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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class GameSceneManager : MonoBehaviour
- {
- int antiAliasing; //抗锯齿值
- void Start()
- {
- //开启最高抗锯齿值
- antiAliasing = QualitySettings.antiAliasing;
- QualitySettings.antiAliasing = 8;
- }
- void OnDestroy()
- {
- //恢复原抗锯齿值
- antiAliasing = QualitySettings.antiAliasing;
- QualitySettings.antiAliasing = 8;
- }
- }
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