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- using System;
- using UnityEngine;
- using UnityEngine.UI;
- public class SocketPlayer : JC.SocketIO.SocketIOClient
- {
- public PKGameMode_OnlinePK gameMode;
- void Start()
- {
- connectServer("http://192.168.101.14:8000/socket.io/");
- }
- public override void onLoad()
- {
- Debug.Log("onLoad");
- call("RandomMatchRoom", 0);
- }
- public override void onReload()
- {
- Debug.Log("onReload");
- }
- public override void onDestroy()
- {
- Debug.Log("onDestroy");
- }
- public override void onMiss()
- {
- Debug.Log("onMiss");
- }
- bool isMyTime = false;
- float uploadTimeCountDown = 0;
- void Update() {
- if (playerIndex < 0) return;
- isMyTime = playerIndex == gameMode.currentPlayerIndex;
- BowCamera.ins.banUserControl = !isMyTime;
- if (isMyTime) {
- uploadTimeCountDown -= Time.deltaTime;
- if (uploadTimeCountDown <= 0) {
- uploadTimeCountDown = 1f / 30;
- UploadPKGameData();
- }
- } else {
- BowCamera.ins.transform.rotation = Quaternion.Lerp(BowCamera.ins.transform.rotation, bowCameraTargetRotation, Time.deltaTime * 10);
- }
- }
- PKGameData pkGameDataSend = new PKGameData();
- void UploadPKGameData() {
- Quaternion bowCameraR = BowCamera.ins.transform.rotation;
- pkGameDataSend.rx = bowCameraR.x;
- pkGameDataSend.ry = bowCameraR.y;
- pkGameDataSend.rz = bowCameraR.z;
- pkGameDataSend.rw = bowCameraR.w;
- call("UploadPKGameData", pkGameDataSend);
- }
- Quaternion bowCameraTargetRotation;
- public void OnReceivePKGameData(PKGameData pkGameData) {
- bowCameraTargetRotation.x = pkGameData.rx;
- bowCameraTargetRotation.y = pkGameData.ry;
- bowCameraTargetRotation.z = pkGameData.rz;
- bowCameraTargetRotation.w = pkGameData.rw;
- }
- //被服务器调用接口
- int roomID;
- int playerIndex = -1;
- public void OnJoinRoomSuccess(int roomID, int playerIndex) {
- this.roomID = roomID;
- this.playerIndex = playerIndex;
- Debug.Log("OnJoinRoomSuccess " + roomID + ", " + playerIndex);
- }
- }
- public class PKGameData {
- public float rx;
- public float ry;
- public float rz;
- public float rw;
- }
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