SetUpView.cs 7.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using UnityEngine.Events;
  7. using UnityEngine.SceneManagement;
  8. /* 设置界面 */
  9. public class SetUpView : MonoBehaviour
  10. {
  11. [SerializeField] Image[] crossHairOptionChecks;
  12. InputField inputSize;
  13. InputField inputDistance;
  14. void Start()
  15. {
  16. this.transform.Find("Items/BGM/Check").gameObject.SetActive(UserSettings.ins.openBGM);
  17. this.transform.Find("Items/Effect/Check").gameObject.SetActive(UserSettings.ins.openEffect);
  18. this.transform.Find("Items/BowCameraFixed/Check").gameObject.SetActive(UserSettings.ins.bowCameraFixed);
  19. this.transform.Find("Items/TrainMode/Check").gameObject.SetActive(UserSettings.ins.trainMode);
  20. RenderSelectCrossHairOption();
  21. RenderShootLevel();
  22. RenderActualArrowWeight();
  23. InitForRotateConvert();
  24. }
  25. void InitForRotateConvert() {
  26. inputSize = transform.Find("RotateConvert/InputSize").GetComponent<InputField>();
  27. inputDistance = transform.Find("RotateConvert/InputDistance").GetComponent<InputField>();
  28. UnityAction<string> onEndEdit_inputSize = (string str) => {
  29. inputSize.SetTextWithoutNotify("");
  30. float v = (float) System.Math.Round(double.Parse(str), 2);
  31. if (v < 1 || v > 120) {
  32. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByCNKey("输入值不在常规范围内"));
  33. return;
  34. }
  35. ShowScreenSize(v);
  36. //save
  37. UserSettings.ins.bowRotateConvert.screenSize = v;
  38. UserSettings.ins.Save();
  39. ShowScreenDistance(UserSettings.ins.bowRotateConvert.GetAdviseScreenDistance());
  40. // PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByCNKey("转化比率 = ") + UserSettings.ins.bowRotateConvert.GetRate());
  41. };
  42. UnityAction<string> onEndEdit_inputDistance = (string str) => {
  43. // inputDistance.SetTextWithoutNotify("");
  44. // float v = (float) System.Math.Round(double.Parse(str), 2);
  45. // if (v < 0.1 || v > 100) {
  46. // PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByCNKey("输入值不在常规范围内"));
  47. // return;
  48. // }
  49. // ShowScreenDistance(v);
  50. // //save
  51. // UserSettings.ins.bowRotateConvert.screenDistance = v;
  52. // UserSettings.ins.Save();
  53. // PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByCNKey("转化比率 = ") + UserSettings.ins.bowRotateConvert.GetRate());
  54. };
  55. inputSize.onEndEdit.AddListener(onEndEdit_inputSize);
  56. inputDistance.onEndEdit.AddListener(onEndEdit_inputDistance);
  57. inputDistance.readOnly = true;
  58. ShowScreenSize(UserSettings.ins.bowRotateConvert.screenSize);
  59. // ShowScreenSize(UserSettings.ins.bowRotateConvert.screenDistance);
  60. ShowScreenDistance(UserSettings.ins.bowRotateConvert.GetAdviseScreenDistance());
  61. if (CommonConfig.isReleaseVersion) {
  62. inputSize.transform.parent.gameObject.SetActive(false);
  63. transform.Find("Items/BowCameraFixed").gameObject.SetActive(false);
  64. }
  65. }
  66. void ShowScreenSize(float v) {
  67. string vStr = v.ToString("#0.00");
  68. TextAutoLanguage2 textAutoLanguage2 = inputSize.transform.Find("Placeholder").GetComponent<TextAutoLanguage2>();
  69. textAutoLanguage2.textFormatArgs = new object[]{vStr};
  70. textAutoLanguage2.ApplyToText();
  71. }
  72. void ShowScreenDistance(float v) {
  73. // string vStr = v.ToString("#0.00");
  74. // TextAutoLanguage2 textAutoLanguage2 = inputDistance.transform.Find("Placeholder").GetComponent<TextAutoLanguage2>();
  75. // textAutoLanguage2.textFormatArgs = new object[]{vStr};
  76. // textAutoLanguage2.ApplyToText();
  77. inputDistance.text = string.Format(TextAutoLanguage2.GetTextByKey("setup_screen-distance"), v.ToString("#0.00"));
