DeviceCalibrateView.cs 13 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. /* 设备校准界面,公用(设备界面的校准、校准教程) */
  7. public class DeviceCalibrateView : MonoBehaviour, MenuBackInterface
  8. {
  9. [SerializeField] Button btnGyrCalibrate;
  10. [SerializeField] Text progressGyrCalibrate;
  11. [SerializeField] Text progressMagCalibrate;
  12. [SerializeField] GameObject prefab_MagInterferenceTipView;
  13. [SerializeField] GameObject magReset; //地磁校准按钮
  14. [SerializeField] GameObject magTipOk;
  15. [SerializeField] Button btnBack;
  16. [SerializeField] Button btnNext;
  17. [SerializeField] Button btnFinish;
  18. public Action action_OnDestroy;
  19. public DeviceCalibrateItem deviceCalibrateItem = DeviceCalibrateItem.Guide;
  20. DeviceCalibrateItem[] deviceCalibrateItemForGuide = {
  21. DeviceCalibrateItem.Gyr,
  22. DeviceCalibrateItem.Mag
  23. };
  24. int guideIndex = 0;
  25. public bool guide = true;
  26. public static DeviceCalibrateView ins;
  27. public static void Create(DeviceCalibrateItem itemType = DeviceCalibrateItem.Guide) {
  28. GameObject o = GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/DeviceCalibrateView"));
  29. o.GetComponent<DeviceCalibrateView>().deviceCalibrateItem = itemType;
  30. o.GetComponent<DeviceCalibrateView>().guide = itemType == DeviceCalibrateItem.Guide;
  31. }
  32. void Awake() {
  33. ins = this;
  34. try {
  35. GlobalEventCenter.ins.onDeviceCalibrateViewAwakeChanged?.Invoke(true);
  36. } catch (System.Exception e) { Debug.LogError(e.Message); }
  37. }
  38. void Start()
  39. {
  40. btnGyrCalibrate.GetComponent<Button>().onClick.AddListener(ClickGyrCalibrate);
  41. magReset.GetComponent<Button>().onClick.AddListener(ClickResetMag);
  42. btnBack.GetComponent<Button>().onClick.AddListener(delegate() {
  43. guideIndex--;
  44. RefreshPage();
  45. });
  46. btnNext.GetComponent<Button>().onClick.AddListener(delegate() {
  47. guideIndex++;
  48. RefreshPage();
  49. });
  50. btnFinish.GetComponent<Button>().onClick.AddListener(delegate() {
  51. Destroy(this.gameObject);
  52. if (guide && guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  53. GameMgr.ins.FinishDeviceCalibrateGuide();
  54. }
  55. });
  56. if (guide) { //看看哪项没校准,就引导校准
  57. List<DeviceCalibrateItem> guideList = new List<DeviceCalibrateItem>();
  58. if (!AimHandler.ins.IsGyrCompleted()) {
  59. guideList.Add(DeviceCalibrateItem.Gyr);
  60. }
  61. if (!AimHandler.ins.IsMagCompleted()) {
  62. guideList.Add(DeviceCalibrateItem.Mag);
  63. }
  64. deviceCalibrateItemForGuide = guideList.ToArray();
  65. if (deviceCalibrateItemForGuide.Length == 0) {
  66. guideIndex = -1;
  67. btnFinish.GetComponent<Button>().onClick.Invoke();
  68. return;
  69. }
  70. }
  71. RefreshPage();
  72. if (!guide) {
  73. PersistenHandler.ins?.menuBackCtr.views.Add(this);
  74. }
  75. }
  76. void OnDestroy()
  77. {
  78. if (ins == this) ins = null;
  79. PersistenHandler.ins?.menuBackCtr.views.Remove(this);
  80. try {
  81. GlobalEventCenter.ins.onDeviceCalibrateViewAwakeChanged?.Invoke(false);
  82. } catch (System.Exception e) { Debug.LogError(e.Message); }
  83. action_OnDestroy?.Invoke();
  84. }
  85. public bool OnMenuBack() {
  86. var is_interactable = btnFinish.interactable;
  87. if (is_interactable) Destroy(gameObject);
  88. return is_interactable;
  89. }
  90. void Update()
  91. {
  92. UpdateForGyr();
  93. UpdateForMag();
  94. }
  95. void RefreshPage() {
  96. if (guide) {
  97. deviceCalibrateItem = deviceCalibrateItemForGuide[guideIndex];
  98. if (deviceCalibrateItemForGuide.Length == 1) {
  99. btnBack.gameObject.SetActive(false);
  100. btnNext.gameObject.SetActive(false);
  101. btnFinish.gameObject.SetActive(true);
  102. } else {
  103. if (guideIndex == 0) {
