ArrowCamera.cs 9.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using DG.Tweening;
  5. using UnityEngine.SceneManagement;
  6. /* 拍摄箭飞行的摄像机 */
  7. public class ArrowCamera : MonoBehaviour
  8. {
  9. [System.NonSerialized] public Arrow arrow;
  10. [System.NonSerialized] public ArrowCameraTemplate arrowCameraTemplate;
  11. [System.NonSerialized] public bool isArrowSync = false;
  12. [System.NonSerialized] public ArrowSync arrowSync;
  13. public void SetArrowSync(ArrowSync arrowSync) {
  14. isArrowSync = true;
  15. this.arrowSync = arrowSync;
  16. }
  17. void Awake()
  18. {
  19. BowCamera.ins.GetComponent<Camera>().enabled = false;
  20. }
  21. void Start()
  22. {
  23. if (SceneManager.GetActiveScene().name == "Game") {
  24. if ((isArrowSync && arrowSync.canUseSideCamera) || (!isArrowSync && arrow.canUseSideCamera)) {
  25. arrowCameraTemplate = new ArrowCameraTemplate2(this);
  26. } else {
  27. arrowCameraTemplate = new ArrowCameraTemplate1(this);
  28. }
  29. } else if (SceneManager.GetActiveScene().name == "GameChallenge") {
  30. arrowCameraTemplate = new ArrowCameraTemplate3(this);
  31. }
  32. }
  33. void OnDestroy()
  34. {
  35. try
  36. {
  37. BowCamera.ins.GetComponent<Camera>().enabled = true;
  38. }
  39. catch (System.Exception) {}
  40. }
  41. void FixedUpdate()
  42. {
  43. arrowCameraTemplate.Update();
  44. }
  45. }
  46. /* 模板3:跟着箭飞_打猎场景 */
  47. class ArrowCameraTemplate3 : ArrowCameraTemplate
  48. {
  49. public ArrowCameraTemplate3(ArrowCamera arrowCamera) : base(arrowCamera) {
  50. if (!arrowCamera.isArrowSync) {
  51. this.arrowCamera.arrow.activeEffectCyclone(true);
  52. }
  53. }
  54. private bool cameraMoveFinish = false;
  55. Vector3 cameraToRunPosition = new Vector3(0.4f, 0.5f, -1 - Mathf.Clamp(Arrow.speed / 20 * 6, 0, 6));
  56. Vector3 cameraFinalPosition = new Vector3(0.4f, 0.8f, -5f);
  57. //若有树的遮挡,则使用以下视角坐标
  58. Vector3 cameraFinalPosition_whenBlockByTree = new Vector3(0.15f, 0.3f, -1.2f);
  59. bool hasBlockByTree = false;
  60. Vector3 blockByTreeLookAtPoint;
  61. public override void Update() {
  62. if (cameraMoveFinish) {
  63. return;
  64. }
  65. Transform cameraT = this.arrowCamera.transform;
  66. Vector3 cameraPosition = cameraT.localPosition;
  67. if (this.arrowCamera.arrow.isHit) {
  68. cameraPosition = Vector3.Lerp(cameraPosition, cameraFinalPosition, Time.deltaTime * 6);
  69. cameraT.localPosition = cameraPosition;
  70. if (hasBlockByTree) {
  71. cameraT.LookAt(blockByTreeLookAtPoint);
  72. }
  73. float d = Vector3.Distance(cameraPosition, cameraFinalPosition);
  74. if (d < 0.001f) {
  75. cameraMoveFinish = true;
  76. Sequence seq = DOTween.Sequence();
  77. if (!quicklyNextShoot) seq.AppendInterval(1f);
  78. seq.AppendCallback(delegate() {
  79. this.arrowCamera.arrow.nextShoot();
  80. this.arrowCamera.arrow.enabled = false;
  81. GameObject.Destroy(container?container:this.arrowCamera.gameObject);
  82. });
  83. }
  84. } else {
  85. cameraPosition = Vector3.Lerp(cameraPosition, cameraToRunPosition, Time.deltaTime * 6);
  86. cameraT.localPosition = cameraPosition;
  87. cameraT.LookAt(this.arrowCamera.arrow.Head());
  88. }
  89. }
  90. GameObject container = null;
  91. public override void beforeHit() {
  92. //把镜头从箭中移除,放到一个固定的容器里,免得随着动物抖动
  93. if (!container) {
  94. container = new GameObject("CameraContainer");
  95. container.transform.position = this.arrowCamera.arrow.transform.position;
  96. container.transform.rotation = this.arrowCamera.arrow.transform.rotation;
  97. this.arrowCamera.transform.SetParent(container.transform);
  98. //检测有没有树遮挡
  99. Quaternion rot = container.transform.rotation;
  100. Quaternion back = rot * Quaternion.AngleAxis(180, Vector3.up); //绕本地坐标轴旋转
  101. for (int i = -36; i <= 36; i += 3) {
  102. float angle = i;
  103. Quaternion axis = back * Quaternion.AngleAxis(angle, Vector3.up);
  104. Vector3 direction = axis * Vector3.forward;
  105. RaycastHit[] raycastHits = Physics.RaycastAll(container.transform.position, direction, 6f);
  106. foreach (var raycastHit in raycastHits) {
  107. Transform tf = raycastHit.transform;
  108. if (tf && tf.name.StartsWith("TreeCollider")) {
  109. cameraFinalPosition = cameraFinalPosition_whenBlockByTree;
  110. hasBlockByTree = true;
  111. Arrow arrow = this.arrowCamera.arrow;
