DeviceReconnectView.cs 3.2 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using UnityEngine.SceneManagement;
  7. public class DeviceReconnectView : MonoBehaviour
  8. {
  9. [SerializeField] GameObject btnConnectBow;
  10. [SerializeField] GameObject btnConnectArrow;
  11. [SerializeField] Button btnClose;
  12. static DeviceReconnectView ins;
  13. public Action onComplete = null;
  14. public static GameObject Show() {
  15. if (SceneManager.GetActiveScene().name != "Game") return null;
  16. try {
  17. GameObject view = Resources.Load<GameObject>("Prefabs/Views/DeviceReconnectView");
  18. return GameObject.Instantiate(view);
  19. } catch (Exception) {}
  20. return null;
  21. }
  22. void Awake()
  23. {
  24. if (ins)
  25. {
  26. Destroy(this.gameObject);
  27. } else {
  28. ins = this;
  29. }
  30. }
  31. void Start()
  32. {
  33. InitBtnForConnect();
  34. RenderDeviceNames();
  35. GameMgr.ins.addLockerForGamePause(this);
  36. //测试阶段,暂时屏蔽该页面
  37. Destroy(this.gameObject);
  38. if (onComplete != null) {
  39. onComplete();
  40. }
  41. }
  42. void OnDestroy()
  43. {
  44. GameMgr.ins.removeLockerForGamePause(this);
  45. }
  46. void Update()
  47. {
  48. UpdateBtnForConnect();
  49. btnClose.interactable = BluetoothStatus.IsAllConnected();
  50. }
  51. void RenderDeviceNames()
  52. {
  53. try {
  54. (DeviceInfo bowInfo, DeviceInfo arrowInfo) = DeviceMgr.ins.GetCurrentBowArrowInfo();
  55. this.transform.Find("ShowBow/Text").GetComponent<TextAutoLanguage>().SetText(bowInfo.config.name);
  56. this.transform.Find("ShowArrow/Text").GetComponent<TextAutoLanguage>().SetText(arrowInfo.config.name);
  57. } catch (System.Exception) {}
  58. }
  59. void InitBtnForConnect()
  60. {
  61. btnConnectBow.GetComponent<Button>().onClick.AddListener(delegate() {
  62. BluetoothAim.ins.DoConnect();
  63. });
  64. btnConnectArrow.GetComponent<Button>().onClick.AddListener(delegate() {
  65. BluetoothShoot.ins.DoConnect();
  66. });
  67. }
  68. BluetoothStatusEnum bowStatus;
  69. BluetoothStatusEnum arrowStatus;
  70. void UpdateBtnForConnect() {
  71. if (BluetoothAim.ins && bowStatus != BluetoothAim.ins.status) {
  72. bowStatus = BluetoothAim.ins.status;
  73. (int textID, Color color) = BluetoothStatus.GetStatusInfo(BluetoothAim.ins.status);
  74. btnConnectBow.GetComponentInChildren<TextAutoLanguage>().SetText(textID);
  75. btnConnectBow.GetComponentInChildren<Text>().color = color;
  76. }
  77. if (BluetoothShoot.ins && arrowStatus != BluetoothShoot.ins.status) {
  78. arrowStatus = BluetoothShoot.ins.status;
  79. (int textID, Color color) = BluetoothStatus.GetStatusInfo(BluetoothShoot.ins.status);
  80. btnConnectArrow.GetComponentInChildren<TextAutoLanguage>().SetText(textID);
  81. btnConnectArrow.GetComponentInChildren<Text>().color = color;
  82. }
  83. }
  84. public void BackHome() {
  85. AudioMgr.ins.PlayBtn();
  86. SceneManager.LoadScene("Home", LoadSceneMode.Single);
  87. }
  88. public void Close() {
  89. AudioMgr.ins.PlayBtn();
  90. Destroy(this.gameObject);
  91. if (onComplete != null) {
  92. onComplete();
  93. }
  94. }
  95. }