using JCUnityLib;
  6. /* 我的信息界面(点击主界面头像进入) */
  7. public class MeView : ViewBase, MenuBackInterface
  8. {
  9. [SerializeField] Image avatarImage;
  10. [SerializeField] Text nameText;
  11. [SerializeField] GameObject inputs;
  12. void Start()
  13. {
  14. PersistenHandler.ins?.menuBackCtr.views.Add(this);
  15. meUserInfo = new MeUserInfo(this);
  16. this.transform.Find("AvatarFrame").GetComponent<Button>().onClick.AddListener(ShowAvatarSelectView);
  17. if (CommonConfig.serverIndex != 0) {
  18. inputs.transform.GetChild(2).gameObject.SetActive(false);
  19. transform.Find("BtnSave").Translate(Vector3.up * 25, Space.Self);
  20. }
  21. RenderAfterSave();
  22. }
  23. void OnDestroy()
  24. {
  25. PersistenHandler.ins?.menuBackCtr.views.Remove(this);
  26. }
  27. public bool OnMenuBack() {
  28. if (!meUserInfo.ShowModalForSave()) {
  29. ExcuteLogic_Destroy();
  30. return true;
  31. } else {
  32. return false;
  33. }
  34. }
  35. public void Back() {
  36. AudioMgr.ins.PlayBtn();
  37. if (!meUserInfo.ShowModalForSave()) {
  38. ExcuteLogic_Destroy();
  39. }
  40. }
  41. private void ExcuteLogic_Destroy() {
  42. ViewMgr.Instance.DestroyView<MeView>();
  43. }
  44. public void Save()
  45. {
  46. AudioMgr.ins.PlayBtn();
  47. ExcuteLogic_SaveUserInfo(true);
  48. }
  49. JCUnityLib.Throttler throttlerSave = new JCUnityLib.Throttler(3000);
  50. private bool ExcuteLogic_SaveUserInfo(bool useThrottler) {
  51. System.Func<bool> interceptor = delegate() {
  52. if (string.IsNullOrEmpty(meUserInfo.nickname)) {
  53. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByCNKey("昵称不能为空"));
  54. return true;
  55. }
  56. if (useThrottler && throttlerSave.CanPass() == false) {
  57. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByCNKey("操作过于频繁"));
  58. return true;
  59. }
  60. return false;
  61. };
  62. if (!meUserInfo.Save(interceptor)) return false;
  63. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByCNKey("保存成功"));
  64. RenderAfterSave();
  65. return true;
  66. }
  67. InputField GetInputField(Transform transform)
  68. {
  69. return transform.Find("InputField").GetComponent<InputField>();
  70. }
  71. public void RenderAfterSave() {
  72. for (int i = 0; i < inputs.transform.childCount; i++)
  73. {
  74. if (i == 4) {
  75. inputs.transform.GetChild(i).Find("ToggleGroup")
  76. .GetChild(LoginMgr.myUserInfo.gender == 2 ? 1 : 0)
  77. .GetComponent<Toggle>().isOn = true;
  78. continue;
  79. }
  80. InputField inputField = GetInputField(inputs.transform.GetChild(i));
  81. if (i == 0) {
  82. inputField.text = LoginMgr.myUserInfo.id.ToString();
  83. }
  84. else if (i == 1) {
  85. inputField.text = LoginMgr.myUserInfo.nickname;
  86. }
  87. else if (i == 2) {
  88. inputField.text = LoginMgr.myUserInfo.phone;
  89. }
  90. else if (i == 3) {
  91. inputField.text = LoginMgr.myUserInfo.email;
  92. }
  93. else if (i == 5) {
  94. inputField.text = LoginMgr.myUserInfo.birthday;
  95. }
  96. else if (i == 6) {
  97. // countryCode = LoginMgr.myUserInfo.country;
  98. // stateCode = LoginMgr.myUserInfo.state;
  99. // cityCode = LoginMgr.myUserInfo.city;
  100. // System.Tuple<string, string, string> xxx = JC.Unity.Picker.LocationParseComponent.ins.ParseNameByCode(countryCode, stateCode, cityCode);
  101. // inputField.text = (xxx.Item1 + " " + xxx.Item2 + " " + xxx.Item3).Trim();
  102. //渲染后端返回的gps地理位置
  103. countryCode = LoginMgr.myUserInfo.country;
  104. stateCode = LoginMgr.myUserInfo.state;
  105. cityCode = LoginMgr.myUserInfo.city;
  106. inputField.text = (countryCode + " " + stateCode + " " + cityCode).Trim();
  107. }
  108. }
  109. nameText.text = LoginMgr.myUserInfo.nickname;
  110. avatarImage.sprite = RoleMgr.GetAvatar(LoginMgr.myUserInfo.avatarID);
  111. HomeView.ins.RenderNameOrGender();
  112. }
  113. public void OnClick_BindPhone()
  114. {
  115. AudioMgr.ins.PlayBtn();
  116. RelateValidateView relateValidateView =
  117. Instantiate(SceneResourceManager.Instance.GetPrefab("RelateValidateView"))
  118. .GetComponent<RelateValidateView>();
