DeviceCalibrateView.cs 8.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. /* 设备校准界面,公用(设备界面的校准、校准教程) */
  6. public class DeviceCalibrateView : MonoBehaviour
  7. {
  8. [SerializeField] Button btnGyrCalibrate;
  9. [SerializeField] Text progressGyrCalibrate;
  10. [SerializeField] Button btnMagCalibrate;
  11. [SerializeField] Button btnIdentityCalibrate;
  12. [SerializeField] Button btnBack;
  13. [SerializeField] Button btnNext;
  14. [SerializeField] Button btnFinish;
  15. public DeviceCalibrateItem deviceCalibrateItem = DeviceCalibrateItem.Guide;
  16. DeviceCalibrateItem[] deviceCalibrateItemForGuide = {
  17. DeviceCalibrateItem.Gyr,
  18. DeviceCalibrateItem.Mag
  19. };
  20. int guideIndex = 0;
  21. public bool guide = true;
  22. public static void Create(DeviceCalibrateItem itemType = DeviceCalibrateItem.Guide) {
  23. GameObject o = GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/DeviceCalibrateView"));
  24. o.GetComponent<DeviceCalibrateView>().deviceCalibrateItem = itemType;
  25. o.GetComponent<DeviceCalibrateView>().guide = itemType == DeviceCalibrateItem.Guide;
  26. }
  27. void Start()
  28. {
  29. BluetoothHolder.ins.ShowMagEllipse(this);
  30. btnGyrCalibrate.GetComponent<Button>().onClick.AddListener(ClickGyrCalibrate);
  31. btnMagCalibrate.GetComponent<Button>().onClick.AddListener(ClickMagCalibrate);
  32. btnIdentityCalibrate.GetComponent<Button>().onClick.AddListener(ClickIdentityCalibrate);
  33. btnBack.GetComponent<Button>().onClick.AddListener(delegate() {
  34. guideIndex--;
  35. RefreshPage();
  36. });
  37. btnNext.GetComponent<Button>().onClick.AddListener(delegate() {
  38. guideIndex++;
  39. RefreshPage();
  40. });
  41. btnFinish.GetComponent<Button>().onClick.AddListener(delegate() {
  42. Destroy(this.gameObject);
  43. if (guide && guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  44. GameMgr.ins.FinishDeviceCalibrateGuide();
  45. }
  46. });
  47. RefreshPage();
  48. }
  49. void OnDestroy()
  50. {
  51. BluetoothHolder.ins.HideMagEllipse(this);
  52. // if (gyrCalibrating) {
  53. // AimHandler.ins.CalibrateGyr(false);
  54. // }
  55. // if (magCalibrating) {
  56. // AimHandler.ins.CalibrateMag(false);
  57. // }
  58. }
  59. bool canUpdateGyrCalibrateProgress = false;
  60. void Update()
  61. {
  62. if (canUpdateGyrCalibrateProgress) {
  63. int progress = AimHandler.ins.gyrCalibrateCompleteCount * 100 / AimHandler.ins.gyrCalibrateTotalCount;
  64. progressGyrCalibrate.text = progress + "%";
  65. if (progress >= 100) {
  66. FinishGyrCalibrate();
  67. }
  68. }
  69. }
  70. void RefreshPage() {
  71. if (guide) {
  72. deviceCalibrateItem = deviceCalibrateItemForGuide[guideIndex];
  73. if (guideIndex == 0) {
  74. btnBack.gameObject.SetActive(false);
  75. btnNext.gameObject.SetActive(true);
  76. btnFinish.gameObject.SetActive(false);
  77. } else if (guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  78. btnBack.gameObject.SetActive(true);
  79. btnNext.gameObject.SetActive(false);
  80. btnFinish.gameObject.SetActive(true);
  81. } else {
  82. btnBack.gameObject.SetActive(true);
  83. btnNext.gameObject.SetActive(true);
  84. btnFinish.gameObject.SetActive(false);
  85. }
  86. } else {
  87. btnBack.gameObject.SetActive(false);
  88. btnNext.gameObject.SetActive(false);
  89. btnFinish.gameObject.SetActive(true);
  90. }
  91. this.transform.Find("Gyr").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Gyr);
  92. this.transform.Find("Mag").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Mag);
  93. this.transform.Find("Identity").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Identity);
  94. }
  95. // ------ 陀螺仪校准 ------
  96. bool gyrCalibrating = false;
  97. void ClickGyrCalibrate()
  98. {
  99. //Logic
  100. gyrCalibrating = !gyrCalibrating;
  101. interactableAllSkipBtns(!gyrCalibrating);
  102. if (gyrCalibrating) {