  112. blockByTreeLookAtPoint = arrow.Head().position - arrow.transform.forward * 0.5f;
  113. break;
  114. }
  115. }
  116. }
  117. }
  118. }
  119. bool quicklyNextShoot = ChallengeGameMode.IsChallengeWolf();
  120. public override void SendMsg(int id, object msg) {
  121. if (id == 0) {
  122. quicklyNextShoot = true;
  123. }
  124. }
  125. }
  126. /* 模板2:从侧面看箭飞 */
  127. class ArrowCameraTemplate2 : ArrowCameraTemplate
  128. {
  129. public ArrowCameraTemplate2(ArrowCamera arrowCamera) : base(arrowCamera) {
  130. this.arrowCamera.transform.parent = null;
  131. arrowCamera.transform.localPosition = new Vector3(8.33f, 2.45f, 6.4f);
  132. arrowCamera.transform.localEulerAngles = new Vector3(0, -42, 0);
  133. }
  134. bool isHit = false;
  135. public override void Update() {
  136. if (arrowCamera.isArrowSync) {
  137. if (!isHit) {
  138. isHit = arrowCamera.arrowSync.isHit;
  139. if (isHit) {
  140. this.arrowCamera.transform.SetParent(this.arrowCamera.arrowSync.transform);
  141. arrowCamera.transform.localPosition = new Vector3(-0.3f, 0.2f, -1.3f);
  142. arrowCamera.transform.LookAt(this.arrowCamera.arrowSync.Head());
  143. Sequence seq = DOTween.Sequence();
  144. seq.PrependInterval(2.2f);
  145. seq.AppendCallback(delegate() {
  146. GameObject.Destroy(this.arrowCamera.gameObject);
  147. });
  148. return;
  149. }
  150. }
  151. if (!arrowCamera.arrowSync) {
  152. GameObject.Destroy(this.arrowCamera.gameObject);
  153. }
  154. } else {
  155. if (!isHit) {
  156. isHit = arrowCamera.arrow.isHit;
  157. if (isHit) {
  158. this.arrowCamera.transform.SetParent(this.arrowCamera.arrow.transform);
  159. arrowCamera.transform.localPosition = new Vector3(-0.3f, 0.2f, -1.3f);
  160. arrowCamera.transform.LookAt(this.arrowCamera.arrow.Head());
  161. Sequence seq = DOTween.Sequence();
  162. seq.PrependInterval(2.2f);
  163. seq.AppendCallback(delegate() {
  164. this.arrowCamera.arrow.nextShoot();
  165. this.arrowCamera.arrow.enabled = false;
  166. GameObject.Destroy(this.arrowCamera.gameObject);
  167. });
  168. return;
  169. }
  170. }
  171. if (!arrowCamera.arrow) {
  172. GameObject.Destroy(this.arrowCamera.gameObject);
  173. }
  174. }
  175. }
  176. }
  177. /* 模板1:跟着箭飞 */
  178. class ArrowCameraTemplate1 : ArrowCameraTemplate
  179. {
  180. public ArrowCameraTemplate1(ArrowCamera arrowCamera) : base(arrowCamera) {
  181. if (!arrowCamera.isArrowSync) {
  182. this.arrowCamera.arrow.activeEffectCyclone(true);
  183. }
  184. }
  185. private bool cameraMoveFinish = false;
  186. Vector3 cameraToRunPosition = new Vector3(0.4f, 0.3f, -1 - Mathf.Clamp(Arrow.speed / 20 * 6, 0, 6));
  187. Vector3 cameraFinalPosition = new Vector3(-0.3f, 0.2f, -1.3f);
  188. public override void Update() {
  189. if (cameraMoveFinish) {
  190. return;
  191. }
  192. Transform cameraT = this.arrowCamera.transform;
  193. Vector3 cameraPosition = cameraT.localPosition;
  194. if ((!this.arrowCamera.isArrowSync && this.arrowCamera.arrow.isHit) ||
  195. (this.arrowCamera.isArrowSync && this.arrowCamera.arrowSync.isHit)) {
  196. cameraPosition = Vector3.Lerp(cameraPosition, cameraFinalPosition, Time.deltaTime * 8);
  197. float d = Vector3.Distance(cameraPosition, cameraFinalPosition);
  198. if (d < 0.001f) {
  199. cameraMoveFinish = true;
  200. Sequence seq = DOTween.Sequence();
  201. seq.AppendInterval(2.2f);
  202. seq.AppendCallback(delegate() {
  203. if (!arrowCamera.isArrowSync) {
  204. this.arrowCamera.arrow.nextShoot();
  205. this.arrowCamera.arrow.enabled = false;
  206. }
  207. GameObject.Destroy(this.arrowCamera.gameObject);
  208. });
  209. }
  210. } else {
  211. cameraPosition = Vector3.Lerp(cameraPosition, cameraToRunPosition, Time.deltaTime * 6);
  212. }
  213. if (this.arrowCamera.isArrowSync) {
  214. cameraT.LookAt(this.arrowCamera.arrowSync.Head());
  215. } else {
  216. cameraT.LookAt(this.arrowCamera.arrow.Head());
  217. }
  218. cameraT.localPosition = cameraPosition;
  219. }
  220. }
  221. public class ArrowCameraTemplate {
  222. public ArrowCamera arrowCamera;
  223. public ArrowCameraTemplate(ArrowCamera arrowCamera)
  224. {
  225. this.arrowCamera = arrowCamera;
  226. }
  227. public virtual void Update() {}
  228. public virtual void beforeHit() {}
  229. public virtual void SendMsg(int id, object msg) {}
  230. }