DeviceCalibrateView.cs 11 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. /* 设备校准界面,公用(设备界面的校准、校准教程) */
  7. public class DeviceCalibrateView : MonoBehaviour, MenuBackInterface
  8. {
  9. [SerializeField] Button btnGyrCalibrate;
  10. [SerializeField] Text progressGyrCalibrate;
  11. [SerializeField] GameObject magReset; //地磁校准按钮
  12. [SerializeField] GameObject magTipOk;
  13. [SerializeField] Button btnBack;
  14. [SerializeField] Button btnNext;
  15. [SerializeField] Button btnFinish;
  16. public Action action_OnDestroy;
  17. public DeviceCalibrateItem deviceCalibrateItem = DeviceCalibrateItem.Guide;
  18. DeviceCalibrateItem[] deviceCalibrateItemForGuide = {
  19. DeviceCalibrateItem.Gyr,
  20. DeviceCalibrateItem.Mag
  21. };
  22. int guideIndex = 0;
  23. public bool guide = true;
  24. public static DeviceCalibrateView ins;
  25. public static void Create(DeviceCalibrateItem itemType = DeviceCalibrateItem.Guide) {
  26. GameObject o = GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/DeviceCalibrateView"));
  27. o.GetComponent<DeviceCalibrateView>().deviceCalibrateItem = itemType;
  28. o.GetComponent<DeviceCalibrateView>().guide = itemType == DeviceCalibrateItem.Guide;
  29. }
  30. void Awake() {
  31. ins = this;
  32. try {
  33. GlobalEventCenter.ins.onDeviceCalibrateViewAwakeChanged?.Invoke(true);
  34. } catch (System.Exception e) { Debug.LogError(e.Message); }
  35. }
  36. void Start()
  37. {
  38. btnGyrCalibrate.GetComponent<Button>().onClick.AddListener(ClickGyrCalibrate);
  39. magReset.GetComponent<Button>().onClick.AddListener(ClickResetMag);
  40. btnBack.GetComponent<Button>().onClick.AddListener(delegate() {
  41. guideIndex--;
  42. RefreshPage();
  43. });
  44. btnNext.GetComponent<Button>().onClick.AddListener(delegate() {
  45. guideIndex++;
  46. RefreshPage();
  47. });
  48. btnFinish.GetComponent<Button>().onClick.AddListener(delegate() {
  49. Destroy(this.gameObject);
  50. if (guide && guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  51. GameMgr.ins.FinishDeviceCalibrateGuide();
  52. }
  53. });
  54. if (guide) { //看看哪项没校准,就引导校准
  55. List<DeviceCalibrateItem> guideList = new List<DeviceCalibrateItem>();
  56. if (string.IsNullOrEmpty(PlayerPrefs.GetString("o0GyrCalibrater", null))) {
  57. guideList.Add(DeviceCalibrateItem.Gyr);
  58. }
  59. if (string.IsNullOrEmpty(PlayerPrefs.GetString("new_mag_record", null))) {
  60. guideList.Add(DeviceCalibrateItem.Mag);
  61. }
  62. deviceCalibrateItemForGuide = guideList.ToArray();
  63. if (deviceCalibrateItemForGuide.Length == 0) {
  64. guideIndex = -1;
  65. btnFinish.GetComponent<Button>().onClick.Invoke();
  66. return;
  67. }
  68. }
  69. RefreshPage();
  70. if (!guide) {
  71. PersistenHandler.ins?.menuBackCtr.views.Add(this);
  72. }
  73. }
  74. void OnDestroy()
  75. {
  76. if (ins == this) ins = null;
  77. PersistenHandler.ins?.menuBackCtr.views.Remove(this);
  78. try {
  79. GlobalEventCenter.ins.onDeviceCalibrateViewAwakeChanged?.Invoke(false);
  80. } catch (System.Exception e) { Debug.LogError(e.Message); }
  81. action_OnDestroy?.Invoke();
  82. }
  83. public bool OnMenuBack() {
  84. var is_interactable = btnFinish.interactable;
  85. if (is_interactable) Destroy(gameObject);
  86. return is_interactable;
  87. }
  88. void Update()
