DeviceCalibrateView.cs 8.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. /* 设备校准界面,公用(设备界面的校准、校准教程) */
  6. public class DeviceCalibrateView : MonoBehaviour
  7. {
  8. [SerializeField] Button btnGyrCalibrate;
  9. [SerializeField] Text progressGyrCalibrate;
  10. [SerializeField] Button btnMagCalibrate;
  11. [SerializeField] Button btnIdentityCalibrate;
  12. [SerializeField] Button btnBack;
  13. [SerializeField] Button btnNext;
  14. [SerializeField] Button btnFinish;
  15. public DeviceCalibrateItem deviceCalibrateItem = DeviceCalibrateItem.Guide;
  16. DeviceCalibrateItem[] deviceCalibrateItemForGuide = {
  17. DeviceCalibrateItem.Gyr,
  18. DeviceCalibrateItem.Mag
  19. };
  20. int guideIndex = 0;
  21. public bool guide = true;
  22. public static void Create(DeviceCalibrateItem itemType = DeviceCalibrateItem.Guide) {
  23. GameObject o = GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/DeviceCalibrateView"));
  24. o.GetComponent<DeviceCalibrateView>().deviceCalibrateItem = itemType;
  25. o.GetComponent<DeviceCalibrateView>().guide = itemType == DeviceCalibrateItem.Guide;
  26. }
  27. void Awake() {
  28. try {
  29. GlobalEventCenter.ins.onDeviceCalibrateViewAwakeChanged?.Invoke(true);
  30. } catch (System.Exception e) { Debug.LogError(e.Message); }
  31. }
  32. void Start()
  33. {
  34. BluetoothHolder.ins.ShowMagEllipse(this);
  35. btnGyrCalibrate.GetComponent<Button>().onClick.AddListener(ClickGyrCalibrate);
  36. btnMagCalibrate.GetComponent<Button>().onClick.AddListener(ClickMagCalibrate);
  37. btnIdentityCalibrate.GetComponent<Button>().onClick.AddListener(ClickIdentityCalibrate);
  38. btnBack.GetComponent<Button>().onClick.AddListener(delegate() {
  39. guideIndex--;
  40. RefreshPage();
  41. });
  42. btnNext.GetComponent<Button>().onClick.AddListener(delegate() {
  43. guideIndex++;
  44. RefreshPage();
  45. });
  46. btnFinish.GetComponent<Button>().onClick.AddListener(delegate() {
  47. Destroy(this.gameObject);
  48. if (guide && guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  49. GameMgr.ins.FinishDeviceCalibrateGuide();
  50. }
  51. });
  52. RefreshPage();
  53. }
  54. void OnDestroy()
  55. {
  56. try {
  57. GlobalEventCenter.ins.onDeviceCalibrateViewAwakeChanged?.Invoke(false);
  58. } catch (System.Exception e) { Debug.LogError(e.Message); }
  59. BluetoothHolder.ins.HideMagEllipse(this);
  60. // if (gyrCalibrating) {
  61. // AimHandler.ins.CalibrateGyr(false);
  62. // }
  63. // if (magCalibrating) {
  64. // AimHandler.ins.CalibrateMag(false);
  65. // }
  66. }
  67. bool canUpdateGyrCalibrateProgress = false;
  68. void Update()
  69. {
  70. if (canUpdateGyrCalibrateProgress) {
  71. int progress = AimHandler.ins.gyrCalibrateCompleteCount * 100 / AimHandler.ins.gyrCalibrateTotalCount;
  72. progressGyrCalibrate.text = progress + "%";
  73. if (progress >= 100) {
  74. FinishGyrCalibrate();
  75. }
  76. }
  77. }
  78. void RefreshPage() {
  79. if (guide) {
  80. deviceCalibrateItem = deviceCalibrateItemForGuide[guideIndex];
  81. if (guideIndex == 0) {
  82. btnBack.gameObject.SetActive(false);
  83. btnNext.gameObject.SetActive(true);
  84. btnFinish.gameObject.SetActive(false);
  85. } else if (guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  86. btnBack.gameObject.SetActive(true);
  87. btnNext.gameObject.SetActive(false);
  88. btnFinish.gameObject.SetActive(true);
  89. } else {
  90. btnBack.gameObject.SetActive(true);
  91. btnNext.gameObject.SetActive(true);
  92. btnFinish.gameObject.SetActive(false);
  93. }
  94. } else {
  95. btnBack.gameObject.SetActive(false);
  96. btnNext.gameObject.SetActive(false);
  97. btnFinish.gameObject.SetActive(true);
  98. }
  99. this.transform.Find("Gyr").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Gyr);
  100. this.transform.Find("Mag").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Mag);
  101. this.transform.Find("Identity").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Identity);
  102. }
  103. // ------ 陀螺仪校准 ------
  104. bool gyrCalibrating = false;
