DeviceCalibrateView.cs 12 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. /* 设备校准界面,公用(设备界面的校准、校准教程) */
  6. public class DeviceCalibrateView : MonoBehaviour
  7. {
  8. [SerializeField] Button btnGyrCalibrate;
  9. [SerializeField] Text progressGyrCalibrate;
  10. [SerializeField] Button btnMagCalibrate;
  11. [SerializeField] Button btnIdentityCalibrate;
  12. [SerializeField] Button btnBack;
  13. [SerializeField] Button btnNext;
  14. [SerializeField] Button btnFinish;
  15. public DeviceCalibrateItem deviceCalibrateItem = DeviceCalibrateItem.Guide;
  16. DeviceCalibrateItem[] deviceCalibrateItemForGuide = {
  17. DeviceCalibrateItem.Gyr,
  18. DeviceCalibrateItem.Mag
  19. };
  20. int guideIndex = 0;
  21. public bool guide = true;
  22. public static DeviceCalibrateView ins;
  23. public static void Create(DeviceCalibrateItem itemType = DeviceCalibrateItem.Guide) {
  24. GameObject o = GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/DeviceCalibrateView"));
  25. o.GetComponent<DeviceCalibrateView>().deviceCalibrateItem = itemType;
  26. o.GetComponent<DeviceCalibrateView>().guide = itemType == DeviceCalibrateItem.Guide;
  27. }
  28. void Awake() {
  29. ins = this;
  30. try {
  31. GlobalEventCenter.ins.onDeviceCalibrateViewAwakeChanged?.Invoke(true);
  32. } catch (System.Exception e) { Debug.LogError(e.Message); }
  33. }
  34. void Start()
  35. {
  36. BluetoothHolder.ins.ShowMagEllipse(this);
  37. btnGyrCalibrate.GetComponent<Button>().onClick.AddListener(ClickGyrCalibrate);
  38. btnMagCalibrate.GetComponent<Button>().onClick.AddListener(ClickMagCalibrate);
  39. btnIdentityCalibrate.GetComponent<Button>().onClick.AddListener(ClickIdentityCalibrate);
  40. magReset.GetComponent<Button>().onClick.AddListener(() => {
  41. ResetCalibrateMagTimeout();
  42. AimHandler.ins.MagCalibrater = new o0._9Axis.MagnetometerAutoCalibrater();
  43. PlayerPrefs.DeleteKey("new_mag_record");
  44. });
  45. btnBack.GetComponent<Button>().onClick.AddListener(delegate() {
  46. guideIndex--;
  47. RefreshPage();
  48. });
  49. btnNext.GetComponent<Button>().onClick.AddListener(delegate() {
  50. guideIndex++;
  51. RefreshPage();
  52. });
  53. btnFinish.GetComponent<Button>().onClick.AddListener(delegate() {
  54. Destroy(this.gameObject);
  55. if (guide && guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  56. GameMgr.ins.FinishDeviceCalibrateGuide();
  57. }
  58. });
  59. if (guide) { //看看哪项没校准,就引导校准
  60. List<DeviceCalibrateItem> guideList = new List<DeviceCalibrateItem>();
  61. if (string.IsNullOrEmpty(PlayerPrefs.GetString("o0GyrCalibrater", null))) {
  62. guideList.Add(DeviceCalibrateItem.Gyr);
  63. }
  64. if (string.IsNullOrEmpty(PlayerPrefs.GetString("new_mag_record", null))) {
  65. guideList.Add(DeviceCalibrateItem.Mag);
  66. }
  67. deviceCalibrateItemForGuide = guideList.ToArray();
  68. if (deviceCalibrateItemForGuide.Length == 0) {
  69. guideIndex = -1;
  70. btnFinish.GetComponent<Button>().onClick.Invoke();
  71. return;
  72. }
  73. }
  74. RefreshPage();
  75. }
  76. void OnDestroy()
  77. {
  78. if (ins == this) ins = null;
  79. try {
  80. GlobalEventCenter.ins.onDeviceCalibrateViewAwakeChanged?.Invoke(false);
  81. } catch (System.Exception e) { Debug.LogError(e.Message); }
  82. BluetoothHolder.ins.HideMagEllipse(this);
  83. // if (gyrCalibrating) {
  84. // AimHandler.ins.CalibrateGyr(false);
  85. // }
  86. // if (magCalibrating) {
  87. // AimHandler.ins.CalibrateMag(false);
  88. // }
  89. }
  90. bool canUpdateGyrCalibrateProgress = false;
