PKComp.cs 5.3 KB

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  1. using System.Collections.Generic;
  2. public class PKComp : Singleton<PKComp>
  3. {
  4. public void randomMatch() {
  5. MatchPlayerInfo playerInfo = CreateMyMatchPlayerInfo();
  6. UserPlayer.ins.call("pkComp.randomMatch", playerInfo, GlobalData.matchGameType);
  7. }
  8. public void cancelRandomMatch() {
  9. UserPlayer.ins.call("pkComp.cancelRandomMatch", LoginMgr.myUserInfo.id);
  10. }
  11. public void inviteFriendGamePK(int targetID) {
  12. MatchPlayerInfo playerInfo = CreateMyMatchPlayerInfo();
  13. UserPlayer.ins.call("pkComp.inviteFriendGamePK", playerInfo, GlobalData.matchGameType, targetID);
  14. }
  15. public void acceptFriendGamePK(string roomKey) {
  16. MatchPlayerInfo playerInfo = CreateMyMatchPlayerInfo();
  17. UserPlayer.ins.call("pkComp.acceptFriendGamePK", playerInfo, roomKey);
  18. }
  19. public void inviteOtherTryAgainGamePK() {
  20. //get other info
  21. int otherIndex = (GlobalData.playerIndexInRoom + 1) % 2;
  22. MatchPlayerInfo ohterInfo = GlobalData.matchPlayerInfos[otherIndex];
  23. MatchPlayerInfo playerInfo = CreateMyMatchPlayerInfo();
  24. UserPlayer.ins.call("pkComp.inviteOtherTryAgainGamePK", playerInfo, GlobalData.matchGameType, ohterInfo.playerID);
  25. }
  26. public void acceptOtherTryAgainGamePK(string roomKey) {
  27. MatchPlayerInfo playerInfo = CreateMyMatchPlayerInfo();
  28. UserPlayer.ins.call("pkComp.acceptOtherTryAgainGamePK", playerInfo, roomKey);
  29. }
  30. private MatchPlayerInfo CreateMyMatchPlayerInfo() {
  31. UserInfo u = LoginMgr.myUserInfo;
  32. MatchPlayerInfo playerInfo = new MatchPlayerInfo(u.id, u.avatarID, u.nickname);
  33. return playerInfo;
  34. }
  35. //被服务端调用的接口
  36. public void onGamePKMatchSuccess(List<MatchPlayerInfo> playerInfoList, int playerIndexInRoom, string roomKey) {
  37. GlobalData.roomKey = roomKey;
  38. GlobalData.matchPlayerInfos = playerInfoList;
  39. GlobalData.playerIndexInRoom = playerIndexInRoom;
  40. if (PKMatchingView.ins) {
  41. PKMatchingView.ins.EnterGameSceneOnMatchSuccess();
  42. }
  43. }
  44. public void onInviteFriendGamePK(MatchPlayerInfo matchPlayerInfo, int gameType, string roomKey) {
  45. string pkTypeName = GetPKTypeName(gameType);
  46. if (pkTypeName == null) return;
  47. string tip = $"好友邀请你参加{pkTypeName}PK";
  48. System.Action cb = delegate() {
  49. if (CanShowFriendInviteOrMatch()) {
  50. PKMatchingView view = PKMatchingView.Create();
  51. view.isFriendPKInvitee = true;
  52. view.targetJoinRoomKey = roomKey;
  53. GlobalData.pkMatchType = PKMatchType.OnlinePK;
  54. GlobalData.matchGameType = gameType;
  55. } else if (PKMatchingView.ins) {
  56. PopupMgr.ins.ShowTip("当前正处于匹配状态,无法接受好友PK邀请!");
  57. }
  58. };
  59. if (CanShowFriendInviteOrMatch()) {
  60. PopupMgr.ins.ShowPKInviteNotice(matchPlayerInfo.avatarID, matchPlayerInfo.nickname, tip, cb);
  61. }
  62. }
  63. public void onInviteOtherTryAgainGamePK(MatchPlayerInfo matchPlayerInfo, int gameType, string roomKey) {
  64. string pkTypeName = GetPKTypeName(gameType);
  65. if (pkTypeName == null) return;
  66. string tip = $"对方邀请你再来一次{pkTypeName}PK";
  67. System.Action cb = delegate() {
  68. if (CanShowTryAgainInviteOrMatch(matchPlayerInfo)) {
  69. PKMatchingView view = PKMatchingView.Create();
  70. view.isTryAgainInvitee = true;
  71. view.targetJoinTryAgainRoomKey = roomKey;
  72. GlobalData.pkMatchType = PKMatchType.OnlinePK;
  73. GlobalData.matchGameType = gameType;
  74. } else {
  75. PopupMgr.ins.ShowTip("目前状态下,无法接受该邀请!");
  76. }
  77. };
  78. if (CanShowTryAgainInviteOrMatch(matchPlayerInfo)) {
  79. PopupMgr.ins.ShowPKInviteNotice(matchPlayerInfo.avatarID, matchPlayerInfo.nickname, tip, cb);
  80. }
  81. }
  82. //内部方法
  83. private string GetPKTypeName(int gameType) {
  84. string pkTypeName = null;
  85. switch (gameType) {
  86. case 9:
  87. pkTypeName = "静止靶";
  88. break;
  89. case 10:
  90. pkTypeName = "野兔闯关";
  91. break;
  92. case 11:
  93. pkTypeName = "野鸡闯关";
  94. break;
  95. case 12:
  96. pkTypeName = "野狼闯关";
  97. break;
  98. }
  99. return pkTypeName;
  100. }
  101. private bool CanShowFriendInviteOrMatch() {
  102. return !PKMatchingView.ins && UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "Home";
  103. }
  104. private bool CanShowTryAgainInviteOrMatch(MatchPlayerInfo inviterInfo) {
  105. bool condition1 = !PKMatchingView.ins && UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "Home";
  106. bool condition2 = false;
  107. if (GlobalData.pkMatchType == PKMatchType.OnlinePK) {
  108. if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name.StartsWith("Game")) {
  109. foreach (var item in GlobalData.matchPlayerInfos) {
  110. if (inviterInfo.playerID == item.playerID) {
  111. condition2 = true;
  112. break;
  113. }
  114. }
  115. }
  116. }
  117. return condition1 || condition2;
  118. }
  119. }