InfraredDemo.cs 43 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using InfraredManager;
  6. using ZIM;
  7. using System.Linq;
  8. using SLAMUVC;
  9. using System;
  10. using SmartBowSDK;
  11. using ZIM.Unity;
  12. public class InfraredDemo : MonoBehaviour
  13. {
  14. public static bool DebugInEditor = true;
  15. public static InfraredDemo _ins;
  16. [SerializeField]
  17. RectTransform canvasRectTransform;
  18. public Button mBtnSee;
  19. public static void Create()
  20. {
  21. if (_ins) return;
  22. GameObject o = Instantiate(Resources.Load<GameObject>("InfraredDemo"));
  23. DontDestroyOnLoad(o);
  24. _ins = o.GetComponent<InfraredDemo>();
  25. //直接初始化一次
  26. _ins.InitInfraredCamera();
  27. }
  28. void Start()
  29. {
  30. if (Application.platform != RuntimePlatform.WindowsEditor) DebugInEditor = false;
  31. SetVisiable(false);
  32. InitDebugScreenPoint();
  33. gameObject.AddComponent<FPSTester>();
  34. mBtnSee.interactable = false;
  35. mBtnSee.transform.Find("Text").GetComponent<Text>().text = "等待初始化..";
  36. //直接初始化一次
  37. //InitInfraredCamera();
  38. Debug.Log("[InfraredDemo] Start Function!");
  39. #if UNITY_STANDALONE_WIN
  40. _calibrationFixedText.transform.parent.gameObject.SetActive(false);
  41. #endif
  42. }
  43. void Update()
  44. {
  45. UpdateInfraredCamera();
  46. //UpdateDebugScreenPoint();
  47. }
  48. public void OnClick_See()
  49. {
  50. SetVisiable(!_visiable);
  51. }
  52. //初始化一次 initScreenLocateManual
  53. bool hasCalled = false;
  54. bool _visiable;
  55. void SetVisiable(bool value)
  56. {
  57. _visiable = value;
  58. transform.Find("Background").gameObject.SetActive(value);
  59. transform.Find("InfraredCamera").gameObject.SetActive(value);
  60. transform.Find("BtnSee").GetComponentInChildren<Text>().text = value ? "隐藏界面" : "调试红外";
  61. //if (value) InitInfraredCamera();
  62. if (!hasCalled && value)
  63. {
  64. hasCalled = true;
  65. //如果本地有记录,初始化一次
  66. StartCoroutine(initScreenLocateManual());
  67. Debug.Log("[InfraredDemo] SetVisiable Function!");
  68. }
  69. }
  70. Text _spText;
  71. Vector2 _screenPoint;
  72. void InitDebugScreenPoint()
  73. {
  74. _spText = transform.Find("SPText").GetComponent<Text>();
  75. //_spText.gameObject.SetActive(DebugInEditor);
  76. _spText.gameObject.SetActive(false);
  77. }
  78. void UpdateDebugScreenPoint()
  79. {
  80. if (!DebugInEditor) return;
  81. if (infraredCameraHelper == null) return;
  82. _screenPoint.x = Mathf.Clamp(
  83. _screenPoint.x + Input.GetAxis("Horizontal") * Screen.width / 400f,
  84. 0, Screen.width);
  85. _screenPoint.y = Mathf.Clamp(
  86. _screenPoint.y + Input.GetAxis("Vertical") * Screen.height / 400f,
  87. 0, Screen.height);
  88. infraredCameraHelper.InvokeOnPositionUpdate(_screenPoint);
  89. _spText.text = _screenPoint.ToString();
  90. }
  91. #region 红外摄像
  92. [SerializeField] RawImage _cameraRender;
  93. [SerializeField] RawImage _cameraRender2;
  94. /// <summary>
  95. /// 测试texture
  96. /// </summary>
  97. public RawImage MyCameraRender2
  98. {
  99. get { return _cameraRender2; }
  100. set { _cameraRender2 = value; }
  101. }
  102. //[SerializeField] MaintainAspectRatio _MaintainAspectRatio;
  103. [SerializeField] List<RectTransform> _crosshairsInCamera;
  104. [SerializeField] Slider _sliderShakeFilter;
  105. [SerializeField] Button _btnReset;
  106. [SerializeField] Button _btnScreenLocateManual;
  107. [SerializeField] Button _btnScreenLocateManualAuto;
  108. [SerializeField] Slider _sliderCapture;
  109. [SerializeField] Slider _sliderDelay;
  110. [SerializeField] Dropdown _dropdownResolution;
  111. [SerializeField] Dropdown _dropdownResolution2;
  112. [SerializeField] Slider _sliderLineWidth;
  113. //红外线阈值
  114. [SerializeField] Slider _infraredFilter;
  115. //调试UVC参数
  116. [SerializeField] GameObject _cameraParameterPanel;
  117. [SerializeField] Button _btnAdjusting;
  118. //野鸭选择
  119. [SerializeField] Dropdown _duckLevelDropdown;
  120. //Dictionary<string, ParamFloatValue> dUVCParameters = new Dictionary<string, ParamFloatValue>();
  121. //public ParamFloatValue brightness = new ParamFloatValue("ic_brightness", 1.0f);
  122. //public ParamFloatValue saturation = new ParamFloatValue("ic_saturation", 1.0f);
  123. //public ParamFloatValue contrast = new ParamFloatValue("ic_contrast", 1.0f);
  124. #if UNITY_ANDROID
  125. //初始化纹理-1280*720,index = 0
  126. // public ParamFloatValue resoution = new ParamFloatValue("ic_resoution2", 0);
  127. //摄像机分辨率 -320*240,index = 10
  128. public ParamFloatValue resoutionNew = new ParamFloatValue("ic_resoutionNew", 10);
  129. //摄像机分辨率 -只处理高低分辨率情况
  130. public ParamFloatValue resoution = new ParamFloatValue("ic_resoution", 0);