  91. float calibrateMagStartTime = 0; //地磁校准开始时刻
  92. bool calibrateMagTimeoutTipShowed = false; //地磁校准超时后,是否已提示
  93. void Update()
  94. {
  95. if (canUpdateGyrCalibrateProgress) {
  96. int progress = AimHandler.ins.gyrCalibrateCompleteCount * 100 / AimHandler.ins.gyrCalibrateTotalCount;
  97. progressGyrCalibrate.text = progress + "%";
  98. if (progress >= 100) {
  99. FinishGyrCalibrate();
  100. }
  101. }
  102. if (deviceCalibrateItem == DeviceCalibrateItem.Mag) {
  103. if (!AimHandler.ins.MagCalibrater.Complete) {
  104. tipMag1.SetActive(true);
  105. tipMag2.SetActive(false);
  106. magReset.SetActive(true);
  107. if ( //地磁校准超时提示
  108. !calibrateMagTimeoutTipShowed &&
  109. Time.realtimeSinceStartup - calibrateMagStartTime > 20
  110. ) {
  111. calibrateMagTimeoutTipShowed = true;
  112. PopupMgr.ins.ShowTipTop("存在磁场干扰,请远离电子设备后点击重新校准!");
  113. }
  114. } else {
  115. tipMag1.SetActive(false);
  116. tipMag2.SetActive(true);
  117. magReset.SetActive(true);
  118. }
  119. }
  120. }
  121. [SerializeField] GameObject tipMag1;
  122. [SerializeField] GameObject tipMag2;
  123. [SerializeField] GameObject magReset;
  124. void RefreshPage() {
  125. if (guide) {
  126. deviceCalibrateItem = deviceCalibrateItemForGuide[guideIndex];
  127. if (deviceCalibrateItemForGuide.Length == 1) {
  128. btnBack.gameObject.SetActive(false);
  129. btnNext.gameObject.SetActive(false);
  130. btnFinish.gameObject.SetActive(true);
  131. } else {
  132. if (guideIndex == 0) {
  133. btnBack.gameObject.SetActive(false);
  134. btnNext.gameObject.SetActive(true);
  135. btnFinish.gameObject.SetActive(false);
  136. } else if (guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  137. btnBack.gameObject.SetActive(true);
  138. btnNext.gameObject.SetActive(false);
  139. btnFinish.gameObject.SetActive(true);
  140. } else {
  141. btnBack.gameObject.SetActive(true);
  142. btnNext.gameObject.SetActive(true);
  143. btnFinish.gameObject.SetActive(false);
  144. }
  145. }
  146. } else {
  147. btnBack.gameObject.SetActive(false);
  148. btnNext.gameObject.SetActive(false);
  149. btnFinish.gameObject.SetActive(true);
  150. }
  151. this.transform.Find("Gyr").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Gyr);
  152. this.transform.Find("Mag").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Mag);
  153. this.transform.Find("Identity").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Identity);
  154. OnRefreshPage();
  155. }
  156. void OnRefreshPage() {
  157. if (deviceCalibrateItem == DeviceCalibrateItem.Mag) {
  158. ResetCalibrateMagTimeout();
  159. }
  160. }
  161. //重置地磁校准超时检测
  162. public void ResetCalibrateMagTimeout() {
  163. calibrateMagStartTime = Time.realtimeSinceStartup;
  164. calibrateMagTimeoutTipShowed = false;
  165. }
  166. // ------ 陀螺仪校准 ------
  167. bool gyrCalibrating = false;
  168. void ClickGyrCalibrate()
  169. {
  170. //Logic
  171. gyrCalibrating = !gyrCalibrating;
  172. interactableAllSkipBtns(!gyrCalibrating);
  173. if (gyrCalibrating) {
  174. AimHandler.ins.gyrCalibrateCompleteCount = 0;
  175. canUpdateGyrCalibrateProgress = true;
  176. } else {
  177. canUpdateGyrCalibrateProgress = false;
  178. }
  179. AimHandler.ins.CalibrateGyr(gyrCalibrating);
  180. //UI
  181. Button btn = btnGyrCalibrate.GetComponent<Button>();
  182. if (gyrCalibrating) {
  183. btn.GetComponentInChildren<TextAutoLanguage>().SetText(121);
  184. btn.GetComponentInChildren<Text>().color = Color.red;
  185. } else {
