RankView.cs 8.8 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using Newtonsoft.Json.Linq;
  7. public class RankView : MonoBehaviour
  8. {
  9. [SerializeField] GameObject rankListBox;
  10. int rankArea = 0; //0: 全球,1: 本省,2: 本市
  11. int rankGameType = 9; //9: 静止靶PK
  12. void Awake() {
  13. InitBtnTabs();
  14. InitBtnTabs1();
  15. InitRankListBox();
  16. }
  17. void Start() {
  18. SetBtnTabSelected(btnTabs[0]);
  19. }
  20. public void Back() {
  21. AudioMgr.ins.PlayBtn();
  22. Destroy(this.gameObject);
  23. }
  24. #region 排行列表
  25. void InitRankListBox() {
  26. rankListBox.SetActive(false);
  27. GetRankListItemPrefab().SetActive(false);
  28. }
  29. Transform GetRankListItemParent() {
  30. return rankListBox.transform.Find("ScrollView/Viewport/Content");
  31. }
  32. GameObject GetRankListItemPrefab() {
  33. return GetRankListItemParent().Find("Item").gameObject;
  34. }
  35. GameObject GetMyRankItem() {
  36. return rankListBox.transform.Find("MyRankItem").gameObject;
  37. }
  38. void EnterRankListBox() {
  39. rankListBox.SetActive(true);
  40. GetMyRankItem().SetActive(false);
  41. ClearRankList();
  42. int rankArea_copy = rankArea;
  43. int rankGameType_copy = rankGameType;
  44. string countryCode = LoginMgr.myUserInfo.country;
  45. string stateCode = LoginMgr.myUserInfo.state;
  46. string cityCode = LoginMgr.myUserInfo.city;
  47. if (rankArea_copy != 0) {
  48. if (string.IsNullOrWhiteSpace(countryCode)) {
  49. PopupMgr.ins.ShowTip("你尚未设置所属地区,无法查看该排行榜!");
  50. return;
  51. }
  52. }
  53. Action<JArray, JArray> cb = delegate(JArray rankList, JArray myRank) {
  54. if (rankArea_copy != rankArea || rankGameType_copy != rankGameType) return;
  55. GetMyRankItem().SetActive(false);
  56. ClearRankList();
  57. foreach (var itemInfo in rankList) {
  58. int rankNum = itemInfo.Value<int>("rankNum");
  59. int userID = itemInfo.Value<int>("userID");
  60. int score = itemInfo.Value<int>("score");
  61. int avatarID = itemInfo.Value<int>("avatarID");
  62. string nickname = itemInfo.Value<string>("nickname");
  63. string country = itemInfo.Value<string>("country");
  64. GameObject o = GameObject.Instantiate(GetRankListItemPrefab(), GetRankListItemParent());
  65. o.SetActive(true);
  66. o.transform.Find("Rank1").gameObject.SetActive(rankNum == 1);
  67. o.transform.Find("Rank2").gameObject.SetActive(rankNum == 2);
  68. o.transform.Find("Rank3").gameObject.SetActive(rankNum == 3);
  69. o.transform.Find("RankNum").gameObject.SetActive(rankNum >= 4);
  70. if (rankNum >= 4) {
  71. o.transform.Find("RankNum").GetComponent<Text>().text = rankNum.ToString();
  72. }
  73. o.transform.Find("Avatar/Sprite").GetComponent<Image>().sprite = RoleMgr.GetAvatar(avatarID);
  74. o.transform.Find("Name").GetComponent<Text>().text = nickname;
  75. o.transform.Find("Score").GetComponent<Text>().text = score.ToString();
  76. if (rankArea == 0) {
  77. string countryStr = JC.Unity.Picker.LocationParseComponent.ins.ParseNameByCode(country, "", "").Item1.Trim();
  78. o.transform.Find("Country").GetComponent<Text>().text = countryStr;
  79. } else {
  80. o.transform.Find("Country").GetComponent<Text>().text = "";
  81. }
  82. }
  83. if (myRank.Count > 0) {
  84. JToken itemInfo = myRank[0];
  85. int rankNum = itemInfo.Value<int>("rankNum");
  86. int userID = itemInfo.Value<int>("userID");
  87. int score = itemInfo.Value<int>("score");
  88. int avatarID = itemInfo.Value<int>("avatarID");
  89. string nickname = itemInfo.Value<string>("nickname");
  90. string country = itemInfo.Value<string>("country");
  91. GameObject o = GetMyRankItem();
  92. o.SetActive(true);
  93. o.transform.Find("Rank1").gameObject.SetActive(rankNum == 1);