  131. string[] resolutions = { "高分辨率", "低分辨率" };
  132. #endif
  133. //抖动过滤值 - 6.0
  134. public ParamFloatValue shakeFilterValue = new ParamFloatValue("ic_shakeFilterValue2", 6.0f);
  135. //亮度过滤阈值 - 0.8
  136. public ParamFloatValue infraredFileterValue = new ParamFloatValue("ic_infraredFileterValue", 0.8f);
  137. //线段宽度阈值
  138. public ParamFloatValue lineWidth = new ParamFloatValue("ic_lineWidth", 10.0f);
  139. public ParamFloatValue captureValue = new ParamFloatValue("ic_captureValue", 30.0f);
  140. public ParamFloatValue delayValue = new ParamFloatValue("ic_delayValue", 30.0f);
  141. //红外准心,默认打开吧
  142. public ParamFloatValue crosshairValue = new ParamFloatValue("ic_crosshairValue",1);
  143. //野鸭测试存储
  144. public ParamFloatValue duckHunterLevel = new ParamFloatValue("test_duckHunterLevelValue", 1);
  145. public static InfraredCameraHelper infraredCameraHelper;
  146. public static bool running { get => infraredCameraHelper != null; }
  147. private bool _inited;
  148. #region 参数控制
  149. public GameObject togglePrefab; // 拖入一个Toggle预设体
  150. public GameObject sliderPrefab; // 拖入一个Slider预设体
  151. public GameObject spawnPoint;
  152. //自动曝光
  153. bool bAutoAE = false;
  154. Toggle CTRLAEToggle;
  155. Slider CTRLAEABSSlider;
  156. string[] sliderNameArray = new string[]{
  157. "自动曝光模式",
  158. "曝光时间(绝对)",
  159. "亮度", //
  160. "对比度",
  161. "色调",
  162. "饱和度",
  163. "锐度",
  164. "伽玛",
  165. //"白平衡温度",
  166. //"白平衡分量",
  167. "背光补偿",
  168. "增益" };
  169. string[] sliderStrArray = new string[]{
  170. "CTRL_AE",
  171. "CTRL_AE_ABS",
  172. "PU_BRIGHTNESS",
  173. "PU_CONTRAST",
  174. "PU_HUE",
  175. "PU_SATURATION",
  176. "PU_SHARPNESS",
  177. "PU_GAMMA",
  178. //"PU_WB_TEMP",
  179. //"PU_WB_COMPO",
  180. "PU_BACKLIGHT",
  181. "PU_GAIN" };
  182. UVCManager.CameraInfo currentCameraInfo;
  183. //初始化相机参数
  184. public void initSlider(UVCManager.CameraInfo cameraInfo)
  185. {
  186. if (currentCameraInfo != null) return;
  187. currentCameraInfo = cameraInfo;
  188. for (int i = 0; i < sliderStrArray.Length; i++)
  189. {
  190. string typeStr = sliderStrArray[i];
  191. // UInt64 _VALUE = cameraInfo.GetTypeByName(typeStr);
  192. //不支持的,跳过
  193. bool bContains = cameraInfo.ContainsKey(typeStr);
  194. if (!bContains) continue;
  195. if (typeStr == "CTRL_AE")
  196. {
  197. //曝光Toggle
  198. GameObject toggleObject = Instantiate(togglePrefab, spawnPoint.transform);
  199. toggleObject.SetActive(true);
  200. toggleObject.name = typeStr;
  201. Text labelObj = toggleObject.transform.Find("Label").GetComponent<Text>();
  202. labelObj.text = sliderNameArray[i];
  203. Toggle toggle = toggleObject.GetComponent<Toggle>();
  204. CTRLAEToggle = toggle;
  205. UVCCtrlInfo _AEInfo = cameraInfo.GetInfo(typeStr);
  206. Debug.Log("UVCCtrlInfo:" + _AEInfo.ToString());
  207. int _currentValue = cameraInfo.GetValue(typeStr);
  208. bAutoAE = _currentValue == 8 ? true : false; //如果当前值是 8,则当前摄像机是自动曝光模式
  209. toggle.isOn = bAutoAE;
  210. //cameraInfo.SetValue(_VALUE, _currentValue!=8? 8:1);
  211. toggle.onValueChanged.AddListener((bool bValue) =>
  212. {
  213. //Debug.Log("Toggle value changed to: " + bValue + " from " + _VALUE);
  214. if (typeStr == "CTRL_AE")
  215. {
  216. //开关控制是否自动曝光
  217. bAutoAE = bValue;
  218. if (CTRLAEABSSlider) CTRLAEABSSlider.interactable = !bAutoAE;
  219. int _value = bValue ? 8 : 1;
  220. //Debug.Log("_value " + _value);
  221. cameraInfo.SetValue(typeStr, _value);
  222. }
  223. });
  224. }
  225. else
  226. {
  227. //其余使用slider
  228. GameObject sliderObject = Instantiate(sliderPrefab, spawnPoint.transform);
  229. sliderObject.SetActive(true);
  230. sliderObject.name = typeStr;
  231. Slider slider = sliderObject.GetComponent<Slider>();
  232. Text textObj = sliderObject.transform.Find("text").GetComponent<Text>();
  233. Text titleTextObj = sliderObject.transform.Find("title").GetComponent<Text>();
  234. titleTextObj.text = sliderNameArray[i];//类型名字
  235. if (slider != null)
  236. {
  237. UVCCtrlInfo _UVCCtrlInfo = cameraInfo.GetInfo(typeStr);
  238. slider.minValue = _UVCCtrlInfo.min;
  239. slider.maxValue = _UVCCtrlInfo.max;
  240. slider.wholeNumbers = true;
  241. int _defValue = _UVCCtrlInfo.def;
  242. //指定默认值
  243. //5、UVC亮度 - 50
  244. //6、UVC对比度 - 50
  245. if (typeStr == "PU_BRIGHTNESS") {
  246. _defValue = 50;
  247. } else if (typeStr == "PU_CONTRAST") {
  248. _defValue = 50;
  249. }
  250. //记录一个typeStr类型的数据存储操作对象
  251. ParamFloatValue paramFloatValue = new ParamFloatValue("ic_uvc_" + typeStr, _defValue);
  252. if (typeStr == "PU_BRIGHTNESS" || typeStr == "PU_CONTRAST")
  253. {
  254. //获取设置默认存储的值
