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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using UnityEngine.SceneManagement;
- /* PK模式的结算界面 */
- public class PKGameSettleView : MonoBehaviour
- {
- void Start()
- {
- GameMode gameMode = GameMgr.ins.gameMode;
- if (PKGameView.ins)
- {
- PKGameView.ins.gameObject.SetActive(false);
- }
- string[] results = (string[]) gameMode.Settle();
- for (int i = 1; i <= 2; i++) {
- if (GlobalData.pkMatchType == PKMatchType.OnlinePK) {
- int playerIndex = i - 1;
- (Sprite avatar, string nickName) = RoleMgr.GetRoleInfo(GlobalData.matchPlayerInfos[playerIndex].avatarID);
- nickName = GlobalData.matchPlayerInfos[playerIndex].nickname;
- this.transform.Find("Avatar" + i + "/Sprite").GetComponent<Image>().sprite = avatar;
- this.transform.Find("Name" + i).GetComponent<Text>().text = nickName;
- } else if (GlobalData.pkMatchType == PKMatchType.LocalPK) {
- (Sprite avatar, string nickName) = RoleMgr.GetRoleInfo(PKGameMode.playerRoleIDs[i - 1]);
- this.transform.Find("Avatar" + i + "/Sprite").GetComponent<Image>().sprite = avatar;
- this.transform.Find("Name" + i).GetComponent<Text>().text = nickName;
- }
- this.transform.Find("Win" + i).gameObject.SetActive(results[i - 1] == "胜利");
- this.transform.Find("Fail" + i).gameObject.SetActive(results[i - 1] == "失败");
- if (GlobalData.pkMatchType == PKMatchType.LocalPK) {
- this.transform.Find("Score" + i + "/Text").GetComponent<Text>().text = ((PKGameMode)gameMode).totalScores[i - 1].ToString();
- } else if (GlobalData.pkMatchType == PKMatchType.OnlinePK) {
- this.transform.Find("Score" + i + "/Text").GetComponent<Text>().text = ((PKGameMode_OnlinePK)gameMode).gameLogic.totalScores[i - 1].ToString();
- }
- }
- if (GlobalData.pkMatchType == PKMatchType.OnlinePK) {
- Transform btnsTF = this.transform.Find("Btns");
- for (int i = 0; i < btnsTF.childCount; i++) {
- Transform tf = btnsTF.GetChild(i);
- tf.gameObject.SetActive(tf.gameObject.name == "BtnBack");
- }
- }
- AudioMgr.ins.PlayWin();
- }
- public void GoHome() {
- AudioMgr.ins.PlayBtn();
- SceneManager.LoadScene("Home", LoadSceneMode.Single);
- }
- public void TryAgain() {
- AudioMgr.ins.PlayBtn();
- if (GameAssistUI.ins) GameAssistUI.ins.recordPlayerRecordsWhenGameTryAgain();
- SceneManager.LoadScene("Game", LoadSceneMode.Single);
- }
- }
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