ShopView.cs 1.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. public class ShopView : MonoBehaviour
  6. {
  7. [SerializeField] Sprite[] optionSprites;
  8. [SerializeField] GameObject options;
  9. void Start() {
  10. InitOptions();
  11. }
  12. void InitOptions() {
  13. for (int i = 0; i < this.options.transform.childCount; i++) {
  14. int index = i;
  15. Button button = this.options.transform.GetChild(i).gameObject.AddComponent<Button>();
  16. button.onClick.AddListener(delegate() {
  17. this.SelectOption(index);
  18. });
  19. }
  20. SelectOption(1);
  21. }
  22. void SelectOption(int index) {
  23. for (int i = 0; i < this.options.transform.childCount; i++) {
  24. this.options.transform.GetChild(i).GetComponent<Image>().sprite = this.optionSprites[0];
  25. }
  26. this.options.transform.GetChild(index).GetComponent<Image>().sprite = this.optionSprites[1];
  27. }
  28. public void Back() {
  29. AudioMgr.ins.PlayBtn();
  30. Destroy(this.gameObject);
  31. }
  32. }