  255. int _Value = (int)paramFloatValue.Get();
  256. cameraInfo.SetValue(typeStr, _Value);
  257. Debug.Log("[InfraredDemo] UVC 设置" + typeStr + "默认值:" + _Value);
  258. slider.value = _Value;
  259. textObj.text = _Value + "";
  260. }
  261. else {
  262. //获取设置当前值
  263. int _currentValue = cameraInfo.GetValue(typeStr);
  264. slider.value = _currentValue;
  265. textObj.text = _currentValue + "";
  266. }
  267. //如果是曝光slider
  268. if (typeStr == "CTRL_AE_ABS")
  269. {
  270. CTRLAEABSSlider = slider;
  271. slider.interactable = !bAutoAE;
  272. }
  273. slider.onValueChanged.AddListener((newValue) =>
  274. {
  275. var _value = Mathf.FloorToInt(newValue);
  276. textObj.text = _value + "";
  277. //Debug.Log("Slider value changed to: " + newValue + " from " + _VALUE);
  278. cameraInfo.SetValue(typeStr, _value);
  279. });
  280. }
  281. }
  282. }
  283. }
  284. public void OpenUVCPanel()
  285. {
  286. _cameraParameterPanel.SetActive(true);
  287. }
  288. public void CloseUVCPanel()
  289. {
  290. _cameraParameterPanel.SetActive(false);
  291. }
  292. public void onResetUVCData()
  293. {
  294. #if UNITY_ANDROID
  295. resetUVCData();
  296. #endif
  297. #if UNITY_STANDALONE_WIN || UNITY_EDITOR
  298. resetPCData();
  299. #endif
  300. }
  301. void resetUVCData() {
  302. if (currentCameraInfo == null) return;
  303. for (int i = 0; i < sliderStrArray.Length; i++)
  304. {
  305. string typeStr = sliderStrArray[i];
  306. // UInt64 _VALUE = currentCameraInfo.GetTypeByName(typeStr);
  307. bool bContains = currentCameraInfo.ContainsKey(typeStr);
  308. if (!bContains) continue;
  309. if (typeStr == "CTRL_AE")
  310. {
  311. //toggle值不进行重置
  312. Debug.Log("CTRL_AE 不需要重置");
  313. }
  314. else if (typeStr == "CTRL_AE_ABS")
  315. {
  316. if (!bAutoAE)
  317. {
  318. //如果是手动曝光,重置值
  319. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  320. Slider slider = trans.GetComponent<Slider>();
  321. Text textObj = trans.Find("text").GetComponent<Text>();
  322. UVCCtrlInfo _AEInfo = currentCameraInfo.GetInfo(typeStr);
  323. //获取当前值
  324. int _currentValue = currentCameraInfo.GetValue(typeStr);
  325. Debug.Log("CTRL_AE_ABS:" + _currentValue + " = " + _AEInfo.def + " = " + ",bAutoAE:" + bAutoAE);
  326. textObj.text = _AEInfo.def + "";
  327. slider.value = _AEInfo.def;
  328. if (_AEInfo.def != _currentValue) currentCameraInfo.SetValue(typeStr, _AEInfo.def);
  329. }
  330. }
  331. else
  332. {
  333. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  334. Slider slider = trans.GetComponent<Slider>();
  335. Text textObj = trans.Find("text").GetComponent<Text>();
  336. UVCCtrlInfo _UVCCtrlInfo = currentCameraInfo.GetInfo(typeStr);
  337. //重置的值
  338. int _defValue = _UVCCtrlInfo.def;
  339. if (typeStr == "PU_BRIGHTNESS")
  340. {
  341. _defValue = 50;
  342. }
  343. else if (typeStr == "PU_CONTRAST")
  344. {
  345. _defValue = 50;
  346. }
  347. textObj.text = _defValue + "";
  348. slider.value = _defValue;
  349. //获取当前值
  350. int _currentValue = currentCameraInfo.GetValue(typeStr);
  351. //重置存储值
  352. //dUVCParameters.GetValueOrDefault(typeStr).Set(_UVCCtrlInfo.def);
  353. //存储初始值,设置一次到UVC参数
  354. if (_defValue != _currentValue) currentCameraInfo.SetValue(typeStr, _defValue);
  355. }
  356. }
  357. }
  358. //windows 相机
  359. string[] sliderNameArrayPC = new string[]{
  360. "亮度",
  361. "对比度",};
  362. string[] sliderStrArrayPC = new string[]{
  363. "PU_BRIGHTNESS",
  364. "PU_CONTRAST"};
  365. //记录一个typeStr类型的数据存储操作对象
  366. ParamFloatValue pcBRIGHTNESS = new ParamFloatValue("ic_pc_PU_BRIGHTNESS", 0);
  367. ParamFloatValue pcCONTRAST = new ParamFloatValue("ic_pc_PU_CONTRAST", 0);
  368. public void initSliderPC()
  369. {
  370. for (int i = 0; i < sliderStrArrayPC.Length; i++)
  371. {
  372. string typeStr = sliderStrArrayPC[i];
  373. GameObject sliderObject = Instantiate(sliderPrefab, spawnPoint.transform);
  374. sliderObject.SetActive(true);
  375. sliderObject.name = typeStr;
  376. Slider slider = sliderObject.GetComponent<Slider>();
  377. Text textObj = sliderObject.transform.Find("text").GetComponent<Text>();
  378. Text titleTextObj = sliderObject.transform.Find("title").GetComponent<Text>();
  379. titleTextObj.text = sliderNameArrayPC[i];//类型名字
  380. if (slider != null)
  381. {
  382. slider.minValue = -1;
  383. slider.maxValue = 1;
  384. //记录一个typeStr类型的数据存储操作对象
  385. if (typeStr == "PU_BRIGHTNESS")
  386. {
  387. //获取设置默认存储的值
  388. float _Value = pcBRIGHTNESS.Get();
  389. infraredCameraHelper.SetBrightness(_Value);
  390. Debug.Log("[InfraredDemo] PC 设置 PU_BRIGHTNESS:" + typeStr + "默认值:" + _Value);
  391. slider.value = _Value;
  392. textObj.text = _Value + "";
