RoleSelectView.cs 3.4 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using UnityEngine.SceneManagement;
  6. /* PK模式的角色选择界面 */
  7. public class RoleSelectView : JCUnityLib.ViewBase, MenuBackInterface
  8. {
  9. bool[] inited = {false, false};
  10. void Start()
  11. {
  12. PersistenHandler.ins?.menuBackCtr.views.Add(this);
  13. TopBarView.NeedShowIt(this);
  14. GlobalData.localPK_playerRoleIDs[0] = LoginMgr.myUserInfo.avatarID;
  15. RenderPlayer(0);
  16. RenderPlayer(1);
  17. }
  18. void OnDestroy() {
  19. PersistenHandler.ins?.menuBackCtr.views.Remove(this);
  20. TopBarView.DontNeedShowIt(this);
  21. }
  22. public bool OnMenuBack() {
  23. ViewMgr.Instance.DestroyView<RoleSelectView>();
  24. return true;
  25. }
  26. void RenderPlayer(int playerIndex) {
  27. Transform root = this.transform.Find("Player" + (playerIndex + 1));
  28. int roleID = GlobalData.localPK_playerRoleIDs[playerIndex];
  29. if (!inited[playerIndex]) {
  30. inited[playerIndex] = true;
  31. Button left = root.Find("Left").GetComponent<Button>();
  32. left.onClick.AddListener(delegate() {
  33. AudioMgr.ins.PlayBtn();
  34. NextRole(playerIndex, -1);
  35. RenderPlayer(playerIndex);
  36. });
  37. Button right = root.Find("Right").GetComponent<Button>();
  38. right.onClick.AddListener(delegate() {
  39. AudioMgr.ins.PlayBtn();
  40. NextRole(playerIndex, +1);
  41. RenderPlayer(playerIndex);
  42. });
  43. }
  44. string name = RoleMgr.GetRoleInfo(roleID, root.Find("AvatarParent/Avatar").GetComponent<Image>());
  45. root.Find("Name").GetComponent<Text>().text = name;
  46. }
  47. void NextRole(int playerIndex, int variety) {
  48. GlobalData.localPK_playerRoleIDs[playerIndex] += variety;
  49. if (GlobalData.localPK_playerRoleIDs[playerIndex] < 1) {
  50. GlobalData.localPK_playerRoleIDs[playerIndex] = RoleMgr.roleCount;
  51. } else if (GlobalData.localPK_playerRoleIDs[playerIndex] > RoleMgr.roleCount) {
  52. GlobalData.localPK_playerRoleIDs[playerIndex] = 1;
  53. }
  54. if (GlobalData.localPK_playerRoleIDs[playerIndex] == GlobalData.localPK_playerRoleIDs[1 - playerIndex]) {
  55. NextRole(playerIndex, variety);
  56. }
  57. }
  58. public void back() {
  59. AudioMgr.ins.PlayBtn();
  60. ViewMgr.Instance.DestroyView<RoleSelectView>();
  61. }
  62. public void StartGame() {
  63. AudioMgr.ins.PlayBtn();
  64. //ViewMgr.Instance.ShowView<PKGameOptionView>();
  65. if (GameMgr.judgmentGameType == 1)
  66. {
  67. //限时射箭
  68. GlobalData.pkMatchType = GlobalDataTemp.pkMatchType;
  69. GameMgr.gameType = 2;
  70. SceneManager.LoadScene("Game", LoadSceneMode.Single);
  71. }
  72. else
  73. {
  74. int gameType = GameMgr.judgmentGameType;
  75. if (GlobalDataTemp.pkMatchType == PKMatchType.LocalPK)
  76. {
  77. if (GameMgr.judgmentGameType == 3) gameType = 6;
  78. else if (GameMgr.judgmentGameType == 4) gameType = 7;
  79. else if (GameMgr.judgmentGameType == 5) gameType = 8;
  80. }
  81. GlobalData.pkMatchType = GlobalDataTemp.pkMatchType;
  82. GameMgr.gameType = gameType;
  83. //打野鸡,打野兔,打野狼
  84. SceneManager.LoadScene("GameChallenge", LoadSceneMode.Single);
  85. }
  86. }
  87. }