SetUpView.cs 7.4 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using UnityEngine.Events;
  7. using UnityEngine.SceneManagement;
  8. /* 设置界面 */
  9. public class SetUpView : MonoBehaviour
  10. {
  11. [SerializeField] Image[] crossHairOptionChecks;
  12. InputField inputSize;
  13. InputField inputDistance;
  14. void Start()
  15. {
  16. this.transform.Find("Items/BGM/Check").gameObject.SetActive(UserSettings.ins.openBGM);
  17. this.transform.Find("Items/Effect/Check").gameObject.SetActive(UserSettings.ins.openEffect);
  18. this.transform.Find("Items/BowCameraFixed/Check").gameObject.SetActive(UserSettings.ins.bowCameraFixed);
  19. this.transform.Find("Items/TrainMode/Check").gameObject.SetActive(UserSettings.ins.trainMode);
  20. RenderSelectCrossHairOption();
  21. RenderShootLevel();
  22. RenderActualArrowWeight();
  23. InitForRotateConvert();
  24. }
  25. void InitForRotateConvert() {
  26. inputSize = transform.Find("RotateConvert/InputSize").GetComponent<InputField>();
  27. inputDistance = transform.Find("RotateConvert/InputDistance").GetComponent<InputField>();
  28. UnityAction<string> onEndEdit_inputSize = (string str) => {
  29. inputSize.SetTextWithoutNotify("");
  30. float v = (float) System.Math.Round(double.Parse(str), 2);
  31. if (v < 1 || v > 120) {
  32. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByCNKey("输入值不在常规范围内"));
  33. return;
  34. }
  35. ShowScreenSize(v);
  36. //save
  37. UserSettings.ins.bowRotateConvert.screenSize = v;
  38. UserSettings.ins.Save();
  39. PopupMgr.ins.ShowTip("闯关场景视野大小=" + UserSettings.ins.bowRotateConvert.GetFieldOfView());
  40. // PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByCNKey("转化比率 = ") + UserSettings.ins.bowRotateConvert.GetRate());
  41. };
  42. UnityAction<string> onEndEdit_inputDistance = (string str) => {
  43. inputDistance.SetTextWithoutNotify("");
  44. float v = (float) System.Math.Round(double.Parse(str), 2);
  45. if (v < 0.1 || v > 100) {
  46. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByCNKey("输入值不在常规范围内"));
  47. return;
  48. }
  49. ShowScreenDistance(v);
  50. //save
  51. UserSettings.ins.bowRotateConvert.screenDistance = v;
  52. UserSettings.ins.Save();
  53. PopupMgr.ins.ShowTip("闯关场景视野大小=" + UserSettings.ins.bowRotateConvert.GetFieldOfView());
  54. // PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByCNKey("转化比率 = ") + UserSettings.ins.bowRotateConvert.GetRate());
  55. };
  56. inputSize.onEndEdit.AddListener(onEndEdit_inputSize);
  57. inputDistance.onEndEdit.AddListener(onEndEdit_inputDistance);
  58. ShowScreenSize(UserSettings.ins.bowRotateConvert.screenSize);
  59. ShowScreenDistance(UserSettings.ins.bowRotateConvert.screenDistance);
  60. if (CommonConfig.isReleaseVersion) {
  61. inputSize.transform.parent.gameObject.SetActive(false);
  62. transform.Find("Items/BowCameraFixed").gameObject.SetActive(false);
  63. }
  64. }
  65. void ShowScreenSize(float v) {
  66. string vStr = v.ToString("#0.00");
  67. TextAutoLanguage2 textAutoLanguage2 = inputSize.transform.Find("Placeholder").GetComponent<TextAutoLanguage2>();
  68. textAutoLanguage2.textFormatArgs = new object[]{vStr};
  69. textAutoLanguage2.ApplyToText();
  70. }
  71. void ShowScreenDistance(float v) {
  72. string vStr = v.ToString("#0.00");
  73. TextAutoLanguage2 textAutoLanguage2 = inputDistance.transform.Find("Placeholder").GetComponent<TextAutoLanguage2>();
  74. textAutoLanguage2.textFormatArgs = new object[]{vStr};
  75. textAutoLanguage2.ApplyToText();
  76. }
  77. public void CheckBox(GameObject checkBox) {