  393. slider.onValueChanged.AddListener((newValue) =>
  394. {
  395. var _value = newValue;
  396. textObj.text = _value + "";
  397. infraredCameraHelper.SetBrightness(_value);
  398. pcBRIGHTNESS.Set(_value);
  399. });
  400. }
  401. else if (typeStr == "PU_CONTRAST")
  402. {
  403. //获取设置默认存储的值
  404. float _Value = pcCONTRAST.Get();
  405. infraredCameraHelper.SetContrast(_Value);
  406. Debug.Log("[InfraredDemo] PC 设置 PU_CONTRAST:" + typeStr + "默认值:" + _Value);
  407. slider.value = _Value;
  408. textObj.text = _Value + "";
  409. slider.onValueChanged.AddListener((newValue) =>
  410. {
  411. var _value = newValue;
  412. textObj.text = _value + "";
  413. infraredCameraHelper.SetContrast(_value);
  414. pcCONTRAST.Set(_value);
  415. });
  416. }
  417. }
  418. }
  419. }
  420. void resetPCData() {
  421. for (int i = 0; i < sliderStrArrayPC.Length; i++)
  422. {
  423. string typeStr = sliderStrArrayPC[i];
  424. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  425. Slider slider = trans.GetComponent<Slider>();
  426. Text textObj = trans.Find("text").GetComponent<Text>();
  427. //重置的值
  428. int _defValue = 0;
  429. if (typeStr == "PU_BRIGHTNESS")
  430. {
  431. _defValue = 0;
  432. infraredCameraHelper.SetBrightness(_defValue);
  433. }
  434. else if (typeStr == "PU_CONTRAST")
  435. {
  436. _defValue = 0;
  437. infraredCameraHelper.SetContrast(_defValue);
  438. }
  439. textObj.text = _defValue + "";
  440. slider.value = _defValue;
  441. }
  442. }
  443. #endregion
  444. void InitInfraredCamera()
  445. {
  446. if (_inited) return;
  447. _inited = true;
  448. //SDK创建
  449. if (infraredCameraHelper == null)
  450. {
  451. infraredCameraHelper = InfraredCameraHelper.GetInstance();
  452. #if UNITY_STANDALONE_WIN || UNITY_EDITOR
  453. infraredCameraHelper.CreateToPc();
  454. #endif
  455. #if UNITY_ANDROID
  456. //开始时候设置一个默认分辨率
  457. Debug.Log("开始时候的分辨率下标:" + resoution.Get());
  458. Vector2 resoutionVec2 = SetDefByIndex((int)resoution.Get());
  459. infraredCameraHelper.Create((int)resoutionVec2.x, (int)resoutionVec2.y);
  460. #endif
  461. infraredCameraHelper.OnPositionUpdate += (Vector2 point) =>
  462. {
  463. //跑九轴时候,不处理这里位置
  464. if (AimHandler.ins && AimHandler.ins.bRuning9Axis()) return;
  465. if (Camera.main == null) return;
  466. Ray ray = Camera.main.ScreenPointToRay(point);
  467. Vector3 rayEndPoint = ray.GetPoint(200);
  468. Quaternion quat = Quaternion.LookRotation(rayEndPoint - Camera.main.transform.position);
  469. // 挑战场景中其相机的父级有旋转,需要换算
  470. if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "GameChallenge")
  471. {
  472. quat = Quaternion.AngleAxis(-180, Vector3.up) * quat;
  473. }
  474. if (CameraToLook.ins != null) CameraToLook.ins.localRotation = quat;
  475. if (SB_EventSystem.ins) SB_EventSystem.ins.MoveSimulateMouseByInfrared(point);
  476. };
  477. infraredCameraHelper.OnUVCIsReady += (UVCManager.CameraInfo camera) =>
  478. {
  479. //生成控制摄像机的参数滑条
  480. Debug.Log("初始化摄像机!");
  481. //可以操作按钮
  482. mBtnSee.interactable = true;
  483. mBtnSee.transform.Find("Text").GetComponent<Text>().text = "调试红外";
  484. //延迟重新设置一次分辨率
  485. StartCoroutine(delayInitOhterInfo(camera));
  486. };
  487. //屏幕变化时候
  488. infraredCameraHelper.OnUVCPosUpdate += (list) =>
  489. {
  490. Debug.Log("OnUVCPosUpdate");
  491. SetLocatePointsToCameraRender(list, 1, 1);
  492. //InfraredScreenPositioningView 页面
  493. if (list.Count == 4)
  494. {
  495. FindObjectOfType<InfraredScreenPositioningView>()?.SyncScreenPosition();
  496. }
  497. else {
  498. FindObjectOfType<InfraredScreenPositioningView>()?.onReset();
  499. }
  500. };
  501. }
  502. }
  503. /// <summary>
  504. /// 初始化一些游戏配置
  505. /// </summary>
  506. /// <returns></returns>
  507. IEnumerator delayInitOhterInfo(UVCManager.CameraInfo camera) {
  508. //yield return new WaitForSeconds(1f);
  509. yield return new WaitForEndOfFrame();
  510. #if UNITY_ANDROID
  511. initSlider(camera);
  512. camera.GetResolutionsStrs();
  513. // 清除默认选项
  514. _dropdownResolution2.ClearOptions();
  515. // 将分辨率字符串数组转换为 Dropdown 选项
  516. _dropdownResolution2.AddOptions(new List<string>(resolutions));
  517. // 默认设置
  518. int index = (int)resoution.Get();
  519. _dropdownResolution2.value = index;
  520. _dropdownResolution2.RefreshShownValue();
  521. // 处理 Dropdown 的选择变化
  522. _dropdownResolution2.onValueChanged.AddListener(index => { OnResolutionChanged(index);});
  523. #endif
  524. #if UNITY_STANDALONE_WIN || UNITY_EDITOR
  525. initSliderPC();
  526. //隐藏不需要的设置
  527. _btnAdjusting.transform.Find("Text").GetComponent<Text>().text = "调整PC参数";
  528. _dropdownResolution.gameObject.SetActive(false);
