GameStartView.cs 1.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.SceneManagement;
  5. public class GameStartView : MonoBehaviour
  6. {
  7. void Start() {
  8. HomeMgr.CacheView(this);
  9. }
  10. void OnDestroy() {
  11. HomeMgr.RemoveCacheView(this);
  12. }
  13. public void GoTo(string target) {
  14. AudioMgr.ins.PlayBtn();
  15. switch (target)
  16. {
  17. case "闯关":
  18. GlobalDataTemp.pkMatchType = PKMatchType.None;
  19. GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/ChallengeOptionView"));
  20. break;
  21. case "限时":
  22. GlobalData.pkMatchType = PKMatchType.None;
  23. GameMgr.gameType = 1;
  24. SceneManager.LoadScene("Game", LoadSceneMode.Single);
  25. break;
  26. case "PK":
  27. GlobalDataTemp.pkMatchType = PKMatchType.LocalPK;
  28. GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/RoleSelectView"));
  29. break;
  30. default:
  31. break;
  32. }
  33. }
  34. public void Back() {
  35. AudioMgr.ins.PlayBtn();
  36. Destroy(this.gameObject);
  37. }
  38. }