NewUserGuiderManager.cs 33 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using UnityEngine.SceneManagement;
  7. using JC.Unity.UI;
  8. public class NewUserGuiderManager : MonoBehaviour
  9. {
  10. [SerializeField] GameObject prefab_NewUserGuider;
  11. public static NewUserGuiderManager ins;
  12. void Awake()
  13. {
  14. if (ins) {
  15. Destroy(gameObject);
  16. return;
  17. }
  18. ins = this;
  19. DontDestroyOnLoad(gameObject);
  20. }
  21. void OnDestroy()
  22. {
  23. if (ins == this) ins = null;
  24. if (onSceneLoaded_added) SceneManager.sceneLoaded -= onSceneLoaded;
  25. }
  26. void Start()
  27. {
  28. SceneManager.sceneLoaded += onSceneLoaded; onSceneLoaded_added = true;
  29. }
  30. bool onSceneLoaded_added = false;
  31. void onSceneLoaded(Scene scene, LoadSceneMode loadSceneMode) { //初始话的场景不会触发
  32. if (scene.name == "Game" && GameMgr.gameType == 1) {
  33. switch (curConfigKey) {
  34. case "开始-限时游戏":
  35. OnClickedDestroyed(curConfigKey);
  36. break;
  37. case "限时游戏-选择距离":
  38. ExecuteCurConfig();
  39. break;
  40. }
  41. }
  42. }
  43. public void OnSkip()
  44. {
  45. curConfigKey = null;
  46. LoginMgr.myUserInfo.SaveGuideFinish(0);
  47. }
  48. public void OnEnd()
  49. {
  50. curConfigKey = null;
  51. LoginMgr.myUserInfo.SaveGuideFinish(0);
  52. }
  53. public void ReviewNewUserGuide()
  54. {
  55. int viewCount = PersistenHandler.ins.menuBackCtr.views.Count;
  56. for (int i = 0; i < viewCount; i++) {
  57. PersistenHandler.ins.menuBackCtr.OnOnceBack();
  58. }
  59. foreach (var item in FindObjectsOfType<NewUserGuider>()) Destroy(item);
  60. curConfigKey = "模块开机";
  61. ExecuteCurConfig();
  62. LoginMgr.myUserInfo.SaveGuideFinish(0);
  63. }
  64. void InitConfigs()
  65. {
  66. if (configsInited) return;
  67. configsInited = true;
  68. NewUserGuiderConfig config = new NewUserGuiderConfig();
  69. config.key = "模块开机";
  70. config.hitPosType = 1;
  71. config.hitPos = new Vector2(-138.9f, -56.1f);
  72. config.pointerRotZ = 120;
  73. config.pointerPosType = 1;
  74. config.pointerPos = new Vector2(-205, 4);
  75. config.frameTipPivot = "lc";
  76. config.frameTipPosType = 1;
  77. config.frameTipPos = new Vector2(0, 0);
  78. config.onStart = (g) => {
  79. RectTransform iconModule = g.transform.Find("IconModule") as RectTransform;
  80. iconModule.anchoredPosition = new Vector2(-146, -39);
  81. iconModule.gameObject.SetActive(true);
  82. g.SetIconPointerHitOpacity(0.2f);
  83. };
  84. configs.Add(config.key, config);
  85. config = new NewUserGuiderConfig();
  86. config.key = "连接设备";
  87. config.frameTipPivot = "lb";
  88. config.onPrepare = (g) => {
  89. RectTransform btn = GameObject.Find("HomeView/HomeViewRenderBow/Btn").GetComponent<RectTransform>();
  90. g.hollowOutMask.SetTarget(btn);
  91. // g.hollowOutMask.isTargetRectCanThrough = false;
  92. g.SetIconPointerHitOpacity(0.5f);
  93. g.config.hitPos = btn.position;
  94. g.config.pointerPos = btn.position + RectTransformUtils.CanvasV3ToScreenV3(Vector3.up * 80f, btn);
  95. g.config.frameTipPos = btn.position + RectTransformUtils.CanvasV3ToScreenV3(Vector3.up * 150f, btn);
  96. g.hollowOutMask.autoUpdate = true;
  97. };
  98. config.onStart = (g) => {
  99. g.GetMaskClickedEvent().RemoveAllListeners();
  100. g.GetMaskClickedEvent().AddListener(() => {
  101. if (BluetoothAim.ins.status == BluetoothStatusEnum.ConnectSuccess) {
  102. g.OnClick_ToNext();
  103. }
  104. });
  105. Func<bool> action_DoConnectInterceptor = () => {
  106. bool isConnected = BluetoothAim.ins.status == BluetoothStatusEnum.ConnectSuccess;
  107. if (isConnected) {