  529. _dropdownResolution2.gameObject.SetActive(false);
  530. #endif
  531. //震动阈值
  532. SetShakeFilterValue(shakeFilterValue.Get());
  533. _sliderShakeFilter.onValueChanged.AddListener(SetShakeFilterValue);
  534. //功能按钮
  535. //重置触发测试
  536. _btnReset.onClick.AddListener(OnClick_Reset);
  537. _btnScreenLocateManual.onClick.AddListener(OnClick_ScreenLocateManual);
  538. _btnScreenLocateManualAuto.onClick.AddListener(OnClick_ScreenLocateManualAuto);
  539. SetCaptureValue(captureValue.Get());
  540. _sliderCapture.onValueChanged.AddListener(SetCaptureValue);
  541. SetDelayValue(delayValue.Get());
  542. _sliderDelay.onValueChanged.AddListener(SetDelayValue);
  543. //绘制线段
  544. SetLineWidth(lineWidth.Get());
  545. _sliderLineWidth.onValueChanged.AddListener(SetLineWidth);
  546. //检测红外亮度阈值
  547. SetInfraredFilterValue(infraredFileterValue.Get());
  548. _infraredFilter.onValueChanged.AddListener(SetInfraredFilterValue);
  549. //野鸭设置初始关卡
  550. int defLevel = (int)duckHunterLevel.Get() - 1 < 0 ? 0 : (int)duckHunterLevel.Get() - 1;
  551. _duckLevelDropdown.SetValueWithoutNotify(defLevel);
  552. _duckLevelDropdown.onValueChanged.AddListener(SetDuckLevelTest);
  553. }
  554. /// <summary>
  555. /// 初始化时候获取设置和存储来控制显示准心
  556. /// </summary>
  557. /// <returns></returns>
  558. public bool bInitCrosshairShow() {
  559. return UserSettings.ins.openCrossHair && getCrosshairValue() == 1 ? true : false;
  560. }
  561. /// <summary>
  562. /// 获取弓箭准心存储值
  563. /// </summary>
  564. /// <returns></returns>
  565. public int getCrosshairValue() {
  566. return (int)crosshairValue.Get();
  567. }
  568. public void setCrosshairValue(bool bshow) {
  569. crosshairValue.Set(bshow?1:0);
  570. }
  571. public void onStartPreview()
  572. {
  573. infraredCameraHelper.onStartPreview();
  574. }
  575. public void onStopPreview()
  576. {
  577. infraredCameraHelper.onStopPreview();
  578. }
  579. /// <summary>
  580. /// 获取并且初始化一次记录点的数据
  581. /// </summary>
  582. /// <returns></returns>
  583. IEnumerator initScreenLocateManual()
  584. {
  585. yield return new WaitForSeconds(1f);
  586. infraredCameraHelper.InitScreenLocateManual();
  587. }
  588. IEnumerator RestartOrKillApp()
  589. {
  590. yield return new WaitForSeconds(0.3f);
  591. if (Application.isEditor) yield break;
  592. if (Application.platform == RuntimePlatform.Android)
  593. {
  594. using (var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
  595. {
  596. const int kIntent_FLAG_ACTIVITY_CLEAR_TASK = 0x00008000;
  597. const int kIntent_FLAG_ACTIVITY_NEW_TASK = 0x10000000;
  598. var currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
  599. var pm = currentActivity.Call<AndroidJavaObject>("getPackageManager");
  600. var intent = pm.Call<AndroidJavaObject>("getLaunchIntentForPackage", Application.identifier);
  601. intent.Call<AndroidJavaObject>("setFlags", kIntent_FLAG_ACTIVITY_NEW_TASK | kIntent_FLAG_ACTIVITY_CLEAR_TASK);
  602. currentActivity.Call("startActivity", intent);
  603. currentActivity.Call("finish");
  604. var process = new AndroidJavaClass("android.os.Process");
  605. int pid = process.CallStatic<int>("myPid");
  606. process.CallStatic("killProcess", pid);
  607. }
  608. }
  609. else {
  610. // 获取当前应用程序的可执行文件路径
  611. string executablePath = System.Diagnostics.Process.GetCurrentProcess().MainModule.FileName;
  612. // 重启应用程序
  613. System.Diagnostics.ProcessStartInfo startInfo = new System.Diagnostics.ProcessStartInfo
  614. {
  615. FileName = executablePath,
  616. UseShellExecute = false
  617. };
  618. System.Diagnostics.Process.Start(startInfo);
  619. // 退出当前应用程序
  620. Application.Quit();
  621. };
  622. }
  623. void UpdateInfraredCamera()
  624. {
  625. if (!_visiable) return;
  626. if (!_inited) return;
  627. if (infraredCameraHelper == null) return;
  628. //渲染相机画面
  629. //_cameraRender.texture = infraredCameraHelper.GetCameraTexture();
  630. //_cameraRender.material = infraredCameraHelper.GetCameraMaterial();
  631. if (ScreenLocate.Main.getUVCTexture)
  632. {
  633. if(_cameraRender.texture ==null || ScreenLocate.Main.getUVCTexture.GetNativeTexturePtr() != _cameraRender.texture.GetNativeTexturePtr())
  634. _cameraRender.texture = ScreenLocate.Main.getUVCTexture;
  635. //_cameraRender.SetNativeSize();
  636. // _MaintainAspectRatio.AdjustSize();
  637. }
  638. //在相机画面显示准心
  639. if (ScreenLocate.Main)
  640. {
  641. var _sl = ScreenLocate.Main;
  642. var buffer = _sl.infraredSpotBuffer;
  643. if (buffer != null)
  644. {
  645. for (int i = 0; i < buffer.Length; i++)
  646. {
  647. if (buffer[i].CameraLocation != null)
  648. {
  649. //添加一个偏移量,使得最后输出的准心是指向正中心