  94. o.transform.Find("Rank2").gameObject.SetActive(rankNum == 2);
  95. o.transform.Find("Rank3").gameObject.SetActive(rankNum == 3);
  96. o.transform.Find("RankNum").gameObject.SetActive(rankNum >= 4);
  97. if (rankNum >= 4) {
  98. o.transform.Find("RankNum").GetComponent<Text>().text = rankNum.ToString();
  99. }
  100. o.transform.Find("Avatar/Sprite").GetComponent<Image>().sprite = RoleMgr.GetAvatar(avatarID);
  101. o.transform.Find("Name").GetComponent<Text>().text = nickname;
  102. o.transform.Find("Score").GetComponent<Text>().text = score.ToString();
  103. if (rankArea == 0) {
  104. string countryStr = JC.Unity.Picker.LocationParseComponent.ins.ParseNameByCode(country, "", "").Item1.Trim();
  105. o.transform.Find("Country").GetComponent<Text>().text = countryStr;
  106. } else {
  107. o.transform.Find("Country").GetComponent<Text>().text = "";
  108. }
  109. }
  110. };
  111. UserPlayer.ins.call("rankComp.getRankList", new object[]{rankArea_copy, rankGameType_copy, countryCode, stateCode, cityCode}, cb);
  112. }
  113. void ClearRankList() {
  114. Transform parent = GetRankListItemParent();
  115. for (int i = 1; i < parent.childCount; i++) {
  116. Destroy(parent.GetChild(i).gameObject);
  117. }
  118. }
  119. #endregion
  120. #region 顶部条目
  121. [SerializeField] Sprite[] btnTabTextures1;
  122. Button[] btnTabs1 = {null};
  123. void InitBtnTabs1() {
  124. btnTabs1[0] = this.transform.Find("LineH/BtnTab0").GetComponent<Button>();
  125. for (int i = 0; i < btnTabs1.Length; i++) {
  126. Button btnTab = btnTabs1[i];
  127. int btnTabIndex = i;
  128. btnTab.onClick.AddListener(() => {
  129. if (AudioMgr.ins) AudioMgr.ins.PlayBtn();
  130. if (!IsBtnTabSelected1(btnTab)) {
  131. SetBtnTabSelected1(btnTab);
  132. Debug.Log(2);
  133. }
  134. });
  135. }
  136. }
  137. bool IsBtnTabSelected1(Button btn) {
  138. Image img = btn.GetComponent<Image>();
  139. return img.sprite.name.Equals(btnTabTextures1[1].name);
  140. }
  141. void SetBtnTabSelected1(Button btn) {
  142. foreach (var item in btnTabs1) {
  143. Image img = item.GetComponent<Image>();
  144. img.sprite = item == btn ? btnTabTextures1[1] : btnTabTextures1[0];
  145. }
  146. int index = Array.IndexOf(btnTabs1, btn);
  147. HandleBtnTabSelectedLogic1(index);
  148. }
  149. void HandleBtnTabSelectedLogic1(int btnIndex) {
  150. if (btnIndex == 0) {
  151. rankGameType = 9;
  152. }
  153. EnterRankListBox();
  154. }
  155. #endregion
  156. #region 左栏条目切换
  157. [SerializeField] Sprite[] btnTabTextures;
  158. Button[] btnTabs = {null, null, null};
  159. void InitBtnTabs() {
  160. btnTabs[0] = this.transform.Find("LineV/BtnTab0").GetComponent<Button>();
  161. btnTabs[1] =this.transform.Find("LineV/BtnTab1").GetComponent<Button>();
  162. btnTabs[2] =this.transform.Find("LineV/BtnTab2").GetComponent<Button>();
  163. for (int i = 0; i < btnTabs.Length; i++) {
  164. Button btnTab = btnTabs[i];
  165. int btnTabIndex = i;
  166. btnTab.onClick.AddListener(() => {
  167. if (AudioMgr.ins) AudioMgr.ins.PlayBtn();
  168. if (!IsBtnTabSelected(btnTab)) {
  169. SetBtnTabSelected(btnTab);
  170. }
  171. });
  172. }
  173. }
  174. bool IsBtnTabSelected(Button btn) {
  175. Image img = btn.GetComponent<Image>();
  176. return img.sprite.name.Equals(btnTabTextures[1].name);
  177. }
  178. void SetBtnTabSelected(Button btn) {
  179. foreach (var item in btnTabs) {
  180. Image img = item.GetComponent<Image>();
  181. img.sprite = item == btn ? btnTabTextures[1] : btnTabTextures[0];
  182. }
  183. int index = Array.IndexOf(btnTabs, btn);
  184. HandleBtnTabSelectedLogic(index);
  185. }
  186. void HandleBtnTabSelectedLogic(int btnIndex) {
  187. rankArea = btnIndex;
  188. EnterRankListBox();
  189. }
  190. #endregion
  191. }