  108. g.OnClick_ToNext();
  109. }
  110. return isConnected;
  111. };
  112. BluetoothAim.ins.action_DoConnectInterceptor += action_DoConnectInterceptor;
  113. g.action_OnDestroy += () => BluetoothAim.ins.action_DoConnectInterceptor -= action_DoConnectInterceptor;
  114. };
  115. configs.Add(config.key, config);
  116. config = new NewUserGuiderConfig();
  117. config.key = "弓箭详情";
  118. config.frameTipPivot = "lt";
  119. config.onPrepare = (g) => {
  120. RectTransform btn = GameObject.Find("HomeView/HomeViewRenderBow/BtnShowDetail").GetComponent<RectTransform>();
  121. g.hollowOutMask.SetTarget(btn);
  122. g.hollowOutMask.isTargetRectCanThrough = false;
  123. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  124. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.8f, 0.7f));
  125. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.8f, 0.5f));
  126. };
  127. config.onStart = (g) => {
  128. g.GetMaskClickedEvent().RemoveAllListeners();
  129. g.GetNewUserGuiderButton().onClick += () => {
  130. HomeViewRenderBow homeViewRenderBow = FindObjectOfType<HomeViewRenderBow>();
  131. if (homeViewRenderBow) {
  132. homeViewRenderBow.OnClick_ShowDeviceView();
  133. g.clickedWillPlayAudioBtn = false;
  134. g.OnClick_ToNext();
  135. }
  136. };
  137. };
  138. configs.Add(config.key, config);
  139. config = new NewUserGuiderConfig();
  140. config.key = "设备-陀螺仪校准";
  141. config.frameTipPivot = "rt";
  142. config.onPrepare = (g) => {
  143. if (!DeviceView1.ins) {
  144. g.customPreparePass = false;
  145. return;
  146. }
  147. g.customPreparePass = true;
  148. RectTransform btn = DeviceView1.ins.transform.Find("ItemInfo/BowOptions/GyrCalibrate") as RectTransform;
  149. g.hollowOutMask.SetTarget(btn);
  150. // g.hollowOutMask.isTargetRectCanThrough = false;
  151. g.SetIconPointerHitOpacity(0.8f);
  152. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  153. g.config.pointerRotZ = 180;
  154. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(-0.1f, 0.2f));
  155. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.3f, 0))
  156. + RectTransformUtils.CanvasV3ToScreenV3(Vector3.down * 80f, g.iconPointer);
  157. };
  158. config.onStart = (g) => {
  159. g.GetMaskClickedEvent().RemoveAllListeners();
  160. Action onclickTarget = () => {
  161. g.clickedWillPlayAudioBtn = false;
  162. g.OnClick_ToNext();
  163. };
  164. DeviceView1.ins.action_OnClickGyr += onclickTarget;
  165. g.action_OnDestroy += () => DeviceView1.ins.action_OnClickGyr -= onclickTarget;
  166. };
  167. configs.Add(config.key, config);
  168. config = new NewUserGuiderConfig();
  169. config.key = "陀螺仪校准-开始";
  170. config.frameTipPivot = "rt";
  171. config.frameTipText = "";
  172. config.delayExecute = false;
  173. config.onPrepare = (g) => {
  174. g.SetCanvasSortOrder(DeviceCalibrateView.ins.GetComponent<Canvas>().sortingOrder + 1);
  175. RectTransform btn = DeviceCalibrateView.ins.transform.Find("Gyr/Button") as RectTransform;
  176. g.hollowOutMask.SetTarget(btn);
  177. g.SetIconPointerHitOpacity(0.8f);
  178. g.SetMaskOpacity(0.33f);
  179. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  180. g.config.pointerRotZ = 180;
  181. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(-0.1f, 0.2f));
  182. g.frameTip.gameObject.SetActive(false);
  183. };
  184. config.onStart = (g) => {
  185. g.GetMaskClickedEvent().RemoveAllListeners();
  186. g.action_Update += () => {
  187. bool doing = DeviceCalibrateView.ins.gyrCalibrating;
  188. g.iconPointer.gameObject.SetActive(!doing);
  189. g.iconPointerHit.gameObject.SetActive(!doing);
  190. };