  650. Vector2 newPoint2 = _sl.GetOffsetCameraLocation(buffer[i].CameraLocation.Value);
  651. // 检测到光点
  652. var pos = newPoint2.pixelToLocalPosition_AnchorCenter(_sl.mUVCCameraInfo.Size, _cameraRender.rectTransform.rect);
  653. _crosshairsInCamera[i].gameObject.SetActive(true);
  654. _crosshairsInCamera[i].anchoredPosition = pos;
  655. }
  656. else
  657. _crosshairsInCamera[i].gameObject.SetActive(false);
  658. }
  659. }
  660. //渲染固定摄像机分辨率
  661. SetCalibrationFixedText(_sl.mUVCCameraInfo.CurrentCalibrationResolution);
  662. //渲染摄像机大小
  663. if(_sl.mUVCCameraInfo != null) SetCameraSizeText(_sl.mUVCCameraInfo.Size);
  664. //渲染摄像机识别点位置
  665. SetQuadUnityVectorListText(_sl.PrintVector2List(ScreenLocate.quadUnityVectorList));
  666. }
  667. }
  668. public void SetLocatePointsToCameraRender(List<Vector2> points, float w, float h)
  669. {
  670. Transform pointsTF2 = _cameraRender.transform.Find("Points");
  671. if (pointsTF2.childCount == points.Count)
  672. {
  673. Vector2 texSize = new Vector2(w, h);
  674. for (int i = 0; i < pointsTF2.childCount; i++)
  675. {
  676. Transform pointTF = pointsTF2.GetChild(i);
  677. Vector2 pos = points[i];
  678. pointTF.localPosition = pos.pixelToLocalPosition_AnchorCenter(texSize, _cameraRender.rectTransform.rect);
  679. pointTF.gameObject.SetActive(true);
  680. }
  681. }
  682. else {
  683. for (int i = 0; i < pointsTF2.childCount; i++)
  684. {
  685. Transform pointTF = pointsTF2.GetChild(i);
  686. pointTF.gameObject.SetActive(false);
  687. }
  688. }
  689. }
  690. public void SetLocatePointsToCameraRenderTest(List<Vector2> points, float w, float h)
  691. {
  692. Transform pointsTF2 = _cameraRender.transform.Find("PointsTest");
  693. if (pointsTF2.childCount == points.Count)
  694. {
  695. Vector2 texSize = new Vector2(w, h);
  696. for (int i = 0; i < pointsTF2.childCount; i++)
  697. {
  698. Transform pointTF = pointsTF2.GetChild(i);
  699. Vector2 pos = points[i];
  700. pointTF.localPosition = pos.pixelToLocalPosition_AnchorCenter(texSize, _cameraRender.rectTransform.rect);
  701. pointTF.gameObject.SetActive(true);
  702. }
  703. }
  704. else
  705. {
  706. for (int i = 0; i < pointsTF2.childCount; i++)
  707. {
  708. Transform pointTF = pointsTF2.GetChild(i);
  709. pointTF.gameObject.SetActive(false);
  710. }
  711. }
  712. }
  713. void SetShakeFilterValue(float v)
  714. {
  715. shakeFilterValue.Set(v);
  716. _sliderShakeFilter.SetValueWithoutNotify(shakeFilterValue.Get());
  717. _sliderShakeFilter.transform.Find("Value").GetComponent<Text>().text = shakeFilterValue.Get().ToString("f1");
  718. infraredCameraHelper.SetShakeFilterValue(shakeFilterValue.Get());
  719. }
  720. /// <summary>
  721. /// 重新设置分辨率
  722. /// </summary>
  723. /// <param name="index"></param>
  724. public void resolutionRestartApp(int index)
  725. {
  726. #if UNITY_ANDROID
  727. //StartCoroutine(RestartOrKillApp());
  728. //获取第一个分辨率设置后设置size
  729. switch (index)
  730. {
  731. case 0:
  732. infraredCameraHelper.SetHighCameraResolution();
  733. resoution.Set(index);
  734. _dropdownResolution2.SetValueWithoutNotify(index);
  735. break;
  736. case 1:
  737. infraredCameraHelper.SetLowCameraResolution();
  738. resoution.Set(index);
  739. _dropdownResolution2.SetValueWithoutNotify(index);
  740. break;
  741. }
  742. #endif
  743. }
  744. /// <summary>
  745. /// 初始化时候,设置的值
  746. /// </summary>
  747. /// <param name="index"></param>
  748. public Vector2 SetDefByIndex(int index = 0)
  749. {
  750. //SetResolutionNew 里面对应的下标
  751. Vector2 vec2 = new Vector2(320, 240);
  752. switch (index)
  753. {
  754. case 0:
  755. vec2 = new Vector2(320, 240);
  756. break;
  757. case 1:
  758. vec2 = new Vector2(160, 120);
  759. break;
  760. }
  761. return vec2;
  762. }
  763. /// <summary>
  764. /// 当 Dropdown 选择变化时的处理方法
  765. /// </summary>
  766. /// <param name="OnResolutionChanged">320x240</param>
  767. private void OnResolutionChanged(int index)
  768. {
  769. #if UNITY_ANDROID
  770. Debug.Log("Selected Resolution: " + index);
  771. // 将选定的分辨率转换为实际的宽度和高度
  772. // 并且需要判断是否存在最低分辨率
  773. if (index == 1 && currentCameraInfo.ContainsResulutionKey("160x120"))
  774. {
  775. // 在这里你可以根据实际需要设置屏幕分辨率或进行其他操作
  776. infraredCameraHelper.SetLowCameraResolution();
  777. // 保存选择的分辨率到 PlayerPrefs
  778. resoution.Set(index);
  779. }
  780. else if(index == 0){
  781. //如果是0就 使用高分辨率
  782. infraredCameraHelper.SetHighCameraResolution();
  783. // 保存选择的分辨率到 PlayerPrefs
  784. resoution.Set(index);
  785. }
  786. #endif
  787. }
  788. /// <summary>
  789. /// 野鸭关卡测试初始值
  790. /// </summary>
  791. /// <param name="optionIndex"></param>
  792. public void SetDuckLevelTest(int optionIndex)
