ArrowCamera.cs 11 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using DG.Tweening;
  5. using UnityEngine.SceneManagement;
  6. /* 拍摄箭飞行的摄像机 */
  7. public class ArrowCamera : MonoBehaviour
  8. {
  9. [System.NonSerialized] public Arrow arrow;
  10. [System.NonSerialized] public ArrowCameraTemplate arrowCameraTemplate;
  11. [System.NonSerialized] public bool isArrowSync = false;
  12. [System.NonSerialized] public ArrowSync arrowSync;
  13. public void SetArrowSync(ArrowSync arrowSync) {
  14. isArrowSync = true;
  15. this.arrowSync = arrowSync;
  16. }
  17. void Awake()
  18. {
  19. BowCamera.ins.GetComponent<Camera>().enabled = false;
  20. }
  21. void Start()
  22. {
  23. if (SceneManager.GetActiveScene().name == "Game") {
  24. if ((isArrowSync && arrowSync.canUseSideCamera) || (!isArrowSync && arrow.canUseSideCamera)) {
  25. arrowCameraTemplate = new ArrowCameraTemplate2(this);
  26. } else {
  27. arrowCameraTemplate = new ArrowCameraTemplate1(this);
  28. }
  29. } else if (SceneManager.GetActiveScene().name == "GameChallenge") {
  30. arrowCameraTemplate = new ArrowCameraTemplate3(this);
  31. }
  32. }
  33. void OnDestroy()
  34. {
  35. try
  36. {
  37. BowCamera.ins.GetComponent<Camera>().enabled = true;
  38. }
  39. catch (System.Exception) {}
  40. }
  41. void FixedUpdate()
  42. {
  43. arrowCameraTemplate.Update();
  44. }
  45. }
  46. /* 模板3:跟着箭飞_打猎场景 */
  47. class ArrowCameraTemplate3 : ArrowCameraTemplate
  48. {
  49. public ArrowCameraTemplate3(ArrowCamera arrowCamera) : base(arrowCamera) {
  50. if (!arrowCamera.isArrowSync) {
  51. this.arrowCamera.arrow.activeEffectCyclone(true);
  52. } else {
  53. this.arrowCamera.arrowSync.activeEffectCyclone(true);
  54. }
  55. }
  56. private bool cameraMoveFinish = false;
  57. Vector3 cameraToRunPosition = new Vector3(0.4f, 0.5f, -1 - Mathf.Clamp(Arrow.speed / 20 * 6, 0, 6));
  58. Vector3 cameraFinalPosition = new Vector3(0.4f, 0.8f, -5f);
  59. //若有树的遮挡,则使用以下视角坐标
  60. Vector3 cameraFinalPosition_whenBlockByTree = new Vector3(0.15f, 0.3f, -1.2f);
  61. bool hasBlockByTree = false;
  62. Vector3 blockByTreeLookAtPoint;
  63. public override void Update() {
  64. if (cameraMoveFinish) {
  65. return;
  66. }
  67. Transform cameraT = this.arrowCamera.transform;
  68. Vector3 cameraPosition = cameraT.localPosition;
  69. if ((!this.arrowCamera.isArrowSync && this.arrowCamera.arrow.isHit) ||
  70. (this.arrowCamera.isArrowSync && this.arrowCamera.arrowSync.isHit)) {
  71. cameraPosition = Vector3.Lerp(cameraPosition, cameraFinalPosition, Time.deltaTime * 6);
  72. cameraT.localPosition = cameraPosition;
  73. if (hasBlockByTree) {
  74. cameraT.LookAt(blockByTreeLookAtPoint);
  75. }
  76. float d = Vector3.Distance(cameraPosition, cameraFinalPosition);
  77. if (d < 0.001f) {
  78. cameraMoveFinish = true;
  79. Sequence seq = DOTween.Sequence();
  80. if (!quicklyNextShoot) seq.AppendInterval(1f);
  81. seq.AppendCallback(delegate() {
  82. if (!this.arrowCamera.isArrowSync) {
  83. this.arrowCamera.arrow.nextShoot();
  84. this.arrowCamera.arrow.enabled = false;
  85. }
  86. GameObject.Destroy(container?container:this.arrowCamera.gameObject);
  87. });
  88. }
  89. } else {
  90. cameraPosition = Vector3.Lerp(cameraPosition, cameraToRunPosition, Time.deltaTime * 6);
  91. cameraT.localPosition = cameraPosition;
  92. if (this.arrowCamera.isArrowSync) {
  93. cameraT.LookAt(this.arrowCamera.arrowSync.Head());