  191. Func<bool> interceptor = () => {
  192. return DeviceCalibrateView.ins.gyrCalibrating;
  193. };
  194. Action operateFinished = () => {
  195. g.hollowOutMask.isTargetRectCanThrough = false;
  196. g.OnClick_ToNext();
  197. };
  198. DeviceCalibrateView.ins.action_OnClickGyrCalibrateInterceptor += interceptor;
  199. DeviceCalibrateView.ins.action_GyrCalibarateOperateAndFinish += operateFinished;
  200. g.action_OnDestroy += () => {
  201. DeviceCalibrateView.ins.action_OnClickGyrCalibrateInterceptor -= interceptor;
  202. DeviceCalibrateView.ins.action_GyrCalibarateOperateAndFinish -= operateFinished;
  203. };
  204. };
  205. configs.Add(config.key, config);
  206. config = new NewUserGuiderConfig();
  207. config.key = "陀螺仪校准-完成";
  208. config.frameTipPivot = "rt";
  209. config.frameTipText = "";
  210. config.onPrepare = (g) => {
  211. g.SetCanvasSortOrder(DeviceCalibrateView.ins.GetComponent<Canvas>().sortingOrder + 1);
  212. RectTransform btn = DeviceCalibrateView.ins.transform.Find("BtnFinish") as RectTransform;
  213. g.hollowOutMask.SetTarget(btn);
  214. g.SetIconPointerHitOpacity(0.8f);
  215. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  216. g.config.pointerRotZ = 120;
  217. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(-0.2f, 1.2f));
  218. g.frameTip.gameObject.SetActive(false);
  219. };
  220. config.onStart = (g) => {
  221. g.GetMaskClickedEvent().RemoveAllListeners();
  222. Action operateFinished = () => {
  223. g.clickedWillPlayAudioBtn = false;
  224. g.OnClick_ToNext();
  225. };
  226. DeviceCalibrateView.ins.action_OnDestroy += operateFinished;
  227. };
  228. configs.Add(config.key, config);
  229. config = new NewUserGuiderConfig();
  230. config.key = "设备-地磁计校准";
  231. config.frameTipPivot = "rt";
  232. config.onPrepare = (g) => {
  233. if (!DeviceView1.ins) {
  234. g.customPreparePass = false;
  235. return;
  236. }
  237. g.customPreparePass = true;
  238. RectTransform btn = DeviceView1.ins.transform.Find("ItemInfo/BowOptions/MagCalibrate") as RectTransform;
  239. g.hollowOutMask.SetTarget(btn);
  240. // g.hollowOutMask.isTargetRectCanThrough = false;
  241. g.SetIconPointerHitOpacity(0.8f);
  242. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  243. g.config.pointerRotZ = 180;
  244. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(-0.1f, 0.2f));
  245. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.3f, 0))
  246. + RectTransformUtils.CanvasV3ToScreenV3(Vector3.down * 45f, g.iconPointer);
  247. };
  248. config.onStart = (g) => {
  249. g.GetMaskClickedEvent().RemoveAllListeners();
  250. Action onclickTarget = () => {
  251. g.clickedWillPlayAudioBtn = false;
  252. g.OnClick_ToNext();
  253. };
  254. DeviceView1.ins.action_OnClickMag += onclickTarget;
  255. g.action_OnDestroy += () => DeviceView1.ins.action_OnClickMag -= onclickTarget;
  256. };
  257. configs.Add(config.key, config);
  258. config = new NewUserGuiderConfig();
  259. config.key = "地磁计校准-开始";
  260. config.frameTipPivot = "rt";
  261. config.frameTipText = "";
  262. config.delayExecute = false;
  263. config.onPrepare = (g) => {
  264. g.SetCanvasSortOrder(DeviceCalibrateView.ins.GetComponent<Canvas>().sortingOrder + 1);
  265. RectTransform btn = DeviceCalibrateView.ins.transform.Find("Mag/MagReset") as RectTransform;
  266. g.hollowOutMask.SetTarget(btn);
  267. g.SetIconPointerHitOpacity(0.8f);
  268. g.SetMaskOpacity(0.33f);
  269. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  270. g.config.pointerRotZ = 180;
  271. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(-0.1f, 0.2f));
