DeviceCalibrateView.cs 13 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. /* 设备校准界面,公用(设备界面的校准、校准教程) */
  7. public class DeviceCalibrateView : MonoBehaviour, MenuBackInterface
  8. {
  9. [SerializeField] Button btnGyrCalibrate;
  10. [SerializeField] Text progressGyrCalibrate;
  11. [SerializeField] Text progressMagCalibrate;
  12. [SerializeField] GameObject prefab_MagInterferenceTipView;
  13. [SerializeField] GameObject magReset; //地磁校准按钮
  14. [SerializeField] GameObject magTipOk;
  15. [SerializeField] Button btnBack;
  16. [SerializeField] Button btnNext;
  17. [SerializeField] Button btnFinish;
  18. public Action action_OnDestroy;
  19. public DeviceCalibrateItem deviceCalibrateItem = DeviceCalibrateItem.Guide;
  20. DeviceCalibrateItem[] deviceCalibrateItemForGuide = {
  21. DeviceCalibrateItem.Gyr,
  22. DeviceCalibrateItem.Mag
  23. };
  24. int guideIndex = 0;
  25. public bool guide = true;
  26. public static DeviceCalibrateView ins;
  27. public static void Create(DeviceCalibrateItem itemType = DeviceCalibrateItem.Guide) {
  28. GameObject o = GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/DeviceCalibrateView"));
  29. o.GetComponent<DeviceCalibrateView>().deviceCalibrateItem = itemType;
  30. o.GetComponent<DeviceCalibrateView>().guide = itemType == DeviceCalibrateItem.Guide;
  31. }
  32. void Awake() {
  33. ins = this;
  34. try {
  35. GlobalEventCenter.ins.onDeviceCalibrateViewAwakeChanged?.Invoke(true);
  36. } catch (System.Exception e) { Debug.LogError(e.Message); }
  37. }
  38. void Start()
  39. {
  40. btnGyrCalibrate.GetComponent<Button>().onClick.AddListener(ClickGyrCalibrate);
  41. magReset.GetComponent<Button>().onClick.AddListener(ClickResetMag);
  42. btnBack.GetComponent<Button>().onClick.AddListener(delegate() {
  43. guideIndex--;
  44. RefreshPage();
  45. });
  46. btnNext.GetComponent<Button>().onClick.AddListener(delegate() {
  47. guideIndex++;
  48. RefreshPage();
  49. });
  50. btnFinish.GetComponent<Button>().onClick.AddListener(delegate() {
  51. Destroy(this.gameObject);
  52. if (guide && guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  53. GameMgr.ins.FinishDeviceCalibrateGuide();
  54. }
  55. });
  56. if (guide) { //看看哪项没校准,就引导校准
  57. List<DeviceCalibrateItem> guideList = new List<DeviceCalibrateItem>();
  58. if (string.IsNullOrEmpty(PlayerPrefs.GetString("o0GyrCalibrater", null))) {
  59. guideList.Add(DeviceCalibrateItem.Gyr);
  60. }
  61. if (string.IsNullOrEmpty(PlayerPrefs.GetString("new_mag_record", null))) {
  62. guideList.Add(DeviceCalibrateItem.Mag);
  63. }
  64. deviceCalibrateItemForGuide = guideList.ToArray();
  65. if (deviceCalibrateItemForGuide.Length == 0) {
  66. guideIndex = -1;
  67. btnFinish.GetComponent<Button>().onClick.Invoke();
  68. return;
  69. }
  70. }
  71. RefreshPage();
  72. if (!guide) {
  73. PersistenHandler.ins?.menuBackCtr.views.Add(this);
  74. }
  75. }
  76. void OnDestroy()
  77. {
  78. if (ins == this) ins = null;
  79. PersistenHandler.ins?.menuBackCtr.views.Remove(this);
  80. try {
  81. GlobalEventCenter.ins.onDeviceCalibrateViewAwakeChanged?.Invoke(false);
  82. } catch (System.Exception e) { Debug.LogError(e.Message); }
  83. action_OnDestroy?.Invoke();
  84. }
  85. public bool OnMenuBack() {
  86. var is_interactable = btnFinish.interactable;
  87. if (is_interactable) Destroy(gameObject);
  88. return is_interactable;
  89. }
  90. void Update()
  91. {
  92. UpdateForGyr();
  93. UpdateForMag();
  94. }
  95. void RefreshPage() {
  96. if (guide) {
  97. deviceCalibrateItem = deviceCalibrateItemForGuide[guideIndex];
  98. if (deviceCalibrateItemForGuide.Length == 1) {
  99. btnBack.gameObject.SetActive(false);
  100. btnNext.gameObject.SetActive(false);
