ChallengeOptionView.cs 2.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.SceneManagement;
  5. /* 界面-挑战关卡选择 */
  6. public class ChallengeOptionView : JCUnityLib.ViewBase, MenuBackInterface
  7. {
  8. public override void OnInitView()
  9. {
  10. //根据条件激活野鸡关卡或野鸭关卡
  11. if (CommonConfig.AppArea == 0)
  12. {
  13. transform.Find("EntryList/Item1").gameObject.SetActive(GlobalDataTemp.pkMatchType != PKMatchType.None);
  14. transform.Find("EntryList/Item3").gameObject.SetActive(GlobalDataTemp.pkMatchType == PKMatchType.None);
  15. }
  16. else
  17. {
  18. transform.Find("EntryList/Item1").gameObject.SetActive(true);
  19. transform.Find("EntryList/Item3").gameObject.SetActive(false);
  20. }
  21. transform.Find("EntryList/Item4").gameObject.SetActive(GlobalDataTemp.pkMatchType == PKMatchType.None);
  22. }
  23. void Start() {
  24. PersistenHandler.ins?.menuBackCtr.views.Add(this);
  25. TopBarView.NeedShowIt(this);
  26. }
  27. void OnDestroy() {
  28. PersistenHandler.ins?.menuBackCtr.views.Remove(this);
  29. TopBarView.DontNeedShowIt(this);
  30. }
  31. public void StartGame(int gameType) {
  32. AudioMgr.ins.PlayBtn();
  33. if (GlobalDataTemp.pkMatchType == PKMatchType.OnlinePK) {
  34. int newGameType = 0;
  35. if (gameType == 3) newGameType = 10;
  36. else if (gameType == 4) newGameType = 11;
  37. else if (gameType == 5) newGameType = 12;
  38. GlobalDataTemp.matchGameType = newGameType;
  39. ViewMgr.Instance.ShowView<PKMatchView>();
  40. return;
  41. }
  42. if (GlobalDataTemp.pkMatchType == PKMatchType.LocalPK) {
  43. if (gameType == 3) gameType = 6;
  44. else if (gameType == 4) gameType = 7;
  45. else if (gameType == 5) gameType = 8;
  46. }
  47. GlobalData.pkMatchType = GlobalDataTemp.pkMatchType;
  48. GameMgr.gameType = gameType;
  49. if (gameType == 14)
  50. {
  51. SceneManager.LoadScene("WildAttack", LoadSceneMode.Single);
  52. }
  53. else if (gameType == 13) {
  54. SceneManager.LoadScene("DuckHunter", LoadSceneMode.Single);
  55. } else {
  56. SceneManager.LoadScene("GameChallenge", LoadSceneMode.Single);
  57. }
  58. }
  59. public void back() {
  60. AudioMgr.ins.PlayBtn();
  61. ViewMgr.Instance.DestroyView<ChallengeOptionView>();
  62. }
  63. public bool OnMenuBack() {
  64. ViewMgr.Instance.DestroyView<ChallengeOptionView>();
  65. return true;
  66. }
  67. }