  103. AimHandler.ins.gyrCalibrateCompleteCount = 0;
  104. canUpdateGyrCalibrateProgress = true;
  105. } else {
  106. canUpdateGyrCalibrateProgress = false;
  107. }
  108. AimHandler.ins.CalibrateGyr(gyrCalibrating);
  109. //UI
  110. Button btn = btnGyrCalibrate.GetComponent<Button>();
  111. if (gyrCalibrating) {
  112. btn.GetComponentInChildren<TextAutoLanguage>().SetText(121);
  113. btn.GetComponentInChildren<Text>().color = Color.red;
  114. } else {
  115. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  116. Color outColor;
  117. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  118. btn.GetComponentInChildren<Text>().color = outColor;
  119. }
  120. }
  121. void FinishGyrCalibrate()
  122. {
  123. //Logic
  124. gyrCalibrating = false;
  125. interactableAllSkipBtns(true);
  126. canUpdateGyrCalibrateProgress = false;
  127. AimHandler.ins.CalibrateGyr(false);
  128. //UI
  129. Button btn = btnGyrCalibrate.GetComponent<Button>();
  130. if (guide) {
  131. btn.enabled = false;
  132. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  133. btn.GetComponentInChildren<Text>().color = Color.gray;
  134. } else {
  135. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  136. Color outColor;
  137. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  138. btn.GetComponentInChildren<Text>().color = outColor;
  139. }
  140. }
  141. // ------ 地磁计校准 ------
  142. bool magCalibrating = false;
  143. void ClickMagCalibrate()
  144. {
  145. Button btn = btnMagCalibrate.GetComponent<Button>();
  146. magCalibrating = !magCalibrating;
  147. interactableAllSkipBtns(!magCalibrating);
  148. if (magCalibrating) {
  149. activeMagTipFail(false);
  150. btn.GetComponentInChildren<TextAutoLanguage>().SetText(83);
  151. btn.GetComponentInChildren<Text>().color = Color.red;
  152. AimHandler.ins.CalibrateMag(true);
  153. } else {
  154. AimHandler.ins.CalibrateMag(false);
  155. //检测校准完成时的圆是否理想
  156. bool circleIsOk = true;
  157. if (AimHandler.ins) {
  158. Vector3 radius = AimHandler.ins.MagCalibrater._Radius;
  159. if (radius.Equals(Vector3.zero)) {
  160. circleIsOk = false;
  161. } else if (radius.x == 0 || radius.y == 0 || radius.z == 0) {
  162. circleIsOk = false;
  163. } else if (
  164. Mathf.Abs(1f - radius.x / radius.y) > 0.2f ||
  165. Mathf.Abs(1f - radius.x / radius.z) > 0.2f ||
  166. Mathf.Abs(1f - radius.y / radius.z) > 0.2f
  167. ) {
  168. circleIsOk = false;
  169. }
  170. }
  171. //提示校准效果不理想
  172. if (!circleIsOk) activeMagTipFail(true);
  173. //调整校准按钮
  174. if (guide && circleIsOk) {
  175. //关闭按钮
  176. btn.enabled = false;
  177. btn.GetComponentInChildren<TextAutoLanguage>().SetText(82);
  178. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  179. btn.GetComponentInChildren<Text>().color = Color.gray;
  180. } else {
  181. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  182. Color outColor;
  183. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  184. btn.GetComponentInChildren<Text>().color = outColor;
  185. }
  186. }
  187. }
  188. private void activeMagTipFail(bool value) {
  189. Transform tipFail_T = this.transform.Find("Mag/TipFail");
  190. if (tipFail_T.gameObject) {
  191. tipFail_T.gameObject.SetActive(value);
  192. }
  193. }
  194. // ------ 视角归位 ------
  195. void ClickIdentityCalibrate() {
  196. AimHandler.ins.DoIdentity();
  197. Button btn = btnIdentityCalibrate.GetComponent<Button>();
  198. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  199. btn.GetComponentInChildren<Text>().color = Color.gray;
  200. btn.enabled = false;
  201. }
  202. //设置所有跳转按钮是否可交互
  203. private void interactableAllSkipBtns(bool value) {
  204. this.btnBack.interactable = value;
  205. this.btnNext.interactable = value;
  206. this.btnFinish.interactable = value;
  207. }
  208. }
  209. public enum DeviceCalibrateItem
  210. {
  211. Guide, Gyr, Mag, Identity
  212. }