  186. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  187. Color outColor;
  188. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  189. btn.GetComponentInChildren<Text>().color = outColor;
  190. }
  191. }
  192. void FinishGyrCalibrate()
  193. {
  194. //Logic
  195. gyrCalibrating = false;
  196. interactableAllSkipBtns(true);
  197. canUpdateGyrCalibrateProgress = false;
  198. AimHandler.ins.CalibrateGyr(false);
  199. //UI
  200. Button btn = btnGyrCalibrate.GetComponent<Button>();
  201. if (guide) {
  202. btn.enabled = false;
  203. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  204. btn.GetComponentInChildren<Text>().color = Color.gray;
  205. } else {
  206. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  207. Color outColor;
  208. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  209. btn.GetComponentInChildren<Text>().color = outColor;
  210. }
  211. }
  212. // ------ 地磁计校准 ------
  213. bool magCalibrating = false;
  214. void ClickMagCalibrate()
  215. {
  216. Button btn = btnMagCalibrate.GetComponent<Button>();
  217. magCalibrating = !magCalibrating;
  218. interactableAllSkipBtns(!magCalibrating);
  219. if (magCalibrating) {
  220. activeMagTipFail(false);
  221. btn.GetComponentInChildren<TextAutoLanguage>().SetText(83);
  222. btn.GetComponentInChildren<Text>().color = Color.red;
  223. AimHandler.ins.CalibrateMag(true);
  224. } else {
  225. AimHandler.ins.CalibrateMag(false);
  226. //检测校准完成时的圆是否理想
  227. bool circleIsOk = AimHandler.ins.isCalibrateMagPerfect;
  228. //bool circleIsOk = true;
  229. // if (AimHandler.ins) {
  230. // Vector3 radius = AimHandler.ins.MagCalibrater._Radius;
  231. // if (radius.Equals(Vector3.zero)) {
  232. // circleIsOk = false;
  233. // } else if (radius.x == 0 || radius.y == 0 || radius.z == 0) {
  234. // circleIsOk = false;
  235. // } else if (
  236. // Mathf.Abs(1f - radius.x / radius.y) > 0.2f ||
  237. // Mathf.Abs(1f - radius.x / radius.z) > 0.2f ||
  238. // Mathf.Abs(1f - radius.y / radius.z) > 0.2f
  239. // ) {
  240. // circleIsOk = false;
  241. // }
  242. // }
  243. //提示校准效果不理想
  244. if (!circleIsOk) activeMagTipFail(true);
  245. //调整校准按钮
  246. if (guide && circleIsOk) {
  247. //关闭按钮
  248. btn.enabled = false;
  249. btn.GetComponentInChildren<TextAutoLanguage>().SetText(82);
  250. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  251. btn.GetComponentInChildren<Text>().color = Color.gray;
  252. } else {
  253. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  254. Color outColor;
  255. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  256. btn.GetComponentInChildren<Text>().color = outColor;
  257. }
  258. }
  259. }
  260. private void activeMagTipFail(bool value) {
  261. Transform tipFail_T = this.transform.Find("Mag/TipFail");
  262. if (tipFail_T.gameObject) {
  263. tipFail_T.gameObject.SetActive(value);
  264. }
  265. }
  266. // ------ 视角归位 ------
  267. void ClickIdentityCalibrate() {
  268. AimHandler.ins.DoIdentity();
  269. Button btn = btnIdentityCalibrate.GetComponent<Button>();
  270. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  271. btn.GetComponentInChildren<Text>().color = Color.gray;
  272. btn.enabled = false;
  273. }
  274. //设置所有跳转按钮是否可交互
  275. private void interactableAllSkipBtns(bool value) {
  276. this.btnBack.interactable = value;
  277. this.btnNext.interactable = value;
  278. this.btnFinish.interactable = value;
  279. }
  280. }
  281. public enum DeviceCalibrateItem
  282. {
  283. Guide, Gyr, Mag, Identity
  284. }