GameUI.cs 9.7 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using DG.Tweening;
  6. namespace DuckHunter
  7. {
  8. public class GameUI : MonoBehaviour
  9. {
  10. [SerializeField] Text textScore;
  11. [SerializeField] Text textScoreBest;
  12. [SerializeField] Text textHitScore;
  13. [SerializeField] Button btnReset;
  14. [SerializeField] Button btnAim;
  15. [SerializeField] Button btnBack;
  16. [SerializeField] RectTransform duckForGameStart;
  17. [SerializeField] GameObject textGameOver;
  18. [SerializeField] GameObject textGameCompleted;
  19. [SerializeField] GameObject bottomBox;
  20. [SerializeField] Slider levelSlider;
  21. public static GameUI Instance;
  22. void Awake()
  23. {
  24. Instance = this;
  25. btnReset.onClick.AddListener(() =>
  26. {
  27. AudioManager.Instance.PlayBtn();
  28. UnityEngine.SceneManagement.SceneManager.LoadScene("DuckHunter");
  29. });
  30. btnAim.onClick.AddListener(() =>
  31. {
  32. AudioManager.Instance.PlayBtn();
  33. SmartBowController.Instance.ResetAim();
  34. });
  35. btnBack.onClick.AddListener(() => {
  36. AudioManager.Instance.PlayBtn();
  37. UnityEngine.SceneManagement.SceneManager.LoadScene("Home", UnityEngine.SceneManagement.LoadSceneMode.Single);
  38. });
  39. InitLevelSlider();
  40. levelSlider.onValueChanged.AddListener(OnLevelSliderUpdate);
  41. }
  42. void OnDestroy()
  43. {
  44. if (Instance == this) Instance = null;
  45. DOTween.KillAll(false);
  46. }
  47. // Update is called once per frame
  48. void Update()
  49. {
  50. GameManager gm = GameManager.Instance;
  51. if (!gm) return;
  52. // int t = (int)(Time.time - startTime);
  53. // int m = t / 60;
  54. // int s = t % 60;
  55. // string mStr = m < 10 ? "0" + m : m.ToString();
  56. // string sStr = s < 10 ? "0" + s : s.ToString();
  57. // textTime.text = $"{mStr}:{sStr}";
  58. }
  59. void InitLevelSlider()
  60. {
  61. RenderLevelSliderText();
  62. levelSlider.SetValueWithoutNotify(GameManager.Instance.level);
  63. }
  64. void OnLevelSliderUpdate(float v)
  65. {
  66. GameManager.DefaultLevel = GameManager.Instance.level = (int)v;
  67. RenderLevelSliderText();
  68. }
  69. void RenderLevelSliderText()
  70. {
  71. var tal2 = levelSlider.transform.Find("Text").GetComponent<TextAutoLanguage2>();
  72. tal2.textFormatArgs = new object[] { GameManager.Instance.level };
  73. tal2.ApplyToText();
  74. }
  75. int _renderHitScore = 0;
  76. Tween _sequenceRenderHitScore;
  77. public void RenderHitScore(int score, int bestScore)
  78. {
  79. if (!GameManager.Instance) return;
  80. if (_sequenceRenderHitScore != null)
  81. {
  82. _sequenceRenderHitScore.Kill();
  83. _sequenceRenderHitScore = null;
  84. }
  85. _sequenceRenderHitScore = DOTween.To(() => _renderHitScore, v =>
  86. {
  87. _renderHitScore = v;
  88. textScore.text = _renderHitScore.ToString();
  89. }, score, 0.5f);
  90. if (bestScore > 0)
  91. {
  92. textScoreBest.gameObject.SetActive(true);
  93. var tal2 = textScoreBest.GetComponent<TextAutoLanguage2>();
  94. tal2.textFormatArgs = new object[] { bestScore };
  95. tal2.ApplyToText();
  96. }
  97. }
  98. public bool CheckHitDuckForGameStart(Vector2 screenPosition)
  99. {
  100. return RectTransformUtility.RectangleContainsScreenPoint(duckForGameStart, screenPosition);
  101. }
  102. public void HandleGameStart(System.Action callback, bool startImmediate)
  103. {
  104. if (startImmediate) TextGameScreenCenter.Instance.ShowText(TextGameScreenCenter.TextName.GAME_START_HIDE);
  105. else TextGameScreenCenter.Instance.ShowText(TextGameScreenCenter.TextName.GAME_START_FADEOUT);
  106. TweenCallback cb = () =>
  107. {
  108. bottomBox.SetActive(true);
  109. duckForGameStart.gameObject.SetActive(false);
  110. levelSlider.gameObject.SetActive(false);
  111. callback?.Invoke();
  112. };
  113. if (startImmediate) cb.Invoke();
  114. else
  115. {
  116. Sequence sequence = DOTween.Sequence();
  117. sequence.Append(duckForGameStart.transform.DOMoveX(Screen.width * 1.125f, 1f));
  118. sequence.AppendCallback(cb);
  119. }
  120. }
  121. List<Sequence> arrowsFadeSeqList = new List<Sequence>();
  122. [SerializeField] RectTransform arrowsRTF;
  123. public void RenderArrowCount(int count)
  124. {
