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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using UnityEngine.SceneManagement;
- /* 设置界面 */
- public class SetUpView : MonoBehaviour
- {
- [SerializeField] Image[] crossHairOptionChecks;
- void Start()
- {
- this.transform.Find("Items/BGM/Check").gameObject.SetActive(UserSettings.ins.openBGM);
- this.transform.Find("Items/Effect/Check").gameObject.SetActive(UserSettings.ins.openEffect);
- RenderSelectCrossHairOption();
- RenderShootLevel();
- RenderActualArrowWeight();
- }
- public void CheckBox(GameObject checkBox) {
- checkBox.SetActive(!checkBox.activeSelf);
- if (checkBox.transform.parent.gameObject.name.StartsWith("BGM")) {
- UserSettings.ins.openBGM = checkBox.activeSelf;
- UserSettings.ins.Save();
- }
- else if (checkBox.transform.parent.gameObject.name.StartsWith("Effect")) {
- UserSettings.ins.openEffect = checkBox.activeSelf;
- UserSettings.ins.Save();
- }
- AudioMgr.ins.PlayBtn();
- }
- public void SelectCrossHairOption(bool on)
- {
- AudioMgr.ins.PlayBtn();
- UserSettings.ins.openCrossHair = on;
- UserSettings.ins.Save();
- RenderSelectCrossHairOption();
- }
- void RenderSelectCrossHairOption()
- {
- crossHairOptionChecks[0].enabled = UserSettings.ins.openCrossHair;
- crossHairOptionChecks[1].enabled = !UserSettings.ins.openCrossHair;
- }
- public void ChangeLanguage()
- {
- AudioMgr.ins.PlayBtn();
- if (TextAutoLanguage.GetLanguage() == LanguageEnum.English)
- {
- TextAutoLanguage.ChangeLanguage(LanguageEnum.Chinese);
- }
- else if (TextAutoLanguage.GetLanguage() == LanguageEnum.Chinese) {
- TextAutoLanguage.ChangeLanguage(LanguageEnum.English);
- }
- }
- public void ChangeShootLevel()
- {
- AudioMgr.ins.PlayBtn();
- int currentShootLevel = UserSettings.ins.shootLevel;
- if (currentShootLevel < 2) {
- currentShootLevel++;
- } else {
- currentShootLevel = 0;
- }
- UserSettings.ins.shootLevel = currentShootLevel;
- UserSettings.ins.Save();
- RenderShootLevel();
- }
- void RenderShootLevel()
- {
- int currentShootLevel = UserSettings.ins.shootLevel;
- int[] textID = {310, 311, 312};
- this.transform.Find("Items/ShootLevel/Value").GetComponent<TextAutoLanguage>().SetText(textID[currentShootLevel]);
- }
- public void ChangeActualArrowWeight() {
- AudioMgr.ins.PlayBtn();
- float[] itemValues = {20f, 27f, 30.5f};
- float actualArrowWeight = UserSettings.ins.actualArrowWeight;
- if (actualArrowWeight == itemValues[itemValues.Length - 1]) {
- actualArrowWeight = itemValues[0];
- } else {
- for (int i = 0; i < itemValues.Length; i++) {
- if (itemValues[i] == actualArrowWeight) {
- actualArrowWeight = itemValues[i + 1];
- break;
- }
- }
- }
- UserSettings.ins.actualArrowWeight = actualArrowWeight;
- UserSettings.ins.Save();
- RenderActualArrowWeight();
- }
- void RenderActualArrowWeight()
- {
- TextAutoLanguage textAutoLanguage = this.transform.Find("Items/ActualArrowHeight/Value").GetComponent<TextAutoLanguage>();
- textAutoLanguage.textFormatArgs = new string[]{UserSettings.ins.actualArrowWeight.ToString()};
- textAutoLanguage.SetText(314);
- }
- public void Back() {
- AudioMgr.ins.PlayBtn();
- Destroy(this.gameObject);
- }
- }
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