HomeView.cs 13 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using UnityEngine.SceneManagement;
  6. using System;
  7. using Newtonsoft.Json;
  8. using Newtonsoft.Json.Linq;
  9. /* 主界面 */
  10. public class HomeView : JCUnityLib.ViewBase
  11. {
  12. [SerializeField] Image myAvatarSprite;
  13. [SerializeField] Text nickNameText;
  14. [SerializeField] GameObject[] genders;
  15. [SerializeField] GameObject btnConnectBow;
  16. [SerializeField] Text gameVersion;
  17. [SerializeField] GameObject friendBarTipTop;
  18. [SerializeField] GameObject friendBarTipBottom;
  19. public static HomeView ins;
  20. void Awake() {
  21. gameVersion.text = "V" + Application.version;
  22. gameVersion.gameObject.SetActive(false); //隐藏版本号
  23. if (CommonConfig.needToExamine) {
  24. transform.Find("LeftPanel/Item (1)").gameObject.SetActive(false);
  25. transform.Find("RightPanel/Item/Text").GetComponent<TextAutoLanguage>().SetText(1234562);
  26. transform.Find("RightPanel/Item (1)/Text").GetComponent<TextAutoLanguage>().SetText(1234563);
  27. transform.Find("RightPanel/Item (3)").gameObject.SetActive(false);
  28. }
  29. }
  30. void Start()
  31. {
  32. ins = this;
  33. transform.SetSiblingIndex(0); //放在ui最底层
  34. BluetoothHolder.Init();
  35. AudioMgr.Init();
  36. TopBarView.NeedShowIt(this);
  37. if (ShootCheck.ins) ShootCheck.ins.AdjustNormalOrHightMode();
  38. if (LoginMgr.myUserInfo.id > 0) {
  39. RenderNameOrGender();
  40. RenderMyAvatarSprite();
  41. RenderDeviceNames();
  42. }
  43. StartCoroutine(RefreshFriendBar());
  44. }
  45. void OnDestroy()
  46. {
  47. if (ins == this) ins = null;
  48. TopBarView.DontNeedShowIt(this);
  49. }
  50. void Update() {
  51. UpdateCheckRenderFriendTip();
  52. UpdateBtnForConnect();
  53. }
  54. BluetoothStatusEnum bowStatus;
  55. void UpdateBtnForConnect() {
  56. if (BluetoothAim.ins && bowStatus != BluetoothAim.ins.status) {
  57. bowStatus = BluetoothAim.ins.status;
  58. (int textID, Color color) = BluetoothStatus.GetStatusInfo(BluetoothAim.ins.status);
  59. btnConnectBow.GetComponentInChildren<TextAutoLanguage>().SetText(textID);
  60. btnConnectBow.GetComponentInChildren<Text>().color = color;
  61. btnConnectBow.transform.Find("Check").gameObject.SetActive(bowStatus == BluetoothStatusEnum.ConnectSuccess);
  62. }
  63. }
  64. public static bool ShowProminentBeforeConnectBLE(Action onAgree = null)
  65. {
  66. if (SceneManager.GetActiveScene().name.Equals("HeartRateBand")) return false;
  67. if (PlayerPrefs.GetInt("Location-Prominent", 0) == 0) {
  68. ModalView m = ModalView.Show();
  69. string pName = Application.productName;
  70. m.textKey = "Model_Location-Prominent";
  71. m.onAgreeTextKey = "common_next";
  72. m.onRejectTextKey = "common_cancel";
  73. m.textFormatArgs = new object[] {pName};
  74. m.onAgree = () => {
  75. PlayerPrefs.SetInt("Location-Prominent", 1);
  76. try {
  77. onAgree?.Invoke();
  78. } catch (System.Exception e) {
  79. Debug.LogError(e.Message + "\n" + e.StackTrace);
  80. }
  81. };
  82. return true;
  83. }
  84. return false;
  85. }
  86. public void OnClick_ConnectBLE() {
  87. if (ShowProminentBeforeConnectBLE()) return;
  88. BluetoothAim.ins.DoConnect();
  89. }
  90. public void OnClick_ShowDeviceView() {
  91. AudioMgr.ins.PlayBtn();
  92. ViewMgr.Instance.ShowView<DeviceView>();
  93. }
  94. public void RenderNameOrGender() {
  95. nickNameText.text = LoginMgr.myUserInfo.nickname;
  96. genders[LoginMgr.myUserInfo.gender == 2 ? 1 : 0].SetActive(true);
  97. genders[LoginMgr.myUserInfo.gender == 2 ? 0 : 1].SetActive(false);
  98. LayoutRebuilder.ForceRebuildLayoutImmediate(nickNameText.transform.parent.GetComponent<RectTransform>());
  99. }
  100. public void RenderMyAvatarSprite() {
  101. RoleMgr.SetAvatarToImage(myAvatarSprite, LoginMgr.myUserInfo.avatarID, LoginMgr.myUserInfo.avatarUrl);
  102. }
  103. public void RenderDeviceNames()
  104. {
  105. try {
  106. (DeviceInfo bowInfo, DeviceInfo arrowInfo) = DeviceMgr.ins.GetCurrentBowArrowInfo();