  94. } else {
  95. cameraT.LookAt(this.arrowCamera.arrow.Head());
  96. }
  97. }
  98. }
  99. GameObject container = null;
  100. public override void beforeHit() {
  101. //把镜头从箭中移除,放到一个固定的容器里,免得随着动物抖动
  102. if (!container) {
  103. container = new GameObject("CameraContainer");
  104. container.transform.position = this.arrowCamera.arrow.transform.position;
  105. container.transform.rotation = this.arrowCamera.arrow.transform.rotation;
  106. this.arrowCamera.transform.SetParent(container.transform);
  107. //检测有没有树遮挡
  108. Quaternion rot = container.transform.rotation;
  109. Quaternion back = rot * Quaternion.AngleAxis(180, Vector3.up); //绕本地坐标轴旋转
  110. for (int i = -36; i <= 36; i += 3) {
  111. float angle = i;
  112. Quaternion axis = back * Quaternion.AngleAxis(angle, Vector3.up);
  113. Vector3 direction = axis * Vector3.forward;
  114. RaycastHit[] raycastHits = Physics.RaycastAll(container.transform.position, direction, 6f);
  115. foreach (var raycastHit in raycastHits) {
  116. Transform tf = raycastHit.transform;
  117. if (tf && tf.name.StartsWith("TreeCollider")) {
  118. cameraFinalPosition = cameraFinalPosition_whenBlockByTree;
  119. hasBlockByTree = true;
  120. Arrow arrow = this.arrowCamera.arrow;
  121. blockByTreeLookAtPoint = arrow.Head().position - arrow.transform.forward * 0.5f;
  122. break;
  123. }
  124. }
  125. }
  126. }
  127. //记录需要同步的消息
  128. if (!this.arrowCamera.isArrowSync) {
  129. if (this.arrowCamera.arrow.outputSyncData != null) {
  130. this.arrowCamera.arrow.outputSyncData.SetArrowCameraTemplate3(this.hasBlockByTree, this.quicklyNextShoot);
  131. }
  132. }
  133. }
  134. public void beforHitWhenSync(bool hasBlockByTree) {
  135. this.hasBlockByTree = hasBlockByTree;
  136. container = new GameObject("CameraContainer");
  137. container.transform.position = this.arrowCamera.arrowSync.transform.position;
  138. container.transform.rotation = this.arrowCamera.arrowSync.transform.rotation;
  139. this.arrowCamera.transform.SetParent(container.transform);
  140. if (hasBlockByTree) {
  141. cameraFinalPosition = cameraFinalPosition_whenBlockByTree;
  142. ArrowSync arrowSync = this.arrowCamera.arrowSync;
  143. blockByTreeLookAtPoint = arrowSync.Head().position - arrowSync.transform.forward * 0.5f;
  144. }
  145. }
  146. public bool quicklyNextShoot = ChallengeGameMode.IsChallengeWolf();
  147. public override void SendMsg(int id, object msg) {
  148. if (id == 0) {
  149. quicklyNextShoot = true;
  150. }
  151. //记录需要同步的消息
  152. if (!this.arrowCamera.isArrowSync) {
  153. if (this.arrowCamera.arrow.outputSyncData != null) {
  154. this.arrowCamera.arrow.outputSyncData.SetArrowCameraTemplate3(this.hasBlockByTree, this.quicklyNextShoot);
  155. }
  156. }
  157. }
  158. }
  159. /* 模板2:从侧面看箭飞 */
  160. class ArrowCameraTemplate2 : ArrowCameraTemplate
  161. {
  162. public ArrowCameraTemplate2(ArrowCamera arrowCamera) : base(arrowCamera) {
  163. this.arrowCamera.transform.parent = null;
  164. arrowCamera.transform.localPosition = new Vector3(8.33f, 2.45f, 6.4f);
  165. arrowCamera.transform.localEulerAngles = new Vector3(0, -42, 0);
  166. }
  167. bool isHit = false;
  168. public override void Update() {
  169. if (arrowCamera.isArrowSync) {
  170. if (!isHit) {
  171. isHit = arrowCamera.arrowSync.isHit;
  172. if (isHit) {
  173. this.arrowCamera.transform.SetParent(this.arrowCamera.arrowSync.transform);
