Entry.cs 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using UnityEngine.Networking;
  6. using UnityEngine.SceneManagement;
  7. /* 程序启动入口 */
  8. public class Entry : MonoBehaviour
  9. {
  10. void Start()
  11. {
  12. Screen.orientation = ScreenOrientation.AutoRotation;//设置方向为自动(根据需要自动旋转屏幕朝向任何启用的方向。)
  13. Screen.autorotateToLandscapeRight = true; //允许自动旋转到右横屏
  14. Screen.autorotateToLandscapeLeft = true; //允许自动旋转到左横屏
  15. Screen.autorotateToPortrait = false; //不允许自动旋转到纵向
  16. Screen.autorotateToPortraitUpsideDown = false; //不允许自动旋转到纵向上下
  17. Screen.sleepTimeout = SleepTimeout.NeverSleep; //睡眠时间为从不睡眠
  18. //游戏帧率设置,需要在项目设置的Quality中关闭对应画质的垂直同步(VSync选项)
  19. // QualitySettings.vSyncCount = 0;
  20. // Application.targetFrameRate = 60;
  21. QualitySettings.vSyncCount = 1;
  22. SetTip("Loading", Color.white, 56);
  23. //SetTip("正在检测对比软件版本", Color.white);
  24. StartCoroutine(CheckAppVersion());
  25. StartCoroutine(AsyncLoadScene());
  26. }
  27. const string appVersion = "0.0.1";
  28. bool appVersionCheckOK = false;
  29. IEnumerator CheckAppVersion() {
  30. string url = CommonConfig.businessServerURI + "/app/checkAppVersion?appVersion=" + appVersion;
  31. UnityWebRequest request = UnityWebRequest.Get(url);
  32. yield return request.SendWebRequest();
  33. if (request.result == UnityWebRequest.Result.Success) {
  34. appVersionCheckOK = bool.Parse(request.downloadHandler.text);
  35. if (appVersionCheckOK) {
  36. //等场景加载完再提示
  37. } else {
  38. SetTip("请安装最新版本软件", Color.yellow);
  39. DelayQuit();
  40. }
  41. } else {
  42. SetTip("读取服务端软件版本配置失败", Color.red);
  43. DelayQuit();
  44. }
  45. }
  46. IEnumerator AsyncLoadScene() {
  47. //加载场景名
  48. string sceneName = "Login";
  49. if (LoginMgr.HasToken()) {
  50. sceneName = "Home";
  51. }
  52. //异步加载场景
  53. AsyncOperation async = SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Single);
  54. //阻止当加载完成自动切换
  55. async.allowSceneActivation = false;
  56. while (!async.isDone) {
  57. if (async.progress >= 0.9f) {
  58. if (appVersionCheckOK) {
  59. async.allowSceneActivation = true;
  60. //SetTip("软件版本校验成功", Color.green);
  61. break;
  62. }
  63. }
  64. yield return null;
  65. }
  66. }
  67. [SerializeField] Text tipText;
  68. void SetTip(string text, Color color, int fontSize = 40) {
  69. tipText.text = text;
  70. tipText.color = color;
  71. tipText.fontSize = fontSize;
  72. }
  73. void DelayQuit() {
  74. DoTweenUtil.CallDelay(3f, () => {
  75. Application.Quit();
  76. });
  77. }
  78. }