SetUpView.cs 3.7 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using UnityEngine.SceneManagement;
  6. /* 设置界面 */
  7. public class SetUpView : MonoBehaviour
  8. {
  9. [SerializeField] Image[] crossHairOptionChecks;
  10. void Start()
  11. {
  12. this.transform.Find("Items/BGM/Check").gameObject.SetActive(AudioMgr.openBGM);
  13. this.transform.Find("Items/Effect/Check").gameObject.SetActive(AudioMgr.openEffect);
  14. RenderSelectCrossHairOption();
  15. RenderShootLevel();
  16. RenderActualArrowWeight();
  17. }
  18. public void CheckBox(GameObject checkBox) {
  19. checkBox.SetActive(!checkBox.activeSelf);
  20. if (checkBox.transform.parent.gameObject.name.StartsWith("Effect")) {
  21. AudioMgr.openEffect = checkBox.activeSelf;
  22. }
  23. else if (checkBox.transform.parent.gameObject.name.StartsWith("BGM")) {
  24. AudioMgr.openBGM = checkBox.activeSelf;
  25. }
  26. AudioMgr.ins.PlayBtn();
  27. }
  28. public void SelectCrossHairOption(bool on)
  29. {
  30. AudioMgr.ins.PlayBtn();
  31. LoginMgr.myUserInfo.openCrossHair = on;
  32. LoginMgr.myUserInfo.Save();
  33. RenderSelectCrossHairOption();
  34. }
  35. void RenderSelectCrossHairOption()
  36. {
  37. crossHairOptionChecks[0].enabled = LoginMgr.myUserInfo.openCrossHair;
  38. crossHairOptionChecks[1].enabled = !LoginMgr.myUserInfo.openCrossHair;
  39. }
  40. public void ChangeLanguage()
  41. {
  42. AudioMgr.ins.PlayBtn();
  43. if (TextAutoLanguage.GetLanguage() == LanguageEnum.English)
  44. {
  45. TextAutoLanguage.ChangeLanguage(LanguageEnum.Chinese);
  46. }
  47. else if (TextAutoLanguage.GetLanguage() == LanguageEnum.Chinese) {
  48. TextAutoLanguage.ChangeLanguage(LanguageEnum.English);
  49. }
  50. }
  51. public void ChangeShootLevel()
  52. {
  53. AudioMgr.ins.PlayBtn();
  54. int currentShootLevel = LoginMgr.myUserInfo.shootLevel;
  55. if (currentShootLevel < 2) {
  56. currentShootLevel++;
  57. } else {
  58. currentShootLevel = 0;
  59. }
  60. LoginMgr.myUserInfo.shootLevel = currentShootLevel;
  61. LoginMgr.myUserInfo.Save();
  62. RenderShootLevel();
  63. }
  64. void RenderShootLevel()
  65. {
  66. int currentShootLevel = LoginMgr.myUserInfo.shootLevel;
  67. int[] textID = {310, 311, 312};
  68. this.transform.Find("Items/ShootLevel/Value").GetComponent<TextAutoLanguage>().SetText(textID[currentShootLevel]);
  69. }
  70. public void ChangeActualArrowWeight() {
  71. AudioMgr.ins.PlayBtn();
  72. float[] itemValues = {20f, 27f, 30.5f};
  73. float actualArrowWeight = LoginMgr.myUserInfo.actualArrowWeight;
  74. if (actualArrowWeight == itemValues[itemValues.Length - 1]) {
  75. actualArrowWeight = itemValues[0];
  76. } else {
  77. for (int i = 0; i < itemValues.Length; i++) {
  78. if (itemValues[i] == actualArrowWeight) {
  79. actualArrowWeight = itemValues[i + 1];
  80. break;
  81. }
  82. }
  83. }
  84. LoginMgr.myUserInfo.actualArrowWeight = actualArrowWeight;
  85. LoginMgr.myUserInfo.Save();
  86. RenderActualArrowWeight();
  87. }
  88. void RenderActualArrowWeight()
  89. {
  90. TextAutoLanguage textAutoLanguage = this.transform.Find("Items/ActualArrowHeight/Value").GetComponent<TextAutoLanguage>();
  91. textAutoLanguage.textFormatArgs = new string[]{LoginMgr.myUserInfo.actualArrowWeight.ToString()};
  92. textAutoLanguage.SetText(314);
  93. }
  94. public void Quit()
  95. {
  96. AudioMgr.ins.PlayBtn();
  97. SceneManager.LoadScene("Login", LoadSceneMode.Single);
  98. }
  99. public void Back() {
  100. AudioMgr.ins.PlayBtn();
  101. Destroy(this.gameObject);
  102. }
  103. }