  89. {
  90. UpdateForGyr();
  91. UpdateForMag();
  92. }
  93. void RefreshPage() {
  94. if (guide) {
  95. deviceCalibrateItem = deviceCalibrateItemForGuide[guideIndex];
  96. if (deviceCalibrateItemForGuide.Length == 1) {
  97. btnBack.gameObject.SetActive(false);
  98. btnNext.gameObject.SetActive(false);
  99. btnFinish.gameObject.SetActive(true);
  100. } else {
  101. if (guideIndex == 0) {
  102. btnBack.gameObject.SetActive(false);
  103. btnNext.gameObject.SetActive(true);
  104. btnFinish.gameObject.SetActive(false);
  105. } else if (guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  106. btnBack.gameObject.SetActive(true);
  107. btnNext.gameObject.SetActive(false);
  108. btnFinish.gameObject.SetActive(true);
  109. } else {
  110. btnBack.gameObject.SetActive(true);
  111. btnNext.gameObject.SetActive(true);
  112. btnFinish.gameObject.SetActive(false);
  113. }
  114. }
  115. } else {
  116. btnBack.gameObject.SetActive(false);
  117. btnNext.gameObject.SetActive(false);
  118. btnFinish.gameObject.SetActive(true);
  119. }
  120. this.transform.Find("Gyr").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Gyr);
  121. this.transform.Find("Mag").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Mag);
  122. RefreshResetMagBtn();
  123. }
  124. /* ------ 新地磁计校准(2022-10-3) ------ */
  125. bool calibrateMagDoing = false;
  126. float calibrateMagStartTime = 0; //地磁校准开始时刻
  127. void RefreshResetMagBtn()
  128. {
  129. if (calibrateMagDoing) {
  130. magReset.GetComponentInChildren<Text>().color = Color.red;
  131. magReset.GetComponentInChildren<TextAutoLanguage>().SetText(121);
  132. return;
  133. }
  134. Color outColor;
  135. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  136. magReset.GetComponentInChildren<Text>().color = outColor;
  137. if (AimHandler.ins.MagCalibrater.Complete) {
  138. magReset.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  139. } else {
  140. magReset.GetComponentInChildren<TextAutoLanguage>().SetText(85);
  141. }
  142. }
  143. //在当前页面中,用户是否点击了开始校准并校准成功;有则flag=1
  144. [NonSerialized] public int flag_MagCalibarateOperateAndFinish = -1;
  145. public Action action_MagCalibarateOperateAndFinish;
  146. public Func<bool> action_OnClickMagCalibrateInterceptor;
  147. void ClickResetMag()
  148. {
  149. if (action_OnClickMagCalibrateInterceptor != null) {
  150. if (action_OnClickMagCalibrateInterceptor.Invoke()) return;
  151. }
  152. calibrateMagDoing = !calibrateMagDoing;
  153. if (calibrateMagDoing) {
  154. calibrateMagStartTime = Time.realtimeSinceStartup;
  155. AimHandler.ins.MagCalibrater = new o0._9Axis.MagnetometerAutoCalibrater();
  156. PlayerPrefs.DeleteKey("new_mag_record");
  157. flag_MagCalibarateOperateAndFinish = 0;
  158. }
  159. interactableAllSkipBtns(!calibrateMagDoing);
  160. RefreshResetMagBtn();
  161. }
  162. void CancelResetMag() {
  163. calibrateMagDoing = false;
  164. interactableAllSkipBtns(!calibrateMagDoing);
  165. RefreshResetMagBtn();
  166. }
  167. void UpdateForMag() {
  168. if (deviceCalibrateItem == DeviceCalibrateItem.Mag) {
  169. if (!AimHandler.ins.MagCalibrater.Complete) {
  170. magTipOk.SetActive(false);
  171. //地磁校准超时提示
  172. if (calibrateMagDoing && Time.realtimeSinceStartup - calibrateMagStartTime > 20) {
  173. CancelResetMag();
