SetUpView.cs 6.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using UnityEngine.Events;
  7. using UnityEngine.SceneManagement;
  8. /* 设置界面 */
  9. public class SetUpView : MonoBehaviour
  10. {
  11. [SerializeField] Image[] crossHairOptionChecks;
  12. InputField inputSize;
  13. InputField inputDistance;
  14. void Start()
  15. {
  16. this.transform.Find("Items/BGM/Check").gameObject.SetActive(UserSettings.ins.openBGM);
  17. this.transform.Find("Items/Effect/Check").gameObject.SetActive(UserSettings.ins.openEffect);
  18. this.transform.Find("Items/BowCameraFixed/Check").gameObject.SetActive(UserSettings.ins.bowCameraFixed);
  19. this.transform.Find("Items/TrainMode/Check").gameObject.SetActive(UserSettings.ins.trainMode);
  20. RenderSelectCrossHairOption();
  21. RenderShootLevel();
  22. RenderActualArrowWeight();
  23. InitForRotateConvert();
  24. }
  25. void InitForRotateConvert() {
  26. inputSize = transform.Find("RotateConvert/InputSize").GetComponent<InputField>();
  27. inputDistance = transform.Find("RotateConvert/InputDistance").GetComponent<InputField>();
  28. UnityAction<string> onEndEdit_inputSize = (string str) => {
  29. inputSize.SetTextWithoutNotify("");
  30. float v = (float) System.Math.Round(double.Parse(str), 2);
  31. if (v < 1 || v > 120) {
  32. PopupMgr.ins.ShowTip("输入值不在常规范围内");
  33. return;
  34. }
  35. ShowScreenSize(v);
  36. //save
  37. UserSettings.ins.bowRotateConvert.screenSize = v;
  38. UserSettings.ins.Save();
  39. PopupMgr.ins.ShowTip("游戏旋转角度 : 实际旋转角度 = " + UserSettings.ins.bowRotateConvert.GetRate());
  40. };
  41. UnityAction<string> onEndEdit_inputDistance = (string str) => {
  42. inputDistance.SetTextWithoutNotify("");
  43. float v = (float) System.Math.Round(double.Parse(str), 2);
  44. if (v < 0.1 || v > 100) {
  45. PopupMgr.ins.ShowTip("输入值不在常规范围内");
  46. return;
  47. }
  48. ShowScreenDistance(v);
  49. //save
  50. UserSettings.ins.bowRotateConvert.screenDistance = v;
  51. UserSettings.ins.Save();
  52. PopupMgr.ins.ShowTip("游戏旋转角度 : 实际旋转角度 = " + UserSettings.ins.bowRotateConvert.GetRate());
  53. };
  54. inputSize.onEndEdit.AddListener(onEndEdit_inputSize);
  55. inputDistance.onEndEdit.AddListener(onEndEdit_inputDistance);
  56. ShowScreenSize(UserSettings.ins.bowRotateConvert.screenSize);
  57. ShowScreenDistance(UserSettings.ins.bowRotateConvert.screenDistance);
  58. if (CommonConfig.isReleaseVersion) {
  59. inputSize.transform.parent.gameObject.SetActive(false);
  60. transform.Find("Items/BowCameraFixed").gameObject.SetActive(false);
  61. }
  62. }
  63. void ShowScreenSize(float v) {
  64. string vStr = v.ToString("#0.00");
  65. inputSize.transform.Find("Placeholder").GetComponent<Text>().text = $"屏幕尺寸 {vStr} 英寸";
  66. }
  67. void ShowScreenDistance(float v) {
  68. string vStr = v.ToString("#0.00");
  69. inputDistance.transform.Find("Placeholder").GetComponent<Text>().text = $"屏幕距离 {vStr} 米";
  70. }
  71. public void CheckBox(GameObject checkBox) {
  72. AudioMgr.ins.PlayBtn();
  73. checkBox.SetActive(!checkBox.activeSelf);
  74. if (checkBox.transform.parent.gameObject.name.StartsWith("BGM")) {
  75. UserSettings.ins.openBGM = checkBox.activeSelf;
  76. UserSettings.ins.Save();