  107. // this.transform.Find("ShowBow/Text").GetComponent<TextAutoLanguage>().SetText(bowInfo.config.name);
  108. this.transform.Find("ShowBow/Text").GetComponent<TextAutoLanguage>().SetText(200000);
  109. this.transform.Find("ShowArrow/Text").GetComponent<TextAutoLanguage>().SetText(arrowInfo.config.name);
  110. } catch (System.Exception) {}
  111. }
  112. public Action action_OnClickStartGame;
  113. public void GoTo(string target) {
  114. AudioMgr.ins.PlayBtn();
  115. switch (target)
  116. {
  117. case "开始游戏":
  118. if (CommonConfig.isReleaseVersion && !BluetoothStatus.IsAllConnected()) {
  119. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByCNKey("请先连接设备"));
  120. return;
  121. }
  122. ViewMgr.Instance.ShowView<GameStartView>();
  123. action_OnClickStartGame?.Invoke();
  124. break;
  125. case "联机游戏":
  126. if (CommonConfig.isReleaseVersion && !BluetoothStatus.IsAllConnected()) {
  127. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByCNKey("请先连接设备"));
  128. return;
  129. }
  130. GlobalDataTemp.pkMatchType = PKMatchType.OnlinePK;
  131. ViewMgr.Instance.ShowView<PKGameOptionView>();
  132. break;
  133. case "我的":
  134. ViewMgr.Instance.ShowView<MeView>();
  135. break;
  136. default:
  137. break;
  138. }
  139. }
  140. /* FriendBar */
  141. GameObject friendItemPrefab = null;
  142. Transform friendBarContent = null;
  143. IEnumerator RefreshFriendBar() {
  144. if (friendItemPrefab == null) {
  145. friendItemPrefab = transform.Find("FriendBar/Scroll View/Viewport/Content/Item").gameObject;
  146. Destroy(friendItemPrefab.GetComponent<Image>());
  147. friendItemPrefab.SetActive(false);
  148. }
  149. if (friendBarContent == null) {
  150. friendBarContent = transform.Find("FriendBar/Scroll View/Viewport/Content");
  151. }
  152. while (UserPlayer.ins == null || !UserPlayer.ins.loginAuthed || !UserPlayer.ins.hasGetUserInfo) {
  153. yield return null;
  154. }
  155. Action<JArray> cb = RenderFriendList;
  156. UserPlayer.ins.call("friendComp.getMyFriends", null, cb);
  157. }
  158. public void RenderFriendList(JArray list) {
  159. if (flag_SwapFriendAndRank != 0) return;
  160. for (int i = 1; i < friendBarContent.childCount; i++) {
  161. Destroy(friendBarContent.GetChild(i).gameObject);
  162. }
  163. if (list.Count > 0) {
  164. Color outColor;
  165. foreach (var itemInfo in list) {
  166. int friendID = itemInfo.Value<int>("friendID");
  167. int avatarID = itemInfo.Value<int>("avatarID");
  168. string avatarUrl = itemInfo.Value<string>("avatarUrl");
  169. string nickname = itemInfo.Value<string>("nickname");
  170. bool online = itemInfo.Value<bool>("online");
  171. long offlineTime = itemInfo.Value<long>("offlineTime");
  172. GameObject o = GameObject.Instantiate(friendItemPrefab, friendBarContent);
  173. o.SetActive(true);
  174. o.name = friendID.ToString();
  175. Image avatarImage = o.transform.Find("Avatar").GetComponent<Image>();
  176. RoleMgr.SetAvatarToImage(avatarImage, avatarID, avatarUrl);
  177. o.transform.Find("Nickname").GetComponent<Text>().text = nickname;
  178. TextAutoLanguage2 timeTip = o.transform.Find("Avatar/Line/Text").GetComponent<TextAutoLanguage2>();
  179. TimeUtil.SetOfflineTimeTextKey(offlineTime, online, timeTip);
  180. if (online) {
  181. ColorUtility.TryParseHtmlString("#12B525", out outColor);
  182. } else {
  183. ColorUtility.TryParseHtmlString("#A8B2BD", out outColor);
  184. }
  185. timeTip.GetComponent<Text>().color = outColor;
  186. }
  187. }
  188. }
  189. IEnumerator RefreshFriendRankBar() {
  190. if (friendItemPrefab == null) {
  191. friendItemPrefab = transform.Find("FriendBar/Scroll View/Viewport/Content/Item").gameObject;
  192. Destroy(friendItemPrefab.GetComponent<Image>());
  193. friendItemPrefab.SetActive(false);
  194. }
  195. if (friendBarContent == null) {
  196. friendBarContent = transform.Find("FriendBar/Scroll View/Viewport/Content");
  197. }
  198. while (UserPlayer.ins == null || !UserPlayer.ins.loginAuthed || !UserPlayer.ins.hasGetUserInfo) {
  199. yield return null;
