ArrowCamera.cs 7.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using DG.Tweening;
  5. using UnityEngine.SceneManagement;
  6. /* 拍摄箭飞行的摄像机 */
  7. public class ArrowCamera : MonoBehaviour
  8. {
  9. [System.NonSerialized] public Arrow arrow;
  10. [System.NonSerialized] public ArrowCameraTemplate arrowCameraTemplate;
  11. void Awake()
  12. {
  13. BowCamera.ins.GetComponent<Camera>().enabled = false;
  14. }
  15. void Start()
  16. {
  17. if (SceneManager.GetActiveScene().name == "Game") {
  18. if (arrow.canUseSideCamera) {
  19. arrowCameraTemplate = new ArrowCameraTemplate2(this);
  20. } else {
  21. arrowCameraTemplate = new ArrowCameraTemplate1(this);
  22. }
  23. } else if (SceneManager.GetActiveScene().name == "Demo_Day") {
  24. arrowCameraTemplate = new ArrowCameraTemplate3(this);
  25. }
  26. }
  27. void OnDestroy()
  28. {
  29. try
  30. {
  31. BowCamera.ins.GetComponent<Camera>().enabled = true;
  32. }
  33. catch (System.Exception) {}
  34. }
  35. void FixedUpdate()
  36. {
  37. arrowCameraTemplate.Update();
  38. }
  39. }
  40. /* 模板3:跟着箭飞_打猎场景 */
  41. class ArrowCameraTemplate3 : ArrowCameraTemplate
  42. {
  43. public ArrowCameraTemplate3(ArrowCamera arrowCamera) : base(arrowCamera) {
  44. this.arrowCamera.arrow.activeEffectCyclone(true);
  45. }
  46. private bool cameraMoveFinish = false;
  47. Vector3 cameraToRunPosition = new Vector3(0.4f, 0.5f, -1 - Mathf.Clamp(Arrow.speed / 20 * 6, 0, 6));
  48. Vector3 cameraFinalPosition = new Vector3(0.4f, 0.8f, -5f);
  49. public override void Update() {
  50. if (cameraMoveFinish) {
  51. return;
  52. }
  53. Transform cameraT = this.arrowCamera.transform;
  54. Vector3 cameraPosition = cameraT.localPosition;
  55. if (this.arrowCamera.arrow.isHit) {
  56. cameraPosition = Vector3.Lerp(cameraPosition, cameraFinalPosition, Time.deltaTime * 6);
  57. float d = Vector3.Distance(cameraPosition, cameraFinalPosition);
  58. if (d < 0.001f) {
  59. cameraMoveFinish = true;
  60. Sequence seq = DOTween.Sequence();
  61. seq.AppendInterval(1f);
  62. seq.AppendCallback(delegate() {
  63. this.arrowCamera.arrow.nextShoot();
  64. this.arrowCamera.arrow.enabled = false;
  65. GameObject.Destroy(container?container:this.arrowCamera.gameObject);
  66. });
  67. }
  68. } else {
  69. cameraPosition = Vector3.Lerp(cameraPosition, cameraToRunPosition, Time.deltaTime * 6);
  70. cameraT.LookAt(this.arrowCamera.arrow.Head());
  71. }
  72. cameraT.localPosition = cameraPosition;
  73. }
  74. GameObject container = null;
  75. public override void beforeHit() {
  76. //把镜头从箭中移除,放到一个固定的容器里,免得随着动物抖动
  77. if (!container) {
  78. container = new GameObject("CameraContainer");
  79. container.transform.position = this.arrowCamera.arrow.transform.position;
  80. container.transform.rotation = this.arrowCamera.arrow.transform.rotation;
  81. this.arrowCamera.transform.SetParent(container.transform);
  82. }
  83. }
  84. }
  85. /* 模板2:从侧面看箭飞 */
  86. class ArrowCameraTemplate2 : ArrowCameraTemplate
  87. {
  88. public ArrowCameraTemplate2(ArrowCamera arrowCamera) : base(arrowCamera) {
  89. this.arrowCamera.transform.parent = null;
  90. arrowCamera.transform.localPosition = new Vector3(8.33f, 2.45f, 6.4f);
  91. arrowCamera.transform.localEulerAngles = new Vector3(0, -42, 0);
  92. }
  93. bool isHit = false;