  174. arrowCamera.transform.localPosition = new Vector3(-0.3f, 0.2f, -1.3f);
  175. arrowCamera.transform.LookAt(this.arrowCamera.arrowSync.Head());
  176. Sequence seq = DOTween.Sequence();
  177. seq.PrependInterval(2.2f);
  178. seq.AppendCallback(delegate() {
  179. GameObject.Destroy(this.arrowCamera.gameObject);
  180. });
  181. return;
  182. }
  183. }
  184. if (!arrowCamera.arrowSync) {
  185. GameObject.Destroy(this.arrowCamera.gameObject);
  186. }
  187. } else {
  188. if (!isHit) {
  189. isHit = arrowCamera.arrow.isHit;
  190. if (isHit) {
  191. this.arrowCamera.transform.SetParent(this.arrowCamera.arrow.transform);
  192. arrowCamera.transform.localPosition = new Vector3(-0.3f, 0.2f, -1.3f);
  193. arrowCamera.transform.LookAt(this.arrowCamera.arrow.Head());
  194. Sequence seq = DOTween.Sequence();
  195. seq.PrependInterval(2.2f);
  196. seq.AppendCallback(delegate() {
  197. this.arrowCamera.arrow.nextShoot();
  198. this.arrowCamera.arrow.enabled = false;
  199. GameObject.Destroy(this.arrowCamera.gameObject);
  200. });
  201. return;
  202. }
  203. }
  204. if (!arrowCamera.arrow) {
  205. GameObject.Destroy(this.arrowCamera.gameObject);
  206. }
  207. }
  208. }
  209. }
  210. /* 模板1:跟着箭飞 */
  211. class ArrowCameraTemplate1 : ArrowCameraTemplate
  212. {
  213. public ArrowCameraTemplate1(ArrowCamera arrowCamera) : base(arrowCamera) {
  214. if (!arrowCamera.isArrowSync) {
  215. this.arrowCamera.arrow.activeEffectCyclone(true);
  216. } else {
  217. this.arrowCamera.arrowSync.activeEffectCyclone(true);
  218. }
  219. }
  220. private bool cameraMoveFinish = false;
  221. Vector3 cameraToRunPosition = new Vector3(0.4f, 0.3f, -1 - Mathf.Clamp(Arrow.speed / 20 * 6, 0, 6));
  222. Vector3 cameraFinalPosition = new Vector3(-0.3f, 0.2f, -1.3f);
  223. public override void Update() {
  224. if (cameraMoveFinish) {
  225. return;
  226. }
  227. Transform cameraT = this.arrowCamera.transform;
  228. Vector3 cameraPosition = cameraT.localPosition;
  229. if ((!this.arrowCamera.isArrowSync && this.arrowCamera.arrow.isHit) ||
  230. (this.arrowCamera.isArrowSync && this.arrowCamera.arrowSync.isHit)) {
  231. cameraPosition = Vector3.Lerp(cameraPosition, cameraFinalPosition, Time.deltaTime * 8);
  232. float d = Vector3.Distance(cameraPosition, cameraFinalPosition);
  233. if (d < 0.001f) {
  234. cameraMoveFinish = true;
  235. Sequence seq = DOTween.Sequence();
  236. seq.AppendInterval(2.2f);
  237. seq.AppendCallback(delegate() {
  238. if (!arrowCamera.isArrowSync) {
  239. this.arrowCamera.arrow.nextShoot();
  240. this.arrowCamera.arrow.enabled = false;
  241. }
  242. GameObject.Destroy(this.arrowCamera.gameObject);
  243. });
  244. }
  245. } else {
  246. cameraPosition = Vector3.Lerp(cameraPosition, cameraToRunPosition, Time.deltaTime * 6);
  247. }
  248. if (this.arrowCamera.isArrowSync) {
  249. cameraT.LookAt(this.arrowCamera.arrowSync.Head());
  250. } else {
  251. cameraT.LookAt(this.arrowCamera.arrow.Head());
  252. }
  253. cameraT.localPosition = cameraPosition;
  254. }
  255. }
  256. public class ArrowCameraTemplate {
  257. public ArrowCamera arrowCamera;
  258. public ArrowCameraTemplate(ArrowCamera arrowCamera)
  259. {
  260. this.arrowCamera = arrowCamera;
  261. }
  262. public virtual void Update() {}
  263. public virtual void beforeHit() {}
  264. public virtual void SendMsg(int id, object msg) {}
  265. }