PKGameView.cs 5.4 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using UnityEngine.SceneManagement;
  6. /* PK模式的游戏界面 */
  7. public class PKGameView : MonoBehaviour
  8. {
  9. [SerializeField] Text[] scoreTexts;
  10. PKGameMode pKGameMode;
  11. PKGameMode_OnlinePK pKGameMode_OnlinePK;
  12. int currentPlayerIndex = -1;
  13. string[] numCNs = {"", "第一局", "第二局", "第三局", "第四局", "第五局", "第六局"};
  14. string[] numENs = {"", "1st leg", "2st leg", "3st leg", "4st leg", "5st leg", "6st leg"};
  15. public static PKGameView ins;
  16. void Start()
  17. {
  18. ins = this;
  19. InitPKGameMode();
  20. RenderPlayerInfo();
  21. }
  22. void InitPKGameMode() {
  23. if (GlobalData.pkMatchType == PKMatchType.LocalPK) {
  24. pKGameMode = (PKGameMode) GameMgr.ins.gameMode;
  25. }
  26. else if (GlobalData.pkMatchType == PKMatchType.OnlinePK) {
  27. pKGameMode_OnlinePK = (PKGameMode_OnlinePK) GameMgr.ins.gameMode;
  28. }
  29. }
  30. void RenderPlayerInfo() {
  31. if (GlobalData.pkMatchType == PKMatchType.LocalPK) {
  32. RenderPlayerInfo_LockPK(1, PKGameMode.playerRoleIDs[0]);
  33. RenderPlayerInfo_LockPK(2, PKGameMode.playerRoleIDs[1]);
  34. }
  35. else if (GlobalData.pkMatchType == PKMatchType.OnlinePK) {
  36. RenderPlayerInfo_OnlinePK(1, GlobalData.matchPlayerInfos[0].avatarID, GlobalData.matchPlayerInfos[0].nickname);
  37. RenderPlayerInfo_OnlinePK(2, GlobalData.matchPlayerInfos[1].avatarID, GlobalData.matchPlayerInfos[1].nickname);
  38. }
  39. }
  40. void RenderPlayerInfo_LockPK(int posNum, int roleID)
  41. {
  42. (Sprite avatar, string nickName) = RoleMgr.GetRoleInfo(roleID);
  43. this.transform.Find("TotalScore/Avatar" + posNum + "/Sprite").GetComponent<Image>().sprite = avatar;
  44. this.transform.Find("TotalScore/Name" + posNum).GetComponent<Text>().text = nickName;
  45. }
  46. void RenderPlayerInfo_OnlinePK(int posNum, int roleID, string nickname)
  47. {
  48. (Sprite avatar, string _) = RoleMgr.GetRoleInfo(roleID);
  49. this.transform.Find("TotalScore/Avatar" + posNum + "/Sprite").GetComponent<Image>().sprite = avatar;
  50. this.transform.Find("TotalScore/Name" + posNum).GetComponent<Text>().text = nickname;
  51. }
  52. void Update()
  53. {
  54. if (GlobalData.pkMatchType == PKMatchType.LocalPK) {
  55. UpdateWhenLocalPK();
  56. }
  57. else if (GlobalData.pkMatchType == PKMatchType.OnlinePK) {
  58. UpdateWhenOnlinePK();
  59. }
  60. }
  61. void UpdateWhenLocalPK()
  62. {
  63. scoreTexts[0].text = TextAutoLanguage.GetLanguage() == LanguageEnum.Chinese
  64. ? numCNs[pKGameMode.round] : numENs[pKGameMode.round];
  65. scoreTexts[1].text = pKGameMode.currentScores[0].ToString($"f{CommonConfig.ringsPrecision}");
  66. scoreTexts[2].text = pKGameMode.currentScores[1].ToString($"f{CommonConfig.ringsPrecision}");
  67. scoreTexts[3].text = pKGameMode.totalScores[0] + " : " + pKGameMode.totalScores[1];
  68. if (currentPlayerIndex != pKGameMode.currentPlayerIndex)
  69. {
  70. currentPlayerIndex = pKGameMode.currentPlayerIndex;
  71. (Sprite avatar, string nickName) = RoleMgr.GetRoleInfo(PKGameMode.playerRoleIDs[currentPlayerIndex]);
  72. this.transform.Find("CurrentPlayer/Avatar").GetComponent<Image>().sprite = avatar;
  73. this.transform.Find("CurrentPlayer/Name").GetComponent<Text>().text = nickName;
  74. }
  75. if (currentPlayerIndex == pKGameMode.currentPlayerIndex)
  76. {
  77. this.transform.Find("CurrentPlayer/Progress").GetComponent<Image>().fillAmount = pKGameMode.singleShootReadyTime / pKGameMode.singleShootReadyMaxTime;
  78. this.transform.Find("CurrentPlayer/Time").GetComponent<Text>().text = pKGameMode.GetTimeStr();
  79. }
  80. }
  81. void UpdateWhenOnlinePK()
  82. {
  83. scoreTexts[0].text = TextAutoLanguage.GetLanguage() == LanguageEnum.Chinese
  84. ? numCNs[pKGameMode_OnlinePK.gameLogic.round] : numENs[pKGameMode_OnlinePK.gameLogic.round];
  85. scoreTexts[1].text = pKGameMode_OnlinePK.gameLogic.currentScores[0].ToString($"f{CommonConfig.ringsPrecision}");
  86. scoreTexts[2].text = pKGameMode_OnlinePK.gameLogic.currentScores[1].ToString($"f{CommonConfig.ringsPrecision}");
  87. scoreTexts[3].text = pKGameMode_OnlinePK.gameLogic.totalScores[0] + " : " + pKGameMode_OnlinePK.gameLogic.totalScores[1];
  88. if (currentPlayerIndex != pKGameMode_OnlinePK.gameLogic.currentPlayerIndex)
  89. {
  90. currentPlayerIndex = pKGameMode_OnlinePK.gameLogic.currentPlayerIndex;
  91. (Sprite avatar, string nickName) = RoleMgr.GetRoleInfo(GlobalData.matchPlayerInfos[currentPlayerIndex].avatarID);
  92. this.transform.Find("CurrentPlayer/Avatar").GetComponent<Image>().sprite = avatar;
  93. this.transform.Find("CurrentPlayer/Name").GetComponent<Text>().text = GlobalData.matchPlayerInfos[currentPlayerIndex].nickname;
  94. }
  95. if (currentPlayerIndex == pKGameMode_OnlinePK.gameLogic.currentPlayerIndex)
  96. {
  97. this.transform.Find("CurrentPlayer/Progress").GetComponent<Image>().fillAmount = pKGameMode_OnlinePK.gameLogic.singleShootReadyTime / pKGameMode_OnlinePK.gameLogic.singleShootReadyMaxTime;
  98. this.transform.Find("CurrentPlayer/Time").GetComponent<Text>().text = TimeUtil.GetTimeStr(pKGameMode_OnlinePK.gameLogic.singleShootReadyTime);
  99. }
  100. }
  101. }