  174. PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("tip_mag-calibrate_please-leave-interfere"));
  175. }
  176. } else {
  177. magTipOk.SetActive(true);
  178. if (calibrateMagDoing) {
  179. CancelResetMag();
  180. }
  181. if (flag_MagCalibarateOperateAndFinish == 0) {
  182. flag_MagCalibarateOperateAndFinish = 1;
  183. action_MagCalibarateOperateAndFinish?.Invoke();
  184. }
  185. }
  186. }
  187. }
  188. // ------ 陀螺仪校准 ------
  189. //在当前页面中,用户是否点击了开始校准并校准成功;有则flag=1
  190. [NonSerialized] public int flag_GyrCalibarateOperateAndFinish = -1;
  191. public Action action_GyrCalibarateOperateAndFinish;
  192. public Func<bool> action_OnClickGyrCalibrateInterceptor;
  193. bool gyrCalibrating = false;
  194. void ClickGyrCalibrate()
  195. {
  196. if (action_OnClickGyrCalibrateInterceptor != null) {
  197. if (action_OnClickGyrCalibrateInterceptor.Invoke()) return;
  198. }
  199. //Logic
  200. gyrCalibrating = !gyrCalibrating;
  201. interactableAllSkipBtns(!gyrCalibrating);
  202. if (gyrCalibrating) {
  203. AimHandler.ins.gyrCalibrateCompleteCount = 0;
  204. canUpdateGyrCalibrateProgress = true;
  205. flag_GyrCalibarateOperateAndFinish = 0;
  206. } else {
  207. canUpdateGyrCalibrateProgress = false;
  208. }
  209. AimHandler.ins.CalibrateGyr(gyrCalibrating);
  210. //UI
  211. Button btn = btnGyrCalibrate.GetComponent<Button>();
  212. if (gyrCalibrating) {
  213. btn.GetComponentInChildren<TextAutoLanguage>().SetText(121);
  214. btn.GetComponentInChildren<Text>().color = Color.red;
  215. } else {
  216. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  217. Color outColor;
  218. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  219. btn.GetComponentInChildren<Text>().color = outColor;
  220. }
  221. }
  222. void FinishGyrCalibrate()
  223. {
  224. //Logic
  225. gyrCalibrating = false;
  226. interactableAllSkipBtns(true);
  227. canUpdateGyrCalibrateProgress = false;
  228. AimHandler.ins.CalibrateGyr(false);
  229. //UI
  230. Button btn = btnGyrCalibrate.GetComponent<Button>();
  231. if (guide) {
  232. btn.enabled = false;
  233. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  234. btn.GetComponentInChildren<Text>().color = Color.gray;
  235. } else {
  236. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  237. Color outColor;
  238. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  239. btn.GetComponentInChildren<Text>().color = outColor;
  240. }
  241. }
  242. bool canUpdateGyrCalibrateProgress = false;
  243. void UpdateForGyr()
  244. {
  245. if (canUpdateGyrCalibrateProgress) {
  246. int progress = AimHandler.ins.gyrCalibrateCompleteCount * 100 / AimHandler.ins.gyrCalibrateTotalCount;
  247. progressGyrCalibrate.text = progress + "%";
  248. if (progress >= 100) {
  249. FinishGyrCalibrate();
  250. if (flag_GyrCalibarateOperateAndFinish == 0) {
  251. flag_GyrCalibarateOperateAndFinish = 1;
  252. action_GyrCalibarateOperateAndFinish?.Invoke();
  253. }
  254. }
  255. }
  256. }
  257. //设置所有跳转按钮是否可交互
  258. private void interactableAllSkipBtns(bool value) {
  259. this.btnBack.interactable = value;
  260. this.btnNext.interactable = value;
  261. this.btnFinish.interactable = value;
  262. }
  263. }
  264. public enum DeviceCalibrateItem
  265. {
  266. Guide, Gyr, Mag
  267. }