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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class YejiHuntGameMode : ChallengeGameMode
- {
- //飞行平台的高度(距离Terrain地面的高度)
- float flyPlaneHeight;
- //关键树的记录器
- TreeAreaRecorder treeAreaRecorder;
- public YejiHuntGameMode(GameMgr gameMgr) : base(gameMgr) {
- this.animalTypeID = 1;
- animalPrefab = animalsBaseT.Find("Yeji").gameObject;
- this.flyPlaneHeight = gameMgr.transform.Find("FlyPlane").localPosition.y;
- treeAreaRecorder = gameMgr.transform.GetComponentInChildren<TreeAreaRecorder>().InitAndGet();
- BanBowReady();
- }
- public override void Start() {
- UnbanBowReady();
- if (nextLevel != null) {
- SetLevel(int.Parse(nextLevel));
- AddHuntGameView();
- } else {
- AddSelectLevelView();
- }
- // SetLevel(1);
- // gameMgr.transform.Find("HunterGameView").gameObject.SetActive(true);
- }
- //表示能创建的最大动物数量
- public int createCountMax = 2;
- //动物创建索引值,目前用于记录生成到第几只动物
- int createAnimalIndex = 0;
- //设置关卡级别
- public override void SetLevel(int level) {
- currentlevel = level;
- createCountMax = level + 1;
- animalCountMax = animalCount = createCountMax;
- arrowCountMax = arrowCount = animalCountMax * 3 * 2;
- time = arrowCountMax * 10;
- CreateAnimal();
- }
- //野鸡的基础飞行高度
- const float baseFlyHeightMin = 2;
- float baseFlyHeight = 1.5f;
- //野鸡将在哪棵树附近生成
- int createNearTreeIndex = 0;
- //能够在前几棵树徘徊
- int canFlyTreeCount = 4;
- void CreateAnimal() {
- if (createAnimalIndex >= createCountMax) return;
- //计算初始生成位置,后面的兔子生成越来越远,在标准方向的±30°内生成
- #region
- if (createAnimalIndex < 2) {
- createNearTreeIndex = Random.Range(0, 2);
- canFlyTreeCount = 2;
- } else if (createAnimalIndex < 4) {
- createNearTreeIndex = Random.Range(1, 3);
- canFlyTreeCount = 3;
- } else {
- createNearTreeIndex = Random.Range(2, 4);
- canFlyTreeCount = 4;
- }
- baseFlyHeight = baseFlyHeightMin + 0.5f * createAnimalIndex;
- TreeAreaRecorder.AreaInfo areaInfo = treeAreaRecorder.getValidAreaInfo(createNearTreeIndex);
- Vector3 newPos = CalculateNewPosByTreePos(animalsBaseT, flyPlaneHeight, areaInfo);
- #endregion
- GameObject animalObject = GameObject.Instantiate(animalPrefab, newPos, Quaternion.identity, animalsBaseT);
- animalObject.SetActive(true);
- Yeji yeji = animalObject.GetComponent<Yeji>();
- yeji.canFlyTreeCount = canFlyTreeCount;
- yeji.treeAreaRecorder = treeAreaRecorder;
- yeji.flyPlaneHeight = flyPlaneHeight;
- yeji.SetFlyHeight(baseFlyHeight);
- yeji.RotateByWorldY(Random.value * 360);
- yeji.onDie += delegate(Yeji yeji) {
- animalCount--;
- animalSet.Remove(yeji);
- CreateAnimal();
- };
- animalSet.Add(yeji);
- createAnimalIndex++;
- if (animalSet.Count < maxAnimalCountAtTheSameTime) {
- CreateAnimal();
- }
- }
- public static Vector3 CalculateNewPosByTreePos(Transform animalsBaseT, float flyPlaneHeight, TreeAreaRecorder.AreaInfo areaInfo) {
- Vector3 animalsBasePos = animalsBaseT.position;
- Vector3 treePos = areaInfo.transform.position;
- treePos.y = animalsBasePos.y;
- Vector3 vecAnimalsBaseToTree = treePos - animalsBasePos;
- float distanceH = vecAnimalsBaseToTree.magnitude;
- float newDistanceH = distanceH - areaInfo.radius - 1f;
- Vector3 displace = vecAnimalsBaseToTree.normalized * newDistanceH;
- displace.y += flyPlaneHeight;
- Vector3 newPos = animalsBaseT.position + displace;
- return newPos;
- }
- }
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