  272. g.frameTip.gameObject.SetActive(false);
  273. };
  274. config.onStart = (g) => {
  275. g.GetMaskClickedEvent().RemoveAllListeners();
  276. g.action_Update += () => {
  277. bool doing = DeviceCalibrateView.ins.calibrateMagDoing;
  278. g.iconPointer.gameObject.SetActive(!doing);
  279. g.iconPointerHit.gameObject.SetActive(!doing);
  280. };
  281. Func<bool> interceptor = () => {
  282. return DeviceCalibrateView.ins.calibrateMagDoing;
  283. };
  284. Action operateFinished = () => {
  285. g.hollowOutMask.isTargetRectCanThrough = false;
  286. g.OnClick_ToNext();
  287. };
  288. DeviceCalibrateView.ins.action_OnClickMagCalibrateInterceptor += interceptor;
  289. DeviceCalibrateView.ins.action_MagCalibarateOperateAndFinish += operateFinished;
  290. g.action_OnDestroy += () => {
  291. DeviceCalibrateView.ins.action_OnClickMagCalibrateInterceptor -= interceptor;
  292. DeviceCalibrateView.ins.action_MagCalibarateOperateAndFinish -= operateFinished;
  293. };
  294. };
  295. configs.Add(config.key, config);
  296. config = new NewUserGuiderConfig();
  297. config.key = "地磁计校准-完成";
  298. config.frameTipPivot = "rt";
  299. config.frameTipText = "";
  300. config.onPrepare = (g) => {
  301. g.SetCanvasSortOrder(DeviceCalibrateView.ins.GetComponent<Canvas>().sortingOrder + 1);
  302. RectTransform btn = DeviceCalibrateView.ins.transform.Find("BtnFinish") as RectTransform;
  303. g.hollowOutMask.SetTarget(btn);
  304. g.SetIconPointerHitOpacity(0.8f);
  305. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  306. g.config.pointerRotZ = 120;
  307. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(-0.2f, 1.2f));
  308. g.frameTip.gameObject.SetActive(false);
  309. };
  310. config.onStart = (g) => {
  311. g.GetMaskClickedEvent().RemoveAllListeners();
  312. Action operateFinished = () => {
  313. FindObjectOfType<DeviceView1>()?.OnClick_Back();
  314. g.clickedWillPlayAudioBtn = false;
  315. g.OnClick_ToNext();
  316. };
  317. DeviceCalibrateView.ins.action_OnDestroy += operateFinished;
  318. };
  319. configs.Add(config.key, config);
  320. config = new NewUserGuiderConfig();
  321. config.key = "查看设置";
  322. config.frameTipPivot = "rt";
  323. config.onPrepare = (g) => {
  324. RectTransform btn = GameObject.Find("TopBarView/TopBar/IconSetUp").GetComponent<RectTransform>();
  325. g.hollowOutMask.SetTarget(btn);
  326. g.hollowOutMask.isTargetRectCanThrough = false;
  327. g.SetIconPointerHitOpacity(0.6f);
  328. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  329. g.config.pointerRotZ = 180;
  330. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * -0.1f);
  331. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.zero)
  332. + RectTransformUtils.CanvasV3ToScreenV3(Vector3.down * 80f, g.iconPointer);
  333. };
  334. configs.Add(config.key, config);
  335. config = new NewUserGuiderConfig();
  336. config.key = "查看商城";
  337. config.frameTipPivot = "rt";
  338. config.onPrepare = (g) => {
  339. RectTransform btn = GameObject.Find("TopBarView/TopBar/IconShop").GetComponent<RectTransform>();
  340. g.hollowOutMask.SetTarget(btn);
  341. g.hollowOutMask.isTargetRectCanThrough = false;
  342. g.SetIconPointerHitOpacity(0.6f);
  343. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  344. g.config.pointerRotZ = 180;
  345. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * -0.1f);
  346. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.zero)
  347. + RectTransformUtils.CanvasV3ToScreenV3(Vector3.down * 80f, g.iconPointer);
  348. };
  349. configs.Add(config.key, config);
  350. config = new NewUserGuiderConfig();
  351. config.key = "切换好友/排行榜";
