GameSceneManager.cs 487 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class GameSceneManager : MonoBehaviour
  5. {
  6. int antiAliasing; //抗锯齿值
  7. void Start()
  8. {
  9. //开启最高抗锯齿值
  10. antiAliasing = QualitySettings.antiAliasing;
  11. QualitySettings.antiAliasing = 8;
  12. }
  13. void OnDestroy()
  14. {
  15. //恢复原抗锯齿值
  16. antiAliasing = QualitySettings.antiAliasing;
  17. QualitySettings.antiAliasing = 8;
  18. }
  19. }