  119. CanvasUtils.PlusSortOrder(gameObject.GetComponentInParent<Canvas>().gameObject, relateValidateView.gameObject, 1);
  120. relateValidateView.InitForPhone2();
  121. relateValidateView.onValidateSuccess = (a, b, c) => {
  122. relateValidateView?.BanButtons();
  123. StartCoroutine(UserController.Instance.SavePhone(a, b, c, (res) => {
  124. if (res.code == 0) {
  125. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByKey("RelateValidateView-pass1"));
  126. GetInputField(inputs.transform.GetChild(2)).text = LoginMgr.myUserInfo.phone = a;
  127. relateValidateView?.CloseView();
  128. }
  129. }));
  130. };
  131. }
  132. public void OnClick_BindEmail()
  133. {
  134. AudioMgr.ins.PlayBtn();
  135. RelateValidateView relateValidateView =
  136. Instantiate(SceneResourceManager.Instance.GetPrefab("RelateValidateView"))
  137. .GetComponent<RelateValidateView>();
  138. CanvasUtils.PlusSortOrder(gameObject.GetComponentInParent<Canvas>().gameObject, relateValidateView.gameObject, 1);
  139. relateValidateView.InitForEmail2();
  140. relateValidateView.onValidateSuccess = (a, b, c) => {
  141. relateValidateView?.BanButtons();
  142. StartCoroutine(UserController.Instance.SaveEmail(a, b, c, (res) => {
  143. if (res.code == 0) {
  144. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByKey("RelateValidateView-pass1"));
  145. GetInputField(inputs.transform.GetChild(3)).text = LoginMgr.myUserInfo.email = a;
  146. relateValidateView?.CloseView();
  147. }
  148. }));
  149. };
  150. }
  151. #region Picker
  152. [SerializeField] GameObject datePickerPrefab;
  153. public void OpenDatePicker() {
  154. GameObject o = GameObject.Instantiate(datePickerPrefab);
  155. o.GetComponentInChildren<JC.Unity.Picker.DatePickerGroup>().onEnter += (JC.Unity.Picker.DatePickerGroup picker) => {
  156. GetInputField(inputs.transform.GetChild(5)).text = picker.GetSelectDateStr();
  157. };
  158. }
  159. [SerializeField] GameObject locationPickerPrefab;
  160. private string countryCode = "", stateCode = "", cityCode = "";
  161. public void OpenLocationPicker() {
  162. // GameObject o = GameObject.Instantiate(locationPickerPrefab);
  163. // o.GetComponentInChildren<JC.Unity.Picker.LocationPickerGroup>().onEnter += (JC.Unity.Picker.LocationInfo info) => {
  164. // countryCode = info.GetCountryRegion().Item2;
  165. // stateCode = info.GetState().Item2;
  166. // cityCode = info.GetCity().Item2;
  167. // GetInputField(inputs.transform.GetChild(6)).text =
  168. // info.GetCountryRegion().Item1 + " " +
  169. // info.GetState().Item1 + " " +
  170. // info.GetCity().Item1;
  171. // };
  172. //2022-12-6 gps获取地理位置
  173. System.Action eOnAgree = () => {
  174. GPSTool.GetAddress((address) => {
  175. if (address != null) {
  176. countryCode = address[0];
  177. stateCode = address[1];
  178. cityCode = address[2];
  179. GetInputField(inputs.transform.GetChild(6)).text =
  180. countryCode + " " +
  181. stateCode + " " +
  182. cityCode;
  183. }
  184. });
  185. };
  186. if (!HomeView.ShowProminentBeforeConnectBLE(eOnAgree)) eOnAgree.Invoke();
  187. }
  188. #endregion
  189. #region 头像选择
  190. bool avatarSelectViewInited = false;
  191. int curAvatarSelectID = 0;
  192. public void ShowAvatarSelectView() {
  193. AudioMgr.ins.PlayBtn();
  194. Transform avatarSelectView = this.transform.Find("AvatarSelectView");
  195. avatarSelectView.gameObject.SetActive(true);
  196. if (avatarSelectViewInited) {
  197. } else {
  198. avatarSelectViewInited = true;
  199. curAvatarSelectID = LoginMgr.myUserInfo.avatarID;
  200. avatarSelectView.Find("FrameBox/BtnClose").GetComponent<Button>().onClick.AddListener(CloseAvatarSelectView);
  201. GridLayoutGroup gridLayoutGroup = this.transform.GetComponentInChildren<GridLayoutGroup>();
  202. GameObject avatarPrefab = gridLayoutGroup.transform.Find("Avatar").gameObject;
  203. for (int id = 0; id < RoleMgr.GetAvatarListLen(); id++) {
  204. if (RoleMgr.IsRoleAvatar(id)) continue;
  205. GameObject avatar = GameObject.Instantiate(avatarPrefab, gridLayoutGroup.transform);
