AimHandler.cs 5.2 KB

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  1. using System;
  2. using UnityEngine;
  3. using System.Collections;
  4. /* 瞄准处理器 */
  5. public class AimHandler : MonoBehaviour
  6. {
  7. Transform m_controlObj {
  8. get {
  9. if (CameraToLook.ins) {
  10. return CameraToLook.ins.transform;
  11. }
  12. return null;
  13. }
  14. }
  15. public int DeviceType
  16. {
  17. get
  18. {
  19. if (m_axisHandler.GetType() == typeof(Axis9Handler)) return 9;
  20. if (m_axisHandler.GetType() == typeof(Axis663Handler)) return 663;
  21. return 0;
  22. }
  23. }
  24. private AxisBaseHandler m_axisHandler;
  25. //陀螺仪校准进度记录
  26. [NonSerialized] public int gyrCalibrateCompleteCount = 0;
  27. [NonSerialized] public int gyrCalibrateTotalCount = 2000;
  28. public static AimHandler ins;
  29. void Start()
  30. {
  31. ins = this;
  32. BluetoothDispatcher.aim = OnDataReceived;
  33. m_axisHandler = new Axis9NopackHandler(this); //九轴旧
  34. // m_axisHandler = new Axis9Handler(this); //九轴新
  35. // m_axisHandler = new Axis663Handler(this); //双陀螺仪
  36. m_axisHandler.Init();
  37. // StartCoroutine(TestRecord());
  38. }
  39. // System.Collections.IEnumerator TestRecord() {
  40. // while (LoginMgr.myUserInfo.id == 0) yield return null;
  41. // UserComp.Instance.saveMac();
  42. // }
  43. [NonSerialized] public Quaternion newRotation = Quaternion.identity;
  44. [NonSerialized] public bool lerpForRotation = true;
  45. [NonSerialized] public float lerpTimeRate = 7;
  46. public void Update()
  47. {
  48. if (m_controlObj && !m_ban9AxisCalculate)
  49. {
  50. if (lerpForRotation)
  51. m_controlObj.localRotation = Quaternion.Lerp(m_controlObj.localRotation, newRotation, Time.deltaTime * lerpTimeRate);
  52. else
  53. m_controlObj.localRotation = newRotation;
  54. }
  55. if (IsMagCompleted())
  56. {
  57. if (!m_magCompleted)
  58. {
  59. StartCoroutine(SaveMag());
  60. PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("tip_mag-calibrate_success"));
  61. }
  62. m_magCompleted = true;
  63. } else {
  64. m_magCompleted = false;
  65. }
  66. }
  67. public void OnDataReceived(byte[] bytes)
  68. {
  69. // Debug.Log("瞄准模块数据长度" + bytes.Length);
  70. if (bytes.Length != 27 && bytes.Length != 39)
  71. {
  72. if (bytes.Length == 2) {
  73. if (bytes[0] == 0x66 && bytes[1] == 0x31) {
  74. if (SB_EventSystem.ins && SB_EventSystem.ins.simulateMouseIsAwaked) {
  75. //视角回正
  76. DoIdentity();
  77. //鼠标居中自然会居中
  78. } else {
  79. AutoResetView.DoIdentity();
  80. }
  81. } else if (bytes[0] == 0x66 && bytes[1] == 0x32) {
  82. if (SB_EventSystem.ins) {
  83. // if (SB_EventSystem.ins && !CommonConfig.SpecialVersion1) {
  84. //唤起/隐藏虚拟鼠标
  85. SB_EventSystem.ins.AwakenSimulateMouse();
  86. }
  87. } else if (bytes[1] == 10) {
  88. //显示电量
  89. DeviceBatteryView.ins.RenderBattery(1, bytes[0]);
  90. }
  91. } else if (bytes[0] == 0x5b) {
  92. //红外射击检测
  93. ShootCheck.ins.ShootByInfrared(bytes);
  94. }
  95. return;
  96. }
  97. m_axisHandler.Update(bytes);
  98. if (BowQuatDebug.ins) BowQuatDebug.ins.ShowModuleQuat(newRotation.eulerAngles);
  99. if (SB_EventSystem.ins && SB_EventSystem.ins.simulateMouseIsAwaked) SB_EventSystem.ins.MoveSimulateMouse(newRotation);
  100. }
  101. private bool m_magCompleted;
  102. public void CorrectMagCompleted(bool value) { m_magCompleted = value; }
  103. private bool m_ban9AxisCalculate = false;
  104. public void Ban9AxisCalculate(bool ban)
  105. {
  106. m_ban9AxisCalculate = ban;
  107. if (!ban)
  108. {
  109. SetMsOldDefault();
  110. if (m_controlObj) m_controlObj.localRotation = newRotation;
  111. }
  112. }
  113. public void SetMsOldDefault()
  114. {
  115. if (m_axisHandler.GetType() == typeof(Axis9NopackHandler))
  116. (m_axisHandler as Axis9NopackHandler).msOld = default;
  117. }
  118. public void DoIdentity()
  119. {
  120. m_axisHandler.DoIdentity();
  121. if (m_controlObj) m_controlObj.localRotation = newRotation;
  122. }
  123. public void NotifyAxisOnShot() { m_axisHandler.NotifyAxisOnShot(); }
  124. public void CalibrateGyr(bool calibration) { m_axisHandler.CalibrateGyr(calibration); }
  125. public void InitGyr(string record) { m_axisHandler.InitGyr(record); }
  126. public void InitMag(string record) { m_axisHandler.InitMag(record); }
  127. public void ResetGyr() { m_axisHandler.ResetGyr(); }
  128. public void ResetMag() { m_axisHandler.ResetMag(); }
  129. public bool IsGyrCompleted() { return m_axisHandler.IsGyrCompleted(); }
  130. public bool IsMagCompleted() { return m_axisHandler.IsMagCompleted(); }
  131. public IEnumerator SaveGyr() { return m_axisHandler.SaveGyr(); }
  132. public IEnumerator SaveMag() { return m_axisHandler.SaveMag(); }
  133. public void ResumeCalibrateRecord(string record) { m_axisHandler.ResumeCalibrateRecord(record); }
  134. }