  101. btnFinish.gameObject.SetActive(true);
  102. } else {
  103. if (guideIndex == 0) {
  104. btnBack.gameObject.SetActive(false);
  105. btnNext.gameObject.SetActive(true);
  106. btnFinish.gameObject.SetActive(false);
  107. } else if (guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  108. btnBack.gameObject.SetActive(true);
  109. btnNext.gameObject.SetActive(false);
  110. btnFinish.gameObject.SetActive(true);
  111. } else {
  112. btnBack.gameObject.SetActive(true);
  113. btnNext.gameObject.SetActive(true);
  114. btnFinish.gameObject.SetActive(false);
  115. }
  116. }
  117. } else {
  118. btnBack.gameObject.SetActive(false);
  119. btnNext.gameObject.SetActive(false);
  120. btnFinish.gameObject.SetActive(true);
  121. }
  122. this.transform.Find("Gyr").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Gyr);
  123. this.transform.Find("Mag").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Mag);
  124. RefreshResetMagBtn();
  125. }
  126. /* ------ 新地磁计校准(2022-10-3) ------ */
  127. [NonSerialized] public bool calibrateMagDoing = false;
  128. float calibrateMagStartTime = 0; //地磁校准开始时刻
  129. void RefreshResetMagBtn()
  130. {
  131. if (calibrateMagDoing) {
  132. magReset.GetComponentInChildren<Text>().color = Color.red;
  133. magReset.GetComponentInChildren<TextAutoLanguage>().SetText(121);
  134. return;
  135. }
  136. Color outColor;
  137. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  138. magReset.GetComponentInChildren<Text>().color = outColor;
  139. if (AimHandler.ins.MagCalibrater.Complete) {
  140. magReset.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  141. } else {
  142. magReset.GetComponentInChildren<TextAutoLanguage>().SetText(85);
  143. }
  144. }
  145. //在当前页面中,用户是否点击了开始校准并校准成功;有则flag=1
  146. [NonSerialized] public int flag_MagCalibarateOperateAndFinish = -1;
  147. public Action action_MagCalibarateOperateAndFinish;
  148. public Func<bool> action_OnClickMagCalibrateInterceptor;
  149. void ClickResetMag()
  150. {
  151. if (action_OnClickMagCalibrateInterceptor != null) {
  152. if (action_OnClickMagCalibrateInterceptor.Invoke()) return;
  153. }
  154. if (!calibrateMagDoing && BluetoothAim.ins.status != BluetoothStatusEnum.ConnectSuccess) {
  155. PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("device-calibrate_n-connect"));
  156. return;
  157. }
  158. calibrateMagDoing = !calibrateMagDoing;
  159. if (calibrateMagDoing) {
  160. calibrateMagStartTime = Time.realtimeSinceStartup;
  161. AimHandler.ins.MagCalibrater = new o0._9Axis.MagnetometerAutoCalibrater();
  162. flag_MagCalibarateOperateAndFinish = 0;
  163. }
  164. interactableAllSkipBtns(!calibrateMagDoing);
  165. RefreshResetMagBtn();
  166. }
  167. void CancelResetMag() {
  168. calibrateMagDoing = false;
  169. interactableAllSkipBtns(!calibrateMagDoing);
  170. RefreshResetMagBtn();
  171. }
  172. void UpdateForMag() {
  173. if (deviceCalibrateItem == DeviceCalibrateItem.Mag) {
  174. if (!AimHandler.ins.MagCalibrater.Complete) {
  175. progressMagCalibrate.gameObject.SetActive(true);
  176. magTipOk.SetActive(false);
  177. //地磁校准超时提示
  178. if (calibrateMagDoing) {
  179. float doingTime = Time.realtimeSinceStartup - calibrateMagStartTime;
  180. float progress = Mathf.FloorToInt(doingTime / 20 * 100);
  181. if (progress >= 100) {
  182. CancelResetMag();
  183. //地磁干扰提示页面-start
  184. GameObject o = Instantiate(prefab_MagInterferenceTipView);
  185. var nug = FindObjectOfType<NewUserGuider>(); //判断是否处于引导界面
  186. if (nug && nug.gameObject && nug.gameObject.activeSelf) {
  187. JC.Unity.UI.CanvasUtils.PlusSortOrder(nug.gameObject, o, 1);
  188. } else {
  189. JC.Unity.UI.CanvasUtils.PlusSortOrder(gameObject, o, 1);
  190. }
  191. //地磁干扰提示页面-end