  206. avatar.transform.Find("Mask/Sprite").GetComponent<Image>().sprite = RoleMgr.GetAvatar(id);
  207. avatar.transform.Find("Check").gameObject.SetActive(id == curAvatarSelectID);
  208. avatar.gameObject.name = id.ToString();
  209. int aid = id; //记录该值
  210. avatar.GetComponent<Button>().onClick.AddListener(() => {
  211. AudioMgr.ins.PlayBtn();
  212. curAvatarSelectID = aid;
  213. for (int i = 0; i < gridLayoutGroup.transform.childCount; i++) {
  214. Transform item = gridLayoutGroup.transform.GetChild(i);
  215. int theAvatarID = int.Parse(item.gameObject.name);
  216. item.Find("Check").gameObject.SetActive(theAvatarID == curAvatarSelectID);
  217. }
  218. });
  219. }
  220. Destroy(avatarPrefab);
  221. LayoutRebuilder.ForceRebuildLayoutImmediate(gridLayoutGroup.transform.parent.GetComponent<RectTransform>());
  222. }
  223. }
  224. public void CloseAvatarSelectView() {
  225. AudioMgr.ins.PlayBtn();
  226. this.transform.Find("AvatarSelectView").gameObject.SetActive(false);
  227. if (curAvatarSelectID != LoginMgr.myUserInfo.avatarID) {
  228. LoginMgr.myUserInfo.avatarID = curAvatarSelectID;
  229. //render
  230. avatarImage.sprite = RoleMgr.GetAvatar(curAvatarSelectID);
  231. HomeView.ins.RenderMyAvatarSprite();
  232. //save data
  233. LoginMgr.myUserInfo.Save();
  234. }
  235. }
  236. #endregion
  237. MeUserInfo meUserInfo;
  238. private class MeUserInfo {
  239. private MeView m_context;
  240. public MeUserInfo(MeView context) {
  241. m_context = context;
  242. }
  243. #region UserInfo关联属性
  244. public string nickname;
  245. public int gender;
  246. public string birthday;
  247. public string country;
  248. public string state;
  249. public string city;
  250. #endregion
  251. private void RefreshValues() {
  252. //从组件中读取值
  253. string[] texts = new string[7];
  254. for (int i = 0; i < m_context.inputs.transform.childCount; i++)
  255. {
  256. if (i == 4) {
  257. Transform toggleGroup = m_context.inputs.transform.GetChild(i).Find("ToggleGroup");
  258. texts[i] = toggleGroup.GetChild(0).GetComponent<Toggle>().isOn ? "1" : "2";
  259. continue;
  260. }
  261. InputField inputField = m_context.GetInputField(m_context.inputs.transform.GetChild(i));
  262. texts[i] = inputField.text.Trim();
  263. }
  264. //缓存读取到的值
  265. this.nickname = texts[1];
  266. this.gender = int.Parse(texts[4]);
  267. this.birthday = texts[5];
  268. this.country = m_context.countryCode;
  269. this.state = m_context.stateCode;
  270. this.city = m_context.cityCode;
  271. }
  272. public bool Save(System.Func<bool> interceptor = null) {
  273. RefreshValues();
  274. if (interceptor != null) {
  275. if (interceptor.Invoke()) return false;
  276. }
  277. LoginMgr.myUserInfo.nickname = this.nickname;
  278. LoginMgr.myUserInfo.gender = this.gender;
  279. LoginMgr.myUserInfo.birthday = this.birthday;
  280. LoginMgr.myUserInfo.country = this.country;
  281. LoginMgr.myUserInfo.state = this.state;
  282. LoginMgr.myUserInfo.city = this.city;
  283. LoginMgr.myUserInfo.Save();
  284. return true;
  285. }
  286. private bool IsEqualOrigin() {
  287. return
  288. LoginMgr.myUserInfo.nickname == this.nickname &&
  289. LoginMgr.myUserInfo.gender == this.gender &&
  290. LoginMgr.myUserInfo.birthday == this.birthday &&
  291. LoginMgr.myUserInfo.country == this.country &&
  292. LoginMgr.myUserInfo.state == this.state &&
  293. LoginMgr.myUserInfo.city == this.city;
  294. }
  295. ModalView modalViewForSave;
  296. public bool ShowModalForSave() {
  297. RefreshValues();
  298. if (IsEqualOrigin()) return false;
  299. if (!modalViewForSave) {
  300. modalViewForSave = ModalView.Show();
  301. modalViewForSave.textKey= "me_askSave";
  302. modalViewForSave.onAgreeTextKey = "common_yes";
  303. modalViewForSave.onRejectTextKey = "common_no";
  304. modalViewForSave.onAgree = () => {
  305. bool res = m_context.ExcuteLogic_SaveUserInfo(false);
  306. if (res) {
  307. m_context.ExcuteLogic_Destroy();
  308. }
  309. };
  310. modalViewForSave.onReject = () => m_context.ExcuteLogic_Destroy();
  311. }
  312. return true;
  313. }
  314. }
  315. }