  200. }
  201. Action<JArray> cb = RenderFriendRankList;
  202. UserPlayer.ins.call("rankComp.getFriendRankList", null, cb);
  203. }
  204. void RenderFriendRankList(JArray list) {
  205. if (flag_SwapFriendAndRank != 1) return;
  206. for (int i = 1; i < friendBarContent.childCount; i++) {
  207. Destroy(friendBarContent.GetChild(i).gameObject);
  208. }
  209. if (list.Count > 0) {
  210. foreach (var itemInfo in list) {
  211. int userID = itemInfo.Value<int>("id");
  212. int avatarID = itemInfo.Value<int>("avatarID");
  213. string avatarUrl = itemInfo.Value<string>("avatarUrl");
  214. string nickname = itemInfo.Value<string>("nickname");
  215. bool online = itemInfo.Value<bool>("online");
  216. long offlineTime = itemInfo.Value<long>("offlineTime");
  217. int rankNum = itemInfo.Value<int>("rankNum");
  218. GameObject o = GameObject.Instantiate(friendItemPrefab, friendBarContent);
  219. o.SetActive(true);
  220. o.name = userID.ToString();
  221. Image avatarImage = o.transform.Find("Avatar").GetComponent<Image>();
  222. RoleMgr.SetAvatarToImage(avatarImage, avatarID, avatarUrl);
  223. o.transform.Find("Nickname").GetComponent<Text>().text = nickname;
  224. TextAutoLanguage2 timeTip = o.transform.Find("Avatar/Line/Text").GetComponent<TextAutoLanguage2>();
  225. Action<Text> onApplyToNext = (t) => {
  226. if (TextAutoLanguage2.GetLanguage() == 0) {
  227. t.text = $"第{rankNum}名";
  228. } else {
  229. string str = rankNum.ToString();
  230. if (str.EndsWith("1")) t.text = $"{rankNum}st";
  231. else if (str.EndsWith("2")) t.text = $"{rankNum}nd";
  232. else if (str.EndsWith("3")) t.text = $"{rankNum}rd";
  233. else t.text = $"{rankNum}th";
  234. }
  235. Color outColor;
  236. if (rankNum == 1) ColorUtility.TryParseHtmlString("#F0E68C", out outColor);
  237. else if (rankNum == 2) ColorUtility.TryParseHtmlString("#E0FFFF", out outColor);
  238. else if (rankNum == 3) ColorUtility.TryParseHtmlString("#CD8162", out outColor);
  239. else ColorUtility.TryParseHtmlString("#EEE5DE", out outColor);
  240. t.color = outColor;
  241. };
  242. timeTip.onApplyToNext += onApplyToNext;
  243. }
  244. }
  245. }
  246. int flag_SwapFriendAndRank = 0;
  247. public void OnClick_SwapFriendAndRank() {
  248. AudioMgr.ins.PlayBtn();
  249. if (flag_SwapFriendAndRank == 0) {
  250. flag_SwapFriendAndRank = 1;
  251. transform.Find("FriendBar/FrameBtnTop").GetComponentInChildren<TextAutoLanguage2>().SetTextKey("rank_title");
  252. } else if (flag_SwapFriendAndRank == 1) {
  253. flag_SwapFriendAndRank = 0;
  254. transform.Find("FriendBar/FrameBtnTop").GetComponentInChildren<TextAutoLanguage2>().SetTextKey("friend_title");
  255. }
  256. RefreshFriendBarAccordingCurrentBar();
  257. }
  258. //根据栏目类型,调用对应的接口请求
  259. public void RefreshFriendBarAccordingCurrentBar()
  260. {
  261. if (flag_SwapFriendAndRank == 0)
  262. StartCoroutine(RefreshFriendBar());
  263. else if (flag_SwapFriendAndRank == 1)
  264. StartCoroutine(RefreshFriendRankBar());
  265. }
  266. public void OnClick_ShowDetail() {
  267. AudioMgr.ins.PlayBtn();
  268. if (flag_SwapFriendAndRank == 0) {
  269. ViewMgr.Instance.ShowView<FriendView>();
  270. } else if (flag_SwapFriendAndRank == 1) {
  271. ViewMgr.Instance.ShowView<RankView>();
  272. }
  273. }
  274. //检测是否需要提示有人加我好友
  275. bool _old_hasFriendRequest = false;
  276. int _old_flag_SwapFriendAndRank = 0;
  277. void UpdateCheckRenderFriendTip()
  278. {
  279. if (UserPlayer.ins == null) return;
  280. if (
  281. UserPlayer.ins.tempData.hasFriendRequest == _old_hasFriendRequest &&
  282. flag_SwapFriendAndRank == _old_flag_SwapFriendAndRank
  283. ) return;
  284. _old_hasFriendRequest = UserPlayer.ins.tempData.hasFriendRequest;
  285. _old_flag_SwapFriendAndRank = flag_SwapFriendAndRank;
  286. friendBarTipTop.SetActive(
  287. flag_SwapFriendAndRank == 1 &&
  288. UserPlayer.ins.tempData.hasFriendRequest);
  289. friendBarTipBottom.SetActive(
  290. flag_SwapFriendAndRank == 0 &&
  291. UserPlayer.ins.tempData.hasFriendRequest);
  292. }
  293. }