  793. {
  794. //选择下标+1
  795. int v = optionIndex + 1;
  796. duckHunterLevel.Set(v);
  797. _sliderLineWidth.SetValueWithoutNotify(duckHunterLevel.Get());
  798. _sliderLineWidth.transform.Find("Value").GetComponent<Text>().text = duckHunterLevel.Get().ToString("f1");
  799. }
  800. void OnClick_Reset()
  801. {
  802. //SetBrightness(1);
  803. //SetSaturation(1);
  804. //SetContrast(1);
  805. SetShakeFilterValue(6);
  806. SetLineWidth(10);
  807. SetInfraredFilterValue(0.8f);
  808. SetCaptureValue(30.0f);
  809. SetDelayValue(30.0f);
  810. //重置为第一关
  811. SetDuckLevelTest(0);
  812. }
  813. public void OnClickClearAll() {
  814. PlayerPrefs.DeleteAll();
  815. // 保存更改
  816. PlayerPrefs.Save();
  817. StartCoroutine(RestartOrKillApp());
  818. }
  819. void OnClick_ScreenLocateManual()
  820. {
  821. ViewManager2.ShowView(ViewManager2.Path_InfraredScreenPositioningView);
  822. FindObjectOfType<InfraredScreenPositioningView>().enterFromInfraredDemo = true;
  823. }
  824. void OnClick_ScreenLocateManualAuto()
  825. {
  826. infraredCameraHelper.EnterScreenLocateManualAuto();
  827. }
  828. public void OnClick_SetAdjustPointsOffset()
  829. {
  830. var _sl = ScreenLocate.Main;
  831. var buffer = _sl.infraredSpotBuffer;
  832. if (buffer != null)
  833. {
  834. for (int i = 0; i < buffer.Length; i++)
  835. {
  836. if (buffer[i].CameraLocation != null)
  837. {
  838. Debug.Log("CameraLocation:"+buffer[i].CameraLocation.Value);
  839. var centerOffset = infraredCameraHelper.GetCenterOffset(buffer[i].CameraLocation.Value, "CameraLocation");
  840. Debug.Log("CenterOffset: " + centerOffset);
  841. var uvCenterOffset = infraredCameraHelper.GetCenterOffset(buffer[i].ScreenUV.Value, "ScreenUV");
  842. Debug.Log("UvCenterOffset: " + uvCenterOffset);
  843. //如果是新手教程场景里面的校准
  844. InfraredGuider infraredGuiderObj = FindObjectOfType<InfraredGuider>();
  845. if (infraredGuiderObj != null)
  846. {
  847. GameObject infraredGuiderGameObject = infraredGuiderObj.gameObject;
  848. infraredGuiderGameObject.GetComponent<InfraredGuider>().SetTitleAfterCalibration();
  849. }
  850. }
  851. }
  852. }
  853. }
  854. void SetCaptureValue(float v)
  855. {
  856. captureValue.Set(v);
  857. _sliderCapture.SetValueWithoutNotify(captureValue.Get());
  858. _sliderCapture.transform.Find("Value").GetComponent<Text>().text = captureValue.Get().ToString("f1");
  859. infraredCameraHelper.SetCapture((int)captureValue.Get());
  860. }
  861. void SetDelayValue(float v)
  862. {
  863. delayValue.Set(v);
  864. _sliderDelay.SetValueWithoutNotify(delayValue.Get());
  865. _sliderDelay.transform.Find("Value").GetComponent<Text>().text = delayValue.Get().ToString("f1");
  866. infraredCameraHelper.SetDelay((int)delayValue.Get());
  867. }
  868. #endregion
  869. #region 相机感光度(默认修改对比度)
  870. public void onSetSliderValue(Slider _slider,string typeStr = "PU_CONTRAST")
  871. {
  872. if (BluetoothWindows.IsWindows()) {
  873. float v = typeStr == "PU_CONTRAST"?infraredCameraHelper.GetContrast(): infraredCameraHelper.GetBrightness();
  874. // 目标区间 [0, 10] 的边界值
  875. double targetMin = 0.0;
  876. double targetMax = 10.0;
  877. double originalMin = -1;
  878. double originalMax = 1;
  879. // 计算转换后的值
  880. double v2 = MapValue(v, originalMin, originalMax, targetMin, targetMax);
  881. Debug.Log("PC获取相机的感光度 "+ typeStr + " :" + v + " = " + v2);
  882. _slider.SetValueWithoutNotify((float)v2);
  883. return;
  884. }
  885. //功能也改为UVC的对比度
  886. if (running)
  887. {
  888. //string typeStr = "PU_CONTRAST";//"PU_BRIGHTNESS";
  889. //UInt64 _VALUE = currentCameraInfo.GetTypeByName(typeStr);
  890. UVCCtrlInfo _UVCCtrlInfo = currentCameraInfo.GetInfo(typeStr);
  891. float v = currentCameraInfo.GetValue(typeStr); // infraredCameraHelper.GetBrightness();
  892. //float v2 = (v / _UVCCtrlInfo.max) * 10;
  893. // 目标区间 [0, 10] 的边界值
  894. double targetMin = 0.0;
  895. double targetMax = 10.0;
  896. double originalMin = _UVCCtrlInfo.min;
  897. double originalMax = _UVCCtrlInfo.max;
  898. // 计算转换后的值
  899. double v2 = MapValue(v, originalMin, originalMax, targetMin, targetMax);
  900. Debug.Log("获取相机的感光度" + typeStr + ": " + v + " = " + v2);
  901. _slider.SetValueWithoutNotify((float)v2);
  902. }
  903. else _slider.SetValueWithoutNotify(5);
  904. }
  905. public void onSliderEvent(float value, string typeStr = "PU_CONTRAST")
  906. {
  907. // string typeStr = "PU_CONTRAST";// "PU_BRIGHTNESS";
  908. //pc
  909. if (BluetoothWindows.IsWindows())
  910. {
  911. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  912. Slider slider = trans.GetComponent<Slider>();
  913. Text textObj = trans.Find("text").GetComponent<Text>();