  77. }
  78. else if (checkBox.transform.parent.gameObject.name.StartsWith("Effect")) {
  79. UserSettings.ins.openEffect = checkBox.activeSelf;
  80. UserSettings.ins.Save();
  81. }
  82. else if (checkBox.transform.parent.gameObject.name.StartsWith("BowCameraFixed")) {
  83. UserSettings.ins.bowCameraFixed = checkBox.activeSelf;
  84. UserSettings.ins.Save();
  85. }
  86. else if (checkBox.transform.parent.gameObject.name.StartsWith("TrainMode")) {
  87. UserSettings.ins.trainMode = checkBox.activeSelf;
  88. UserSettings.ins.Save();
  89. }
  90. }
  91. public void SelectCrossHairOption(bool on)
  92. {
  93. AudioMgr.ins.PlayBtn();
  94. UserSettings.ins.openCrossHair = on;
  95. UserSettings.ins.Save();
  96. RenderSelectCrossHairOption();
  97. }
  98. void RenderSelectCrossHairOption()
  99. {
  100. crossHairOptionChecks[0].enabled = UserSettings.ins.openCrossHair;
  101. crossHairOptionChecks[1].enabled = !UserSettings.ins.openCrossHair;
  102. }
  103. public void ChangeLanguage()
  104. {
  105. AudioMgr.ins.PlayBtn();
  106. if (TextAutoLanguage.GetLanguage() == LanguageEnum.English)
  107. {
  108. TextAutoLanguage.ChangeLanguage(LanguageEnum.Chinese);
  109. TextAutoLanguage2.ChangeLanguage(LanguageEnum.Chinese);
  110. }
  111. else if (TextAutoLanguage.GetLanguage() == LanguageEnum.Chinese) {
  112. TextAutoLanguage.ChangeLanguage(LanguageEnum.English);
  113. TextAutoLanguage2.ChangeLanguage(LanguageEnum.English);
  114. }
  115. }
  116. public void ChangeShootLevel()
  117. {
  118. AudioMgr.ins.PlayBtn();
  119. int currentShootLevel = UserSettings.ins.shootLevel;
  120. if (currentShootLevel < 2) {
  121. currentShootLevel++;
  122. } else {
  123. currentShootLevel = 0;
  124. }
  125. UserSettings.ins.shootLevel = currentShootLevel;
  126. UserSettings.ins.Save();
  127. RenderShootLevel();
  128. }
  129. void RenderShootLevel()
  130. {
  131. int currentShootLevel = UserSettings.ins.shootLevel;
  132. int[] textID = {310, 311, 312};
  133. this.transform.Find("Items/ShootLevel/Value").GetComponent<TextAutoLanguage>().SetText(textID[currentShootLevel]);
  134. }
  135. public void ChangeActualArrowWeight() {
  136. AudioMgr.ins.PlayBtn();
  137. float[] itemValues = {20f, 27f, 30.5f};
  138. float actualArrowWeight = UserSettings.ins.actualArrowWeight;
  139. if (actualArrowWeight == itemValues[itemValues.Length - 1]) {
  140. actualArrowWeight = itemValues[0];
  141. } else {
  142. for (int i = 0; i < itemValues.Length; i++) {
  143. if (itemValues[i] == actualArrowWeight) {
  144. actualArrowWeight = itemValues[i + 1];
  145. break;
  146. }
  147. }
  148. }
  149. UserSettings.ins.actualArrowWeight = actualArrowWeight;
  150. UserSettings.ins.Save();
  151. RenderActualArrowWeight();
  152. }
  153. void RenderActualArrowWeight()
  154. {
  155. TextAutoLanguage textAutoLanguage = this.transform.Find("Items/ActualArrowHeight/Value").GetComponent<TextAutoLanguage>();
  156. textAutoLanguage.textFormatArgs = new string[]{UserSettings.ins.actualArrowWeight.ToString()};
  157. textAutoLanguage.SetText(314);
  158. }
  159. public void Back() {
  160. AudioMgr.ins.PlayBtn();
  161. Destroy(this.gameObject);
  162. }
  163. }