  352. config.frameTipPivot = "lt";
  353. config.onPrepare = (g) => {
  354. RectTransform btn = GameObject.Find("HomeView/FriendBar/FrameBtnTop").GetComponent<RectTransform>();
  355. g.hollowOutMask.SetTarget(btn);
  356. g.hollowOutMask.isTargetRectCanThrough = false;
  357. g.SetIconPointerHitOpacity(0.6f);
  358. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  359. g.config.pointerRotZ = -30;
  360. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(1.2f, 0.9f));
  361. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(1.2f, 0));
  362. };
  363. configs.Add(config.key, config);
  364. config = new NewUserGuiderConfig();
  365. config.key = "展开好友/排行榜";
  366. config.frameTipPivot = "lc";
  367. config.onPrepare = (g) => {
  368. RectTransform btn = GameObject.Find("HomeView/FriendBar/FrameBtnBottom").GetComponent<RectTransform>();
  369. g.hollowOutMask.SetTarget(btn);
  370. g.hollowOutMask.isTargetRectCanThrough = false;
  371. g.SetIconPointerHitOpacity(0.8f);
  372. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  373. g.config.pointerRotZ = -30;
  374. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(1, 0.9f));
  375. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(1.5f, 0.5f));
  376. };
  377. configs.Add(config.key, config);
  378. config = new NewUserGuiderConfig();
  379. config.key = "联机游戏";
  380. config.frameTipPivot = "lt";
  381. config.onPrepare = (g) => {
  382. RectTransform btn = GameObject.Find("HomeView/RightPanel/Item (1)").GetComponent<RectTransform>();
  383. g.hollowOutMask.SetTarget(btn);
  384. g.hollowOutMask.isTargetRectCanThrough = false;
  385. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.5f, 0.6f));
  386. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.8f, 0.9f));
  387. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.zero)
  388. + RectTransformUtils.CanvasV3ToScreenV3(Vector3.left * 150f, g.iconPointer);
  389. };
  390. configs.Add(config.key, config);
  391. config = new NewUserGuiderConfig();
  392. config.key = "开始游戏";
  393. config.frameTipPivot = "lt";
  394. config.onPrepare = (g) => {
  395. RectTransform btn = GameObject.Find("HomeView/RightPanel/Item").GetComponent<RectTransform>();
  396. g.hollowOutMask.SetTarget(btn);
  397. // g.hollowOutMask.isTargetRectCanThrough = false;
  398. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.5f, 0.6f));
  399. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.8f, 0.9f));
  400. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.zero)
  401. + RectTransformUtils.CanvasV3ToScreenV3(Vector3.left * 150f, g.iconPointer);
  402. };
  403. config.onStart = (g) => {
  404. g.GetMaskClickedEvent().RemoveAllListeners();
  405. Action onClickTarget = () => {
  406. g.clickedWillPlayAudioBtn = false;
  407. g.OnClick_ToNext();
  408. };
  409. HomeView.ins.action_OnClickStartGame += onClickTarget;
  410. g.action_OnDestroy += () => HomeView.ins.action_OnClickStartGame -= onClickTarget;
  411. };
  412. configs.Add(config.key, config);
  413. config = new NewUserGuiderConfig();
  414. config.key = "开始-限时游戏";
  415. config.frameTipPivot = "lt";
  416. config.onPrepare = (g) => {
  417. if (!GameStartView.ins) {
  418. g.customPreparePass = false;
  419. return;
  420. }
  421. g.customPreparePass = true;
  422. RectTransform btn = GameStartView.ins.transform.Find("EntryList/Item (1)") as RectTransform;
  423. g.hollowOutMask.SetTarget(btn);
  424. // g.hollowOutMask.isTargetRectCanThrough = false;
  425. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  426. g.config.pointerRotZ = 180;
  427. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.2f, 0.3f));