  78. AudioMgr.ins.PlayBtn();
  79. checkBox.SetActive(!checkBox.activeSelf);
  80. if (checkBox.transform.parent.gameObject.name.StartsWith("BGM")) {
  81. UserSettings.ins.openBGM = checkBox.activeSelf;
  82. UserSettings.ins.Save();
  83. }
  84. else if (checkBox.transform.parent.gameObject.name.StartsWith("Effect")) {
  85. UserSettings.ins.openEffect = checkBox.activeSelf;
  86. UserSettings.ins.Save();
  87. }
  88. else if (checkBox.transform.parent.gameObject.name.StartsWith("BowCameraFixed")) {
  89. UserSettings.ins.bowCameraFixed = checkBox.activeSelf;
  90. UserSettings.ins.Save();
  91. }
  92. else if (checkBox.transform.parent.gameObject.name.StartsWith("TrainMode")) {
  93. UserSettings.ins.trainMode = checkBox.activeSelf;
  94. UserSettings.ins.Save();
  95. }
  96. }
  97. public void SelectCrossHairOption(bool on)
  98. {
  99. AudioMgr.ins.PlayBtn();
  100. UserSettings.ins.openCrossHair = on;
  101. UserSettings.ins.Save();
  102. RenderSelectCrossHairOption();
  103. }
  104. void RenderSelectCrossHairOption()
  105. {
  106. crossHairOptionChecks[0].enabled = UserSettings.ins.openCrossHair;
  107. crossHairOptionChecks[1].enabled = !UserSettings.ins.openCrossHair;
  108. }
  109. public void ChangeLanguage()
  110. {
  111. AudioMgr.ins.PlayBtn();
  112. if (TextAutoLanguage.GetLanguage() == LanguageEnum.English)
  113. {
  114. TextAutoLanguage.ChangeLanguage(LanguageEnum.Chinese);
  115. TextAutoLanguage2.ChangeLanguage(LanguageEnum.Chinese);
  116. ImageAutoLanguage.ChangeLanguage(LanguageEnum.Chinese);
  117. }
  118. else if (TextAutoLanguage.GetLanguage() == LanguageEnum.Chinese) {
  119. TextAutoLanguage.ChangeLanguage(LanguageEnum.English);
  120. TextAutoLanguage2.ChangeLanguage(LanguageEnum.English);
  121. ImageAutoLanguage.ChangeLanguage(LanguageEnum.English);
  122. }
  123. }
  124. public void ChangeShootLevel()
  125. {
  126. AudioMgr.ins.PlayBtn();
  127. int currentShootLevel = UserSettings.ins.shootLevel;
  128. if (currentShootLevel < 2) {
  129. currentShootLevel++;
  130. } else {
  131. currentShootLevel = 0;
  132. }
  133. UserSettings.ins.shootLevel = currentShootLevel;
  134. UserSettings.ins.Save();
  135. RenderShootLevel();
  136. }
  137. void RenderShootLevel()
  138. {
  139. int currentShootLevel = UserSettings.ins.shootLevel;
  140. int[] textID = {310, 311, 312};
  141. this.transform.Find("Items/ShootLevel/Value").GetComponent<TextAutoLanguage>().SetText(textID[currentShootLevel]);
  142. }
  143. public void ChangeActualArrowWeight() {
  144. AudioMgr.ins.PlayBtn();
  145. float[] itemValues = {20f, 27f, 30.5f};
  146. float actualArrowWeight = UserSettings.ins.actualArrowWeight;
  147. if (actualArrowWeight == itemValues[itemValues.Length - 1]) {
  148. actualArrowWeight = itemValues[0];
  149. } else {
  150. for (int i = 0; i < itemValues.Length; i++) {
  151. if (itemValues[i] == actualArrowWeight) {
  152. actualArrowWeight = itemValues[i + 1];
  153. break;
  154. }
  155. }
  156. }
  157. UserSettings.ins.actualArrowWeight = actualArrowWeight;
  158. UserSettings.ins.Save();
  159. RenderActualArrowWeight();
  160. }
  161. void RenderActualArrowWeight()
  162. {
  163. TextAutoLanguage textAutoLanguage = this.transform.Find("Items/ActualArrowHeight/Value").GetComponent<TextAutoLanguage>();
  164. textAutoLanguage.textFormatArgs = new string[]{UserSettings.ins.actualArrowWeight.ToString()};
  165. textAutoLanguage.SetText(314);
  166. }
  167. public void Back() {
  168. AudioMgr.ins.PlayBtn();
  169. Destroy(this.gameObject);
  170. }
  171. }