SetUpView.cs 5.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using UnityEngine.Events;
  7. using UnityEngine.SceneManagement;
  8. /* 设置界面 */
  9. public class SetUpView : MonoBehaviour
  10. {
  11. [SerializeField] Image[] crossHairOptionChecks;
  12. InputField inputSize;
  13. InputField inputDistance;
  14. void Start()
  15. {
  16. this.transform.Find("Items/BGM/Check").gameObject.SetActive(UserSettings.ins.openBGM);
  17. this.transform.Find("Items/Effect/Check").gameObject.SetActive(UserSettings.ins.openEffect);
  18. RenderSelectCrossHairOption();
  19. RenderShootLevel();
  20. RenderActualArrowWeight();
  21. InitForRotateConvert();
  22. }
  23. void InitForRotateConvert() {
  24. inputSize = transform.Find("Items/RotateConvert/InputSize").GetComponent<InputField>();
  25. inputDistance = transform.Find("Items/RotateConvert/InputDistance").GetComponent<InputField>();
  26. UnityAction<string> onEndEdit_inputSize = (string str) => {
  27. inputSize.SetTextWithoutNotify("");
  28. float v = (float) System.Math.Round(double.Parse(str), 2);
  29. if (v < 1 || v > 120) {
  30. PopupMgr.ins.ShowTip("输入值不在常规范围内");
  31. return;
  32. }
  33. ShowScreenSize(v);
  34. //save
  35. UserSettings.ins.bowRotateConvert.screenSize = v;
  36. UserSettings.ins.Save();
  37. PopupMgr.ins.ShowTip("游戏旋转角度 : 实际旋转角度 = " + UserSettings.ins.bowRotateConvert.GetRate());
  38. };
  39. UnityAction<string> onEndEdit_inputDistance = (string str) => {
  40. inputDistance.SetTextWithoutNotify("");
  41. float v = (float) System.Math.Round(double.Parse(str), 2);
  42. if (v < 0.1 || v > 100) {
  43. PopupMgr.ins.ShowTip("输入值不在常规范围内");
  44. return;
  45. }
  46. ShowScreenDistance(v);
  47. //save
  48. UserSettings.ins.bowRotateConvert.screenDistance = v;
  49. UserSettings.ins.Save();
  50. PopupMgr.ins.ShowTip("游戏旋转角度 : 实际旋转角度 = " + UserSettings.ins.bowRotateConvert.GetRate());
  51. };
  52. inputSize.onEndEdit.AddListener(onEndEdit_inputSize);
  53. inputDistance.onEndEdit.AddListener(onEndEdit_inputDistance);
  54. ShowScreenSize(UserSettings.ins.bowRotateConvert.screenSize);
  55. ShowScreenDistance(UserSettings.ins.bowRotateConvert.screenDistance);
  56. }
  57. void ShowScreenSize(float v) {
  58. string vStr = v.ToString("#0.00");
  59. inputSize.transform.Find("Placeholder").GetComponent<Text>().text = $"屏幕尺寸 {vStr} 英寸";
  60. }
  61. void ShowScreenDistance(float v) {
  62. string vStr = v.ToString("#0.00");
  63. inputDistance.transform.Find("Placeholder").GetComponent<Text>().text = $"屏幕距离 {vStr} 米";
  64. }
  65. public void CheckBox(GameObject checkBox) {
  66. AudioMgr.ins.PlayBtn();
  67. checkBox.SetActive(!checkBox.activeSelf);
  68. if (checkBox.transform.parent.gameObject.name.StartsWith("BGM")) {
  69. UserSettings.ins.openBGM = checkBox.activeSelf;
  70. UserSettings.ins.Save();
  71. }
  72. else if (checkBox.transform.parent.gameObject.name.StartsWith("Effect")) {
  73. UserSettings.ins.openEffect = checkBox.activeSelf;
  74. UserSettings.ins.Save();
  75. }
  76. }
  77. public void SelectCrossHairOption(bool on)
  78. {
  79. AudioMgr.ins.PlayBtn();
  80. UserSettings.ins.openCrossHair = on;
  81. UserSettings.ins.Save();
  82. RenderSelectCrossHairOption();
  83. }
  84. void RenderSelectCrossHairOption()
  85. {
  86. crossHairOptionChecks[0].enabled = UserSettings.ins.openCrossHair;
  87. crossHairOptionChecks[1].enabled = !UserSettings.ins.openCrossHair;
  88. }
  89. public void ChangeLanguage()
  90. {
  91. AudioMgr.ins.PlayBtn();
  92. if (TextAutoLanguage.GetLanguage() == LanguageEnum.English)
  93. {
  94. TextAutoLanguage.ChangeLanguage(LanguageEnum.Chinese);
  95. }
  96. else if (TextAutoLanguage.GetLanguage() == LanguageEnum.Chinese) {
  97. TextAutoLanguage.ChangeLanguage(LanguageEnum.English);
  98. }
  99. }
  100. public void ChangeShootLevel()
  101. {
  102. AudioMgr.ins.PlayBtn();
  103. int currentShootLevel = UserSettings.ins.shootLevel;
  104. if (currentShootLevel < 2) {
  105. currentShootLevel++;
  106. } else {
  107. currentShootLevel = 0;
  108. }
  109. UserSettings.ins.shootLevel = currentShootLevel;
  110. UserSettings.ins.Save();
  111. RenderShootLevel();
  112. }
  113. void RenderShootLevel()
  114. {
  115. int currentShootLevel = UserSettings.ins.shootLevel;
  116. int[] textID = {310, 311, 312};
  117. this.transform.Find("Items/ShootLevel/Value").GetComponent<TextAutoLanguage>().SetText(textID[currentShootLevel]);
  118. }
  119. public void ChangeActualArrowWeight() {
  120. AudioMgr.ins.PlayBtn();
  121. float[] itemValues = {20f, 27f, 30.5f};
  122. float actualArrowWeight = UserSettings.ins.actualArrowWeight;
  123. if (actualArrowWeight == itemValues[itemValues.Length - 1]) {
  124. actualArrowWeight = itemValues[0];
  125. } else {
  126. for (int i = 0; i < itemValues.Length; i++) {
  127. if (itemValues[i] == actualArrowWeight) {
  128. actualArrowWeight = itemValues[i + 1];
  129. break;
  130. }
  131. }
  132. }
  133. UserSettings.ins.actualArrowWeight = actualArrowWeight;
  134. UserSettings.ins.Save();
  135. RenderActualArrowWeight();
  136. }
  137. void RenderActualArrowWeight()
  138. {
  139. TextAutoLanguage textAutoLanguage = this.transform.Find("Items/ActualArrowHeight/Value").GetComponent<TextAutoLanguage>();
  140. textAutoLanguage.textFormatArgs = new string[]{UserSettings.ins.actualArrowWeight.ToString()};
  141. textAutoLanguage.SetText(314);
  142. }
  143. public void Back() {
  144. AudioMgr.ins.PlayBtn();
  145. Destroy(this.gameObject);
  146. }
  147. }