ChallengeOptionView.cs 2.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.SceneManagement;
  5. /* 界面-挑战关卡选择 */
  6. public class ChallengeOptionView : JCUnityLib.ViewBase, MenuBackInterface
  7. {
  8. public override void OnInitView()
  9. {
  10. //激活鸭子选项卡
  11. transform.Find("EntryList/Item1").gameObject.SetActive(GlobalDataTemp.pkMatchType != PKMatchType.None);
  12. transform.Find("EntryList/Item3").gameObject.SetActive(GlobalDataTemp.pkMatchType == PKMatchType.None);
  13. }
  14. void Start() {
  15. PersistenHandler.ins?.menuBackCtr.views.Add(this);
  16. TopBarView.NeedShowIt(this);
  17. }
  18. void OnDestroy() {
  19. PersistenHandler.ins?.menuBackCtr.views.Remove(this);
  20. TopBarView.DontNeedShowIt(this);
  21. }
  22. public void StartGame(int gameType) {
  23. AudioMgr.ins.PlayBtn();
  24. if (GlobalDataTemp.pkMatchType == PKMatchType.OnlinePK) {
  25. int newGameType = 0;
  26. if (gameType == 3) newGameType = 10;
  27. else if (gameType == 4) newGameType = 11;
  28. else if (gameType == 5) newGameType = 12;
  29. GlobalDataTemp.matchGameType = newGameType;
  30. ViewMgr.Instance.ShowView<PKMatchView>();
  31. return;
  32. }
  33. if (GlobalDataTemp.pkMatchType == PKMatchType.LocalPK) {
  34. if (gameType == 3) gameType = 6;
  35. else if (gameType == 4) gameType = 7;
  36. else if (gameType == 5) gameType = 8;
  37. }
  38. GlobalData.pkMatchType = GlobalDataTemp.pkMatchType;
  39. GameMgr.gameType = gameType;
  40. if (gameType == 13) {
  41. SceneManager.LoadScene("DuckHunter", LoadSceneMode.Single);
  42. } else {
  43. SceneManager.LoadScene("GameChallenge", LoadSceneMode.Single);
  44. }
  45. }
  46. public void back() {
  47. AudioMgr.ins.PlayBtn();
  48. ViewMgr.Instance.DestroyView<ChallengeOptionView>();
  49. }
  50. public bool OnMenuBack() {
  51. ViewMgr.Instance.DestroyView<ChallengeOptionView>();
  52. return true;
  53. }
  54. }