  105. void ClickGyrCalibrate()
  106. {
  107. //Logic
  108. gyrCalibrating = !gyrCalibrating;
  109. interactableAllSkipBtns(!gyrCalibrating);
  110. if (gyrCalibrating) {
  111. AimHandler.ins.gyrCalibrateCompleteCount = 0;
  112. canUpdateGyrCalibrateProgress = true;
  113. } else {
  114. canUpdateGyrCalibrateProgress = false;
  115. }
  116. AimHandler.ins.CalibrateGyr(gyrCalibrating);
  117. //UI
  118. Button btn = btnGyrCalibrate.GetComponent<Button>();
  119. if (gyrCalibrating) {
  120. btn.GetComponentInChildren<TextAutoLanguage>().SetText(121);
  121. btn.GetComponentInChildren<Text>().color = Color.red;
  122. } else {
  123. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  124. Color outColor;
  125. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  126. btn.GetComponentInChildren<Text>().color = outColor;
  127. }
  128. }
  129. void FinishGyrCalibrate()
  130. {
  131. //Logic
  132. gyrCalibrating = false;
  133. interactableAllSkipBtns(true);
  134. canUpdateGyrCalibrateProgress = false;
  135. AimHandler.ins.CalibrateGyr(false);
  136. //UI
  137. Button btn = btnGyrCalibrate.GetComponent<Button>();
  138. if (guide) {
  139. btn.enabled = false;
  140. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  141. btn.GetComponentInChildren<Text>().color = Color.gray;
  142. } else {
  143. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  144. Color outColor;
  145. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  146. btn.GetComponentInChildren<Text>().color = outColor;
  147. }
  148. }
  149. // ------ 地磁计校准 ------
  150. bool magCalibrating = false;
  151. void ClickMagCalibrate()
  152. {
  153. Button btn = btnMagCalibrate.GetComponent<Button>();
  154. magCalibrating = !magCalibrating;
  155. interactableAllSkipBtns(!magCalibrating);
  156. if (magCalibrating) {
  157. activeMagTipFail(false);
  158. btn.GetComponentInChildren<TextAutoLanguage>().SetText(83);
  159. btn.GetComponentInChildren<Text>().color = Color.red;
  160. AimHandler.ins.CalibrateMag(true);
  161. } else {
  162. AimHandler.ins.CalibrateMag(false);
  163. //检测校准完成时的圆是否理想
  164. bool circleIsOk = true;
  165. if (AimHandler.ins) {
  166. Vector3 radius = AimHandler.ins.MagCalibrater._Radius;
  167. if (radius.Equals(Vector3.zero)) {
  168. circleIsOk = false;
  169. } else if (radius.x == 0 || radius.y == 0 || radius.z == 0) {
  170. circleIsOk = false;
  171. } else if (
  172. Mathf.Abs(1f - radius.x / radius.y) > 0.2f ||
  173. Mathf.Abs(1f - radius.x / radius.z) > 0.2f ||
  174. Mathf.Abs(1f - radius.y / radius.z) > 0.2f
  175. ) {
  176. circleIsOk = false;
  177. }
  178. }
  179. //提示校准效果不理想
  180. if (!circleIsOk) activeMagTipFail(true);
  181. //调整校准按钮
  182. if (guide && circleIsOk) {
  183. //关闭按钮
  184. btn.enabled = false;
  185. btn.GetComponentInChildren<TextAutoLanguage>().SetText(82);
  186. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  187. btn.GetComponentInChildren<Text>().color = Color.gray;
  188. } else {
  189. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  190. Color outColor;
  191. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  192. btn.GetComponentInChildren<Text>().color = outColor;
  193. }
  194. }
  195. }
  196. private void activeMagTipFail(bool value) {
  197. Transform tipFail_T = this.transform.Find("Mag/TipFail");
  198. if (tipFail_T.gameObject) {
  199. tipFail_T.gameObject.SetActive(value);
  200. }
  201. }
  202. // ------ 视角归位 ------
  203. void ClickIdentityCalibrate() {
  204. AimHandler.ins.DoIdentity();
  205. Button btn = btnIdentityCalibrate.GetComponent<Button>();
  206. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  207. btn.GetComponentInChildren<Text>().color = Color.gray;
  208. btn.enabled = false;
  209. }
  210. //设置所有跳转按钮是否可交互
  211. private void interactableAllSkipBtns(bool value) {
  212. this.btnBack.interactable = value;
  213. this.btnNext.interactable = value;
  214. this.btnFinish.interactable = value;
  215. }
  216. }
  217. public enum DeviceCalibrateItem
  218. {
  219. Guide, Gyr, Mag, Identity
  220. }