  192. PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("tip_mag-calibrate_please-leave-interfere"));
  193. } else {
  194. progressMagCalibrate.text = progress + "%";
  195. }
  196. } else {
  197. progressMagCalibrate.text = "0%";
  198. }
  199. } else {
  200. progressMagCalibrate.gameObject.SetActive(false);
  201. magTipOk.SetActive(true);
  202. if (calibrateMagDoing) {
  203. CancelResetMag();
  204. }
  205. if (flag_MagCalibarateOperateAndFinish == 0) {
  206. flag_MagCalibarateOperateAndFinish = 1;
  207. action_MagCalibarateOperateAndFinish?.Invoke();
  208. }
  209. }
  210. }
  211. }
  212. // ------ 陀螺仪校准 ------
  213. //在当前页面中,用户是否点击了开始校准并校准成功;有则flag=1
  214. [NonSerialized] public int flag_GyrCalibarateOperateAndFinish = -1;
  215. public Action action_GyrCalibarateOperateAndFinish;
  216. public Func<bool> action_OnClickGyrCalibrateInterceptor;
  217. [NonSerialized] public bool gyrCalibrating = false;
  218. void ClickGyrCalibrate()
  219. {
  220. if (action_OnClickGyrCalibrateInterceptor != null) {
  221. if (action_OnClickGyrCalibrateInterceptor.Invoke()) return;
  222. }
  223. if (!gyrCalibrating && BluetoothAim.ins.status != BluetoothStatusEnum.ConnectSuccess) {
  224. PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("device-calibrate_n-connect"));
  225. return;
  226. }
  227. //Logic
  228. gyrCalibrating = !gyrCalibrating;
  229. interactableAllSkipBtns(!gyrCalibrating);
  230. if (gyrCalibrating) {
  231. AimHandler.ins.gyrCalibrateCompleteCount = 0;
  232. canUpdateGyrCalibrateProgress = true;
  233. flag_GyrCalibarateOperateAndFinish = 0;
  234. } else {
  235. canUpdateGyrCalibrateProgress = false;
  236. }
  237. AimHandler.ins.CalibrateGyr(gyrCalibrating);
  238. //UI
  239. Button btn = btnGyrCalibrate.GetComponent<Button>();
  240. if (gyrCalibrating) {
  241. btn.GetComponentInChildren<TextAutoLanguage>().SetText(121);
  242. btn.GetComponentInChildren<Text>().color = Color.red;
  243. } else {
  244. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  245. Color outColor;
  246. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  247. btn.GetComponentInChildren<Text>().color = outColor;
  248. }
  249. }
  250. void FinishGyrCalibrate()
  251. {
  252. //Logic
  253. gyrCalibrating = false;
  254. interactableAllSkipBtns(true);
  255. canUpdateGyrCalibrateProgress = false;
  256. AimHandler.ins.CalibrateGyr(false);
  257. StartCoroutine(AimHandler.ins.SaveGyr());
  258. //UI
  259. Button btn = btnGyrCalibrate.GetComponent<Button>();
  260. if (guide) {
  261. btn.enabled = false;
  262. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  263. btn.GetComponentInChildren<Text>().color = Color.gray;
  264. } else {
  265. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  266. Color outColor;
  267. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  268. btn.GetComponentInChildren<Text>().color = outColor;
  269. }
  270. }
  271. bool canUpdateGyrCalibrateProgress = false;
  272. void UpdateForGyr()
  273. {
  274. if (canUpdateGyrCalibrateProgress) {
  275. int progress = AimHandler.ins.gyrCalibrateCompleteCount * 100 / AimHandler.ins.gyrCalibrateTotalCount;
  276. progressGyrCalibrate.text = progress + "%";
  277. if (progress >= 100) {
  278. FinishGyrCalibrate();
  279. if (flag_GyrCalibarateOperateAndFinish == 0) {
  280. flag_GyrCalibarateOperateAndFinish = 1;
  281. action_GyrCalibarateOperateAndFinish?.Invoke();
  282. }
  283. }
  284. }
  285. }
  286. //设置所有跳转按钮是否可交互
  287. private void interactableAllSkipBtns(bool value) {
  288. this.btnBack.interactable = value;
  289. this.btnNext.interactable = value;
  290. this.btnFinish.interactable = value;
  291. }
  292. }
  293. public enum DeviceCalibrateItem
  294. {
  295. Guide, Gyr, Mag
  296. }