UITest.cs 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329
  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using Serenegiant.UVC;
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. using UnityEngine.Android;
  8. using Serenegiant;
  9. public class UITest : MonoBehaviour
  10. {
  11. public GameObject togglePrefab; // 拖入一个Toggle预设体
  12. public GameObject sliderPrefab; // 拖入一个Slider预设体
  13. public GameObject spawnPoint;
  14. public UVCManager mUVCManager;
  15. public UVCDrawer mUVCDrawer;
  16. public UVCManager.CameraInfo cameraInfo;
  17. [SerializeField] Dropdown _dropdownResolution;
  18. //自动曝光
  19. bool bAutoAE = false;
  20. Slider CTRLAEABSSlider;
  21. //PU_BRIGHTNESS(亮度)
  22. //PU_CONTRAST(对比度)
  23. //PU_HUE(色调)
  24. //PU_SATURATION(饱和度)
  25. //PU_SHARPNESS(锐度)
  26. //PU_GAMMA(伽玛)
  27. //PU_WB_TEMP(白平衡温度)
  28. //PU_WB_COMPO(白平衡分量)
  29. //PU_BACKLIGHT(背光补偿)
  30. //PU_GAIN(增益)
  31. //PU_POWER_LF(电源线频率)
  32. //PU_HUE_AUTO(色相,自动)
  33. //PU_WB_TEMP_AUTO(白平衡温度,自动)
  34. //PU_WB_COMPO_AUTO(白平衡分量,自动)
  35. //PU_DIGITAL_MULT(数字乘法器)
  36. //PU_DIGITAL_LIMIT(数字乘数限制)
  37. //PU_AVIDEO_STD(模拟视频标准)
  38. //PU_AVIDEO_LOCK(模拟视频锁定状态)
  39. //PU_CONTRAST_AUTO(对比度,自动)
  40. string[] sliderNameArray = new string[]{
  41. "自动曝光模式",
  42. "曝光时间(绝对)",
  43. "亮度", //
  44. "对比度",
  45. "色调",
  46. "饱和度",
  47. "锐度",
  48. "白平衡温度",
  49. //"白平衡分量",
  50. "伽玛",
  51. "背光补偿",
  52. "增益" };
  53. string[] sliderStrArray = new string[]{
  54. "CTRL_AE",
  55. "CTRL_AE_ABS",
  56. "PU_BRIGHTNESS",
  57. "PU_CONTRAST",
  58. "PU_HUE",
  59. "PU_SATURATION",
  60. "PU_SHARPNESS",
  61. "PU_GAMMA",
  62. "PU_WB_TEMP",
  63. //"PU_WB_COMPO",
  64. "PU_BACKLIGHT",
  65. "PU_GAIN" };
  66. public void initSlider()
  67. {
  68. for (int i = 0; i < sliderStrArray.Length; i++)
  69. {
  70. string typeStr = sliderStrArray[i];
  71. UInt64 _VALUE = cameraInfo.GetTypeByName(typeStr);
  72. //不支持的,跳过
  73. bool bContains = cameraInfo.ContainsKey(_VALUE);
  74. if (!bContains) continue;
  75. if (typeStr == "CTRL_AE")
  76. {
  77. //如果是自动曝光,使用toggle 选择
  78. GameObject toggleObject = Instantiate(togglePrefab, spawnPoint.transform);
  79. toggleObject.SetActive(true);
  80. Text labelObj = toggleObject.transform.Find("Label").GetComponent<Text>();
  81. labelObj.text = sliderNameArray[i];
  82. Toggle toggle = toggleObject.GetComponent<Toggle>();
  83. UVCCtrlInfo _AEInfo = cameraInfo.GetInfo(_VALUE);
  84. bAutoAE = _AEInfo.def == 8 ? true : false;
  85. toggle.onValueChanged.AddListener((bool bValue) =>
  86. {
  87. //Debug.Log("Toggle value changed to: " + bValue + " from " + _VALUE);
  88. if (typeStr == "CTRL_AE")
  89. {
  90. //开关控制是否自动曝光
  91. bAutoAE = bValue;
  92. if(CTRLAEABSSlider) CTRLAEABSSlider.interactable = !bAutoAE;
  93. int _value = bValue ? 8 : 1;
  94. //Debug.Log("_value " + _value);
  95. cameraInfo.SetValue(_VALUE, _value);
  96. }
  97. });
  98. }
  99. else
  100. {
  101. //其余使用slider
  102. GameObject sliderObject = Instantiate(sliderPrefab, spawnPoint.transform);