  428. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.4f, 0.15f))
  429. + RectTransformUtils.CanvasV3ToScreenV3(Vector3.left * 150f, g.iconPointer);
  430. };
  431. config.onStart = (g) => {
  432. g.GetMaskClickedEvent().RemoveAllListeners();
  433. };
  434. configs.Add(config.key, config);
  435. config = new NewUserGuiderConfig();
  436. config.key = "限时游戏-选择距离";
  437. config.frameTipPivot = "lc";
  438. config.onPrepare = (g) => {
  439. if (g.hollowOutMask.enabled) g.hollowOutMask.enabled = false;
  440. g.ActiveBtnSkip(false);
  441. if (!TimeLimitGameDistanceSelectView.ins) {
  442. g.customPreparePass = false;
  443. return;
  444. }
  445. //马上重构布局,否则引导初始化获取到的目标坐标不对
  446. LayoutRebuilder.ForceRebuildLayoutImmediate(TimeLimitGameDistanceSelectView.ins.transform.Find("Layout") as RectTransform);
  447. g.customPreparePass = true;
  448. g.hollowOutMask.enabled = true;
  449. g.ActiveBtnSkip(true);
  450. RectTransform btn = TimeLimitGameDistanceSelectView.ins.transform.Find("Layout/Item") as RectTransform;
  451. g.hollowOutMask.SetTarget(btn);
  452. // g.hollowOutMask.isTargetRectCanThrough = false;
  453. g.config.hitPos = RectTransformUtils.GetPositionByPivot(btn, Vector2.one * 0.5f);
  454. g.config.pointerRotZ = -30;
  455. g.config.pointerPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(0.85f, 0.5f));
  456. g.config.frameTipPos = RectTransformUtils.GetPositionByPivot(btn, new Vector2(1.15f, 0.4f));
  457. };
  458. config.onStart = (g) => {
  459. g.GetMaskClickedEvent().RemoveAllListeners();
  460. Action onClickTarget = () => {
  461. g.clickedWillPlayAudioBtn = false;
  462. g.OnClick_ToNext();
  463. };
  464. TimeLimitGameDistanceSelectView.ins.action_OnClickSelectDistance += onClickTarget;
  465. g.action_OnDestroy += () => {
  466. if (!TimeLimitGameDistanceSelectView.ins) return;
  467. TimeLimitGameDistanceSelectView.ins.action_OnClickSelectDistance -= onClickTarget;
  468. };
  469. };
  470. configs.Add(config.key, config);
  471. config = new NewUserGuiderConfig();
  472. config.key = "视角归位-触发";
  473. config.frameTipPivot = "rb";
  474. config.frameTipPos = Vector2.zero;
  475. config.onPrepare = (g) => {
  476. RectTransform btn4 = GameAssistUI.ins.transform.Find("Button4") as RectTransform;
  477. g.hollowOutMask.SetTarget(btn4);
  478. RectTransform btn4_img = btn4.Find("Image") as RectTransform;
  479. g.config.hitPos = btn4_img.position;
  480. g.config.pointerRotZ = 120;
  481. g.config.pointerPos = btn4_img.position + RectTransformUtils.CanvasV3ToScreenV3(new Vector3(-60, 60), btn4);
  482. g.config.frameTipPos = btn4_img.position + RectTransformUtils.CanvasV3ToScreenV3(new Vector3(-120, 120), btn4);
  483. RectTransform iconHumanShoot = g.transform.Find("IconHumanShoot") as RectTransform;
  484. iconHumanShoot.pivot = Vector2.one * 0.5f;
  485. iconHumanShoot.anchoredPosition = new Vector2(-350, -85);
  486. iconHumanShoot.gameObject.SetActive(true);
  487. GameMode gameMode = GameMgr.ins.gameMode;
  488. if (gameMode.GetType().Equals(typeof(TimeLimitGameMode))) {
  489. gameMode.PauseTimeCounting(g);
  490. g.action_OnDestroy += () => gameMode.ResumeTimeCounting(g);
  491. }
  492. };
  493. config.onStart = (g) => {
  494. g.GetMaskClickedEvent().RemoveAllListeners();
  495. Action onClickTarget = () => {
  496. g.gameObject.SetActive(false);
  497. AutoResetView.ins.action_OnDestroy += () => {
  498. if (!g) return;
  499. g.clickedWillPlayAudioBtn = false;
  500. g.OnClick_ToNext();
  501. };
  502. };
  503. GameAssistUI.ins.action_OnClickBtnIdentity += onClickTarget;
