TimeLimitGameView.cs 1.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using UnityEngine.SceneManagement;
  6. /* 限时模式的游戏界面 */
  7. public class TimeLimitGameView : MonoBehaviour
  8. {
  9. public Text nickNameTxt;
  10. public Text highestScoreTxt;
  11. public Text currentScoreTxt;
  12. public Text timeTxt;
  13. TimeLimitGameMode gameMode;
  14. public static TimeLimitGameView ins;
  15. void Start()
  16. {
  17. ins = this;
  18. gameMode = (TimeLimitGameMode) GameMgr.ins.gameMode;
  19. nickNameTxt.text = LoginMgr.myUserInfo.nickname;
  20. this.transform.Find("Avatar/Image/Sprite").GetComponent<Image>().sprite = RoleMgr.GetAvatar(LoginMgr.myUserInfo.avatarID);
  21. if (GlobalData.pkMatchType == PKMatchType.None && UserSettings.ins.trainMode) {
  22. timeTxt.transform.parent.gameObject.SetActive(false);
  23. }
  24. }
  25. void Update()
  26. {
  27. timeTxt.text = gameMode.GetTimeStr();
  28. currentScoreTxt.text = gameMode.score.ToString($"f{CommonConfig.ringsPrecision}");
  29. }
  30. public void RenderHighestScoreByDistance(int distance)
  31. {
  32. float highestScore = 0;
  33. string distanceStr = distance.ToString();
  34. if (LoginMgr.myUserInfo.timeLimitGameScores.ContainsKey(distanceStr)) {
  35. highestScore = LoginMgr.myUserInfo.timeLimitGameScores[distanceStr];
  36. }
  37. highestScoreTxt.text = highestScore.ToString($"f{CommonConfig.ringsPrecision}");
  38. }
  39. }