  103. sliderObject.SetActive(true);
  104. Slider slider = sliderObject.GetComponent<Slider>();
  105. if (typeStr == "CTRL_AE_ABS") {
  106. CTRLAEABSSlider = slider;
  107. slider.interactable = !bAutoAE;
  108. }
  109. Text textObj = sliderObject.transform.Find("text").GetComponent<Text>();
  110. Text titleTextObj = sliderObject.transform.Find("title").GetComponent<Text>();
  111. titleTextObj.text = sliderNameArray[i];//类型名字
  112. if (slider != null)
  113. {
  114. UVCCtrlInfo _UVCCtrlInfo = cameraInfo.GetInfo(_VALUE);
  115. slider.minValue = _UVCCtrlInfo.min;
  116. slider.maxValue = _UVCCtrlInfo.max;
  117. slider.wholeNumbers = true;
  118. slider.value = _UVCCtrlInfo.def;
  119. // 可以添加更多的配置,例如添加监听事件等
  120. textObj.text = _UVCCtrlInfo.def + "";
  121. //如果有存储到初始值,设置一次
  122. //cameraInfo.SetValue(BRIGHTNESS_VALUE, xxx);
  123. slider.onValueChanged.AddListener((newValue) =>
  124. {
  125. var _value = Mathf.FloorToInt(newValue);
  126. textObj.text = _value + "";
  127. //Debug.Log("Slider value changed to: " + newValue + " from " + _VALUE);
  128. cameraInfo.SetValue(_VALUE, _value);
  129. });
  130. }
  131. }
  132. }
  133. }
  134. public void getDevices()
  135. {
  136. List<UVCManager.CameraInfo> cameraInfos = mUVCManager.GetAttachedDevices();
  137. for (int i = 0; i < cameraInfos.Count; i++)
  138. {
  139. Debug.Log("Device Name " + i + ":" + cameraInfos[i].DeviceName);
  140. }
  141. cameraInfo = cameraInfos[0];
  142. }
  143. void Awake()
  144. {
  145. if (mUVCDrawer)
  146. mUVCDrawer.StartPreviewAction += UVCIsReady;
  147. _dropdownResolution.onValueChanged.AddListener(v =>
  148. {
  149. SetResolution(v);
  150. });
  151. }
  152. void OnDestroy()
  153. {
  154. if (mUVCDrawer)
  155. mUVCDrawer.StartPreviewAction -= UVCIsReady;
  156. }
  157. public void onStartView() {
  158. mUVCManager.onStartPreview(cameraInfo.device);
  159. }
  160. public void onStopView()
  161. {
  162. mUVCManager.onStopPreview(cameraInfo.device);
  163. }
  164. /**
  165. * UVC機器とのネゴシエーション時に
  166. * H.264を優先してネゴシエーションするかどうか
  167. * Android実機のみ有効
  168. * true: H.264 > MJPEG > YUV
  169. * false: MJPEG > H.264 > YUV
  170. */
  171. public bool PreferH264 = false;
  172. private const int FRAME_TYPE_MJPEG = 0x000007;
  173. private const int FRAME_TYPE_H264 = 0x000014;
  174. void SetResolution(int optionIndex)
  175. {
  176. _dropdownResolution.SetValueWithoutNotify(optionIndex);
  177. switch (optionIndex)
  178. {
  179. case 0:
  180. Resize(1280, 960);
  181. break;
  182. case 1:
  183. Resize(1280, 720);
  184. break;
  185. case 2:
  186. Resize(640, 480);
  187. break;
  188. case 3:
  189. Resize(640, 360);
  190. break;
  191. case 4:
  192. Resize(320, 240);
  193. break;
  194. }
  195. }
  196. void Resize(int width,int height) {
  197. if (cameraInfo == null) return;
  198. int[] frameTypes = {
  199. PreferH264 ? FRAME_TYPE_H264 : FRAME_TYPE_MJPEG,
  200. PreferH264 ? FRAME_TYPE_MJPEG : FRAME_TYPE_H264,
  201. };
  202. foreach (var frameType in frameTypes)