  504. g.action_OnDestroy += () => GameAssistUI.ins.action_OnClickBtnIdentity -= onClickTarget;
  505. };
  506. configs.Add(config.key, config);
  507. // config = new NewUserGuiderConfig();
  508. // config.key = "视角归位-瞄准";
  509. // config.frameTipPivot = "lc";
  510. // config.onPrepare = (g) => {
  511. // float rectSideLen = RectTransformUtils.ScreenV3ToCanvasV3(Vector3.right * Screen.height * 100 / 720f, g.GetComponent<RectTransform>()).x;
  512. // Vector2 rectSize = new Vector2(rectSideLen, rectSideLen);
  513. // RectTransform iconRect = g.transform.Find("IconRect") as RectTransform;
  514. // iconRect.sizeDelta = rectSize;
  515. // iconRect.gameObject.SetActive(true);
  516. // g.hollowOutMask.isTargetRectCanThrough = false;
  517. // g.hollowOutMask.SetTarget(iconRect);
  518. // g.config.hitPosType = 1;
  519. // g.config.hitPos = Vector2.zero;
  520. // g.config.pointerPosType = 1;
  521. // g.config.pointerRotZ = 120;
  522. // g.config.pointerPos = new Vector2(-rectSideLen / 2 * 1.2f, rectSideLen / 2 * 1.1f);
  523. // RectTransform iconHumanShoot = g.transform.Find("IconHumanShoot") as RectTransform;
  524. // iconHumanShoot.anchoredPosition = g.config.pointerPos;
  525. // iconHumanShoot.gameObject.SetActive(true);
  526. // g.config.frameTipPosType = 1;
  527. // g.config.frameTipPos = new Vector2(rectSideLen / 2 * 1.3f, 0);
  528. // GameMode gameMode = GameMgr.ins.gameMode;
  529. // if (gameMode.GetType().Equals(typeof(TimeLimitGameMode))) {
  530. // gameMode.PauseTimeCounting(g);
  531. // g.action_OnDestroy += () => gameMode.ResumeTimeCounting(g);
  532. // }
  533. // };
  534. // configs.Add(config.key, config);
  535. config = new NewUserGuiderConfig();
  536. config.key = "准心高亮";
  537. config.hitActive = false;
  538. config.pointerActive = false;
  539. config.frameTipText = "";
  540. config.onStart = (g) => {
  541. g.GetMaskClickedEvent().RemoveAllListeners();
  542. GameMode gameMode = GameMgr.ins.gameMode;
  543. if (gameMode.GetType().Equals(typeof(TimeLimitGameMode))) {
  544. gameMode.PauseTimeCounting(g);
  545. g.action_OnDestroy += () => gameMode.ResumeTimeCounting(g);
  546. }
  547. RectTransform iconRect = g.transform.Find("IconRect") as RectTransform;
  548. iconRect.gameObject.SetActive(true);
  549. g.hollowOutMask.isTargetRectCanThrough = false;
  550. g.hollowOutMask.SetTarget(iconRect);
  551. Transform centerPoint = TargetBody.ins.transform.Find("CenterPoint");
  552. Transform sidePoint = TargetBody.ins.transform.Find("SidePoint");
  553. RectTransform crossHairLight = g.transform.Find("CrossHair-Light") as RectTransform;
  554. crossHairLight.gameObject.SetActive(true);
  555. float countDown = 5;
  556. g.action_Update += () => {
  557. Vector3 centerPos = RectTransformUtility.WorldToScreenPoint(Camera.main, centerPoint.position);
  558. Vector3 sidePos = RectTransformUtility.WorldToScreenPoint(Camera.main, sidePoint.position);
  559. float sizeLen = Mathf.Abs(centerPos.x - sidePos.x) * 2;
  560. iconRect.position = centerPos;
  561. iconRect.sizeDelta = JC.Unity.UI.RectTransformUtils.ScreenV3ToCanvasV3(Vector3.one * sizeLen, iconRect);
  562. g.hollowOutMask.RefreshViewImmediate();
  563. countDown -= Time.deltaTime;
  564. if (countDown <= 0) {
  565. g.clickedWillPlayAudioBtn = false;
  566. g.OnClick_ToNext();
  567. }
  568. };
  569. Action a_updateCrossHair = () => {
  570. crossHairLight.position = CrossHair.ins.transform.position;
  571. };
  572. CrossHair.ins.action_UpdatePostionWhenFixedCamera += a_updateCrossHair;
  573. g.action_OnDestroy += () => {
  574. if (CrossHair.ins) CrossHair.ins.action_UpdatePostionWhenFixedCamera -= a_updateCrossHair;