  914. // 原始区间和目标区间的边界值
  915. double originalMin = 0.0;
  916. double originalMax = 10.0;
  917. double targetMin = -1;
  918. double targetMax = 1;
  919. // 计算转换后的值
  920. double result = MapValue(value, originalMin, originalMax, targetMin, targetMax);
  921. float _current = (float)result;
  922. //Debug.Log("_current:" + _current + " , result:" + result);
  923. textObj.text = _current + "";
  924. slider.value = _current;
  925. if (typeStr == "PU_CONTRAST")
  926. {
  927. infraredCameraHelper.SetContrast(_current);
  928. pcCONTRAST.Set(_current);
  929. }
  930. else {
  931. infraredCameraHelper.SetBrightness(_current);
  932. pcBRIGHTNESS.Set(_current);
  933. }
  934. return;
  935. }
  936. //修改亮度时,调试界面的亮度也应该一起修改
  937. //功能也改为UVC的对比度
  938. if (running)
  939. {
  940. //Slider slider = transform.Find("InfraredCamera/Layout/SliderBrightness")
  941. // .GetComponent<Slider>();
  942. // UInt64 _VALUE = currentCameraInfo.GetTypeByName(typeStr);
  943. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  944. Slider slider = trans.GetComponent<Slider>();
  945. Text textObj = trans.Find("text").GetComponent<Text>();
  946. UVCCtrlInfo _UVCCtrlInfo = currentCameraInfo.GetInfo(typeStr);
  947. int _currentUVCValue = currentCameraInfo.GetValue(typeStr);
  948. //value 0 ~ 10
  949. // 原始区间和目标区间的边界值
  950. double originalMin = 0.0;
  951. double originalMax = 10.0;
  952. double targetMin = _UVCCtrlInfo.min;
  953. double targetMax = _UVCCtrlInfo.max;
  954. // 计算转换后的值
  955. double result = MapValue(value, originalMin, originalMax, targetMin, targetMax);
  956. int _current = (int)(result);
  957. Debug.Log("_current:" + value + " , result:" + result);
  958. textObj.text = _current + "";
  959. slider.value = _current;
  960. //dUVCParameters.GetValueOrDefault(typeStr).Set(_current);
  961. //存储初始值,设置一次到UVC参数
  962. if (_currentUVCValue != _current) currentCameraInfo.SetValue(typeStr, _current);
  963. }
  964. }
  965. public static double MapValue(double value, double originalMin, double originalMax, double targetMin, double targetMax)
  966. {
  967. // 线性插值公式
  968. return targetMin + (value - originalMin) * (targetMax - targetMin) / (originalMax - originalMin);
  969. }
  970. #endregion
  971. #region 绘制线段部分
  972. public void SetLineWidth(float v)
  973. {
  974. lineWidth.Set(v);
  975. _sliderLineWidth.SetValueWithoutNotify(lineWidth.Get());
  976. _sliderLineWidth.transform.Find("Value").GetComponent<Text>().text = lineWidth.Get().ToString("f1");
  977. }
  978. #endregion
  979. #region 亮度检测部分
  980. public void SetInfraredFilterValue(float v)
  981. {
  982. infraredFileterValue.Set(v);
  983. _infraredFilter.SetValueWithoutNotify(infraredFileterValue.Get());
  984. _infraredFilter.transform.Find("Value").GetComponent<Text>().text = infraredFileterValue.Get().ToString("f1");
  985. infraredCameraHelper.SetInfraredLocateBrightnessThreshold(infraredFileterValue.Get());
  986. }
  987. #endregion
  988. public void resetInfraredPlayerPrefs()
  989. {
  990. //测试用
  991. PlayerPrefs.DeleteKey("entry-guider-infrared-" + LoginMgr.myUserInfo.id);
  992. PlayerPrefs.DeleteKey("hideInfraredBowAndArrow");
  993. }
  994. #region 显示Log部分信息
  995. [SerializeField] Text _calibrationFixedText;
  996. [SerializeField] Text _cameraSizeText;
  997. [SerializeField] Text _quadUnityVectorListText;
  998. /// <summary>
  999. /// 校准时候的固定值分辨率
  1000. /// </summary>
  1001. /// <param name="v"></param>
  1002. public void SetCalibrationFixedText(Vector2 v)
  1003. {
  1004. _calibrationFixedText.text = v.x + "*" + v.y;
  1005. }
  1006. /// <summary>
  1007. /// 渲染摄像机当前分辨率
  1008. /// </summary>
  1009. /// <param name="v"></param>
  1010. public void SetCameraSizeText(Vector2 v)
  1011. {
  1012. _cameraSizeText.text = v.x + "*" + v.y;
  1013. }
  1014. /// <summary>
  1015. /// 渲染摄像机识别点
  1016. /// </summary>
  1017. /// <param name="v"></param>
  1018. public void SetQuadUnityVectorListText(string v)
  1019. {
  1020. _quadUnityVectorListText.text = v;
  1021. }
  1022. #endregion
  1023. }
  1024. public class ParamFloatValue
  1025. {
  1026. private string _saveKey;
  1027. private float _valueDefault;
  1028. private bool _valueLoaded;
  1029. private float _value;
  1030. public ParamFloatValue(string saveKey, float valueDefault)
  1031. {
  1032. _saveKey = saveKey;
  1033. _valueDefault = valueDefault;
  1034. }
  1035. public float Get()
  1036. {
  1037. if (!_valueLoaded) _value = PlayerPrefs.GetFloat(_saveKey, _valueDefault);
  1038. return _value;
  1039. }
  1040. public void Set(float value)
  1041. {
  1042. _value = value;
  1043. PlayerPrefs.SetFloat(_saveKey, _value);
  1044. PlayerPrefs.Save();
  1045. }
  1046. }