  203. {
  204. Debug.Log("Resize frameType:" + frameType + " = " + width + " : "+ height);
  205. if (UVCManager.onResize(cameraInfo.device.id, frameType, width, height) == 0)
  206. {
  207. Debug.Log("frameType:" + frameType);
  208. break;
  209. }
  210. }
  211. }
  212. public void UVCIsReady(Texture texture)
  213. {
  214. getDevices();
  215. //Dictionary<UInt64, UVCCtrlInfo> keyValuePairs = cameraInfo.getCtrlInfos();
  216. //foreach (KeyValuePair<UInt64, UVCCtrlInfo> kvp in keyValuePairs)
  217. //{
  218. // Debug.Log($"Key: {kvp.Key}, Value: {kvp.Value}");
  219. //}
  220. List<UInt64> list = cameraInfo.GetCtrls();
  221. for (int i = 0; i < list.Count; i++)
  222. {
  223. int value = cameraInfo.GetValue(list[i]);
  224. UVCCtrlInfo uVCCtrlInfo = cameraInfo.GetInfo(list[i]);
  225. Debug.Log(i + "= Ctrls:" + list[i] + ",Value:" + value + ",info:" + uVCCtrlInfo.ToString());
  226. }
  227. //Int32 value = cameraInfo.GetValue(0x00000001);
  228. //Debug.Log("Brightness:"+value);
  229. initSlider();
  230. }
  231. public void permission() {
  232. // 检查权限
  233. bool bCamera = Permission.HasUserAuthorizedPermission(Permission.Camera);
  234. Debug.Log("bCamera:"+ bCamera);
  235. if (!bCamera)
  236. {
  237. // 请求权限
  238. Permission.RequestUserPermission(Permission.Camera);
  239. }
  240. // 请求USB权限
  241. RequestUsbPermission();
  242. }
  243. IEnumerator RequestUsbPermission()
  244. {
  245. Debug.Log("RequestUsbPermission");
  246. yield return AndroidUtils.RequestCameraPermission((string permission, AndroidUtils.PermissionGrantResult result) =>
  247. {
  248. Debug.Log($"button OnPermission:{permission} = {result}");
  249. switch (result)
  250. {
  251. case AndroidUtils.PermissionGrantResult.PERMISSION_GRANT:
  252. Debug.Log("PERMISSION_GRANT");
  253. break;
  254. case AndroidUtils.PermissionGrantResult.PERMISSION_DENY:
  255. if (AndroidUtils.ShouldShowRequestPermissionRationale(AndroidUtils.PERMISSION_CAMERA))
  256. {
  257. Debug.Log("PERMISSION_CAMERA");
  258. }
  259. break;
  260. case AndroidUtils.PermissionGrantResult.PERMISSION_DENY_AND_NEVER_ASK_AGAIN:
  261. Debug.Log("PERMISSION_DENY_AND_NEVER_ASK_AGAIN");
  262. break;
  263. }
  264. });
  265. }
  266. public void OpenAppSettings()
  267. {
  268. AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
  269. AndroidJavaObject currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
  270. AndroidJavaObject intent = new AndroidJavaObject("android.content.Intent",
  271. "android.settings.APPLICATION_DETAILS_SETTINGS");
  272. AndroidJavaObject uri = new AndroidJavaClass("android.net.Uri").CallStatic<AndroidJavaObject>("fromParts",
  273. "package", currentActivity.Call<string>("getPackageName"), null);
  274. intent.Call<AndroidJavaObject>("setData", uri);
  275. currentActivity.Call("startActivity", intent);
  276. }
  277. // Start is called before the first frame update
  278. void Start()
  279. {
  280. }
  281. // Update is called once per frame
  282. void Update()
  283. {
  284. }
  285. }