  575. };
  576. };
  577. configs.Add(config.key, config);
  578. config = new NewUserGuiderConfig();
  579. config.key = "教程结束";
  580. config.hitActive = false;
  581. config.pointerActive = false;
  582. config.frameTipPivot = "ct";
  583. config.frameTipPosType = 1;
  584. config.frameTipPos = Vector2.zero;
  585. config.onStart = (g) => {
  586. g.GetMaskClickedEvent().AddListener(() => {
  587. OnEnd();
  588. });
  589. GameMode gameMode = GameMgr.ins.gameMode;
  590. if (gameMode.GetType().Equals(typeof(TimeLimitGameMode))) {
  591. gameMode.PauseTimeCounting(g);
  592. g.action_OnDestroy += () => gameMode.ResumeTimeCounting(g);
  593. }
  594. };
  595. configs.Add(config.key, config);
  596. }
  597. #if UNITY_EDITOR
  598. bool warn_test = false;
  599. void Update() {
  600. if (!warn_test) {
  601. warn_test = true;
  602. Debug.LogWarning("F3-重置设备校准引导,规则引导");
  603. Debug.LogWarning("F4-重置新手引导记录");
  604. Debug.LogWarning("F5-新手引导强行下一步");
  605. }
  606. if (Input.GetKeyDown(KeyCode.F3)) {
  607. Debug.Log("重置设备校准引导,规则引导");
  608. AimHandler.ins.MagCalibrater = new o0._9Axis.MagnetometerAutoCalibrater();
  609. UserSettings.ins.deviceCalibrateGuideFinish = false;
  610. UserSettings.ins.gameRuleGuideFinish = new HashSet<int>();
  611. }
  612. if (Input.GetKeyDown(KeyCode.F4)) {
  613. Debug.Log("重置新手引导记录");
  614. LoginMgr.myUserInfo.SaveGuideFinish(0);
  615. }
  616. if (Input.GetKeyDown(KeyCode.F5)) {
  617. Debug.Log("新手引导强行下一步");
  618. FindObjectOfType<NewUserGuider>()?.OnClick_ToNext();
  619. }
  620. }
  621. #endif
  622. private Dictionary<string, NewUserGuiderConfig> configs = new Dictionary<string, NewUserGuiderConfig>();
  623. private bool configsInited = false;
  624. [SerializeField] public string curConfigKey = "模块开机";
  625. private List<string> configKeyList = new List<string>(new string[]{
  626. "模块开机",
  627. "连接设备",
  628. "弓箭详情",
  629. "设备-陀螺仪校准",
  630. "陀螺仪校准-开始",
  631. "陀螺仪校准-完成",
  632. "设备-地磁计校准",
  633. "地磁计校准-开始",
  634. "地磁计校准-完成",
  635. "查看设置",
  636. "查看商城",
  637. "切换好友/排行榜",
  638. "展开好友/排行榜",
  639. "联机游戏",
  640. "开始游戏",
  641. "开始-限时游戏",
  642. "限时游戏-选择距离",
  643. "视角归位-触发",
  644. // "视角归位-瞄准",
  645. "准心高亮",
  646. "教程结束",
  647. });
  648. [ContextMenu("执行当前配置")]
  649. void ExecuteCurConfig() {
  650. InitConfigs();
  651. NewUserGuiderConfig config = configs[curConfigKey];
  652. NewUserGuider guider = Instantiate(prefab_NewUserGuider).GetComponent<NewUserGuider>();
  653. guider.config = config;
  654. }
  655. public void OnClickedDestroyed(string configKey) {
  656. int nextIndex = configKeyList.IndexOf(configKey) + 1;
  657. if (nextIndex >= configKeyList.Count) return;
  658. curConfigKey = configKeyList[nextIndex];
  659. ExecuteCurConfig();
  660. }
  661. }
  662. public class NewUserGuiderConfig
  663. {
  664. public string key;
  665. //0:position,1:anchoredPosition
  666. public int hitPosType = 0;
  667. public Vector2 hitPos;
  668. public bool hitActive = true;
  669. //icon pointer rotation z
  670. public float pointerRotZ;
  671. public int pointerPosType = 0;
  672. public Vector2 pointerPos;
  673. public bool pointerActive = true;
  674. //frameTip-Pivot l:left,r:right,t:top,b:bottom,ct:center
  675. public string frameTipPivot = "lt";
  676. public int frameTipPosType = 0;
  677. public Vector2 frameTipPos;
  678. //frameTip text
  679. public string frameTipText = null;
  680. public string frameTipTextKey = null;
  681. public Action<NewUserGuider> onPrepare;
  682. public Action<NewUserGuider> onStart;
  683. public bool delayExecute = true;
  684. }