  125. if (count == 0 && arrowsFadeSeqList.Count > 0) return;
  126. if (arrowsFadeSeqList.Count > 0)
  127. {
  128. for (int i = arrowsFadeSeqList.Count - 1; i >= 0; i--)
  129. {
  130. var seq = arrowsFadeSeqList[i];
  131. arrowsFadeSeqList.RemoveAt(i);
  132. seq.Kill();
  133. }
  134. }
  135. for (int i = 1; i < arrowsRTF.childCount; i++)
  136. {
  137. RectTransform iconRTF = arrowsRTF.GetChild(i) as RectTransform;
  138. Image iconIMG = iconRTF.GetComponent<Image>();
  139. iconIMG.color = Color.white;
  140. iconRTF.gameObject.SetActive(i <= count);
  141. if (count == 0)
  142. {
  143. if (i <= 3) iconRTF.gameObject.SetActive(true);
  144. var seq = DOTween.Sequence();
  145. arrowsFadeSeqList.Add(seq);
  146. seq.Append(iconIMG.DOFade(0.5f, 0.2f));
  147. seq.Append(iconIMG.DOFade(1f, 0f));
  148. seq.SetLoops(-1);
  149. }
  150. }
  151. }
  152. [SerializeField] RectTransform duckCountRTF;
  153. int _renderHitDuckCount = 0;
  154. List<Sequence> _duckIconListSequences = new List<Sequence>();
  155. /// <summary>
  156. /// 渲染鸭子的状态图标列表
  157. /// </summary>
  158. public void RenderHitDuckCount(int duckType)
  159. {
  160. if (duckType > 0)
  161. {
  162. _renderHitDuckCount++;
  163. RectTransform iconRTF = duckCountRTF.GetChild(_renderHitDuckCount) as RectTransform;
  164. Image iconIMG = iconRTF.GetComponent<Image>();
  165. iconIMG.sprite = Resources.Load<Sprite>("DuckHunter/Textures/Icons/Duck" + duckType);
  166. }
  167. else if (duckType == 0)
  168. {
  169. _renderHitDuckCount++;
  170. RectTransform iconRTF = duckCountRTF.GetChild(_renderHitDuckCount) as RectTransform;
  171. Image iconIMG = iconRTF.GetComponent<Image>();
  172. var seq = DOTween.Sequence();
  173. _duckIconListSequences.ForEach(e => e.Restart());
  174. _duckIconListSequences.Add(seq);
  175. seq.AppendCallback(() =>
  176. {
  177. Color c = iconIMG.color;
  178. c.a = 1;
  179. iconIMG.color = c;
  180. });
  181. seq.Append(iconIMG.DOFade(0.2f, 0.2f));
  182. seq.Append(iconIMG.DOFade(1f, 0f));
  183. seq.SetLoops(-1);
  184. }
  185. else
  186. {
  187. _duckIconListSequences.ForEach(e => e.Kill());
  188. for (int i = 1; i < duckCountRTF.childCount; i++)
  189. {
  190. RectTransform iconRTF = duckCountRTF.GetChild(i) as RectTransform;
  191. Image iconIMG = iconRTF.GetComponent<Image>();
  192. var seq = DOTween.Sequence();
  193. Color c = iconIMG.color;
  194. c.a = 1;
  195. iconIMG.color = c;
  196. seq.Append(iconIMG.DOFade(0.5f, 0.2f));
  197. seq.Append(iconIMG.DOFade(1f, 0f));
  198. seq.SetLoops(-1);
  199. }
  200. }
  201. }
  202. Sequence _sequenceShowTextHitScore;
  203. public void ShowTextHitScore(int score, Vector2 screenPosition)
  204. {
  205. if (_sequenceShowTextHitScore != null)
  206. {
  207. _sequenceShowTextHitScore.Kill();
  208. _sequenceShowTextHitScore = null;
  209. }
  210. textHitScore.gameObject.SetActive(true);
  211. textHitScore.text = score.ToString();
  212. textHitScore.transform.position = screenPosition;
  213. _sequenceShowTextHitScore = DOTween.Sequence();
  214. _sequenceShowTextHitScore.Append(textHitScore.DOFade(0.8f, 0));
  215. float lpy = textHitScore.transform.localPosition.y;
  216. _sequenceShowTextHitScore.Append(textHitScore.transform.DOLocalMoveY(lpy + 100, 0.5f));
  217. _sequenceShowTextHitScore.AppendInterval(1.5f);
  218. _sequenceShowTextHitScore.Append(textHitScore.DOFade(0, 0.5f));
  219. _sequenceShowTextHitScore.AppendCallback(() => textHitScore.gameObject.SetActive(false));
  220. }
  221. [SerializeField] Text textLevel;
  222. public void RenderLevel(int level)
  223. {
  224. var tal2 = textLevel.GetComponent<TextAutoLanguage2>();
  225. tal2.textFormatArgs = new object[] { level };
  226. tal2.ApplyToText();
  227. }
  228. [SerializeField] RectTransform arrowBox;
  229. public void AddArrowOnScreen(Vector2 screenPosition)
  230. {
  231. var o = Instantiate(arrowBox.GetChild(0).gameObject, arrowBox);
  232. var tf = o.transform;
  233. tf.position = screenPosition;
  234. tf.gameObject.SetActive(true);
  235. Image img = tf.GetComponent<Image>();
  236. Sequence seq = DOTween.Sequence();
  237. seq.AppendInterval(2.5f);
  238. seq.Append(img.DOFade(0, 0.5f));
  239. seq.AppendCallback(() => Destroy(o));
  240. }
  241. }
  242. }