LoginMgr.cs 9.5 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using UnityEngine.SceneManagement;
  7. using System.Text.RegularExpressions;
  8. using DG.Tweening;
  9. using Newtonsoft.Json;
  10. /* 登录管理者,用户数据定义和存储 */
  11. public class LoginMgr : MonoBehaviour
  12. {
  13. [SerializeField] GameObject loginView;
  14. [SerializeField] GameObject registerView;
  15. [SerializeField] GameObject forgetPWD_View;
  16. [SerializeField] GameObject loginMode1;
  17. [SerializeField] GameObject loginMode2;
  18. [SerializeField] Sprite[] loginModeSprites;
  19. [SerializeField] GameObject loginInUser;
  20. [SerializeField] GameObject loginInPWD;
  21. [SerializeField] GameObject loginInPhone;
  22. [SerializeField] GameObject loginInCode;
  23. [SerializeField] GameObject loginValidTime;
  24. [SerializeField] GameObject registerInUser;
  25. [SerializeField] GameObject registerInPWD1;
  26. [SerializeField] GameObject registerInPWD2;
  27. [SerializeField] GameObject registerInNickname;
  28. [SerializeField] GameObject registerInGender;
  29. [SerializeField] Text loginTip;
  30. [SerializeField] Text registerTip;
  31. public static UserInfo myUserInfo = new UserInfo();
  32. static int userInfo_version = 1000;
  33. int loginMode = 1;
  34. void Awake()
  35. {
  36. TextAutoLanguage.Init();
  37. }
  38. void Start()
  39. {
  40. SelectLoginMode(1);
  41. GameObject[] inputNodes = {loginInUser, loginInPWD, registerInUser, registerInPWD1, registerInPWD2};
  42. foreach (var inputNode in inputNodes)
  43. {
  44. InputField inputField = GetInputField(inputNode);
  45. inputField.onValueChanged.AddListener(delegate(string text) {
  46. Match match = new Regex("[^A-Za-z0-9]").Match(text);
  47. if (match.Success) {
  48. inputField.text = text.Replace(match.Value, "");
  49. }
  50. });
  51. }
  52. }
  53. InputField GetInputField(GameObject inputNode)
  54. {
  55. return inputNode.transform.Find("InputField").GetComponent<InputField>();
  56. }
  57. public void SelectLoginMode(int mode) {
  58. loginMode = mode;
  59. if (loginMode == 1)
  60. {
  61. loginMode1.GetComponent<Image>().sprite = loginModeSprites[1];
  62. loginMode2.GetComponent<Image>().sprite = loginModeSprites[0];
  63. loginInUser.SetActive(true);
  64. loginInPWD.SetActive(true);
  65. loginInPhone.SetActive(false);
  66. loginInCode.SetActive(false);
  67. loginValidTime.SetActive(false);
  68. }
  69. else if (loginMode == 2)
  70. {
  71. loginMode1.GetComponent<Image>().sprite = loginModeSprites[0];
  72. loginMode2.GetComponent<Image>().sprite = loginModeSprites[1];
  73. loginInUser.SetActive(false);
  74. loginInPWD.SetActive(false);
  75. loginInPhone.SetActive(true);
  76. loginInCode.SetActive(true);
  77. loginValidTime.SetActive(true);
  78. }
  79. loginTip.GetComponent<TextAutoLanguage>().SetText(0);
  80. }
  81. public void showRegisterView() {
  82. loginView.SetActive(false);
  83. registerView.SetActive(true);
  84. forgetPWD_View.SetActive(false);
  85. registerTip.GetComponent<TextAutoLanguage>().SetText(0);
  86. }
  87. public void showLoginView() {
  88. loginView.SetActive(true);
  89. registerView.SetActive(false);
  90. forgetPWD_View.SetActive(false);
  91. loginTip.GetComponent<TextAutoLanguage>().SetText(0);
  92. }
  93. public void showForgetPWD_View() {
  94. loginView.SetActive(false);
  95. registerView.SetActive(false);
  96. forgetPWD_View.SetActive(true);
  97. }
  98. public void login() {
  99. InputField user = GetInputField(loginInUser);
  100. if (user.text.Trim().Length == 0) {
  101. loginTip.color = Color.yellow;
  102. loginTip.GetComponent<TextAutoLanguage>().SetText(41);
  103. return;
  104. }
  105. InputField pwd = GetInputField(loginInPWD);
  106. if (pwd.text.Trim().Length == 0) {
  107. loginTip.color = Color.yellow;
  108. loginTip.GetComponent<TextAutoLanguage>().SetText(42);
  109. return;
  110. }
  111. UserInfos userInfos = GetUserInfos();
  112. foreach (var userInfo in userInfos.list)
  113. {
  114. if (userInfo.user == user.text) {
  115. if (userInfo.pwd == pwd.text) {
  116. loginTip.color = Color.green;
  117. loginTip.GetComponent<TextAutoLanguage>().SetText(43);
  118. myUserInfo = userInfo;
  119. PlayerPrefs.SetString("LoginRecord_User_" + userInfo_version, userInfo.user);
  120. PlayerPrefs.SetString("LoginRecord_PWD_" + userInfo_version, userInfo.pwd);
  121. SceneManager.LoadScene("Home", LoadSceneMode.Single);
  122. } else {
  123. loginTip.color = Color.red;
  124. loginTip.GetComponent<TextAutoLanguage>().SetText(44);
  125. }
  126. return;
  127. }
  128. }