  78. }
  79. public void CheckBox(GameObject checkBox) {
  80. AudioMgr.ins.PlayBtn();
  81. checkBox.SetActive(!checkBox.activeSelf);
  82. if (checkBox.transform.parent.gameObject.name.StartsWith("BGM")) {
  83. UserSettings.ins.openBGM = checkBox.activeSelf;
  84. UserSettings.ins.Save();
  85. }
  86. else if (checkBox.transform.parent.gameObject.name.StartsWith("Effect")) {
  87. UserSettings.ins.openEffect = checkBox.activeSelf;
  88. UserSettings.ins.Save();
  89. }
  90. else if (checkBox.transform.parent.gameObject.name.StartsWith("BowCameraFixed")) {
  91. UserSettings.ins.bowCameraFixed = checkBox.activeSelf;
  92. UserSettings.ins.Save();
  93. }
  94. else if (checkBox.transform.parent.gameObject.name.StartsWith("TrainMode")) {
  95. UserSettings.ins.trainMode = checkBox.activeSelf;
  96. UserSettings.ins.Save();
  97. }
  98. }
  99. public void SelectCrossHairOption(bool on)
  100. {
  101. AudioMgr.ins.PlayBtn();
  102. UserSettings.ins.openCrossHair = on;
  103. UserSettings.ins.Save();
  104. RenderSelectCrossHairOption();
  105. }
  106. void RenderSelectCrossHairOption()
  107. {
  108. crossHairOptionChecks[0].enabled = UserSettings.ins.openCrossHair;
  109. crossHairOptionChecks[1].enabled = !UserSettings.ins.openCrossHair;
  110. }
  111. public void ChangeLanguage()
  112. {
  113. AudioMgr.ins.PlayBtn();
  114. if (TextAutoLanguage.GetLanguage() == LanguageEnum.English)
  115. {
  116. TextAutoLanguage.ChangeLanguage(LanguageEnum.Chinese);
  117. TextAutoLanguage2.ChangeLanguage(LanguageEnum.Chinese);
  118. ImageAutoLanguage.ChangeLanguage(LanguageEnum.Chinese);
  119. }
  120. else if (TextAutoLanguage.GetLanguage() == LanguageEnum.Chinese) {
  121. TextAutoLanguage.ChangeLanguage(LanguageEnum.English);
  122. TextAutoLanguage2.ChangeLanguage(LanguageEnum.English);
  123. ImageAutoLanguage.ChangeLanguage(LanguageEnum.English);
  124. }
  125. }
  126. public void ChangeShootLevel()
  127. {
  128. AudioMgr.ins.PlayBtn();
  129. int currentShootLevel = UserSettings.ins.shootLevel;
  130. if (currentShootLevel < 2) {
  131. currentShootLevel++;
  132. } else {
  133. currentShootLevel = 0;
  134. }
  135. UserSettings.ins.shootLevel = currentShootLevel;
  136. UserSettings.ins.Save();
  137. RenderShootLevel();
  138. }
  139. void RenderShootLevel()
  140. {
  141. int currentShootLevel = UserSettings.ins.shootLevel;
  142. int[] textID = {310, 311, 312};
  143. this.transform.Find("Items/ShootLevel/Value").GetComponent<TextAutoLanguage>().SetText(textID[currentShootLevel]);
  144. }
  145. public void ChangeActualArrowWeight() {
  146. AudioMgr.ins.PlayBtn();
  147. float[] itemValues = {20f, 27f, 30.5f};
  148. float actualArrowWeight = UserSettings.ins.actualArrowWeight;
  149. if (actualArrowWeight == itemValues[itemValues.Length - 1]) {
  150. actualArrowWeight = itemValues[0];
  151. } else {
  152. for (int i = 0; i < itemValues.Length; i++) {
  153. if (itemValues[i] == actualArrowWeight) {
  154. actualArrowWeight = itemValues[i + 1];
  155. break;
  156. }
  157. }
  158. }
  159. UserSettings.ins.actualArrowWeight = actualArrowWeight;
  160. UserSettings.ins.Save();
  161. RenderActualArrowWeight();
  162. }
  163. void RenderActualArrowWeight()
  164. {
  165. TextAutoLanguage textAutoLanguage = this.transform.Find("Items/ActualArrowHeight/Value").GetComponent<TextAutoLanguage>();
  166. textAutoLanguage.textFormatArgs = new string[]{UserSettings.ins.actualArrowWeight.ToString()};
  167. textAutoLanguage.SetText(314);
  168. }
  169. public void Back() {
  170. AudioMgr.ins.PlayBtn();
  171. Destroy(this.gameObject);
  172. }
  173. }