LoginView.cs 6.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using UnityEngine.SceneManagement;
  6. using System.Text.RegularExpressions;
  7. public class LoginView : MonoBehaviour
  8. {
  9. //登录方式-左侧切换按钮-按钮纹理
  10. [SerializeField] Sprite[] loginModeSprites;
  11. //登录方式-左侧切换按钮
  12. [SerializeField] GameObject loginNormalTab;
  13. [SerializeField] GameObject loginPhoneTab;
  14. //用户登录
  15. [SerializeField] GameObject loginInUser;
  16. [SerializeField] GameObject loginInPWD;
  17. [SerializeField] GameObject loginInCaptcha1;
  18. //手机登录
  19. [SerializeField] GameObject loginInPhone;
  20. [SerializeField] GameObject loginInCode;
  21. [SerializeField] GameObject loginValidTime;
  22. [SerializeField] GameObject loginInCaptcha2;
  23. //协议栏
  24. [SerializeField] Transform agreementTF;
  25. int loginMode = 1;
  26. //状态记录
  27. public int captcha_Login = -222222222;
  28. public int captcha_LoginPhone = -222222222;
  29. public static LoginView ins;
  30. void Awake() {
  31. ins = this;
  32. }
  33. void Start()
  34. {
  35. InitInputLimit();
  36. InitAgreementOnClickListeners();
  37. SelectLoginMode(1);
  38. }
  39. void OnDestroy() {
  40. if (ins == this) ins = null;
  41. }
  42. void InitInputLimit() {
  43. GameObject[] inputNodes = {loginInUser, loginInPWD};
  44. foreach (var inputNode in inputNodes) {
  45. InputField inputField = GetInputField(inputNode);
  46. inputField.onValueChanged.AddListener(delegate(string text) {
  47. Match match = new Regex("[^A-Za-z0-9]").Match(text);
  48. if (match.Success) {
  49. inputField.text = text.Replace(match.Value, "");
  50. }
  51. });
  52. }
  53. }
  54. void InitAgreementOnClickListeners() {
  55. agreementTF.Find("TextA").GetComponent<Button>().onClick.AddListener(delegate() {
  56. GameObject o = GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/AgreementView"));
  57. o.GetComponent<AgreementView>().EnterUserAgreement();
  58. });
  59. agreementTF.Find("TextB").GetComponent<Button>().onClick.AddListener(delegate() {
  60. GameObject o = GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/AgreementView"));
  61. o.GetComponent<AgreementView>().EnterPrivacyAgreement();
  62. });
  63. }
  64. public void SelectLoginMode(int mode) {
  65. loginMode = mode;
  66. if (loginMode == 1) {
  67. loginNormalTab.GetComponent<Image>().sprite = loginModeSprites[1];
  68. loginPhoneTab.GetComponent<Image>().sprite = loginModeSprites[0];
  69. loginInUser.SetActive(true);
  70. loginInPWD.SetActive(true);
  71. loginInCaptcha1.SetActive(true);
  72. loginInPhone.SetActive(false);
  73. loginInCode.SetActive(false);
  74. loginValidTime.SetActive(false);
  75. loginInCaptcha2.SetActive(false);
  76. if (captcha_Login < 0) {
  77. ChnageCaptcha1();
  78. }
  79. }
  80. else if (loginMode == 2) {
  81. loginNormalTab.GetComponent<Image>().sprite = loginModeSprites[0];
  82. loginPhoneTab.GetComponent<Image>().sprite = loginModeSprites[1];
  83. loginInUser.SetActive(false);
  84. loginInPWD.SetActive(false);
  85. loginInCaptcha1.SetActive(false);
  86. loginInPhone.SetActive(true);
  87. loginInCode.SetActive(true);
  88. loginValidTime.SetActive(true);
  89. loginInCaptcha2.SetActive(true);
  90. if (captcha_LoginPhone < 0) {
  91. ChnageCaptcha2();
  92. }
  93. }
  94. }
  95. InputField GetInputField(GameObject inputNode) {
  96. return inputNode.transform.Find("InputField").GetComponent<InputField>();
  97. }
  98. public void ChnageCaptcha1() {
  99. StartCoroutine(CaptchaController.ins.GetCaptcha(
  100. loginInCaptcha1.transform.Find("CodeImage").GetComponent<Image>(),
  101. (code) => { captcha_Login = code; }
  102. ));
  103. }
  104. public void ChnageCaptcha2() {
  105. StartCoroutine(CaptchaController.ins.GetCaptcha(
  106. loginInCaptcha2.transform.Find("CodeImage").GetComponent<Image>(),
  107. (code) => { captcha_LoginPhone = code; }
  108. ));
  109. }
  110. public void Login() {
  111. if (loginMode == 1) {
  112. LoginNormal();
  113. } else if (loginMode == 2) {
  114. LoginByPhone();
  115. }
  116. }
  117. long _lastLoginNormalTime = 0;
  118. void LoginNormal() {
  119. InputField user = GetInputField(loginInUser);
  120. if (user.text.Trim().Length == 0) {
  121. PopupMgr.ins.ShowTip("请输入用户名");
  122. return;
  123. }
  124. InputField pwd = GetInputField(loginInPWD);
  125. if (pwd.text.Trim().Length == 0) {
  126. PopupMgr.ins.ShowTip("请输入密码");
  127. return;
  128. }
  129. InputField captcha = GetInputField(loginInCaptcha1);
  130. if (!captcha.text.Equals(captcha_Login.ToString())) {
  131. PopupMgr.ins.ShowTip("验证码错误");
  132. return;
  133. }
  134. if (!agreementTF.Find("Toggle").GetComponent<Toggle>().isOn) {
  135. PopupMgr.ins.ShowTip("登录需要勾选同意App协议");
  136. return;
  137. }
  138. if (JC.CS.Utility.GetTimestamp() - _lastLoginNormalTime < 2000) {
  139. PopupMgr.ins.ShowTip("操作过于频繁");
  140. return;
  141. } else {
  142. _lastLoginNormalTime = JC.CS.Utility.GetTimestamp();
  143. }
  144. StartCoroutine(LoginController.ins.LoginNormal(
  145. user.text, pwd.text, (res) => {
  146. PopupMgr.ins.ShowTip(res.msg);
  147. if (res.code == 0) {
  148. string IdAndToken = (string)res.data;
  149. PlayerPrefs.SetString("IdAndToken", IdAndToken);
  150. SceneManager.LoadScene("Home", LoadSceneMode.Single);
  151. }
  152. }
  153. ));
  154. }
  155. void LoginByPhone() {
  156. }
  157. public void FillLoginInput(string username, string password) {
  158. GetInputField(loginInUser).text = username;
  159. GetInputField(loginInPWD).text = password;
  160. }
  161. }