  129. loginTip.color = Color.yellow;
  130. loginTip.GetComponent<TextAutoLanguage>().SetText(45);
  131. }
  132. public void Register()
  133. {
  134. InputField user = GetInputField(registerInUser);
  135. if (user.text.Length < 6) {
  136. registerTip.color = Color.red;
  137. registerTip.GetComponent<TextAutoLanguage>().SetText(46);
  138. return;
  139. }
  140. InputField pwd1 = GetInputField(registerInPWD1);
  141. if (pwd1.text.Length < 6) {
  142. registerTip.color = Color.red;
  143. registerTip.GetComponent<TextAutoLanguage>().SetText(47);
  144. return;
  145. }
  146. InputField pwd2 = GetInputField(registerInPWD2);
  147. if (pwd1.text != pwd2.text) {
  148. registerTip.color = Color.red;
  149. registerTip.GetComponent<TextAutoLanguage>().SetText(48);
  150. return;
  151. }
  152. InputField nickname = GetInputField(registerInNickname);
  153. if (nickname.text.Trim().Length == 0) {
  154. registerTip.color = Color.yellow;
  155. registerTip.GetComponent<TextAutoLanguage>().SetText(49);
  156. return;
  157. }
  158. UserInfos userInfos = GetUserInfos();
  159. foreach (var userInfo in userInfos.list)
  160. {
  161. if (userInfo.user == user.text) {
  162. registerTip.color = Color.yellow;
  163. registerTip.GetComponent<TextAutoLanguage>().SetText(50);
  164. return;
  165. }
  166. }
  167. UserInfo userInfo1 = new UserInfo();
  168. userInfo1.user = user.text;
  169. userInfo1.pwd = pwd1.text;
  170. userInfo1.nickname = nickname.text;
  171. Transform toggleGroup = registerInGender.transform.Find("ToggleGroup");
  172. for (int i = 0; i < toggleGroup.childCount; i++) {
  173. if (toggleGroup.GetChild(i).GetComponent<Toggle>().isOn) {
  174. userInfo1.gender = i == 0 ? 1 : 2;
  175. break;
  176. }
  177. }
  178. userInfos.list.Add(userInfo1);
  179. SetUserInfos(userInfos);
  180. registerTip.color = Color.green;
  181. registerTip.GetComponent<TextAutoLanguage>().SetText(51);
  182. //自动跳转到登录并填写登录信息
  183. GetInputField(loginInUser).text = userInfo1.user;
  184. GetInputField(loginInPWD).text = userInfo1.pwd;
  185. SelectLoginMode(1);
  186. Invoke("showLoginView", 0.5f);
  187. }
  188. public static UserInfos GetUserInfos() {
  189. string userInfosStr = PlayerPrefs.GetString("UserInfos_" + userInfo_version, "");
  190. return userInfosStr.Length == 0 ? new UserInfos(): JsonConvert.DeserializeObject<UserInfos>(userInfosStr);
  191. }
  192. public static void SetUserInfos(UserInfos userInfos) {
  193. PlayerPrefs.SetString("UserInfos_" + userInfo_version, JsonConvert.SerializeObject(userInfos));
  194. }
  195. public static void SaveUserInfo(UserInfo userInfo) {
  196. UserInfos userInfos = GetUserInfos();
  197. for(int i = 0; i < userInfos.list.Count; i++) {
  198. UserInfo u = userInfos.list[i];
  199. if (u.user == userInfo.user) {
  200. userInfos.list[i] = userInfo;
  201. }
  202. }
  203. SetUserInfos(userInfos);
  204. myUserInfo = userInfo;
  205. }
  206. public static bool CheckAutoLogin()
  207. {
  208. string username = PlayerPrefs.GetString("LoginRecord_User_" + userInfo_version, "");
  209. string password = PlayerPrefs.GetString("LoginRecord_PWD_" + userInfo_version, "");
  210. UserInfos userInfos = GetUserInfos();
  211. foreach (var userInfo in userInfos.list)
  212. {
  213. if (userInfo.user == username) {
  214. if (userInfo.pwd == password) {
  215. myUserInfo = userInfo;
  216. return true;
  217. }
  218. return false;
  219. }
  220. }
  221. return false;
  222. }
  223. }
  224. public class UserInfos {
  225. public List<UserInfo> list = new List<UserInfo>();
  226. }
  227. [Serializable]
  228. public class UserInfo {
  229. public string user = "";
  230. public string pwd = "";
  231. public string nickname = "";
  232. public string phone = "";
  233. public int gender = 0;
  234. public string birthday = "";
  235. public string national = "";
  236. public string region = "";
  237. public int integral = 0;
  238. public int coin = 0;
  239. public int diamond = 1000;
  240. public List<PropInfo> bagList = new List<PropInfo>();
  241. public List<DeviceInfo> deviceList = new List<DeviceInfo>();
  242. public int arrowAccValue = 16;
  243. public Hashtable timeLimitGameHighestScores = new Hashtable();
  244. public bool deviceCalibrateGuideFinish = false;
  245. public bool gameRule1GuideFinish = false;
  246. public bool gameRule2GuideFinish = false;
  247. public bool openCrossHair = true;
  248. public int shootLevel = 0;
  249. public float actualArrowWeight = 20; //游戏里的箭重,单位克
  250. public void Save()
  251. {
  252. LoginMgr.SaveUserInfo(this);
  253. }
  254. }