  104. btnBack.gameObject.SetActive(false);
  105. btnNext.gameObject.SetActive(true);
  106. btnFinish.gameObject.SetActive(false);
  107. } else if (guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  108. btnBack.gameObject.SetActive(true);
  109. btnNext.gameObject.SetActive(false);
  110. btnFinish.gameObject.SetActive(true);
  111. } else {
  112. btnBack.gameObject.SetActive(true);
  113. btnNext.gameObject.SetActive(true);
  114. btnFinish.gameObject.SetActive(false);
  115. }
  116. }
  117. } else {
  118. btnBack.gameObject.SetActive(false);
  119. btnNext.gameObject.SetActive(false);
  120. btnFinish.gameObject.SetActive(true);
  121. }
  122. this.transform.Find("Gyr").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Gyr);
  123. this.transform.Find("Mag").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Mag);
  124. RefreshResetMagBtn();
  125. RefreshGyrBtn();
  126. }
  127. /* ------ 新地磁计校准(2022-10-3) ------ */
  128. [NonSerialized] public bool calibrateMagDoing = false;
  129. float calibrateMagStartTime = 0; //地磁校准开始时刻
  130. void RefreshResetMagBtn()
  131. {
  132. if (calibrateMagDoing) {
  133. magReset.GetComponentInChildren<Text>().color = Color.red;
  134. magReset.GetComponentInChildren<TextAutoLanguage>().SetText(121);
  135. return;
  136. }
  137. Color outColor;
  138. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  139. magReset.GetComponentInChildren<Text>().color = outColor;
  140. if (AimHandler.ins.IsMagCompleted()) {
  141. magReset.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  142. } else {
  143. magReset.GetComponentInChildren<TextAutoLanguage>().SetText(85);
  144. }
  145. }
  146. //在当前页面中,用户是否点击了开始校准并校准成功;有则flag=1
  147. [NonSerialized] public int flag_MagCalibarateOperateAndFinish = -1;
  148. public Action action_MagCalibarateOperateAndFinish;
  149. public Func<bool> action_OnClickMagCalibrateInterceptor;
  150. void ClickResetMag()
  151. {
  152. if (action_OnClickMagCalibrateInterceptor != null) {
  153. if (action_OnClickMagCalibrateInterceptor.Invoke()) return;
  154. }
  155. if (!calibrateMagDoing && BluetoothAim.ins.status != BluetoothStatusEnum.ConnectSuccess) {
  156. PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("device-calibrate_n-connect"));
  157. return;
  158. }
  159. calibrateMagDoing = !calibrateMagDoing;
  160. if (calibrateMagDoing) {
  161. calibrateMagStartTime = Time.realtimeSinceStartup;
  162. AimHandler.ins.ResetMag();
  163. flag_MagCalibarateOperateAndFinish = 0;
  164. }
  165. interactableAllSkipBtns(!calibrateMagDoing);
  166. RefreshResetMagBtn();
  167. }
  168. void CancelResetMag() {
  169. calibrateMagDoing = false;
  170. interactableAllSkipBtns(!calibrateMagDoing);
  171. RefreshResetMagBtn();
  172. }
  173. void UpdateForMag() {
  174. if (deviceCalibrateItem == DeviceCalibrateItem.Mag) {
  175. if (!AimHandler.ins.IsMagCompleted()) {
  176. progressMagCalibrate.gameObject.SetActive(true);
  177. magTipOk.SetActive(false);
  178. //地磁校准超时提示
  179. if (calibrateMagDoing) {
  180. float doingTime = Time.realtimeSinceStartup - calibrateMagStartTime;
  181. float progress = Mathf.FloorToInt(doingTime / 20 * 100);
  182. if (progress >= 100) {
  183. CancelResetMag();
  184. //地磁干扰提示页面-start
  185. GameObject o = Instantiate(prefab_MagInterferenceTipView);
  186. var nug = FindObjectOfType<NewUserGuider>(); //判断是否处于引导界面
  187. if (nug && nug.gameObject && nug.gameObject.activeSelf) {
  188. JC.Unity.UI.CanvasUtils.PlusSortOrder(nug.gameObject, o, 1);
  189. } else {
  190. JC.Unity.UI.CanvasUtils.PlusSortOrder(gameObject, o, 1);
  191. }
  192. //地磁干扰提示页面-end
  193. PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("tip_mag-calibrate_please-leave-interfere"));
  194. } else {