  94. public override void Update() {
  95. if (!isHit) {
  96. isHit = arrowCamera.arrow.isHit;
  97. if (isHit) {
  98. this.arrowCamera.transform.SetParent(this.arrowCamera.arrow.transform);
  99. arrowCamera.transform.localPosition = new Vector3(-0.6f, 0.1f, -0.8f);
  100. arrowCamera.transform.LookAt(this.arrowCamera.arrow.Head());
  101. Sequence seq = DOTween.Sequence();
  102. seq.PrependInterval(2.2f);
  103. seq.AppendCallback(delegate() {
  104. this.arrowCamera.arrow.nextShoot();
  105. this.arrowCamera.arrow.enabled = false;
  106. GameObject.Destroy(this.arrowCamera.gameObject);
  107. });
  108. return;
  109. }
  110. }
  111. if (!arrowCamera.arrow) {
  112. GameObject.Destroy(this.arrowCamera.gameObject);
  113. }
  114. }
  115. }
  116. /* 模板1:跟着箭飞 */
  117. class ArrowCameraTemplate1 : ArrowCameraTemplate
  118. {
  119. public ArrowCameraTemplate1(ArrowCamera arrowCamera) : base(arrowCamera) {
  120. this.arrowCamera.arrow.activeEffectCyclone(true);
  121. }
  122. /**相机移动 */
  123. private bool cameraMoveFinish = false;
  124. //相机的位置xyz变化 【每秒变化量,最小值,最大值】
  125. private float[] cpcs = {
  126. //运动中
  127. 6, 0, 0.4f,
  128. 6, 0, 0.2f,
  129. -18f, -1 - Mathf.Clamp(Arrow.speed / 20 * 6, 0, 6), 0,
  130. //击中后
  131. -3.5f, -0.6f, 0.4f,
  132. -3.5f, 0.1f, 0.2f,
  133. 30, -1 - Mathf.Clamp(Arrow.speed / 20 * 6, 0, 6), -0.8f
  134. };
  135. public override void Update() {
  136. if (cameraMoveFinish) {
  137. return;
  138. }
  139. Transform cameraT = this.arrowCamera.transform;
  140. Vector3 cameraPosition = cameraT.localPosition;
  141. if (this.arrowCamera.arrow.isHit) {
  142. cameraPosition.x = Mathf.Clamp(cameraPosition.x + this.cpcs[9] * Time.deltaTime, this.cpcs[10], this.cpcs[11]);
  143. cameraPosition.y = Mathf.Clamp(cameraPosition.y + this.cpcs[12] * Time.deltaTime, this.cpcs[13], this.cpcs[14]);
  144. cameraPosition.z = Mathf.Clamp(cameraPosition.z + this.cpcs[15] * Time.deltaTime, this.cpcs[16], this.cpcs[17]);
  145. float d = Vector3.Distance(cameraPosition, new Vector3(
  146. this.cpcs[9] < 0 ? this.cpcs[10]: this.cpcs[11],
  147. this.cpcs[12] < 0 ? this.cpcs[13]: this.cpcs[14],
  148. this.cpcs[15] < 0 ? this.cpcs[16]: this.cpcs[17]
  149. ));
  150. if (d < 0.001f) {
  151. cameraMoveFinish = true;
  152. Sequence seq = DOTween.Sequence();
  153. seq.AppendInterval(2.2f);
  154. seq.AppendCallback(delegate() {
  155. this.arrowCamera.arrow.nextShoot();
  156. this.arrowCamera.arrow.enabled = false;
  157. GameObject.Destroy(this.arrowCamera.gameObject);
  158. });
  159. }
  160. } else {
  161. cameraPosition.x = Mathf.Clamp(cameraPosition.x + this.cpcs[0] * Time.deltaTime, this.cpcs[1], this.cpcs[2]);
  162. cameraPosition.y = Mathf.Clamp(cameraPosition.y + this.cpcs[3] * Time.deltaTime, this.cpcs[4], this.cpcs[5]);
  163. cameraPosition.z = Mathf.Clamp(cameraPosition.z + this.cpcs[6] * Time.deltaTime, this.cpcs[7], this.cpcs[8]);
  164. }
  165. cameraT.localPosition = cameraPosition;
  166. cameraT.LookAt(this.arrowCamera.arrow.Head());
  167. }
  168. }
  169. public class ArrowCameraTemplate {
  170. public ArrowCamera arrowCamera;
  171. public ArrowCameraTemplate(ArrowCamera arrowCamera)
  172. {
  173. this.arrowCamera = arrowCamera;
  174. }
  175. public virtual void Update() {}
  176. public virtual void beforeHit() {}
  177. }