  195. progressMagCalibrate.text = progress + "%";
  196. }
  197. } else {
  198. progressMagCalibrate.text = "0%";
  199. }
  200. } else {
  201. progressMagCalibrate.gameObject.SetActive(false);
  202. magTipOk.SetActive(true);
  203. if (calibrateMagDoing) {
  204. CancelResetMag();
  205. }
  206. if (flag_MagCalibarateOperateAndFinish == 0) {
  207. flag_MagCalibarateOperateAndFinish = 1;
  208. action_MagCalibarateOperateAndFinish?.Invoke();
  209. }
  210. }
  211. }
  212. }
  213. // ------ 陀螺仪校准 ------
  214. //在当前页面中,用户是否点击了开始校准并校准成功;有则flag=1
  215. [NonSerialized] public int flag_GyrCalibarateOperateAndFinish = -1;
  216. public Action action_GyrCalibarateOperateAndFinish;
  217. public Func<bool> action_OnClickGyrCalibrateInterceptor;
  218. [NonSerialized] public bool gyrCalibrating = false;
  219. void ClickGyrCalibrate()
  220. {
  221. if (action_OnClickGyrCalibrateInterceptor != null) {
  222. if (action_OnClickGyrCalibrateInterceptor.Invoke()) return;
  223. }
  224. if (!gyrCalibrating && BluetoothAim.ins.status != BluetoothStatusEnum.ConnectSuccess) {
  225. PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("device-calibrate_n-connect"));
  226. return;
  227. }
  228. gyrCalibrating = !gyrCalibrating;
  229. interactableAllSkipBtns(!gyrCalibrating);
  230. if (gyrCalibrating) {
  231. AimHandler.ins.gyrCalibrateCompleteCount = 0;
  232. canUpdateGyrCalibrateProgress = true;
  233. flag_GyrCalibarateOperateAndFinish = 0;
  234. } else {
  235. canUpdateGyrCalibrateProgress = false;
  236. }
  237. AimHandler.ins.CalibrateGyr(gyrCalibrating);
  238. AimHandler.ins.ResetGyr();
  239. RefreshGyrBtn();
  240. }
  241. void FinishGyrCalibrate()
  242. {
  243. gyrCalibrating = false;
  244. interactableAllSkipBtns(true);
  245. canUpdateGyrCalibrateProgress = false;
  246. AimHandler.ins.CalibrateGyr(false);
  247. StartCoroutine(AimHandler.ins.SaveGyr());
  248. RefreshGyrBtn();
  249. }
  250. bool canUpdateGyrCalibrateProgress = false;
  251. void UpdateForGyr()
  252. {
  253. if (deviceCalibrateItem != DeviceCalibrateItem.Gyr) return;
  254. if (canUpdateGyrCalibrateProgress) {
  255. int progress = AimHandler.ins.gyrCalibrateCompleteCount * 100 / AimHandler.ins.gyrCalibrateTotalCount;
  256. progressGyrCalibrate.text = progress + "%";
  257. if (progress >= 100) {
  258. FinishGyrCalibrate();
  259. if (flag_GyrCalibarateOperateAndFinish == 0) {
  260. flag_GyrCalibarateOperateAndFinish = 1;
  261. action_GyrCalibarateOperateAndFinish?.Invoke();
  262. }
  263. }
  264. } else {
  265. if (AimHandler.ins.IsGyrCompleted()) progressGyrCalibrate.text = "100%";
  266. else progressGyrCalibrate.text = "0%";
  267. }
  268. }
  269. void RefreshGyrBtn() {
  270. Button btn = btnGyrCalibrate.GetComponent<Button>();
  271. if (guide) {
  272. if (AimHandler.ins.IsGyrCompleted()) {
  273. btn.enabled = false;
  274. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  275. btn.GetComponentInChildren<Text>().color = Color.gray;
  276. }
  277. } else {
  278. if (gyrCalibrating) {
  279. btn.GetComponentInChildren<TextAutoLanguage>().SetText(121);
  280. btn.GetComponentInChildren<Text>().color = Color.red;
  281. } else {
  282. btn.GetComponentInChildren<TextAutoLanguage>().SetText(AimHandler.ins.IsGyrCompleted() ? 116 : 85);
  283. Color outColor;
  284. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  285. btn.GetComponentInChildren<Text>().color = outColor;
  286. }
  287. }
  288. }
  289. //设置所有跳转按钮是否可交互
  290. private void interactableAllSkipBtns(bool value) {
  291. this.btnBack.interactable = value;
  292. this.btnNext.interactable = value;
  293. this.btnFinish.interactable = value;
  294. }
  295. }
  296. public enum DeviceCalibrateItem
  297. {
  298. Guide, Gyr, Mag
  299. }